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Yongqi Chen

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3 papers
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3

ICML Conference 2025 Conference Paper

Fast Video Generation with Sliding Tile Attention

  • Peiyuan Zhang
  • Yongqi Chen
  • Runlong Su
  • Hangliang Ding
  • Ion Stoica
  • Zhengzhong Liu 0001
  • Hao Zhang 0025

Diffusion Transformers (DiTs) with 3D full attention power state-of-the-art video generation, but suffer from prohibitive compute cost – when generating just a 5-second 720P video, attention alone takes 800 out of 950 seconds of total inference time. This paper introduces sliding tile attention (STA) to address this challenge. STA leverages the observation that attention scores in pretrained video diffusion models predominantly concentrate within localized 3D windows. By sliding and attending over local spatial-temporal region, STA eliminates redundancy from full attention. Unlike traditional token-wise sliding window attention (SWA), STA operates tile-by-tile with a novel hardware-aware sliding window design, preserving expressiveness while being hardware-efficient. With careful kernel-level optimizations, STA offers the first efficient 2D/3D sliding-window-like attention implementation, achieving 58. 79% MFU – 7. 17$\times$ faster than prior art methods. On the leading video DiT model, Hunyuan, it accelerates attention by 1. 6–10x over FlashAttention-3, yielding a 1. 36–3. 53$\times$ end-to-end speedup with no or minimum quality loss.

NeurIPS Conference 2025 Conference Paper

Faster Video Diffusion with Trainable Sparse Attention

  • Peiyuan Zhang
  • Yongqi Chen
  • Haofeng Huang
  • Will Lin
  • Zhengzhong Liu
  • Ion Stoica
  • Eric Xing
  • Hao Zhang

Scaling video diffusion transformers (DiTs) is limited by their quadratic 3D attention, even though most of the attention mass concentrates on a small subset of positions. We turn this observation into VSA, a trainable, hardware-efficient sparse attention that replaces full attention at both training and inference. In VSA, a lightweight coarse stage pools tokens into tiles and identifies high-weight critical tokens; a fine stage computes token-level attention only inside those tiles subjecting to block computing layout to ensure hard efficiency. This leads to a single differentiable kernel that trains end-to-end, requires no post-hoc profiling, and sustains 85\% of FlashAttention3 MFU. We perform a large sweep of ablation studies and scaling-law experiments by pretraining DiTs from 60M to 1. 4B parameters. VSA reaches a Pareto point that cuts training FLOPS by 2. 53$\times$ with no drop in diffusion loss. Retrofitting the open-source Wan2. 1-1. 3B model speeds up attention time by 6$\times$ and lowers end-to-end generation time from 31s to 18s with comparable quality, while for the 14B model, end-to-end generation time is reduced from 1274s to 576s. Furthermore, we introduce a preliminary study of Sparse-Distill, the first method to enable sparse attention and distillation concurrently, achieving 50. 9x speed up for Wan-1. 3B while maintaining quality. These results establish trainable sparse attention as a practical alternative to full attention and a key enabler for further scaling of video diffusion models. Code is available at https: //github. com/hao-ai-lab/FastVideo.

ICLR Conference 2025 Conference Paper

Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video

  • Xiaohao Xu
  • Tianyi Zhang 0014
  • Shibo Zhao
  • Xiang Li 0106
  • Sibo Wang
  • Yongqi Chen
  • Ye Li
  • Bhiksha Raj

We aim to redefine robust ego-motion estimation and photorealistic 3D reconstruction by addressing a critical limitation: the reliance on noise-free data in existing models. While such sanitized conditions simplify evaluation, they fail to capture the unpredictable, noisy complexities of real-world environments. Dynamic motion, sensor imperfections, and synchronization perturbations lead to sharp performance declines when these models are deployed in practice, revealing an urgent need for frameworks that embrace and excel under real-world noise. To bridge this gap, we tackle three core challenges: scalable data generation, comprehensive benchmarking, and model robustness enhancement. First, we introduce a scalable noisy data synthesis pipeline that generates diverse datasets simulating complex motion, sensor imperfections, and synchronization errors. Second, we leverage this pipeline to create Robust-Ego3D, a benchmark rigorously designed to expose noise-induced performance degradation, highlighting the limitations of current learning-based methods in ego-motion accuracy and 3D reconstruction quality. Third, we propose Correspondence-guided Gaussian Splatting (CorrGS), a novel method that progressively refines an internal clean 3D representation by aligning noisy observations with rendered RGB-D frames from clean 3D map, enhancing geometric alignment and appearance restoration through visual correspondence. Extensive experiments on synthetic and real-world data demonstrate that CorrGS consistently outperforms prior state-of-the-art methods, particularly in scenarios involving rapid motion and dynamic illumination. We will release our code and benchmark to advance robust 3D vision, setting a new standard for ego-motion estimation and high-fidelity reconstruction in noisy environments.

v2026.09.13