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Yusuf Aytar

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13 papers
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13

NeurIPS Conference 2024 Conference Paper

FlexCap: Describe Anything in Images in Controllable Detail

  • Debidatta Dwibedi
  • Vidhi Jain
  • Jonathan Tompson
  • Andrew Zisserman
  • Yusuf Aytar

We introduce FlexCap, a vision-language model that generates region-specific descriptions of varying lengths. FlexCap is trained to produce length-conditioned captions for input boxes, enabling control over information density, with descriptions ranging from concise object labels to detailed captions. To achieve this, we create large-scale training datasets of image region descriptions with varying lengths from captioned web images. We demonstrate FlexCap’s effectiveness in several applications: first, it achieves strong performance in dense captioning tasks on the Visual Genome dataset. Second, we show how FlexCap’s localized descriptions can serve as input to a large language model to create a visual question answering (VQA) system, achieving state-of-the-art zero-shot performance on multiple VQA benchmarks. Our experiments illustrate FlexCap’s utility for tasks including image labeling, object attribute recognition, and visual dialog. Project webpage: https: //flex-cap. github. io.

ICML Conference 2024 Conference Paper

Genie: Generative Interactive Environments

  • Jake Bruce
  • Michael D. Dennis
  • Ashley Edwards
  • Jack Parker-Holder
  • Yuge Shi
  • Edward Hughes 0001
  • Matthew Lai
  • Aditi Mavalankar

We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless variety of action-controllable virtual worlds described through text, synthetic images, photographs, and even sketches. At 11B parameters, Genie can be considered a foundation world model. It is comprised of a spatiotemporal video tokenizer, an autoregressive dynamics model, and a simple and scalable latent action model. Genie enables users to act in the generated environments on a frame-by-frame basis despite training without any ground-truth action labels or other domain specific requirements typically found in the world model literature. Further the resulting learned latent action space facilitates training agents to imitate behaviors from unseen videos, opening the path for training generalist agents of the future.

NeurIPS Conference 2024 Conference Paper

Neural Assets: 3D-Aware Multi-Object Scene Synthesis with Image Diffusion Models

  • Ziyi Wu
  • Yulia Rubanova
  • Rishabh Kabra
  • Drew A. Hudson
  • Igor Gilitschenski
  • Yusuf Aytar
  • Sjoerd van Steenkiste
  • Kelsey R. Allen

We address the problem of multi-object 3D pose control in image diffusion models. Instead of conditioning on a sequence of text tokens, we propose to use a set of per-object representations, Neural Assets, to control the 3D pose of individual objects in a scene. Neural Assets are obtained by pooling visual representations of objects from a reference image, such as a frame in a video, and are trained to reconstruct the respective objects in a different image, e. g. , a later frame in the video. Importantly, we encode object visuals from the reference image while conditioning on object poses from the target frame, which enables learning disentangled appearance and position features. Combining visual and 3D pose representations in a sequence-of-tokens format allows us to keep the text-to-image interface of existing models, with Neural Assets in place of text tokens. By fine-tuning a pre-trained text-to-image diffusion model with this information, our approach enables fine-grained 3D pose and placement control of individual objects in a scene. We further demonstrate that Neural Assets can be transferred and recomposed across different scenes. Our model achieves state-of-the-art multi-object editing results on both synthetic 3D scene datasets, as well as two real-world video datasets (Objectron, Waymo Open).

TMLR Journal 2024 Journal Article

RoboCat: A Self-Improving Generalist Agent for Robotic Manipulation

  • Konstantinos Bousmalis
  • Giulia Vezzani
  • Dushyant Rao
  • Coline Manon Devin
  • Alex X. Lee
  • Maria Bauza Villalonga
  • Todor Davchev
  • Yuxiang Zhou

The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100–1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent’s capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.

ICRA Conference 2024 Conference Paper

RoboTAP: Tracking Arbitrary Points for Few-Shot Visual Imitation

  • Mel Vecerík
  • Carl Doersch
  • Yi Yang 0007
  • Todor Davchev
  • Yusuf Aytar
  • Guangyao Zhou
  • Raia Hadsell
  • Lourdes Agapito

For robots to be useful outside labs and specialized factories we need a way to teach them new useful behaviors quickly. Current approaches lack either the generality to onboard new tasks without task-specific engineering, or else lack the data-efficiency to do so in an amount of time that enables practical use. In this work we explore dense tracking as a representational vehicle to allow faster and more general learning from demonstration. Our approach utilizes Track-Any-Point (TAP) models to isolate the relevant motion in a demonstration, and parameterize a low-level controller to reproduce this motion across changes in the scene configuration. We show this results in robust robot policies that can solve complex object-arrangement tasks such as shape-matching, stacking, and even full path-following tasks such as applying glue and sticking objects together, all from demonstrations that can be collected in minutes.

ICLR Conference 2023 Conference Paper

Lossless Adaptation of Pretrained Vision Models For Robotic Manipulation

  • Mohit Sharma 0001
  • Claudio Fantacci
  • Yuxiang Zhou
  • Skanda Koppula
  • Nicolas Heess
  • Jonathan Scholz
  • Yusuf Aytar

Recent works have shown that large models pretrained on common visual learning tasks can provide useful representations for a wide range of specialized perception problems, as well as a variety of robotic manipulation tasks. While prior work on robotic manipulation has predominantly used frozen pretrained features, we demonstrate that in robotics this approach can fail to reach optimal performance, and that fine-tuning of the full model can lead to significantly better results. Unfortunately, fine-tuning disrupts the pretrained visual representation, and causes representational drift towards the fine-tuned task thus leading to a loss of the versatility of the original model. We introduce a method for lossless adaptation to address this shortcoming of classical fine-tuning. We demonstrate that appropriate placement of our parameter efficient adapters can significantly reduce the performance gap between frozen pretrained representations and full end-to-end fine-tuning without changes to the original representation and thus preserving original capabilities of the pretrained model. We perform a comprehensive investigation across three major model architectures (ViTs, NFNets, and ResNets), supervised (ImageNet-1K classification) and self-supervised pretrained weights (CLIP, BYOL, Visual MAE) in three manipulation task domains and 35 individual tasks, and demonstrate that our claims are strongly validated in various settings. Please see real world videos at https://sites.google.com/view/robo-adapters

NeurIPS Conference 2023 Conference Paper

Perception Test: A Diagnostic Benchmark for Multimodal Video Models

  • Viorica Patraucean
  • Lucas Smaira
  • Ankush Gupta
  • Adria Recasens
  • Larisa Markeeva
  • Dylan Banarse
  • Skanda Koppula
  • Joseph Heyward

We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e. g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e. g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11. 6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91. 4% vs 45. 8%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baselines code, and challenge server are available at https: //github. com/deepmind/perception_test

ICLR Conference 2022 Conference Paper

Learning transferable motor skills with hierarchical latent mixture policies

  • Dushyant Rao
  • Fereshteh Sadeghi
  • Leonard Hasenclever
  • Markus Wulfmeier
  • Martina Zambelli
  • Giulia Vezzani
  • Dhruva Tirumala
  • Yusuf Aytar

For robots operating in the real world, it is desirable to learn reusable abstract behaviours that can effectively be transferred across numerous tasks and scenarios. We propose an approach to learn skills from data using a hierarchical mixture latent variable model. Our method exploits a multi-level hierarchy of both discrete and continuous latent variables, to model a discrete set of abstract high-level behaviours while allowing for variance in how they are executed. We demonstrate in manipulation domains that the method can effectively cluster offline data into distinct, executable behaviours, while retaining the flexibility of a continuous latent variable model. The resulting skills can be transferred to new tasks, unseen objects, and from state to vision-based policies, yielding significantly better sample efficiency and asymptotic performance compared to existing skill- and imitation-based methods. We also perform further analysis showing how and when the skills are most beneficial: they encourage directed exploration to cover large regions of the state space relevant to the task, making them most effective in challenging sparse-reward settings.

NeurIPS Conference 2022 Conference Paper

TAP-Vid: A Benchmark for Tracking Any Point in a Video

  • Carl Doersch
  • Ankush Gupta
  • Larisa Markeeva
  • Adria Recasens
  • Lucas Smaira
  • Yusuf Aytar
  • Joao Carreira
  • Andrew Zisserman

Generic motion understanding from video involves not only tracking objects, but also perceiving how their surfaces deform and move. This information is useful to make inferences about 3D shape, physical properties and object interactions. While the problem of tracking arbitrary physical points on surfaces over longer video clips has received some attention, no dataset or benchmark for evaluation existed, until now. In this paper, we first formalize the problem, naming it tracking any point (TAP). We introduce a companion benchmark, TAP-Vid, which is composed of both real-world videos with accurate human annotations of point tracks, and synthetic videos with perfect ground-truth point tracks. Central to the construction of our benchmark is a novel semi-automatic crowdsourced pipeline which uses optical flow estimates to compensate for easier, short-term motion like camera shake, allowing annotators to focus on harder sections of the video. We validate our pipeline on synthetic data and propose a simple end-to-end point tracking model, TAP-Net, showing that it outperforms all prior methods on our benchmark when trained on synthetic data.

ICLR Conference 2022 Conference Paper

Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation

  • Todor Davchev
  • Oleg Sushkov
  • Jean-Baptiste Regli
  • Stefan Schaal
  • Yusuf Aytar
  • Markus Wulfmeier
  • Jonathan Scholz

Complex sequential tasks in continuous-control settings often require agents to successfully traverse a set of ``narrow passages'' in their state space. Solving such tasks with a sparse reward in a sample-efficient manner poses a challenge to modern reinforcement learning (RL) due to the associated long-horizon nature of the problem and the lack of sufficient positive signal during learning. Various tools have been applied to address this challenge. When available, large sets of demonstrations can guide agent exploration. Hindsight relabelling on the other hand does not require additional sources of information. However, existing strategies explore based on task-agnostic goal distributions, which can render the solution of long-horizon tasks impractical. In this work, we extend hindsight relabelling mechanisms to guide exploration along task-specific distributions implied by a small set of successful demonstrations. We evaluate the approach on four complex, single and dual arm, robotics manipulation tasks against strong suitable baselines. The method requires far fewer demonstrations to solve all tasks and achieves a significantly higher overall performance as task complexity increases. Finally, we investigate the robustness of the proposed solution with respect to the quality of input representations and the number of demonstrations.

ICRA Conference 2020 Conference Paper

Self-Supervised Sim-to-Real Adaptation for Visual Robotic Manipulation

  • Rae Jeong
  • Yusuf Aytar
  • David Khosid
  • Yuxiang Zhou
  • Jackie Kay
  • Thomas Lampe
  • Konstantinos Bousmalis
  • Francesco Nori

Collecting and automatically obtaining reward signals from real robotic visual data for the purposes of training reinforcement learning algorithms can be quite challenging and time-consuming. Methods for utilizing unlabeled data can have a huge potential to further accelerate robotic learning. We consider here the problem of performing manipulation tasks from pixels. In such tasks, choosing an appropriate state representation is crucial for planning and control. This is even more relevant with real images where noise, occlusions and resolution affect the accuracy and reliability of state estimation. In this work, we learn a latent state representation implicitly with deep reinforcement learning in simulation, and then adapt it to the real domain using unlabeled real robot data. We propose to do so by optimizing sequence-based self- supervised objectives. These use the temporal nature of robot experience, and can be common in both the simulated and real domains, without assuming any alignment of underlying states in simulated and unlabeled real images. We further propose a novel such objective, the Contrastive Forward Dynamics loss, which combines dynamics model learning with time-contrastive techniques. The learned state representation that results from our methods can be used to robustly solve a manipulation task in simulation and to successfully transfer the learned skill on a real system. We demonstrate the effectiveness of our approaches by training a vision-based reinforcement learning agent for cube stacking. Agents trained with our method, using only 5 hours of unlabeled real robot data for adaptation, shows a clear improvement over domain randomization, and standard visual domain adaptation techniques for sim-to-real transfer.

NeurIPS Conference 2018 Conference Paper

Playing hard exploration games by watching YouTube

  • Yusuf Aytar
  • Tobias Pfaff
  • David Budden
  • Thomas Paine
  • Ziyu Wang
  • Nando de Freitas

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i. e. with access to the agent’s exact environment setup and the demonstrator’s action and reward trajectories. Here we propose a method that overcomes these limitations in two stages. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i. e. vision and sound). Second, we embed a single YouTube video in this representation to learn a reward function that encourages an agent to imitate human gameplay. This method of one-shot imitation allows our agent to convincingly exceed human-level performance on the infamously hard exploration games Montezuma’s Revenge, Pitfall! and Private Eye for the first time, even if the agent is not presented with any environment rewards.

NeurIPS Conference 2016 Conference Paper

SoundNet: Learning Sound Representations from Unlabeled Video

  • Yusuf Aytar
  • Carl Vondrick
  • Antonio Torralba

We learn rich natural sound representations by capitalizing on large amounts of unlabeled sound data collected in the wild. We leverage the natural synchronization between vision and sound to learn an acoustic representation using two-million unlabeled videos. Unlabeled video has the advantage that it can be economically acquired at massive scales, yet contains useful signals about natural sound. We propose a student-teacher training procedure which transfers discriminative visual knowledge from well established visual recognition models into the sound modality using unlabeled video as a bridge. Our sound representation yields significant performance improvements over the state-of-the-art results on standard benchmarks for acoustic scene/object classification. Visualizations suggest some high-level semantics automatically emerge in the sound network, even though it is trained without ground truth labels.

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