Arrow Research search

Author name cluster

Yuke Zhu

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

63 papers
2 author rows

Possible papers

63

ICRA Conference 2025 Conference Paper

BUMBLE: Unifying Reasoning and Acting with Vision-Language Models for Building-wide Mobile Manipulation

  • Rutav Shah
  • Albert Yu 0002
  • Yifeng Zhu
  • Yuke Zhu
  • Roberto Martín-Martín

To operate at a building scale, service robots must perform long-horizon mobile manipulation tasks by navigating to different rooms, accessing multiple floors, and interacting with a wide and unseen range of everyday objects. We refer to these tasks as Building-wide Mobile Manipulation. To tackle these inherently long-horizon tasks, we introduce BUMBLE, a unified Vision-Language Model (VLM)-based framework integrating open-world RGB-D perception, a wide spectrum of gross-to-fine motor skills, and dual-layered memory. Our extensive evaluation (90+ hours) indicates that BUMBLE outperforms competitive baselines in long-horizon building-wide tasks that require sequencing up to 12 skills, spanning 15 minutes per trial. BUMBLE achieves 47. 1% success rate averaged over 70 trials in different buildings, tasks, and scene layouts from various starting locations. Our user study shows 22% higher task satisfaction using our framework compared to state-of-the-art VLM-based mobile manipulation methods. Finally, we show the potential of using increasingly capable foundation models to improve the system performance further. For more information, see https://robin-lab.cs.utexas.edu/BUMBLE/

ICRA Conference 2025 Conference Paper

DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning

  • Zhenyu Jiang 0002
  • Yuqi Xie
  • Kevin Lin
  • Zhenjia Xu
  • Weikang Wan
  • Ajay Mandlekar
  • Linxi Fan
  • Yuke Zhu

Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the high costs and human efforts involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the difficulty of simultaneously controlling the two arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for training data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for bimanual robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at dexmimicgen.github.io.

ICLR Conference 2025 Conference Paper

Enhancing Document Understanding with Group Position Embedding: A Novel Approach to Incorporate Layout Information

  • Yuke Zhu
  • Yue Zhang
  • Dongdong Liu
  • Chi Xie
  • Zihua Xiong
  • Bo Zheng 0007
  • Sheng Guo 0005

Recent advancements in document understanding have been dominated by leveraging large language models (LLMs) and multimodal large models. However, enabling LLMs to comprehend complex document layouts and structural information often necessitates intricate network modifications or costly pre-training, limiting their practical applicability. In this paper, we introduce Group Position Embedding (GPE), a novel and efficient technique to enhance the layout understanding capabilities of LLMs without architectural changes or additional pre-training. GPE achieves this by strategically grouping the attention heads and feeding each group with distinct positional embeddings, effectively encoding layout information relevant to document comprehension. This simple yet powerful method allows for effective integration of layout information within the existing LLM framework. We evaluate GPE against several competitive baselines across five mainstream document tasks. We also introduce a challenging benchmark called BLADE, specifically designed to assess layout comprehension. Extensive experiments on both established and BLADE benchmarks confirm the efficacy of GPE in significantly advancing the state-of-the-art in document understanding. Our code is available at https://github.com/antgroup/GroupPositionEmbedding.git

ICRA Conference 2025 Conference Paper

HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

  • Tairan He
  • Wenli Xiao
  • Toru Lin
  • Zhengyi Luo 0002
  • Zhenjia Xu
  • Zhenyu Jiang 0002
  • Jan Kautz
  • Changliu Liu

Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity or position tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications.

RLJ Journal 2025 Journal Article

Human-Level Competitive Pokémon via Scalable Offline Reinforcement Learning with Transformers

  • Jake Grigsby
  • Yuqi Xie
  • Justin Sasek
  • Steven Zheng
  • Yuke Zhu

Competitive Pokémon Singles (CPS) is a popular strategy game where players learn to exploit their opponent based on imperfect information in battles that can last more than one hundred stochastic turns. AI research in CPS has been led by heuristic tree search and online self-play, but the game may also create a platform to study adaptive policies trained offline on large datasets. We develop a pipeline to reconstruct the first-person perspective of an agent from logs saved from the third-person perspective of a spectator, thereby unlocking a dataset of real human battles spanning more than a decade that grows larger every day. This dataset enables a black-box approach where we train large sequence models to adapt to their opponent based solely on their input trajectory while selecting moves without explicit search of any kind. We study a progression from imitation learning to offline RL and offline fine-tuning on self-play data in the hardcore competitive setting of Pokémon’s four oldest (and most partially observed) game generations. The resulting agents outperform a recent LLM Agent approach and a strong heuristic search engine. While playing anonymously in online battles against humans, our best agents climb to rankings inside the top 10% of active players. All agent checkpoints, training details, datasets, and baselines are available at https://metamon.tech.

RLC Conference 2025 Conference Paper

Human-Level Competitive Pokémon via Scalable Offline Reinforcement Learning with Transformers

  • Jake Grigsby
  • Yuqi Xie
  • Justin Sasek
  • Steven Zheng
  • Yuke Zhu

Competitive Pokémon Singles (CPS) is a popular strategy game where players learn to exploit their opponent based on imperfect information in battles that can last more than one hundred stochastic turns. AI research in CPS has been led by heuristic tree search and online self-play, but the game may also create a platform to study adaptive policies trained offline on large datasets. We develop a pipeline to reconstruct the first-person perspective of an agent from logs saved from the third-person perspective of a spectator, thereby unlocking a dataset of real human battles spanning more than a decade that grows larger every day. This dataset enables a black-box approach where we train large sequence models to adapt to their opponent based solely on their input trajectory while selecting moves without explicit search of any kind. We study a progression from imitation learning to offline RL and offline fine-tuning on self-play data in the hardcore competitive setting of Pokémon’s four oldest (and most partially observed) game generations. The resulting agents outperform a recent LLM Agent approach and a strong heuristic search engine. While playing anonymously in online battles against humans, our best agents climb to rankings inside the top 10% of active players. All agent checkpoints, training details, datasets, and baselines are available at https: //metamon. tech.

ICLR Conference 2025 Conference Paper

LongVILA: Scaling Long-Context Visual Language Models for Long Videos

  • Yukang Chen
  • Fuzhao Xue
  • Dacheng Li
  • Qinghao Hu 0004
  • Ligeng Zhu
  • Xiuyu Li
  • Yunhao Fang
  • Haotian Tang

Long-context capability is critical for multi-modal foundation models, especially for long video understanding. We introduce LongVILA, a full-stack solution for long-context visual-language models by co-designing the algorithm and system. For model training, we upgrade existing VLMs to support long video understanding by incorporating two additional stages, i.e., long context extension and long video supervised fine-tuning. However, training on long video is computationally and memory intensive. We introduce the long-context Multi-Modal Sequence Parallelism (MM-SP) system that efficiently parallelizes long video training and inference, enabling 2M context length training on 256 GPUs without any gradient checkpointing. LongVILA efficiently extends the number of video frames of VILA from 8 to 2048, achieving 99.8% accuracy in 6,000-frame (more than 1 million tokens) video needle-in-a-haystack. LongVILA-7B demonstrates strong accuracy on 9 popular video benchmarks, e.g., 65.1% VideoMME with subtitle. Besides, MM-SP is 2.1x - 5.7x faster than ring style sequence parallelism and 1.1x - 1.4x faster than Megatron with a hybrid context and tensor parallelism. Moreover, it seamlessly integrates with Hugging Face Transformers.

ICLR Conference 2025 Conference Paper

OmniKV: Dynamic Context Selection for Efficient Long-Context LLMs

  • Jitai Hao
  • Yuke Zhu
  • Tian Wang
  • Jun Yu 0002
  • Xin Xin 0003
  • Bo Zheng 0007
  • Zhaochun Ren
  • Sheng Guo 0005

During the inference phase of Large Language Models (LLMs) with long context, a substantial portion of GPU memory is allocated to the KV cache, with memory usage increasing as the sequence length grows. To mitigate the GPU memory footprint associate with KV cache, some previous studies have discarded less important tokens based on the sparsity identified in attention scores in long context scenarios. However, we argue that attention scores cannot indicate the future importance of tokens in subsequent generation iterations, because attention scores are calculated based on current hidden states. Therefore, we propose OmniKV, a token-dropping-free and training-free inference method, which achieves a 1.68x speedup without any loss in performance. It is well-suited for offloading, significantly reducing KV cache memory usage by up to 75% with it. The core innovative insight of OmniKV is: Within a single generation iteration, there is a high degree of similarity in the important tokens identified across consecutive layers. Extensive experiments demonstrate that OmniKV achieves state-of-the-art performance across multiple benchmarks, with particularly advantages in chain-of-thoughts scenarios. OmniKV extends the maximum context length supported by a single A100 for Llama-3-8B from 128K to 450K. Our code is available at https://github.com/antgroup/OmniKV.git.

ICML Conference 2025 Conference Paper

One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion Distillation

  • Zhendong Wang 0005
  • Max Li
  • Ajay Mandlekar
  • Zhenjia Xu
  • Jiaojiao Fan
  • Yashraj Narang
  • Linxi Fan
  • Yuke Zhu

Diffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments. In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2%$-$10%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1. 5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. A video demo is provided at our project page, and the code will be publicly available.

ICRA Conference 2025 Conference Paper

PRESTO: Fast Motion Planning Using Diffusion Models Based on Key-Configuration Environment Representation

  • Mingyo Seo
  • Yoonyoung Cho
  • Yoonchang Sung
  • Peter Stone 0001
  • Yuke Zhu
  • Beomjoon Kim

We introduce a learning-guided motion planning framework that generates seed trajectories using a diffusion model for trajectory optimization. Given a workspace, our method approximates the configuration space (C-space) obstacles through an environment representation consisting of a sparse set of task-related key configurations, which is then used as a conditioning input to the diffusion model. The diffusion model integrates regularization terms that encourage smooth, collision-free trajectories during training, and trajectory optimization refines the generated seed trajectories to correct any colliding segments. Our experimental results demonstrate that high-quality trajectory priors, learned through our C-space-grounded diffusion model, enable the efficient generation of collision-free trajectories in narrow-passage environments, outperforming previous learning- and planning-based baselines. Videos and additional materials can be found on the project page: https://kiwi-sherbet.github.io/PRESTO.

ICRA Conference 2025 Conference Paper

RT-Affordance: Affordances are Versatile Intermediate Representations for Robot Manipulation

  • Soroush Nasiriany
  • Sean Kirmani
  • Tianli Ding
  • Laura Smith 0001
  • Yuke Zhu
  • Danny Driess
  • Dorsa Sadigh
  • Ted Xiao

We explore how intermediate policy representations can facilitate generalization by providing guidance on how to perform manipulation tasks. Existing representations such as language, goal images, and trajectory sketches have been shown to be helpful, but these representations either do not provide enough context or provide over-specified context that yields less robust policies. We propose conditioning policies on affordances, which capture the pose of the robot at key stages of the task. Affordances offer expressive yet lightweight abstractions, are easy for users to specify, and facilitate efficient learning by transferring knowledge from large internet datasets. Our method, RT-Affordance, is a hierarchical model that first proposes an affordance plan given the task language, and then conditions the policy on this affordance plan to perform manipulation. Our model can flexibly bridge heterogeneous sources of supervision including large web datasets and robot trajectories. We additionally train our model on cheap-to-collect in-domain affordance images, allowing us to learn new tasks without collecting any additional costly robot trajectories. We show on a diverse set of novel tasks how RT-Affordance exceeds the performance of existing methods by over 50 %, and we empirically demonstrate that affordances are robust to novel settings. Videos available at https://snasiriany.me/rt-affordance

ICRA Conference 2025 Conference Paper

SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulation

  • Cheng-Chun Hsu
  • Bowen Wen
  • Jie Xu 0028
  • Yashraj S. Narang
  • Xiaolong Wang 0004
  • Yuke Zhu
  • Joydeep Biswas
  • Stan Birchfield

We introduce SPOT, an object-centric imitation learning framework. The key idea is to capture each task by an object-centric representation, specifically the SE(3) object pose trajectory relative to the target. This approach decouples embodiment actions from sensory inputs, facilitating learning from various demonstration types, including both action-based and action-less human hand demonstrations, as well as crossembodiment generalization. Additionally, object pose trajectories inherently capture planning constraints from demonstrations without the need for manually-crafted rules. To guide the robot in executing the task, the object trajectory is used to condition a diffusion policy. We systematically evaluate our method on simulation and real-world tasks. In real-world evaluation, using only eight demonstrations shot on an iPhone, our approach completed all tasks while fully complying with task constraints. Project page: https://nvlabs.github.io/object_centric_diffusion

TMLR Journal 2025 Journal Article

Wolf: Dense Video Captioning with a World Summarization Framework

  • Boyi Li
  • Ligeng Zhu
  • Ran Tian
  • Shuhan Tan
  • Yuxiao Chen
  • Yao Lu
  • Yin Cui
  • Sushant Veer

We propose Wolf, a WOrLd summarization Framework for accurate video captioning. Wolf is an automated captioning framework that adopts a mixture-of-experts approach, leveraging complementary strengths of Vision Language Models (VLMs). By utilizing both image and video models, our framework captures different levels of information and summarizes them efficiently. Our approach can be applied to enhance video understanding, auto-labeling, and captioning. To evaluate caption quality, we introduce CapScore, an LLM-based metric to assess the similarity and quality of generated captions compared to the ground truth captions. We further build four human-annotated datasets in three domains: autonomous driving, general scenes, and robotics, to facilitate comprehensive comparisons. We show that Wolf achieves superior captioning performance compared to state-of-the-art approaches from the research community (VILA1.5, CogAgent) and commercial solutions (Gemini-Pro-1.5, GPT-4V). For instance, in comparison with GPT-4V, Wolf improves CapScore (caption quality) by 55.6% and CapScore (caption similarity) by 77.4% on challenging driving videos. Finally, we establish a benchmark for video captioning and introduce a leaderboard, aiming to accelerate advancements in video understanding, captioning, and data alignment.

NeurIPS Conference 2024 Conference Paper

AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers

  • Jake Grigsby
  • Justin Sasek
  • Samyak Parajuli
  • Daniel Adebi
  • Amy Zhang
  • Yuke Zhu

Language models trained on diverse datasets unlock generalization by in-context learning. Reinforcement Learning (RL) policies can achieve a similar effect by meta-learning within the memory of a sequence model. However, meta-RL research primarily focuses on adapting to minor variations of a single task. It is difficult to scale towards more general behavior without confronting challenges in multi-task optimization, and few solutions are compatible with meta-RL's goal of learning from large training sets of unlabeled tasks. To address this challenge, we revisit the idea that multi-task RL is bottlenecked by imbalanced training losses created by uneven return scales across different tasks. We build upon recent advancements in Transformer-based (in-context) meta-RL and evaluate a simple yet scalable solution where both an agent's actor and critic objectives are converted to classification terms that decouple optimization from the current scale of returns. Large-scale comparisons in Meta-World ML45, Multi-Game Procgen, Multi-Task POPGym, Multi-Game Atari, and BabyAI find that this design unlocks significant progress in online multi-task adaptation and memory problems without explicit task labels.

ICLR Conference 2024 Conference Paper

AMAGO: Scalable In-Context Reinforcement Learning for Adaptive Agents

  • Jake Grigsby
  • Linxi Fan
  • Yuke Zhu

We introduce AMAGO, an in-context Reinforcement Learning (RL) agent that uses sequence models to tackle the challenges of generalization, long-term memory, and meta-learning. Recent works have shown that off-policy learning can make in-context RL with recurrent policies viable. Nonetheless, these approaches require extensive tuning and limit scalability by creating key bottlenecks in agents' memory capacity, planning horizon, and model size. AMAGO revisits and redesigns the off-policy in-context approach to successfully train long-sequence Transformers over entire rollouts in parallel with end-to-end RL. Our agent is scalable and applicable to a wide range of problems, and we demonstrate its strong performance empirically in meta-RL and long-term memory domains. AMAGO's focus on sparse rewards and off-policy data also allows in-context learning to extend to goal-conditioned problems with challenging exploration. When combined with a multi-goal hindsight relabeling scheme, AMAGO can solve a previously difficult category of open-world domains, where agents complete many possible instructions in procedurally generated environments.

IROS Conference 2024 Conference Paper

ARDuP: Active Region Video Diffusion for Universal Policies

  • Shuaiyi Huang
  • Mara Levy
  • Zhenyu Jiang 0002
  • Anima Anandkumar
  • Yuke Zhu
  • Linxi Fan
  • De-An Huang
  • Abhinav Shrivastava

Sequential decision-making can be formulated as a text-conditioned video generation problem, where a video planner, guided by a text-defined goal, generates future frames visualizing planned actions, from which control actions are subsequently derived. In this work, we introduce Active Region Video Diffusion for Universal Policies (ARDuP), a novel framework for video-based policy learning that emphasizes the generation of active regions, i. e. potential interaction areas, enhancing the conditional policy’s focus on interactive areas critical for task execution. This innovative framework integrates active region conditioning with latent diffusion models for video planning and employs latent representations for direct action decoding during inverse dynamic modeling. By utilizing motion cues in videos for automatic active region discovery, our method eliminates the need for manual annotations of active regions. We validate ARDuP’s efficacy via extensive experiments on simulator CLIPort and the real-world dataset BridgeData v2, achieving notable improvements in success rates and generating convincingly realistic video plans.

AAAI Conference 2024 Conference Paper

Building Minimal and Reusable Causal State Abstractions for Reinforcement Learning

  • Zizhao Wang
  • Caroline Wang
  • Xuesu Xiao
  • Yuke Zhu
  • Peter Stone

Two desiderata of reinforcement learning (RL) algorithms are the ability to learn from relatively little experience and the ability to learn policies that generalize to a range of problem specifications. In factored state spaces, one approach towards achieving both goals is to learn state abstractions, which only keep the necessary variables for learning the tasks at hand. This paper introduces Causal Bisimulation Modeling (CBM), a method that learns the causal relationships in the dynamics and reward functions for each task to derive a minimal, task-specific abstraction. CBM leverages and improves implicit modeling to train a high-fidelity causal dynamics model that can be reused for all tasks in the same environment. Empirical validation on two manipulation environments and four tasks reveals that CBM's learned implicit dynamics models identify the underlying causal relationships and state abstractions more accurately than explicit ones. Furthermore, the derived state abstractions allow a task learner to achieve near-oracle levels of sample efficiency and outperform baselines on all tasks.

ICRA Conference 2024 Conference Paper

Doduo: Learning Dense Visual Correspondence from Unsupervised Semantic-Aware Flow

  • Zhenyu Jiang 0002
  • Hanwen Jiang
  • Yuke Zhu

Dense visual correspondence plays a vital role in robotic perception. This work focuses on establishing the dense correspondence between a pair of images that captures dynamic scenes undergoing substantial transformations. We introduce Doduo to learn general dense visual correspondence from in-the-wild images and videos without ground truth supervision. Given a pair of images, it estimates the dense flow field encoding the displacement of each pixel in one image to its corresponding pixel in the other image. Doduo uses flow-based warping to acquire supervisory signals for the training. Incorporating semantic priors with self-supervised flow training, Doduo produces accurate dense correspondence robust to the dynamic changes of the scenes. Trained on an in-the-wild video dataset, Doduo illustrates superior performance on point-level correspondence estimation over existing self-supervised correspondence learning baselines. We also apply Doduo to articulation estimation and zero-shot goal-conditioned manipulation, underlining its practical applications in robotics. Code and additional visualizations are available at https://ut-austin-rpl.github.io/Doduo/

ICLR Conference 2024 Conference Paper

Eureka: Human-Level Reward Design via Coding Large Language Models

  • Yecheng Jason Ma 0001
  • William Liang
  • Guanzhi Wang
  • De-An Huang
  • Osbert Bastani
  • Dinesh Jayaraman
  • Yuke Zhu
  • Linxi Fan

Large Language Models (LLMs) have excelled as high-level semantic planners for sequential decision-making tasks. However, harnessing them to learn complex low-level manipulation tasks, such as dexterous pen spinning, remains an open problem. We bridge this fundamental gap and present Eureka, a human-level reward design algorithm powered by LLMs. Eureka exploits the remarkable zero-shot generation, code-writing, and in-context improvement capabilities of state-of-the-art LLMs, such as GPT-4, to perform evolutionary optimization over reward code. The resulting rewards can then be used to acquire complex skills via reinforcement learning. Without any task-specific prompting or pre-defined reward templates, Eureka generates reward functions that outperform expert human-engineered rewards. In a diverse suite of 29 open-source RL environments that include 10 distinct robot morphologies, Eureka outperforms human experts on 83% of the tasks, leading to an average normalized improvement of 52%. The generality of Eureka also enables a new gradient-free in-context learning approach to reinforcement learning from human feedback (RLHF), readily incorporating human inputs to improve the quality and the safety of the generated rewards without model updating. Finally, using Eureka rewards in a curriculum learning setting, we demonstrate for the first time, a simulated Shadow Hand capable of performing pen spinning tricks, adeptly manipulating a pen in circles at rapid speed.

TMLR Journal 2024 Journal Article

Granger Causal Interaction Skill Chains

  • Caleb Chuck
  • Kevin Black
  • Aditya Arjun
  • Yuke Zhu
  • Scott Niekum

Reinforcement Learning (RL) has demonstrated promising results in learning policies for complex tasks, but it often suffers from low sample efficiency and limited transferability. Hierarchical RL (HRL) methods aim to address the difficulty of learning long-horizon tasks by decomposing policies into skills, abstracting states, and reusing skills in new tasks. However, many HRL methods require some initial task success to discover useful skills, which paradoxically may be very unlikely without access to useful skills. On the other hand, reward-free HRL methods often need to learn far too many skills to achieve proper coverage in high-dimensional domains. In contrast, we introduce the Chain of Interaction Skills (COInS) algorithm, which focuses on \textit{controllability} in factored domains to identify a small number of task-agnostic skills that allow for a high degree of control of the factored state. COInS uses learned detectors to identify interactions between state factors and then trains a chain of skills to control each of these factors successively. We evaluate COInS on a robotic pushing task with obstacles—a challenging domain where other RL and HRL methods fall short. We also demonstrate the transferability of skills learned by COInS, using variants of Breakout, a common RL benchmark, and show 2-3x improvement in both sample efficiency and final performance compared to standard RL baselines.

ICRA Conference 2024 Conference Paper

LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery

  • Weikang Wan
  • Yifeng Zhu
  • Rutav Shah
  • Yuke Zhu

We introduce LOTUS, a continual imitation learning algorithm that empowers a physical robot to continuously and efficiently learn to solve new manipulation tasks throughout its lifespan. The core idea behind LOTUS is constructing an ever-growing skill library from a sequence of new tasks with a small number of human demonstrations. LOTUS starts with a continual skill discovery process using an open-vocabulary vision model, which extracts skills as recurring patterns presented in unsegmented demonstrations. Continual skill discovery updates existing skills to avoid catastrophic forgetting of previous tasks and adds new skills to solve novel tasks. LOTUS trains a meta-controller that flexibly composes various skills to tackle vision-based manipulation tasks in the lifelong learning process. Our comprehensive experiments show that LOTUS outperforms state-of-the-art baselines by over 11% in success rate, showing its superior knowledge transfer ability compared to prior methods. More results and videos can be found on the project website: https://ut-austin-rpl.github.io/Lotus/.

ICRA Conference 2024 Conference Paper

Model-Based Runtime Monitoring with Interactive Imitation Learning

  • Huihan Liu
  • Shivin Dass
  • Roberto Martín-Martín
  • Yuke Zhu

Robot learning methods have recently made great strides, but generalization and robustness challenges still hinder their widespread deployment. Failing to detect and address potential failures renders state-of-the-art learning systems not combat-ready for high-stakes tasks. Recent advances in interactive imitation learning have presented a promising framework for human-robot teaming, enabling the robots to operate safely and continually improve their performances over long-term deployments. Nonetheless, existing methods typically require constant human supervision and preemptive feedback, limiting their practicality in realistic domains. This work aims to endow a robot with the ability to monitor and detect errors during task execution. We introduce a model-based runtime monitoring algorithm that learns from deployment data to detect system anomalies and anticipate failures. Unlike prior work that cannot foresee future failures or requires failure experiences for training, our method learns a latent-space dynamics model and a failure classifier, enabling our method to simulate future action outcomes and detect out-of-distribution and high-risk states preemptively. We train our method within an interactive imitation learning framework, where it continually updates the model from the experiences of the human-robot team collected using trustworthy deployments. Consequently, our method reduces the human workload needed over time while ensuring reliable task execution. Our method outperforms the baselines across system-level and unit-test metrics, with 23% and 40% higher success rates in simulation and on physical hardware, respectively. More information at https://ut-austin-rpl.github.io/sirius-runtime-monitor/

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

ICML Conference 2024 Conference Paper

PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs

  • Soroush Nasiriany
  • Fei Xia 0002
  • Wenhao Yu 0003
  • Ted Xiao
  • Jacky Liang
  • Ishita Dasgupta 0001
  • Annie Xie
  • Danny Driess

Vision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e. g. , candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains.

TMLR Journal 2024 Journal Article

Voyager: An Open-Ended Embodied Agent with Large Language Models

  • Guanzhi Wang
  • Yuqi Xie
  • Yunfan Jiang
  • Ajay Mandlekar
  • Chaowei Xiao
  • Yuke Zhu
  • Linxi Fan
  • Anima Anandkumar

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in an open-ended world that continuously explores, acquires diverse skills, and makes novel discoveries without human intervention in Minecraft. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent’s capability rapidly and alleviates catastrophic forgetting. Empirically, Voyager demonstrates strong in-context lifelong learning capabilities. It outperforms prior SOTA by obtaining 3.1x more unique items, unlocking tech tree milestones up to 15.3x faster, and traveling 2.3x longer distances. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.

NeurIPS Conference 2023 Conference Paper

Cross-Episodic Curriculum for Transformer Agents

  • Lucy Xiaoyang Shi
  • Yunfan Jiang
  • Jake Grigsby
  • Linxi Fan
  • Yuke Zhu

We present a new algorithm, Cross-Episodic Curriculum (CEC), to boost the learning efficiency and generalization of Transformer agents. Central to CEC is the placement of cross-episodic experiences into a Transformer’s context, which forms the basis of a curriculum. By sequentially structuring online learning trials and mixed-quality demonstrations, CEC constructs curricula that encapsulate learning progression and proficiency increase across episodes. Such synergy combined with the potent pattern recognition capabilities of Transformer models delivers a powerful cross-episodic attention mechanism. The effectiveness of CEC is demonstrated under two representative scenarios: one involving multi-task reinforcement learning with discrete control, such as in DeepMind Lab, where the curriculum captures the learning progression in both individual and progressively complex settings; and the other involving imitation learning with mixed-quality data for continuous control, as seen in RoboMimic, where the curriculum captures the improvement in demonstrators' expertise. In all instances, policies resulting from CEC exhibit superior performance and strong generalization. Code is open-sourced on the project website https: //cec-agent. github. io/ to facilitate research on Transformer agent learning.

ICRA Conference 2023 Conference Paper

Ditto in the House: Building Articulation Models of Indoor Scenes through Interactive Perception

  • Cheng-Chun Hsu
  • Zhenyu Jiang 0002
  • Yuke Zhu

Virtualizing the physical world into virtual models has been a critical technique for robot navigation and planning in the real world. To foster manipulation with articulated objects in everyday life, this work explores building articulation models of indoor scenes through a robot's purposeful inter-actions in these scenes. Prior work on articulation reasoning primarily focuses on siloed objects of limited categories. To extend to room-scale environments, the robot has to efficiently and effectively explore a large-scale 3D space, locate articulated objects, and infer their articulations. We introduce an interactive perception approach to this task. Our approach, named Ditto in the House, discovers possible articulated objects through affordance prediction, interacts with these objects to produce articulated motions, and infers the articulation properties from the visual observations before and after each interaction. It tightly couples affordance prediction and articulation inference to improve both tasks. We demonstrate the effectiveness of our approach in both simulation and real-world scenes. Code and additional results are available at https://ut-austin-rpl.github.io/HouseDitto/

ICRA Conference 2023 Conference Paper

Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environments

  • Mingyo Seo
  • Ryan Gupta
  • Yifeng Zhu
  • Alexy Skoutnev
  • Luis Sentis
  • Yuke Zhu

We tackle the problem of perceptive locomotion in dynamic environments. In this problem, a quadrupedal robot must exhibit robust and agile walking behaviors in response to environmental clutter and moving obstacles. We present a hierarchical learning framework, named PRELUDE, which decomposes the problem of perceptive locomotion into high-level decision-making to predict navigation commands and low-level gait generation to realize the target commands. In this framework, we train the high-level navigation controller with imitation learning on human demonstrations collected on a steerable cart and the low-level gait controller with reinforcement learning (RL). Therefore, our method can acquire complex navigation behaviors from human supervision and discover versatile gaits from trial and error. We demonstrate the effectiveness of our approach in simulation and with hardware experiments. Videos and code can be found at the project page: https://ut-austin-rpl.github.io/PRELUDE.

NeurIPS Conference 2023 Conference Paper

LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning

  • Bo Liu
  • Yifeng Zhu
  • Chongkai Gao
  • Yihao Feng
  • Qiang Liu
  • Yuke Zhu
  • Peter Stone

Lifelong learning offers a promising paradigm of building a generalist agent that learns and adapts over its lifespan. Unlike traditional lifelong learning problems in image and text domains, which primarily involve the transfer of declarative knowledge of entities and concepts, lifelong learning in decision-making (LLDM) also necessitates the transfer of procedural knowledge, such as actions and behaviors. To advance research in LLDM, we introduce LIBERO, a novel benchmark of lifelong learning for robot manipulation. Specifically, LIBERO highlights five key research topics in LLDM: 1) how to efficiently transfer declarative knowledge, procedural knowledge, or the mixture of both; 2) how to design effective policy architectures and 3) effective algorithms for LLDM; 4) the robustness of a lifelong learner with respect to task ordering; and 5) the effect of model pretraining for LLDM. We develop an extendible procedural generation pipeline that can in principle generate infinitely many tasks. For benchmarking purpose, we create four task suites (130 tasks in total) that we use to investigate the above-mentioned research topics. To support sample-efficient learning, we provide high-quality human-teleoperated demonstration data for all tasks. Our extensive experiments present several insightful or even unexpected discoveries: sequential finetuning outperforms existing lifelong learning methods in forward transfer, no single visual encoder architecture excels at all types of knowledge transfer, and naive supervised pretraining can hinder agents' performance in the subsequent LLDM.

IROS Conference 2023 Conference Paper

Symbolic State Space Optimization for Long Horizon Mobile Manipulation Planning

  • Xiaohan Zhang 0002
  • Yifeng Zhu
  • Yan Ding 0002
  • Yuqian Jiang
  • Yuke Zhu
  • Peter Stone 0001
  • Shiqi Zhang 0001

In existing task and motion planning (TAMP) research, it is a common assumption that experts manually specify the state space for task-level planning. A well-developed state space enables the desirable distribution of limited computational resources between task planning and motion planning. However, developing such task-level state spaces can be non-trivial in practice. In this paper, we consider a long horizon mobile manipulation domain including repeated navigation and manipulation. We propose Symbolic State Space Optimization (S3O) for computing a set of abstracted locations and their 2D geometric groundings for generating task-motion plans in such domains. Our approach has been extensively evaluated in simulation and demonstrated on a real mobile manipulator working on clearing up dining tables. Results show the superiority of the proposed method over TAMP baselines in task completion rate and execution time.

ICML Conference 2023 Conference Paper

VIMA: Robot Manipulation with Multimodal Prompts

  • Yunfan Jiang 0001
  • Agrim Gupta
  • Zichen Zhang 0011
  • Guanzhi Wang
  • Yongqiang Dou
  • Yanjun Chen
  • Li Fei-Fei 0001
  • Anima Anandkumar

Prompt-based learning has emerged as a successful paradigm in natural language processing, where a single general-purpose language model can be instructed to perform any task specified by input prompts. Yet task specification in robotics comes in various forms, such as imitating one-shot demonstrations, following language instructions, and reaching visual goals. They are often considered different tasks and tackled by specialized models. We show that a wide spectrum of robot manipulation tasks can be expressed with multimodal prompts, interleaving textual and visual tokens. Accordingly, we develop a new simulation benchmark that consists of thousands of procedurally-generated tabletop tasks with multimodal prompts, 600K+ expert trajectories for imitation learning, and a four-level evaluation protocol for systematic generalization. We design a transformer-based robot agent, VIMA, that processes these prompts and outputs motor actions autoregressively. VIMA features a recipe that achieves strong model scalability and data efficiency. It outperforms alternative designs in the hardest zero-shot generalization setting by up to $2. 9\times$ task success rate given the same training data. With $10\times$ less training data, VIMA still performs $2. 7\times$ better than the best competing variant. Code and video demos are available at https: //vimalabs. github. io

ICRA Conference 2022 Conference Paper

Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks

  • Soroush Nasiriany
  • Huihan Liu
  • Yuke Zhu

Realistic manipulation tasks require a robot to interact with an environment with a prolonged sequence of motor actions. While deep reinforcement learning methods have recently emerged as a promising paradigm for automating manipulation behaviors, they usually fall short in long-horizon tasks due to the exploration burden. This work introduces Manipulation Primitive-augmented reinforcement Learning (MAPLE), a learning framework that augments standard reinforcement learning algorithms with a pre-defined library of behavior primitives. These behavior primitives are robust functional modules specialized in achieving manipulation goals, such as grasping and pushing. To use these heterogeneous primitives, we develop a hierarchical policy that involves the primitives and instantiates their executions with input parameters. We demonstrate that MAPLE out-performs baseline approaches by a significant margin on a suite of simulated manipulation tasks. We also quantify the compositional structure of the learned behaviors and highlight our method's ability to transfer policies to new task variants and to physical hardware. Videos and code are available at https://ut-austin-rpl.github.io/maple

ICML Conference 2022 Conference Paper

Causal Dynamics Learning for Task-Independent State Abstraction

  • Zizhao Wang
  • Xuesu Xiao
  • Zifan Xu
  • Yuke Zhu
  • Peter Stone 0001

Learning dynamics models accurately is an important goal for Model-Based Reinforcement Learning (MBRL), but most MBRL methods learn a dense dynamics model which is vulnerable to spurious correlations and therefore generalizes poorly to unseen states. In this paper, we introduce Causal Dynamics Learning for Task-Independent State Abstraction (CDL), which first learns a theoretically proved causal dynamics model that removes unnecessary dependencies between state variables and the action, thus generalizing well to unseen states. A state abstraction can then be derived from the learned dynamics, which not only improves sample efficiency but also applies to a wider range of tasks than existing state abstraction methods. Evaluated on two simulated environments and downstream tasks, both the dynamics model and policies learned by the proposed method generalize well to unseen states and the derived state abstraction improves sample efficiency compared to learning without it.

NeurIPS Conference 2022 Conference Paper

MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

  • Linxi Fan
  • Guanzhi Wang
  • Yunfan Jiang
  • Ajay Mandlekar
  • Yuncong Yang
  • Haoyi Zhu
  • Andrew Tang
  • De-An Huang

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a wide spectrum of tasks and capabilities. Inspired by how humans continually learn and adapt in the open world, we advocate a trinity of ingredients for building generalist agents: 1) an environment that supports a multitude of tasks and goals, 2) a large-scale database of multimodal knowledge, and 3) a flexible and scalable agent architecture. We introduce MineDojo, a new framework built on the popular Minecraft game that features a simulation suite with thousands of diverse open-ended tasks and an internet-scale knowledge base with Minecraft videos, tutorials, wiki pages, and forum discussions. Using MineDojo's data, we propose a novel agent learning algorithm that leverages large pre-trained video-language models as a learned reward function. Our agent is able to solve a variety of open-ended tasks specified in free-form language without any manually designed dense shaping reward. We open-source the simulation suite, knowledge bases, algorithm implementation, and pretrained models (https: //minedojo. org) to promote research towards the goal of generally capable embodied agents.

ICRA Conference 2022 Conference Paper

OSCAR: Data-Driven Operational Space Control for Adaptive and Robust Robot Manipulation

  • Josiah Wong
  • Viktor Makoviychuk
  • Anima Anandkumar
  • Yuke Zhu

Learning performant robot manipulation policies can be challenging due to high-dimensional continuous actions and complex physics-based dynamics. This can be alleviated through intelligent choice of action space. Operational Space Control (OSC) has been used as an effective task-space controller for manipulation. Nonetheless, its strength depends on the underlying modeling fidelity, and is prone to failure when there are modeling errors. In this work, we propose OSC for Adaptation and Robustness (OSCAR), a data-driven variant of OSC that compensates for modeling errors by inferring relevant dynamics parameters from online trajectories. OSCAR decomposes dynamics learning into task-agnostic and task-specific phases, decoupling the dynamics dependencies of the robot and the extrinsics due to its environment. This structure enables robust zero-shot performance under out-of-distribution and rapid adaptation to significant domain shifts through additional finetuning. We evaluate our method on a variety of simulated manipulation problems, and find substantial improvements over an array of controller baselines. For more results and information, please visit https://cremebrule.github.io/oscar-web/.

NeurIPS Conference 2022 Conference Paper

Pre-Trained Language Models for Interactive Decision-Making

  • Shuang Li
  • Xavier Puig
  • Chris Paxton
  • Yilun Du
  • Clinton Wang
  • Linxi Fan
  • Tao Chen
  • De-An Huang

Language model (LM) pre-training is useful in many language processing tasks. But can pre-trained LMs be further leveraged for more general machine learning problems? We propose an approach for using LMs to scaffold learning and generalization in general sequential decision-making problems. In this approach, goals and observations are represented as a sequence of embeddings, and a policy network initialized with a pre-trained LM predicts the next action. We demonstrate that this framework enables effective combinatorial generalization across different environments and supervisory modalities. We begin by assuming access to a set of expert demonstrations, and show that initializing policies with LMs and fine-tuning them via behavior cloning improves task completion rates by 43. 6% in the VirtualHome environment. Next, we integrate an active data gathering procedure in which agents iteratively interact with the environment, relabel past "failed" experiences with new goals, and update their policies in a self-supervised loop. Active data gathering further improves combinatorial generalization, outperforming the best baseline by 25. 1%. Finally, we explain these results by investigating three possible factors underlying the effectiveness of the LM-based policy. We find that sequential input representations (vs. fixed-dimensional feature vectors) and LM-based weight initialization are both important for generalization. Surprisingly, however, the format of the policy inputs encoding (e. g. as a natural language string vs. an arbitrary sequential encoding) has little influence. Together, these results suggest that language modeling induces representations that are useful for modeling not just language, but also goals and plans; these representations can aid learning and generalization even outside of language processing.

ICLR Conference 2022 Conference Paper

RelViT: Concept-guided Vision Transformer for Visual Relational Reasoning

  • Xiaojian Ma 0001
  • Weili Nie
  • Zhiding Yu
  • Huaizu Jiang
  • Chaowei Xiao
  • Yuke Zhu
  • Song-Chun Zhu
  • Anima Anandkumar

Reasoning about visual relationships is central to how humans interpret the visual world. This task remains challenging for current deep learning algorithms since it requires addressing three key technical problems jointly: 1) identifying object entities and their properties, 2) inferring semantic relations between pairs of entities, and 3) generalizing to novel object-relation combinations, i.e., systematic generalization. In this work, we use vision transformers (ViTs) as our base model for visual reasoning and make better use of concepts defined as object entities and their relations to improve the reasoning ability of ViTs. Specifically, we introduce a novel concept-feature dictionary to allow flexible image feature retrieval at training time with concept keys. This dictionary enables two new concept-guided auxiliary tasks: 1) a global task for promoting relational reasoning, and 2) a local task for facilitating semantic object-centric correspondence learning. To examine the systematic generalization of visual reasoning models, we introduce systematic splits for the standard HICO and GQA benchmarks. We show the resulting model, Concept-guided Vision Transformer (or RelViT for short) significantly outperforms prior approaches on HICO and GQA by 16% and 13% in the original split, and by 43% and 18% in the systematic split. Our ablation analyses also reveal our model's compatibility with multiple ViT variants and robustness to hyper-parameters.

ICRA Conference 2022 Conference Paper

Visually Grounded Task and Motion Planning for Mobile Manipulation

  • Xiaohan Zhang 0002
  • Yifeng Zhu
  • Yan Ding 0002
  • Yuke Zhu
  • Peter Stone 0001
  • Shiqi Zhang 0001

Task and motion planning (TAMP) algorithms aim to help robots achieve task-level goals, while maintaining motion-level feasibility. This paper focuses on TAMP domains that involve robot behaviors that take extended periods of time (e. g. , long-distance navigation). In this paper, we develop a visual grounding approach to help robots probabilistically evaluate action feasibility, and introduce a TAMP algorithm, called GROP, that optimizes both feasibility and efficiency. We have collected a dataset that includes 96, 000 simulated trials of a robot conducting mobile manipulation tasks, and then used the dataset to learn to ground symbolic spatial relationships for action feasibility evaluation. Compared with competitive TAMP baselines, GROP exhibited a higher task-completion rate while maintaining lower or comparable action costs. In addition to these extensive experiments in simulation, GROP is fully implemented and tested on a real robot system.

ICLR Conference 2021 Conference Paper

Adaptive Procedural Task Generation for Hard-Exploration Problems

  • Kuan Fang
  • Yuke Zhu
  • Silvio Savarese
  • Li Fei-Fei 0001

We introduce Adaptive Procedural Task Generation (APT-Gen), an approach to progressively generate a sequence of tasks as curricula to facilitate reinforcement learning in hard-exploration problems. At the heart of our approach, a task generator learns to create tasks from a parameterized task space via a black-box procedural generation module. To enable curriculum learning in the absence of a direct indicator of learning progress, we propose to train the task generator by balancing the agent's performance in the generated tasks and the similarity to the target tasks. Through adversarial training, the task similarity is adaptively estimated by a task discriminator defined on the agent's experiences, allowing the generated tasks to approximate target tasks of unknown parameterization or outside of the predefined task space. Our experiments on the grid world and robotic manipulation task domains show that APT-Gen achieves substantially better performance than various existing baselines by generating suitable tasks of rich variations.

ICML Conference 2021 Conference Paper

Coach-Player Multi-agent Reinforcement Learning for Dynamic Team Composition

  • Bo Liu 0042
  • Qiang Liu 0001
  • Peter Stone 0001
  • Animesh Garg
  • Yuke Zhu
  • Anima Anandkumar

In real-world multi-agent systems, agents with different capabilities may join or leave without altering the team’s overarching goals. Coordinating teams with such dynamic composition is challenging: the optimal team strategy varies with the composition. We propose COPA, a coach-player framework to tackle this problem. We assume the coach has a global view of the environment and coordinates the players, who only have partial views, by distributing individual strategies. Specifically, we 1) adopt the attention mechanism for both the coach and the players; 2) propose a variational objective to regularize learning; and 3) design an adaptive communication method to let the coach decide when to communicate with the players. We validate our methods on a resource collection task, a rescue game, and the StarCraft micromanagement tasks. We demonstrate zero-shot generalization to new team compositions. Our method achieves comparable or better performance than the setting where all players have a full view of the environment. Moreover, we see that the performance remains high even when the coach communicates as little as 13% of the time using the adaptive communication strategy.

ICRA Conference 2021 Conference Paper

Deep Affordance Foresight: Planning Through What Can Be Done in the Future

  • Danfei Xu
  • Ajay Mandlekar
  • Roberto Martín-Martín
  • Yuke Zhu
  • Silvio Savarese
  • Li Fei-Fei 0001

Planning in realistic environments requires searching in large planning spaces. Affordances are a powerful concept to simplify this search, because they model what actions can be successful in a given situation. However, the classical notion of affordance is not suitable for long horizon planning because it only informs the robot about the immediate outcome of actions instead of what actions are best for achieving a long-term goal. In this paper, we introduce a new affordance representation that enables the robot to reason about the longterm effects of actions through modeling what actions are afforded in the future. Based on the new representation, we develop a learning-to-plan method, Deep Affordance Foresight (DAF), that learns partial environment models of affordances of parameterized motor skills through trial-and-error. We evaluate DAF on two challenging manipulation domains and show that it can effectively learn to carry out multi-step tasks, share learned affordance representations among different tasks, and learn to plan with high-dimensional image inputs.

ICRA Conference 2021 Conference Paper

Detect, Reject, Correct: Crossmodal Compensation of Corrupted Sensors

  • Michelle A. Lee
  • Matthew Tan
  • Yuke Zhu
  • Jeannette Bohg

Using sensor data from multiple modalities presents an opportunity to encode redundant and complementary features that can be useful when one modality is corrupted or noisy. Humans do this everyday, relying on touch and proprioceptive feedback in visually-challenging environments. However, robots might not always know when their sensors are corrupted, as even broken sensors can return valid values. In this work, we introduce the Crossmodal Compensation Model (CCM), which can detect corrupted sensor modalities and compensate for them. CMM is a representation model learned with self-supervision that leverages unimodal reconstruction loss for corruption detection. CCM then discards the corrupted modality and compensates for it with information from the remaining sensors. We show that CCM learns rich state representations that can be used for manipulation policies learned with reinforcement learning, even when input modalities are corrupted during policy rollout in ways not seen during training.

ICRA Conference 2021 Conference Paper

Emergent Hand Morphology and Control from Optimizing Robust Grasps of Diverse Objects

  • Xinlei Pan
  • Animesh Garg
  • Anima Anandkumar
  • Yuke Zhu

Evolution in nature illustrates that the creatures’ biological structure and their sensorimotor skills adapt to the environmental changes for survival. Likewise, the ability to morph and acquire new skills can facilitate an embodied agent to solve tasks of varying complexities. In this work, we introduce a data-driven approach where effective hand designs naturally emerge for the purpose of grasping diverse objects. Jointly optimizing morphology and control imposes computational challenges since it requires constant evaluation of a black-box function that measures the performance of a combination of embodiment and behavior. We develop a novel Bayesian Optimization algorithm that efficiently co-designs the morphology and grasping skills through learned latent-space representations. We design the grasping tasks based on a taxonomy of human grasp types: power grasp, pinch grasp, and lateral grasp. Through experimentation and comparative study, we demonstrate that our approach discovers robust and cost-efficient hand morphologies for grasping novel objects. Additional videos and results at https://xinleipan.github.io/emergent_morphology

ICRA Conference 2021 Conference Paper

Fast Uncertainty Quantification for Deep Object Pose Estimation

  • Guanya Shi
  • Yifeng Zhu
  • Jonathan Tremblay
  • Stan Birchfield
  • Fabio Ramos 0001
  • Anima Anandkumar
  • Yuke Zhu

Deep learning-based object pose estimators are often unreliable and overconfident especially when the input image is outside the training domain, for instance, with sim2real transfer. Efficient and robust uncertainty quantification (UQ) in pose estimators is critically needed in many robotic tasks. In this work, we propose a simple, efficient, and plug-and-play UQ method for 6-DoF object pose estimation. We ensemble 2–3 pre-trained models with different neural network architectures and/or training data sources, and compute their average pair-wise disagreement against one another to obtain the uncertainty quantification. We propose four disagreement metrics, including a learned metric, and show that the average distance (ADD) is the best learning-free metric and it is only slightly worse than the learned metric, which requires labeled target data. Our method has several advantages compared to the prior art: 1) our method does not require any modification of the training process or the model inputs; and 2) it needs only one forward pass for each model. We evaluate the proposed UQ method on three tasks where our uncertainty quantification yields much stronger correlations with pose estimation errors than the baselines. Moreover, in a real robot grasping task, our method increases the grasping success rate from 35% to 90%. Video and code are available at https://sites.google.com/view/fastuq.

ICRA Conference 2021 Conference Paper

Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphs

  • Yifeng Zhu
  • Jonathan Tremblay
  • Stan Birchfield
  • Yuke Zhu

We present a visually grounded hierarchical planning algorithm for long-horizon manipulation tasks. Our algorithm offers a joint framework of neuro-symbolic task planning and low-level motion generation conditioned on the specified goal. At the core of our approach is a two-level scene graph representation, namely geometric scene graph and symbolic scene graph. This hierarchical representation serves as a structured, object-centric abstraction of manipulation scenes. Our model uses graph neural networks to process these scene graphs for predicting high-level task plans and low-level motions. We demonstrate that our method scales to long-horizon tasks and generalizes well to novel task goals. We validate our method in a kitchen storage task in both physical simulation and the real world. Experiments show that our method achieves over 70% success rate and nearly 90% of subgoal completion rate on the real robot while being four orders of magnitude faster in computation time compared to standard search-based task-and-motion planner. 1

ICRA Conference 2021 Conference Paper

Learning Multi-Arm Manipulation Through Collaborative Teleoperation

  • Albert Tung
  • Josiah Wong
  • Ajay Mandlekar
  • Roberto Martín-Martín
  • Yuke Zhu
  • Li Fei-Fei 0001
  • Silvio Savarese

Imitation Learning (IL) is a powerful paradigm to teach robots to perform manipulation tasks by allowing them to learn from human demonstrations collected via teleoperation, but has mostly been limited to single-arm manipulation. However, many real-world tasks require multiple arms, such as lifting a heavy object or assembling a desk. Unfortunately, applying IL to multi-arm manipulation tasks has been challenging –asking a human to control more than one robotic arm can impose significant cognitive burden and is often only possible for a maximum of two robot arms. To address these challenges, we present MULTI-ARM ROBOTURK (MART), a multi-user data collection platform that allows multiple remote users to simultaneously teleoperate a set of robotic arms and collect demonstrations for multi-arm tasks. Using MART, we collected demonstrations for five novel two and three-arm tasks from several geographically separated users. From our data we arrived at a critical insight: most multi-arm tasks do not require global coordination throughout its full duration, but only during specific moments. We show that learning from such data consequently presents challenges for centralized agents that directly attempt to model all robot actions simultaneously, and perform a comprehensive study of different policy architectures with varying levels of centralization on our tasks. Finally, we propose and evaluate a base-residual policy framework that allows trained policies to better adapt to the mixed coordination setting common in multi-arm manipulation, and show that a centralized policy augmented with a decentralized residual model outperforms all other models on our set of benchmark tasks. Additional results and videos at https://roboturk.stanford.edu/multiarm

NeurIPS Conference 2021 Conference Paper

MultiBench: Multiscale Benchmarks for Multimodal Representation Learning

  • Paul Pu Liang
  • Yiwei Lyu
  • Xiang Fan
  • Zetian Wu
  • Yun Cheng
  • Jason Wu
  • Leslie (Yufan) Chen
  • Peter Wu

Learning multimodal representations involves integrating information from multiple heterogeneous sources of data. It is a challenging yet crucial area with numerous real-world applications in multimedia, affective computing, robotics, finance, human-computer interaction, and healthcare. Unfortunately, multimodal research has seen limited resources to study (1) generalization across domains and modalities, (2) complexity during training and inference, and (3) robustness to noisy and missing modalities. In order to accelerate progress towards understudied modalities and tasks while ensuring real-world robustness, we release MultiBench, a systematic and unified large-scale benchmark for multimodal learning spanning 15 datasets, 10 modalities, 20 prediction tasks, and 6 research areas. MultiBench provides an automated end-to-end machine learning pipeline that simplifies and standardizes data loading, experimental setup, and model evaluation. To enable holistic evaluation, MultiBench offers a comprehensive methodology to assess (1) generalization, (2) time and space complexity, and (3) modality robustness. MultiBench introduces impactful challenges for future research, including scalability to large-scale multimodal datasets and robustness to realistic imperfections. To accompany this benchmark, we also provide a standardized implementation of 20 core approaches in multimodal learning spanning innovations in fusion paradigms, optimization objectives, and training approaches. Simply applying methods proposed in different research areas can improve the state-of-the-art performance on 9/15 datasets. Therefore, MultiBench presents a milestone in unifying disjoint efforts in multimodal machine learning research and paves the way towards a better understanding of the capabilities and limitations of multimodal models, all the while ensuring ease of use, accessibility, and reproducibility. MultiBench, our standardized implementations, and leaderboards are publicly available, will be regularly updated, and welcomes inputs from the community.

ICML Conference 2021 Conference Paper

SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies

  • Linxi Fan
  • Guanzhi Wang
  • De-An Huang
  • Zhiding Yu
  • Li Fei-Fei 0001
  • Yuke Zhu
  • Anima Anandkumar

Generalization has been a long-standing challenge for reinforcement learning (RL). Visual RL, in particular, can be easily distracted by irrelevant factors in high-dimensional observation space. In this work, we consider robust policy learning which targets zero-shot generalization to unseen visual environments with large distributional shift. We propose SECANT, a novel self-expert cloning technique that leverages image augmentation in two stages to *decouple* robust representation learning from policy optimization. Specifically, an expert policy is first trained by RL from scratch with weak augmentations. A student network then learns to mimic the expert policy by supervised learning with strong augmentations, making its representation more robust against visual variations compared to the expert. Extensive experiments demonstrate that SECANT significantly advances the state of the art in zero-shot generalization across 4 challenging domains. Our average reward improvements over prior SOTAs are: DeepMind Control (+26. 5%), robotic manipulation (+337. 8%), vision-based autonomous driving (+47. 7%), and indoor object navigation (+15. 8%). Code release and video are available at https: //linxifan. github. io/secant-site/.

ICML Conference 2021 Conference Paper

Tesseract: Tensorised Actors for Multi-Agent Reinforcement Learning

  • Anuj Mahajan
  • Mikayel Samvelyan
  • Lei Mao
  • Viktor Makoviychuk
  • Animesh Garg
  • Jean Kossaifi
  • Shimon Whiteson
  • Yuke Zhu

Reinforcement Learning in large action spaces is a challenging problem. This is especially true for cooperative multi-agent reinforcement learning (MARL), which often requires tractable learning while respecting various constraints like communication budget and information about other agents. In this work, we focus on the fundamental hurdle affecting both value-based and policy-gradient approaches: an exponential blowup of the action space with the number of agents. For value-based methods, it poses challenges in accurately representing the optimal value function for value-based methods, thus inducing suboptimality. For policy gradient methods, it renders the critic ineffective and exacerbates the problem of the lagging critic. We show that from a learning theory perspective, both problems can be addressed by accurately representing the associated action-value function with a low-complexity hypothesis class. This requires accurately modelling the agent interactions in a sample efficient way. To this end, we propose a novel tensorised formulation of the Bellman equation. This gives rise to our method Tesseract, which utilises the view of Q-function seen as a tensor where the modes correspond to action spaces of different agents. Algorithms derived from Tesseract decompose the Q-tensor across the agents and utilise low-rank tensor approximations to model the agent interactions relevant to the task. We provide PAC analysis for Tesseract based algorithms and highlight their relevance to the class of rich observation MDPs. Empirical results in different domains confirm the gains in sample efficiency using Tesseract as supported by the theory.

ICRA Conference 2020 Conference Paper

6-PACK: Category-level 6D Pose Tracker with Anchor-Based Keypoints

  • Chen Wang 0053
  • Roberto Martín-Martín
  • Danfei Xu
  • Jun Lv
  • Cewu Lu
  • Li Fei-Fei 0001
  • Silvio Savarese
  • Yuke Zhu

We present 6-PACK, a deep learning approach to category-level 6D object pose tracking on RGB-D data. Our method tracks in real time novel object instances of known object categories such as bowls, laptops, and mugs. 6-PACK learns to compactly represent an object by a handful of 3D keypoints, based on which the interframe motion of an object instance can be estimated through keypoint matching. These keypoints are learned end-to-end without manual supervision in order to be most effective for tracking. Our experiments show that our method substantially outperforms existing methods on the NOCS category-level 6D pose estimation benchmark and supports a physical robot to perform simple vision-based closed-loop manipulation tasks. Our code and video are available at https://sites.google.com/view/6packtracking.

NeurIPS Conference 2020 Conference Paper

Bongard-LOGO: A New Benchmark for Human-Level Concept Learning and Reasoning

  • Weili Nie
  • Zhiding Yu
  • Lei Mao
  • Ankit B. Patel
  • Yuke Zhu
  • Anima Anandkumar

Humans have an inherent ability to learn novel concepts from only a few samples and generalize these concepts to different situations. Even though today's machine learning models excel with a plethora of training data on standard recognition tasks, a considerable gap exists between machine-level pattern recognition and human-level concept learning. To narrow this gap, the Bongard Problems (BPs) were introduced as an inspirational challenge for visual cognition in intelligent systems. Albeit new advances in representation learning and learning to learn, BPs remain a daunting challenge for modern AI. Inspired by the original one hundred BPs, we propose a new benchmark Bongard-LOGO for human-level concept learning and reasoning. We develop a program-guided generation technique to produce a large set of human-interpretable visual cognition problems in action-oriented LOGO language. Our benchmark captures three core properties of human cognition: 1) context-dependent perception, in which the same object may have disparate interpretations given different contexts; 2) analogy-making perception, in which some meaningful concepts are traded off for other meaningful concepts; and 3) perception with a few samples but infinite vocabulary. In experiments, we show that the state-of-the-art deep learning methods perform substantially worse than human subjects, implying that they fail to capture core human cognition properties. Finally, we discuss research directions towards a general architecture for visual reasoning to tackle this benchmark.

IJCAI Conference 2020 Conference Paper

DualSMC: Tunneling Differentiable Filtering and Planning under Continuous POMDPs

  • Yunbo Wang
  • Bo Liu
  • Jiajun Wu
  • Yuke Zhu
  • Simon S. Du
  • Li Fei-Fei
  • Joshua B. Tenenbaum

A major difficulty of solving continuous POMDPs is to infer the multi-modal distribution of the unobserved true states and to make the planning algorithm dependent on the perceived uncertainty. We cast POMDP filtering and planning problems as two closely related Sequential Monte Carlo (SMC) processes, one over the real states and the other over the future optimal trajectories, and combine the merits of these two parts in a new model named the DualSMC network. In particular, we first introduce an adversarial particle filter that leverages the adversarial relationship between its internal components. Based on the filtering results, we then propose a planning algorithm that extends the previous SMC planning approach [Piche et al. , 2018] to continuous POMDPs with an uncertainty-dependent policy. Crucially, not only can DualSMC handle complex observations such as image input but also it remains highly interpretable. It is shown to be effective in three continuous POMDP domains: the floor positioning domain, the 3D light-dark navigation domain, and a modified Reacher domain.

ICRA Conference 2020 Conference Paper

KETO: Learning Keypoint Representations for Tool Manipulation

  • Zengyi Qin
  • Kuan Fang
  • Yuke Zhu
  • Li Fei-Fei 0001
  • Silvio Savarese

We aim to develop an algorithm for robots to manipulate novel objects as tools for completing different task goals. An efficient and informative representation would facilitate the effectiveness and generalization of such algorithms. For this purpose, we present KETO, a framework of learning keypoint representations of tool-based manipulation. For each task, a set of task-specific keypoints is jointly predicted from 3D point clouds of the tool object by a deep neural network. These keypoints offer a concise and informative description of the object to determine grasps and subsequent manipulation actions. The model is learned from self-supervised robot interactions in the task environment without the need for explicit human annotations. We evaluate our framework in three manipulation tasks with tool use. Our model consistently outperforms state-of-the-art methods in terms of task success rates. Qualitative results of keypoint prediction and tool generation are shown to visualize the learned representations.

UAI Conference 2020 Conference Paper

OCEAN: Online Task Inference for Compositional Tasks with Context Adaptation

  • Hongyu Ren
  • Yuke Zhu
  • Jure Leskovec
  • Anima Anandkumar
  • Animesh Garg

Real-world tasks often exhibit a compositional structure that contains a sequence of simpler sub-tasks. For instance, opening a door requires reaching, grasping, rotating, and pulling the door knob. Such compositional tasks require an agent to reason about the sub-task at hand while orchestrating global behavior accordingly. This can be cast as an online task inference problem, where the current task identity, represented by a context variable, is estimated from the agent’s past experiences with probabilistic inference. Previous approaches have employed simple latent distributions, e. g. , Gaussian, to model a single context for the entire task. However, this formulation lacks the expressiveness to capture the composition and transition of the sub-tasks. We propose a variational inference framework OCEAN to perform online task inference for compositional tasks. OCEAN models global and local context variables in a joint latent space, where the global variables represent a mixture of sub-tasks required for the task, while the local variables capture the transitions between the sub-tasks. Our framework supports flexible latent distributions based on prior knowledge of the task structure and can be trained in an unsupervised manner. Experimental results show that OCEAN provides more effective task inference with sequential context adaptation and thus leads to a performance boost on complex, multi-stage tasks.

IROS Conference 2019 Conference Paper

Continuous Relaxation of Symbolic Planner for One-Shot Imitation Learning

  • De-An Huang
  • Danfei Xu
  • Yuke Zhu
  • Animesh Garg
  • Silvio Savarese
  • Li Fei-Fei 0001
  • Juan Carlos Niebles

We address one-shot imitation learning, where the goal is to execute a previously unseen task based on a single demonstration. While there has been exciting progress in this direction, most of the approaches still require a few hundred tasks for meta-training, which limits the scalability of the approaches. Our main contribution is to formulate one-shot imitation learning as a symbolic planning problem along with the symbol grounding problem. This formulation disentangles the policy execution from the inter-task generalization and leads to better data efficiency. The key technical challenge is that the symbol grounding is prone to error with limited training data and leads to subsequent symbolic planning failures. We address this challenge by proposing a continuous relaxation of the discrete symbolic planner that directly plans on the probabilistic outputs of the symbol grounding model. Our continuous relaxation of the planner can still leverage the information contained in the probabilistic symbol grounding and significantly improve over the baseline planner for the one-shot imitation learning tasks without using large training data.

ICRA Conference 2019 Conference Paper

Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks

  • Michelle A. Lee
  • Yuke Zhu
  • Krishnan Srinivasan
  • Parth Shah 0003
  • Silvio Savarese
  • Li Fei-Fei 0001
  • Animesh Garg
  • Jeannette Bohg

Contact-rich manipulation tasks in unstructured environments often require both haptic and visual feedback. However, it is non-trivial to manually design a robot controller that combines modalities with very different characteristics. While deep reinforcement learning has shown success in learning control policies for high-dimensional inputs, these algorithms are generally intractable to deploy on real robots due to sample complexity. We use self-supervision to learn a compact and multimodal representation of our sensory inputs, which can then be used to improve the sample efficiency of our policy learning. We evaluate our method on a peg insertion task, generalizing over different geometry, configurations, and clearances, while being robust to external perturbations. We present results in simulation and on a real robot.

NeurIPS Conference 2019 Conference Paper

Regression Planning Networks

  • Danfei Xu
  • Roberto Martín-Martín
  • De-An Huang
  • Yuke Zhu
  • Silvio Savarese
  • Li Fei-Fei

Recent learning-to-plan methods have shown promising results on planning directly from observation space. Yet, their ability to plan for long-horizon tasks is limited by the accuracy of the prediction model. On the other hand, classical symbolic planners show remarkable capabilities in solving long-horizon tasks, but they require predefined symbolic rules and symbolic states, restricting their real-world applicability. In this work, we combine the benefits of these two paradigms and propose a learning-to-plan method that can directly generate a long-term symbolic plan conditioned on high-dimensional observations. We borrow the idea of regression (backward) planning from classical planning literature and introduce Regression Planning Networks (RPN), a neural network architecture that plans backward starting at a task goal and generates a sequence of intermediate goals that reaches the current observation. We show that our model not only inherits many favorable traits from symbolic planning --including the ability to solve previously unseen tasks-- but also can learn from visual inputs in an end-to-end manner. We evaluate the capabilities of RPN in a grid world environment and a simulated 3D kitchen environment featuring complex visual scenes and long task horizon, and show that it achieves near-optimal performance in completely new task instances.

IROS Conference 2019 Conference Paper

Scaling Robot Supervision to Hundreds of Hours with RoboTurk: Robotic Manipulation Dataset through Human Reasoning and Dexterity

  • Ajay Mandlekar
  • Jonathan Booher
  • Max Spero
  • Albert Tung
  • Anchit Gupta
  • Yuke Zhu
  • Animesh Garg
  • Silvio Savarese

Large, richly annotated datasets have accelerated progress in fields such as computer vision and natural language processing, but replicating these successes in robotics has been challenging. While prior data collection methodologies such as self-supervision have resulted in large datasets, the data can have poor signal-to-noise ratio. By contrast, previous efforts to collect task demonstrations with humans provide better quality data, but they cannot reach the same data magnitude. Furthermore, neither approach places guarantees on the diversity of the data collected, in terms of solution strategies. In this work, we leverage and extend the RoboTurk platform to scale up data collection for robotic manipulation using remote teleoperation. The primary motivation for our platform is two-fold: (1) to address the shortcomings of prior work and increase the total quantity of manipulation data collected through human supervision by an order of magnitude without sacrificing the quality of the data and (2) to collect data on challenging manipulation tasks across several operators and observe a diverse set of emergent behaviors and solutions. We collected over 111 hours of robot manipulation data across 54 users and 3 challenging manipulation tasks in 1 week, resulting in the largest robot dataset collected via remote teleoperation. We evaluate the quality of our platform, the diversity of demonstrations in our dataset, and the utility of our dataset via quantitative and qualitative analysis. For additional results, supplementary videos, and to download our dataset, visit http; //roboturk. stanford.edu/realrobotdataset

ICRA Conference 2018 Conference Paper

Neural Task Programming: Learning to Generalize Across Hierarchical Tasks

  • Danfei Xu
  • Suraj Nair 0003
  • Yuke Zhu
  • Julian Gao
  • Animesh Garg
  • Li Fei-Fei 0001
  • Silvio Savarese

In this work, we propose a novel robot learning framework called Neural Task Programming (NTP), which bridges the idea of few-shot learning from demonstration and neural program induction. NTP takes as input a task specification (e. g. , video demonstration of a task) and recursively decomposes it into finer sub-task specifications. These specifications are fed to a hierarchical neural program, where bottom-level programs are callable subroutines that interact with the environment. We validate our method in three robot manipulation tasks. NTP achieves strong generalization across sequential tasks that exhibit hierarchal and compositional structures. The experimental results show that NTP learns to generalize well towards unseen tasks with increasing lengths, variable topologies, and changing objectives. stanfordvl.github.io/ntp/.

IROS Conference 2017 Conference Paper

Adversarially Robust Policy Learning: Active construction of physically-plausible perturbations

  • Ajay Mandlekar
  • Yuke Zhu
  • Animesh Garg
  • Li Fei-Fei 0001
  • Silvio Savarese

Policy search methods in reinforcement learning have demonstrated success in scaling up to larger problems beyond toy examples. However, deploying these methods on real robots remains challenging due to the large sample complexity required during learning and their vulnerability to malicious intervention. We introduce Adversarially Robust Policy Learning (ARPL), an algorithm that leverages active computation of physically-plausible adversarial examples during training to enable robust policy learning in the source domain and robust performance under both random and adversarial input perturbations. We evaluate ARPL on four continuous control tasks and show superior resilience to changes in physical environment dynamics parameters and environment state as compared to state-of-the-art robust policy learning methods. Code, data, and additional experimental results are available at: stanfordvl.github.io/ARPL.

ICRA Conference 2017 Conference Paper

Target-driven visual navigation in indoor scenes using deep reinforcement learning

  • Yuke Zhu
  • Roozbeh Mottaghi
  • Eric Kolve
  • Joseph J. Lim
  • Abhinav Gupta 0001
  • Li Fei-Fei 0001
  • Ali Farhadi

Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new goals, and (2) data inefficiency, i. e. , the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. In this paper, we address these two issues and apply our model to target-driven visual navigation. To address the first issue, we propose an actor-critic model whose policy is a function of the goal as well as the current state, which allows better generalization. To address the second issue, we propose the AI2-THOR framework, which provides an environment with high-quality 3D scenes and a physics engine. Our framework enables agents to take actions and interact with objects. Hence, we can collect a huge number of training samples efficiently. We show that our proposed method (1) converges faster than the state-of-the-art deep reinforcement learning methods, (2) generalizes across targets and scenes, (3) generalizes to a real robot scenario with a small amount of fine-tuning (although the model is trained in simulation), (4) is end-to-end trainable and does not need feature engineering, feature matching between frames or 3D reconstruction of the environment.

AAAI Conference 2013 Conference Paper

Graphical Model-Based Learning in High Dimensional Feature Spaces

  • Zhao Song
  • Yuke Zhu

Digital media tend to combine text and images to express richer information, especially on image hosting and online shopping websites. This trend presents a challenge in understanding the contents from different forms of information. Features representing visual information are usually sparse in high dimensional space, which makes the learning process intractable. In order to understand text and its related visual information, we present a new graphical model-based approach to discover more meaningful information in rich media. We extend the standard Latent Dirichlet Allocation (LDA) framework to learn in high dimensional feature spaces.

v2026.09.13