Arrow Research search

Author name cluster

Youyu Chen

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
2 author rows

Possible papers

3

IROS Conference 2025 Conference Paper

FUSE: Label-Free Image-Event Joint Monocular Depth Estimation via Frequency-Decoupled Alignment and Degradation-Robust Fusion

  • Pihai Sun
  • Junjun Jiang
  • Yuanqi Yao
  • Youyu Chen
  • Wenbo Zhao 0004
  • Kui Jiang
  • Xianming Liu 0005

Image-event joint depth estimation methods leverage complementary modalities for robust perception, yet face challenges in generalizability stemming from two factors: 1) limited annotated image-event-depth datasets causing insufficient cross-modal supervision, and 2) inherent frequency mismatches between static images and dynamic event streams with distinct spatiotemporal patterns, leading to ineffective feature fusion. To address this dual challenge, we propose Frequency-decoupled Unified Self-supervised Encoder (FUSE) with two synergistic components: The Parameter-efficient Self-supervised Transfer (PST) leverages image foundation models for cross-modal knowledge transfer, effectively mitigating data scarcity by enabling joint encoding without depth ground truth. Complementing this, the Frequency-Decoupled Fusion module (FreDFuse) resolves modality-specific frequency mismatches by decoupling features into high- and low-frequency bands and then performing a guided cross-attention fusion, where the modality dominant in each band steers the integration. This combined approach enables FUSE to construct a universal image-event encoder that only requires lightweight decoder adaptation for target datasets. Extensive experiments demonstrate state-of-the-art performance with 14% and 24. 9% improvements in Abs. Rel on MVSEC and DENSE datasets. The framework exhibits remarkable robustness and generalization in challenging scenarios, including extreme lighting and motion blur, significantly advancing its real-world deployment capabilities. The source code for our method is publicly available at: https://github.com/sunpihai-up/FUSE.

NeurIPS Conference 2025 Conference Paper

Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

  • Kangjie Chen
  • Yingji Zhong
  • Zhihao Li
  • Jiaqi Lin
  • Youyu Chen
  • Minghan Qin
  • Haoqian Wang

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the appearance artifacts in sparse-view 3DGS and uncovers a core limitation of current approaches: the optimized Gaussians are overly-entangled with one another to aggressively fit the training views, which leads to a neglect of the real appearance distribution of the underlying scene and results in appearance artifacts in novel views. The analysis is based on a proposed metric, termed Co-Adaptation Score (CA), which quantifies the entanglement among Gaussians, i. e. , co-adaptation, by computing the pixel-wise variance across multiple renderings of the same viewpoint, with different random subsets of Gaussians. The analysis reveals that the degree of co-adaptation is naturally alleviated as the number of training views increases. Based on the analysis, we propose two lightweight strategies to explicitly mitigate the co-adaptation in sparse-view 3DGS: (1) random gaussian dropout; (2) multiplicative noise injection to the opacity. Both strategies are designed to be plug-and-play, and their effectiveness is validated across various methods and benchmarks. We hope that our insights into the co-adaptation effect will inspire the community to achieve a more comprehensive understanding of sparse-view 3DGS.

NeurIPS Conference 2025 Conference Paper

Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives

  • Zhemeng Dong
  • Junjun Jiang
  • Youyu Chen
  • Jiaxin Zhang
  • Kui Jiang
  • Xianming Liu

The essence of 3D Gaussian Splatting (3DGS) training is to smartly allocate Gaussian primitives, expressing complex regions with more primitives and vice versa. Prior researches typically mark out under-reconstructed regions in a rendering-loss-driven manner. However, such a loss-driven strategy is often dominated by low-frequency regions, which leads to insufficient modeling of high-frequency details in texture-rich regions. As a result, it yields a suboptimal spatial allocation of Gaussian primitives. This inspires us to excavate the loss-agnostic visual prior in training views to identify complex regions that need more primitives to model. Based on this insight, we propose Complexity-Density Consistent Gaussian Splatting (CDC-GS), which allocates primitives based on the consistency between visual complexity of training views and the density of primitives. Specifically, primitives involved in rendering high visual complexity areas are categorized as modeling high complexity regions, where we leverage the high frequency wavelet components of training views to measure the visual complexity. And the density of a primitive is computed with the inverse of geometric mean of its distance to the neighboring primitives. Guided by the positive correlation between primitive complexity and density, we determine primitives to be densified as well as pruned. Extensive experiments demonstrate that our CDC-GS surpasses the baseline methods in rendering quality by a large margin using the same amount of Gaussians. And we provide insightful analysis to reveal that our method serves perpendicularly to rendering loss in guiding Gaussian primitive allocation.

v2026.09.13