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Yong-Lu Li

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10 papers
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10

AAAI Conference 2026 Conference Paper

Verb Mirage: Unveiling and Assessing Verb Concept Hallucinations in Multimodal Large Language Models

  • Zehao Wang
  • Xinpeng Liu
  • Yudonglin Zhang
  • Xiaoqian Wu
  • Zhou Fang
  • Yifan Fang
  • Junfu Pu
  • Cewu Lu

Multimodal Large Language Models (MLLMs) have garnered significant attention recently and demonstrate outstanding capabilities in various tasks such as OCR, VQA, captioning, etc. However, hallucination remains a persistent issue. While numerous methods have been proposed to mitigate hallucinations, achieving notable improvements, these methods primarily focus on mitigating hallucinations related to object/noun concepts. Verb concepts, which are crucial for understanding human actions, have been largely overlooked. In this paper, to the best of our knowledge, we are the first to investigate the verb hallucination phenomenon of MLLMs from various perspectives. Our findings reveal that most state-of-the-art MLLMs suffer from severe verb hallucination. To assess the effectiveness of existing mitigation methods for object concept hallucination in relation to verb hallucination, we evaluated these methods and found that they do not effectively address verb hallucination. To address this issue, we propose a baseline method based on fine-tuning with rich verb knowledge, achieving decent superiority. The experiment results demonstrate that our method significantly reduces hallucinations related to verbs.

AAAI Conference 2025 Conference Paper

Interacted Object Grounding in Spatio-Temporal Human-Object Interactions

  • Xiaoyang Liu
  • Boran Wen
  • Xinpeng Liu
  • Zizheng Zhou
  • Hongwei Fan
  • Cewu Lu
  • Lizhuang Ma
  • Yulong Chen

Spatio-temporal Human-Object Interaction (ST-HOI) understanding aims at detecting HOIs from videos, which is crucial for activity understanding. However, existing whole-body-object interaction video benchmarks overlook the truth that open-world objects are diverse, that is, they usually provide limited and predefined object classes. Therefore, we introduce a new open-world benchmark: Grounding Interacted Objects (GIO) including 1,098 interacted objects class and 290K interacted object boxes annotation. Accordingly, an object grounding task is proposed expecting vision systems to discover interacted objects. Even though today’s detectors and grounding methods have succeeded greatly, they perform unsatisfactorily in localizing diverse and rare objects in GIO. This profoundly reveals the limitations of current vision systems and poses a great challenge. Thus, we explore leveraging spatio-temporal cues to address object grounding and propose a 4D question-answering framework (4D-QA) to discover interacted objects from diverse videos. Our method demonstrates significant superiority in extensive experiments compared to current baselines.

NeurIPS Conference 2024 Conference Paper

General Articulated Objects Manipulation in Real Images via Part-Aware Diffusion Process

  • Zhou Fang
  • Yong-Lu Li
  • Lixin Yang
  • Cewu Lu

Articulated object manipulation in real images is a fundamental step in computer and robotic vision tasks. Recently, several image editing methods based on diffusion models have been proposed to manipulate articulated objects according to text prompts. However, these methods often generate weird artifacts or even fail in real images. To this end, we introduce the Part-Aware Diffusion Model to approach the manipulation of articulated objects in real images. First, we develop Abstract 3D Models to represent and manipulate articulated objects efficiently. Then we propose dynamic feature maps to transfer the appearance of objects from input images to edited ones, meanwhile generating the novel-appearing parts reasonably. Extensive experiments are provided to illustrate the advanced manipulation capabilities of our method concerning state-of-the-art editing works. Additionally, we verify our method on 3D articulated object understanding forembodied robot scenarios and the promising results prove that our method supports this task strongly. The project page is https: //mvig-rhos. com/pa_diffusion.

NeurIPS Conference 2024 Conference Paper

HumanVLA: Towards Vision-Language Directed Object Rearrangement by Physical Humanoid

  • Xinyu Xu
  • Yizheng Zhang
  • Yong-Lu Li
  • Lei Han
  • Cewu Lu

Physical Human-Scene Interaction (HSI) plays a crucial role in numerous applications. However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive applications. To address this limitation, we introduce HumanVLA for general object rearrangement directed by practical vision and language. A teacher-student framework is utilized to develop HumanVLA. A state-based teacher policy is trained first using goal-conditioned reinforcement learning and adversarial motion prior. Then, it is distilled into a vision-language-action model via behavior cloning. We propose several key insights to facilitate the large-scale learning process. To support general object rearrangement by physical humanoid, we introduce a novel Human-in-the-Room dataset encompassing various rearrangement tasks. Through extensive experiments and analysis, we demonstrate the effectiveness of our approach.

AAAI Conference 2024 Conference Paper

Primitive-Based 3D Human-Object Interaction Modelling and Programming

  • Siqi Liu
  • Yong-Lu Li
  • Zhou Fang
  • Xinpeng Liu
  • Yang You
  • Cewu Lu

Embedding Human and Articulated Object Interaction (HAOI) in 3D is an important direction for a deeper human activity understanding. Different from previous works that use parametric and CAD models to represent humans and objects, in this work, we propose a novel 3D geometric primitive-based language to encode both humans and objects. Given our new paradigm, humans and objects are all compositions of primitives instead of heterogeneous entities. Thus, mutual information learning may be achieved between the limited 3D data of humans and different object categories. Moreover, considering the simplicity of the expression and the richness of the information it contains, we choose the superquadric as the primitive representation. To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images. Moreover, we propose a baseline of single-view 3D reconstruction on HAOI. We believe this primitive-based 3D HAOI representation would pave the way for 3D HAOI studies. Our code and data are available at https://mvig-rhos.com/p3haoi.

NeurIPS Conference 2023 Conference Paper

Symbol-LLM: Leverage Language Models for Symbolic System in Visual Human Activity Reasoning

  • Xiaoqian Wu
  • Yong-Lu Li
  • Jianhua Sun
  • Cewu Lu

Human reasoning can be understood as a cooperation between the intuitive, associative "System-1'' and the deliberative, logical "System-2''. For existing System-1-like methods in visual activity understanding, it is crucial to integrate System-2 processing to improve explainability, generalization, and data efficiency. One possible path of activity reasoning is building a symbolic system composed of symbols and rules, where one rule connects multiple symbols, implying human knowledge and reasoning abilities. Previous methods have made progress, but are defective with limited symbols from handcraft and limited rules from visual-based annotations, failing to cover the complex patterns of activities and lacking compositional generalization. To overcome the defects, we propose a new symbolic system with two ideal important properties: broad-coverage symbols and rational rules. Collecting massive human knowledge via manual annotations is expensive to instantiate this symbolic system. Instead, we leverage the recent advancement of LLMs (Large Language Models) as an approximation of the two ideal properties, i. e. , Symbols from Large Language Models (Symbol-LLM). Then, given an image, visual contents from the images are extracted andchecked as symbols and activity semantics are reasoned out based on rules via fuzzy logic calculation. Our method shows superiority in extensive activity understanding tasks. Code and data are available at https: //mvig-rhos. com/symbol_llm.

AAAI Conference 2022 Conference Paper

Highlighting Object Category Immunity for the Generalization of Human-Object Interaction Detection

  • Xinpeng Liu
  • Yong-Lu Li
  • Cewu Lu

Human-Object Interaction (HOI) detection plays a core role in activity understanding. As a compositional learning problem (human-verb-object), studying its generalization matters. However, widely-used metric mean average precision (mAP) maybe not enough to model the compositional generalization well. Here, we propose a novel metric, mPD (mean Performance Degradation), as a complementary of mAP to evaluate the performance gap among compositions of different objects and the same verb. Surprisingly, mPD reveals that previous state-of-the-arts usually do not generalize well. With mPD as a cue, we propose Object Category (OC) Immunity to advance HOI generalization. Concretely, our core idea is to prevent model from learning spurious object-verb correlations as a short-cut to over-fit the train set. To achieve OCimmunity, we propose an OC-immune network that decouples the inputs from OC, extracts OC-immune representations and leverages uncertainty quantification to generalize to unseen objects. In both conventional and zero-shot experiments, our method achieves decent improvements. To fully evaluate the generalization, we design a new and more difficult benchmark, on which we present significant advantage. The code is available at https: //github. com/Foruck/OC-Immunity.

AAAI Conference 2021 Conference Paper

DecAug: Augmenting HOI Detection via Decomposition

  • Hao-Shu Fang
  • Yichen Xie
  • Dian Shao
  • Yong-Lu Li
  • Cewu Lu

Human-object interaction (HOI) detection requires a large amount of annotated data. Current algorithms suffer from insufficient training samples and category imbalance within datasets. To increase data efficiency, in this paper, we propose an efficient and effective data augmentation method called DecAug for HOI detection. Based on our proposed object state similarity metric, object patterns across different HOIs are shared to augment local object appearance features without changing their states. Further, we shift spatial correlation between humans and objects to other feasible configurations with the aid of a pose-guided Gaussian Mixture Model while preserving their interactions. Experiments show that our method brings up to 3. 3 mAP and 1. 6 mAP improvements on V-COCO and HICO-DET dataset for two advanced models. Specifically, interactions with fewer samples enjoy more notable improvement. Our method can be easily integrated into various HOI detection models with negligible extra computational consumption.

NeurIPS Conference 2021 Conference Paper

Localization with Sampling-Argmax

  • Jiefeng Li
  • Tong Chen
  • Ruiqi Shi
  • Yujing Lou
  • Yong-Lu Li
  • Cewu Lu

Soft-argmax operation is commonly adopted in detection-based methods to localize the target position in a differentiable manner. However, training the neural network with soft-argmax makes the shape of the probability map unconstrained. Consequently, the model lacks pixel-wise supervision through the map during training, leading to performance degradation. In this work, we propose sampling-argmax, a differentiable training method that imposes implicit constraints to the shape of the probability map by minimizing the expectation of the localization error. To approximate the expectation, we introduce a continuous formulation of the output distribution and develop a differentiable sampling process. The expectation can be approximated by calculating the average error of all samples drawn from the output distribution. We show that sampling-argmax can seamlessly replace the conventional soft-argmax operation on various localization tasks. Comprehensive experiments demonstrate the effectiveness and flexibility of the proposed method. Code is available at https: //github. com/Jeff-sjtu/sampling-argmax

NeurIPS Conference 2020 Conference Paper

HOI Analysis: Integrating and Decomposing Human-Object Interaction

  • Yong-Lu Li
  • Xinpeng Liu
  • Xiaoqian Wu
  • Yizhuo Li
  • Cewu Lu

Human-Object Interaction (HOI) consists of human, object and implicit interaction/verb. Different from previous methods that directly map pixels to HOI semantics, we propose a novel perspective for HOI learning in an analytical manner. In analogy to Harmonic Analysis, whose goal is to study how to represent the signals with the superposition of basic waves, we propose the HOI Analysis. We argue that coherent HOI can be decomposed into isolated human and object. Meanwhile, isolated human and object can also be integrated into coherent HOI again. Moreover, transformations between human-object pairs with the same HOI can also be easier approached with integration and decomposition. As a result, the implicit verb will be represented in the transformation function space. In light of this, we propose an Integration-Decomposition Network (IDN) to implement the above transformations and achieve state-of-the-art performance on widely-used HOI detection benchmarks. Code is available at https: //github. com/DirtyHarryLYL/HAKE-Action-Torch/tree/IDN-(Integrating-Decomposing-Network).

v2026.09.13