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Yuliang Xiu

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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Possible papers

4

ICLR Conference 2024 Conference Paper

Ghost on the Shell: An Expressive Representation of General 3D Shapes

  • Zhen Liu 0019
  • Yao Feng 0001
  • Yuliang Xiu
  • Weiyang Liu
  • Liam Paull
  • Michael J. Black
  • Bernhard Schölkopf

The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they enable 1) fast physics-based rendering with realistic material and lighting, 2) physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parametrize open surfaces by defining a manifold signed distance field on watertight templates. With this parametrization, we further develop a grid-based and differentiable representation that parametrizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.

ICLR Conference 2024 Conference Paper

Parameter-Efficient Orthogonal Finetuning via Butterfly Factorization

  • Weiyang Liu
  • Zeju Qiu
  • Yao Feng 0001
  • Yuliang Xiu
  • Yuxuan Xue 0001
  • Longhui Yu
  • Haiwen Feng
  • Zhen Liu 0019

Large foundation models are becoming ubiquitous, but training them from scratch is prohibitively expensive. Thus, efficiently adapting these powerful models to downstream tasks is increasingly important. In this paper, we study a principled finetuning paradigm -- Orthogonal Finetuning (OFT) -- for downstream task adaptation. Despite demonstrating good generalizability, OFT still uses a fairly large number of trainable parameters due to the high dimensionality of orthogonal matrices. To address this, we start by examining OFT from an information transmission perspective, and then identify a few key desiderata that enable better parameter-efficiency. Inspired by how the Cooley-Tukey fast Fourier transform algorithm enables efficient information transmission, we propose an efficient orthogonal parameterization using butterfly structures. We apply this parameterization to OFT, creating a novel parameter-efficient finetuning method, called Orthogonal Butterfly (BOFT). By subsuming OFT as a special case, BOFT introduces a generalized orthogonal finetuning framework. Finally, we conduct an extensive empirical study of adapting large vision transformers, large language models, and text-to-image diffusion models to various downstream tasks in computer vision and natural language. The results validate the effectiveness of BOFT as a generic finetuning method.

NeurIPS Conference 2022 Conference Paper

DART: Articulated Hand Model with Diverse Accessories and Rich Textures

  • Daiheng Gao
  • Yuliang Xiu
  • Kailin Li
  • Lixin Yang
  • Feng Wang
  • Peng Zhang
  • Bang Zhang
  • Cewu Lu

Hand, the bearer of human productivity and intelligence, is receiving much attention due to the recent fever of digital twins. Among different hand morphable models, MANO has been widely used in vision and graphics community. However, MANO disregards textures and accessories, which largely limits its power to synthesize photorealistic hand data. In this paper, we extend MANO with Diverse Accessories and Rich Textures, namely DART. DART is composed of 50 daily 3D accessories which varies in appearance and shape, and 325 hand-crafted 2D texture maps covers different kinds of blemishes or make-ups. Unity GUI is also provided to generate synthetic hand data with user-defined settings, e. g. , pose, camera, background, lighting, textures, and accessories. Finally, we release DARTset, which contains large-scale (800K), high-fidelity synthetic hand images, paired with perfect-aligned 3D labels. Experiments demonstrate its superiority in diversity. As a complement to existing hand datasets, DARTset boosts the generalization in both hand pose estimation and mesh recovery tasks. Raw ingredients (textures, accessories), Unity GUI, source code and DARTset are publicly available at dart2022. github. io.

AAAI Conference 2018 Conference Paper

PoseHD: Boosting Human Detectors Using Human Pose Information

  • Zhijian Liu
  • Bowen Pan
  • Yuliang Xiu
  • Cewu Lu

As most recently proposed methods for human detection have achieved a sufficiently high recall rate within a reasonable number of proposals, in this paper, we mainly focus on how to improve the precision rate of human detectors. In order to address the two main challenges in precision improvement, i. e. , i) hard background instances and ii) redundant partial proposals, we propose the novel PoseHD framework, a top-down pose-based approach on the basis of an arbitrary state-of-theart human detector. In our proposed PoseHD framework, we first make use of human pose estimation (in a batch manner) and present pose heatmap classification (by a convolutional neural network) to eliminate hard negatives by extracting the more detailed structural information; then, we utilize posebased proposal clustering and reranking modules, filtering redundant partial proposals by comprehensively considering both holistic and part information. The experimental results on multiple pedestrian benchmark datasets validate that our proposed PoseHD framework can generally improve the overall performance of recent state-of-the-art human detectors (by 2-4% in both mAP and MR metrics). Moreover, our PoseHD framework can be easily extended to object detection with large-scale object part annotations. Finally, in this paper, we present extensive ablative analysis to compare our approach with these traditional bottom-up pose-based models and highlight the importance of our framework design decisions.

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