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Yonathan Efroni

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34 papers
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34

ICML Conference 2025 Conference Paper

Aligned Multi Objective Optimization

  • Yonathan Efroni
  • Ben Kretzu
  • Daniel Jiang 0002
  • Jalaj Bhandari
  • Zheqing Zhu
  • Karen Ullrich

To date, the multi-objective optimization literature has mainly focused on conflicting objectives, studying the Pareto front, or requiring users to balance tradeoffs. Yet, in machine learning practice, there are many scenarios where such conflict does not take place. Recent findings from multi-task learning, reinforcement learning, and LLMs training show that diverse related tasks can enhance performance across objectives simultaneously. Despite this evidence, such phenomenon has not been examined from an optimization perspective. This leads to a lack of generic gradient-based methods that can scale to scenarios with a large number of related objectives. To address this gap, we introduce the Aligned Multi-Objective Optimization framework, propose new algorithms for this setting, and provide theoretical guarantees of its superior performance compared to naive approaches.

ICLR Conference 2025 Conference Paper

Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank

  • Wenhao Zhan
  • Scott Fujimoto
  • Zheqing Zhu
  • Jason D. Lee
  • Daniel Jiang 0002
  • Yonathan Efroni

We study the problem of learning an approximate equilibrium in the offline multi-agent reinforcement learning (MARL) setting. We introduce a structural assumption---the interaction rank---and establish that functions with low interaction rank are significantly more robust to distribution shift compared to general ones. Leveraging this observation, we demonstrate that utilizing function classes with low interaction rank, when combined with regularization and no-regret learning, admits decentralized, computationally and statistically efficient learning in cooperative and competitive offline MARL. Our theoretical results are complemented by experiments that showcase the potential of critic architectures with low interaction rank in offline MARL, contrasting with commonly used single-agent value decomposition architectures.

ICLR Conference 2025 Conference Paper

Time After Time: Deep-Q Effect Estimation for Interventions on When and What to do

  • Yoav Wald
  • Mark Goldstein
  • Yonathan Efroni
  • Wouter A. C. van Amsterdam
  • Rajesh Ranganath

Problems in fields such as healthcare, robotics, and finance requires reasoning about the value both of what decision or action to take and when to take it. The prevailing hope is that artificial intelligence will support such decisions by estimating the causal effect of policies such as how to treat patients or how to allocate resources over time. However, existing methods for estimating the effect of a policy struggle with \emph{irregular time}. They either discretize time, or disregard the effect of timing policies. We present a new deep-Q algorithm that estimates the effect of both when and what to do called Earliest Disagreement Q-Evaluation (EDQ). EDQ makes use of recursion for the Q-function that is compatible with flexible sequence models, such as transformers. EDQ provides accurate estimates under standard assumptions. We validate the approach through experiments on survival time and tumor growth tasks.

ICML Conference 2024 Conference Paper

PcLast: Discovering Plannable Continuous Latent States

  • Anurag Koul
  • Shivakanth Sujit
  • Shaoru Chen
  • Ben Evans
  • Lili Wu
  • Byron Xu
  • Rajan Chari
  • Riashat Islam

Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.

JMLR Journal 2024 Journal Article

Pearl: A Production-Ready Reinforcement Learning Agent

  • Zheqing Zhu
  • Rodrigo de Salvo Braz
  • Jalaj Bhandari
  • Daniel Jiang
  • Yi Wan
  • Yonathan Efroni
  • Liyuan Wang
  • Ruiyang Xu

Reinforcement learning (RL) is a versatile framework for optimizing long-term goals. Although many real-world problems can be formalized with RL, learning and deploying a performant RL policy requires a system designed to address several important challenges, including the exploration-exploitation dilemma, partial observability, dynamic action spaces, and safety concerns. While the importance of these challenges has been well recognized, existing open-source RL libraries do not explicitly address them. This paper introduces Pearl, a Production-Ready RL software package designed to embrace these challenges in a modular way. In addition to presenting benchmarking results, we also highlight examples of Pearl's ongoing industry adoption to demonstrate its advantages for production use cases. Pearl is open sourced on GitHub at github.com/facebookresearch/pearl and its official website is pearlagent.github.io. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2024. ( edit, beta )

ICML Conference 2024 Conference Paper

Prospective Side Information for Latent MDPs

  • Jeongyeol Kwon
  • Yonathan Efroni
  • Shie Mannor
  • Constantine Caramanis

In many interactive decision-making problems, there is contextual side information that remains fixed within the course of an interaction. This problem has been studied quite extensively under the assumption the context is fully observed, as well as in the opposing limit when the context is unobserved, a special type of POMDP also referred to as a Latent MDP (LMDP). In this work, we consider a class of decision problems that interpolates between the settings, namely, between the case the context is fully observed, and the case the context is unobserved. We refer to this class of decision problems as LMDPs with prospective side information. In such an environment an agent receives additional, weakly revealing, information on the latent context at the beginning of each episode. We show that, surprisingly, this problem is not captured by contemporary POMDP settings and is not solved by RL algorithms designed for partially observed environments. We then establish that any sample efficient algorithm must suffer at least $\Omega(K^{2/3})$-regret, as opposed to standard $\Omega(\sqrt{K})$ lower bounds. We design an algorithm with a matching upper bound that depends only polynomially on the problem parameters. This establishes exponential improvement in the sample complexity relative to the existing LMDP lower bound, when prospective information is not given in prior work.

NeurIPS Conference 2024 Conference Paper

RL in Latent MDPs is Tractable: Online Guarantees via Off-Policy Evaluation

  • Jeongyeol Kwon
  • Shie Mannor
  • Constantine Caramanis
  • Yonathan Efroni

In many real-world decision problems there is partially observed, hidden or latent information that remains fixed throughout an interaction. Such decision problems can be modeled as Latent Markov Decision Processes (LMDPs), where a latent variable is selected at the beginning of an interaction and is not disclosed to the agent initially. In last decade, there has been significant progress in designing learning algorithms for solving LMDPs under different structural assumptions. However, for general LMDPs, there is no known learning algorithm that provably matches the existing lower bound. We effectively resolve this open question, introducing the first sample-efficient algorithm for LMDPs without any additional structural assumptions. Our result builds off a new perspective on the role off-policy evaluation guarantees and coverage coefficient in LMDPs, a perspective, which has been overlooked in the context of exploration in partially observed environments. Specifically, we establish a novel off-policy evaluation lemma and introduce a new coverage coefficient for LMDPs. Then, we show how these can be used to derive near-optimal guarantees of an optimistic exploration algorithm. These results, we believe, can be valuable for a wide range of interactive learning problems beyond the LMDP class, and especially, for partially observed environments.

TMLR Journal 2023 Journal Article

Guaranteed Discovery of Control-Endogenous Latent States with Multi-Step Inverse Models

  • Alex Lamb
  • Riashat Islam
  • Yonathan Efroni
  • Aniket Rajiv Didolkar
  • Dipendra Misra
  • Dylan J Foster
  • Lekan P Molu
  • Rajan Chari

In many sequential decision-making tasks, the agent is not able to model the full complexity of the world, which consists of multitudes of relevant and irrelevant information. For example, a person walking along a city street who tries to model all aspects of the world would quickly be overwhelmed by a multitude of shops, cars, and people moving in and out of view, each following their own complex and inscrutable dynamics. Is it possible to turn the agent's firehose of sensory information into a minimal latent state that is both necessary and sufficient for an agent to successfully act in the world? We formulate this question concretely, and propose the Agent Control-Endogenous State Discovery algorithm (AC-State), which has theoretical guarantees and is practically demonstrated to discover the minimal control-endogenous latent state which contains all of the information necessary for controlling the agent, while fully discarding all irrelevant information. This algorithm consists of a multi-step inverse model (predicting actions from distant observations) with an information bottleneck. AC-State enables localization, exploration, and navigation without reward or demonstrations. We demonstrate the discovery of the control-endogenous latent state in three domains: localizing a robot arm with distractions (e.g., changing lighting conditions and background), exploring a maze alongside other agents, and navigating in the Matterport house simulator.

ICML Conference 2023 Conference Paper

Principled Offline RL in the Presence of Rich Exogenous Information

  • Riashat Islam
  • Manan Tomar
  • Alex Lamb
  • Yonathan Efroni
  • Hongyu Zang
  • Aniket Rajiv Didolkar
  • Dipendra Misra
  • Xin Li 0033

Learning to control an agent from offline data collected in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of exogenous information, i. e. , any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information and introduce new offline RL benchmarks that offer the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time-dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models to learn Agent-Centric Representations for Offline-RL (ACRO). Despite being simple and reward-free, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.

ICML Conference 2023 Conference Paper

Reward-Mixing MDPs with Few Latent Contexts are Learnable

  • Jeongyeol Kwon
  • Yonathan Efroni
  • Constantine Caramanis
  • Shie Mannor

We consider episodic reinforcement learning in reward-mixing Markov decision processes (RMMDPs): at the beginning of every episode nature randomly picks a latent reward model among $M$ candidates and an agent interacts with the MDP throughout the episode for $H$ time steps. Our goal is to learn a near-optimal policy that nearly maximizes the $H$ time-step cumulative rewards in such a model. Prior work established an upper bound for RMMDPs with $M=2$. In this work, we resolve several open questions for the general RMMDP setting. We consider an arbitrary $M\ge2$ and provide a sample-efficient algorithm–$EM^2$–that outputs an $\epsilon$-optimal policy using $O \left(\epsilon^{-2} \cdot S^d A^d \cdot \text{poly}(H, Z)^d \right)$ episodes, where $S, A$ are the number of states and actions respectively, $H$ is the time-horizon, $Z$ is the support size of reward distributions and $d=O(\min(M, H))$. We also provide a $(SA)^{\Omega(\sqrt{M})} / \epsilon^{2}$ lower bound, supporting that super-polynomial sample complexity in $M$ is necessary.

ICML Conference 2022 Conference Paper

Coordinated Attacks against Contextual Bandits: Fundamental Limits and Defense Mechanisms

  • Jeongyeol Kwon
  • Yonathan Efroni
  • Constantine Caramanis
  • Shie Mannor

Motivated by online recommendation systems, we propose the problem of finding the optimal policy in multitask contextual bandits when a small fraction $\alpha per-user interactions to learn an $\epsilon$-optimal policy for the good users. We then show we can achieve an $\tilde{O}(\min(S, A)\cdot \alpha/\epsilon^2)$ upper-bound, by employing efficient robust mean estimators for both uni-variate and high-dimensional random variables. We also show that this can be improved depending on the distributions of contexts.

ICLR Conference 2022 Conference Paper

Mirror Descent Policy Optimization

  • Manan Tomar
  • Lior Shani
  • Yonathan Efroni
  • Mohammad Ghavamzadeh

Mirror descent (MD), a well-known first-order method in constrained convex optimization, has recently been shown as an important tool to analyze trust-region algorithms in reinforcement learning (RL). However, there remains a considerable gap between such theoretically analyzed algorithms and the ones used in practice. Inspired by this, we propose an efficient RL algorithm, called {\em mirror descent policy optimization} (MDPO). MDPO iteratively updates the policy by {\em approximately} solving a trust-region problem, whose objective function consists of two terms: a linearization of the standard RL objective and a proximity term that restricts two consecutive policies to be close to each other. Each update performs this approximation by taking multiple gradient steps on this objective function. We derive {\em on-policy} and {\em off-policy} variants of MDPO, while emphasizing important design choices motivated by the existing theory of MD in RL. We highlight the connections between on-policy MDPO and two popular trust-region RL algorithms: TRPO and PPO, and show that explicitly enforcing the trust-region constraint is in fact {\em not} a necessity for high performance gains in TRPO. We then show how the popular soft actor-critic (SAC) algorithm can be derived by slight modifications of off-policy MDPO. Overall, MDPO is derived from the MD principles, offers a unified approach to viewing a number of popular RL algorithms, and performs better than or on-par with TRPO, PPO, and SAC in a number of continuous and discrete control tasks.

ICML Conference 2022 Conference Paper

Provable Reinforcement Learning with a Short-Term Memory

  • Yonathan Efroni
  • Chi Jin 0001
  • Akshay Krishnamurthy
  • Sobhan Miryoosefi

Real-world sequential decision making problems commonly involve partial observability, which requires the agent to maintain a memory of history in order to infer the latent states, plan and make good decisions. Coping with partial observability in general is extremely challenging, as a number of worst-case statistical and computational barriers are known in learning Partially Observable Markov Decision Processes (POMDPs). Motivated by the problem structure in several physical applications, as well as a commonly used technique known as "frame stacking", this paper proposes to study a new subclass of POMDPs, whose latent states can be decoded by the most recent history of a short length m. We establish a set of upper and lower bounds on the sample complexity for learning near-optimal policies for this class of problems in both tabular and rich-observation settings (where the number of observations is enormous). In particular, in the rich-observation setting, we develop new algorithms using a novel "moment matching" approach with a sample complexity that scales exponentially with the short length m rather than the problem horizon, and is independent of the number of observations. Our results show that a short-term memory suffices for reinforcement learning in these environments.

ICLR Conference 2022 Conference Paper

Provably Filtering Exogenous Distractors using Multistep Inverse Dynamics

  • Yonathan Efroni
  • Dipendra Misra
  • Akshay Krishnamurthy
  • Alekh Agarwal
  • John Langford 0001

Many real-world applications of reinforcement learning (RL) require the agent to deal with high-dimensional observations such as those generated from a megapixel camera. Prior work has addressed such problems with representation learning, through which the agent can provably extract endogenous, latent state information from raw observations and subsequently plan efficiently. However, such approaches can fail in the presence of temporally correlated noise in the observations, a phenomenon that is common in practice. We initiate the formal study of latent state discovery in the presence of such exogenous noise sources by proposing a new model, the Exogenous Block MDP (EX-BMDP), for rich observation RL. We start by establishing several negative results, by highlighting failure cases of prior representation learning based approaches. Then, we introduce the Predictive Path Elimination (PPE) algorithm, that learns a generalization of inverse dynamics and is provably sample and computationally efficient in EX-BMDPs when the endogenous state dynamics are near deterministic. The sample complexity of PPE depends polynomially on the size of the latent endogenous state space while not directly depending on the size of the observation space, nor the exogenous state space. We provide experiments on challenging exploration problems which show that our approach works empirically.

ICML Conference 2022 Conference Paper

Sparsity in Partially Controllable Linear Systems

  • Yonathan Efroni
  • Sham M. Kakade
  • Akshay Krishnamurthy
  • Cyril Zhang

A fundamental concept in control theory is that of controllability, where any system state can be reached through an appropriate choice of control inputs. Indeed, a large body of classical and modern approaches are designed for controllable linear dynamical systems. However, in practice, we often encounter systems in which a large set of state variables evolve exogenously and independently of the control inputs; such systems are only partially controllable. The focus of this work is on a large class of partially controllable linear dynamical systems, specified by an underlying sparsity pattern. Our main results establish structural conditions and finite-sample guarantees for learning to control such systems. In particular, our structural results characterize those state variables which are irrelevant for optimal control, an analysis which departs from classical control techniques. Our algorithmic results adapt techniques from high-dimensional statistics{—}specifically soft-thresholding and semiparametric least-squares{—}to exploit the underlying sparsity pattern in order to obtain finite-sample guarantees that significantly improve over those based on certainty-equivalence. We also corroborate these theoretical improvements over certainty-equivalent control through a simulation study.

NeurIPS Conference 2022 Conference Paper

Tractable Optimality in Episodic Latent MABs

  • Jeongyeol Kwon
  • Yonathan Efroni
  • Constantine Caramanis
  • Shie Mannor

We consider a multi-armed bandit problem with $M$ latent contexts, where an agent interacts with the environment for an episode of $H$ time steps. Depending on the length of the episode, the learner may not be able to estimate accurately the latent context. The resulting partial observation of the environment makes the learning task significantly more challenging. Without any additional structural assumptions, existing techniques to tackle partially observed settings imply the decision maker can learn a near-optimal policy with $O(A)^H$ episodes, but do not promise more. In this work, we show that learning with {\em polynomial} samples in $A$ is possible. We achieve this by using techniques from experiment design. Then, through a method-of-moments approach, we design a procedure that provably learns a near-optimal policy with $O(\poly(A) + \poly(M, H)^{\min(M, H)})$ interactions. In practice, we show that we can formulate the moment-matching via maximum likelihood estimation. In our experiments, this significantly outperforms the worst-case guarantees, as well as existing practical methods.

UAI Conference 2021 Conference Paper

Bandits with partially observable confounded data

  • Guy Tennenholtz
  • Uri Shalit
  • Shie Mannor
  • Yonathan Efroni

We study linear contextual bandits with access to a large, confounded, offline dataset that was sampled from some fixed policy. We show that this problem is closely related to a variant of the bandit problem with side information. We construct a linear bandit algorithm that takes advantage of the projected information, and prove regret bounds. Our results demonstrate the ability to take advantage of confounded offline data. Particularly, we prove regret bounds that improve current bounds by a factor related to the visible dimensionality of the contexts in the data. Our results indicate that confounded offline data can significantly improve online learning algorithms. Finally, we demonstrate various characteristics of our approach through synthetic simulations.

ICML Conference 2021 Conference Paper

Confidence-Budget Matching for Sequential Budgeted Learning

  • Yonathan Efroni
  • Nadav Merlis
  • Aadirupa Saha
  • Shie Mannor

A core element in decision-making under uncertainty is the feedback on the quality of the performed actions. However, in many applications, such feedback is restricted. For example, in recommendation systems, repeatedly asking the user to provide feedback on the quality of recommendations will annoy them. In this work, we formalize decision-making problems with querying budget, where there is a (possibly time-dependent) hard limit on the number of reward queries allowed. Specifically, we focus on multi-armed bandits, linear contextual bandits, and reinforcement learning problems. We start by analyzing the performance of ‘greedy’ algorithms that query a reward whenever they can. We show that in fully stochastic settings, doing so performs surprisingly well, but in the presence of any adversity, this might lead to linear regret. To overcome this issue, we propose the Confidence-Budget Matching (CBM) principle that queries rewards when the confidence intervals are wider than the inverse square root of the available budget. We analyze the performance of CBM based algorithms in different settings and show that it performs well in the presence of adversity in the contexts, initial states, and budgets.

NeurIPS Conference 2021 Conference Paper

Minimax Regret for Stochastic Shortest Path

  • Alon Cohen
  • Yonathan Efroni
  • Yishay Mansour
  • Aviv Rosenberg

We study the Stochastic Shortest Path (SSP) problem in which an agent has to reach a goal state in minimum total expected cost. In the learning formulation of the problem, the agent has no prior knowledge about the costs and dynamics of the model. She repeatedly interacts with the model for $K$ episodes, and has to minimize her regret. In this work we show that the minimax regret for this setting is $\widetilde O(\sqrt{ (B_\star^2 + B_\star) |S| |A| K})$ where $B_\star$ is a bound on the expected cost of the optimal policy from any state, $S$ is the state space, and $A$ is the action space. This matches the $\Omega (\sqrt{ B_\star^2 |S| |A| K})$ lower bound of Rosenberg et al. [2020] for $B_\star \ge 1$, and improves their regret bound by a factor of $\sqrt{|S|}$. For $B_\star < 1$ we prove a matching lower bound of $\Omega (\sqrt{ B_\star |S| |A| K})$. Our algorithm is based on a novel reduction from SSP to finite-horizon MDPs. To that end, we provide an algorithm for the finite-horizon setting whose leading term in the regret depends polynomially on the expected cost of the optimal policy and only logarithmically on the horizon.

NeurIPS Conference 2021 Conference Paper

Reinforcement Learning in Reward-Mixing MDPs

  • Jeongyeol Kwon
  • Yonathan Efroni
  • Constantine Caramanis
  • Shie Mannor

Learning a near optimal policy in a partially observable system remains an elusive challenge in contemporary reinforcement learning. In this work, we consider episodic reinforcement learning in a reward-mixing Markov decision process (MDP). There, a reward function is drawn from one of $M$ possible reward models at the beginning of every episode, but the identity of the chosen reward model is not revealed to the agent. Hence, the latent state space, for which the dynamics are Markovian, is not given to the agent. We study the problem of learning a near optimal policy for two reward-mixing MDPs. Unlike existing approaches that rely on strong assumptions on the dynamics, we make no assumptions and study the problem in full generality. Indeed, with no further assumptions, even for two switching reward-models, the problem requires several new ideas beyond existing algorithmic and analysis techniques for efficient exploration. We provide the first polynomial-time algorithm that finds an $\epsilon$-optimal policy after exploring $\tilde{O}(poly(H, \epsilon^{-1}) \cdot S^2 A^2)$ episodes, where $H$ is time-horizon and $S, A$ are the number of states and actions respectively. This is the first efficient algorithm that does not require any assumptions in partially observed environments where the observation space is smaller than the latent state space.

AAAI Conference 2021 Conference Paper

Reinforcement Learning with Trajectory Feedback

  • Yonathan Efroni
  • Nadav Merlis
  • Shie Mannor

The standard feedback model of reinforcement learning requires revealing the reward of every visited state-action pair. However, in practice, it is often the case that such frequent feedback is not available. In this work, we take a first step towards relaxing this assumption and require a weaker form of feedback, which we refer to as trajectory feedback. Instead of observing the reward obtained after every action, we assume we only receive a score that represents the quality of the whole trajectory observed by the agent, namely, the sum of all rewards obtained over this trajectory. We extend reinforcement learning algorithms to this setting, based on least-squares estimation of the unknown reward, for both the known and unknown transition model cases, and study the performance of these algorithms by analyzing their regret. For cases where the transition model is unknown, we offer a hybrid optimistic-Thompson Sampling approach that results in a tractable algorithm.

NeurIPS Conference 2021 Conference Paper

RL for Latent MDPs: Regret Guarantees and a Lower Bound

  • Jeongyeol Kwon
  • Yonathan Efroni
  • Constantine Caramanis
  • Shie Mannor

In this work, we consider the regret minimization problem for reinforcement learning in latent Markov Decision Processes (LMDP). In an LMDP, an MDP is randomly drawn from a set of $M$ possible MDPs at the beginning of the interaction, but the identity of the chosen MDP is not revealed to the agent. We first show that a general instance of LMDPs requires at least $\Omega((SA)^M)$ episodes to even approximate the optimal policy. Then, we consider sufficient assumptions under which learning good policies requires polynomial number of episodes. We show that the key link is a notion of separation between the MDP system dynamics. With sufficient separation, we provide an efficient algorithm with local guarantee, {\it i. e. ,} providing a sublinear regret guarantee when we are given a good initialization. Finally, if we are given standard statistical sufficiency assumptions common in the Predictive State Representation (PSR) literature (e. g. , \cite{boots2011online}) and a reachability assumption, we show that the need for initialization can be removed.

AAAI Conference 2020 Conference Paper

Adaptive Trust Region Policy Optimization: Global Convergence and Faster Rates for Regularized MDPs

  • Lior Shani
  • Yonathan Efroni
  • Shie Mannor

Trust region policy optimization (TRPO) is a popular and empirically successful policy search algorithm in Reinforcement Learning (RL) in which a surrogate problem, that restricts consecutive policies to be ‘close’ to one another, is iteratively solved. Nevertheless, TRPO has been considered a heuristic algorithm inspired by Conservative Policy Iteration (CPI). We show that the adaptive scaling mechanism used in TRPO is in fact the natural “RL version” of traditional trust-region methods from convex analysis. We first analyze TRPO in the planning setting, in which we have access to the model and the entire state space. Then, we consider sample-based TRPO and establish Õ(1/ √ N) convergence rate to the global optimum. Importantly, the adaptive scaling mechanism allows us to analyze TRPO in regularized MDPs for which we prove fast rates of Õ(1/N), much like results in convex optimization. This is the first result in RL of better rates when regularizing the instantaneous cost or reward.

ICML Conference 2020 Conference Paper

Multi-step Greedy Reinforcement Learning Algorithms

  • Manan Tomar
  • Yonathan Efroni
  • Mohammad Ghavamzadeh

Multi-step greedy policies have been extensively used in model-based reinforcement learning (RL), both when a model of the environment is available (e. g. , in the game of Go) and when it is learned. In this paper, we explore their benefits in model-free RL, when employed using multi-step dynamic programming algorithms: $\kappa$-Policy Iteration ($\kappa$-PI) and $\kappa$-Value Iteration ($\kappa$-VI). These methods iteratively compute the next policy ($\kappa$-PI) and value function ($\kappa$-VI) by solving a surrogate decision problem with a shaped reward and a smaller discount factor. We derive model-free RL algorithms based on $\kappa$-PI and $\kappa$-VI in which the surrogate problem can be solved by any discrete or continuous action RL method, such as DQN and TRPO. We identify the importance of a hyper-parameter that controls the extent to which the surrogate problem is solved and suggest a way to set this parameter. When evaluated on a range of Atari and MuJoCo benchmark tasks, our results indicate that for the right range of $\kappa$, our algorithms outperform DQN and TRPO. This shows that our multi-step greedy algorithms are general enough to be applied over any existing RL algorithm and can significantly improve its performance.

NeurIPS Conference 2020 Conference Paper

Online Planning with Lookahead Policies

  • Yonathan Efroni
  • Mohammad Ghavamzadeh
  • Shie Mannor

Real Time Dynamic Programming (RTDP) is an online algorithm based on Dynamic Programming (DP) that acts by 1-step greedy planning. Unlike DP, RTDP does not require access to the entire state space, i. e. , it explicitly handles the exploration. This fact makes RTDP particularly appealing when the state space is large and it is not possible to update all states simultaneously. In this we devise a multi-step greedy RTDP algorithm, which we call $h$-RTDP, that replaces the 1-step greedy policy with a $h$-step lookahead policy. We analyze $h$-RTDP in its exact form and establish that increasing the lookahead horizon, $h$, results in an improved sample complexity, with the cost of additional computations. This is the first work that proves improved sample complexity as a result of {\em increasing} the lookahead horizon in online planning. We then analyze the performance of $h$-RTDP in three approximate settings: approximate model, approximate value updates, and approximate state representation. For these cases, we prove that the asymptotic performance of $h$-RTDP remains the same as that of a corresponding approximate DP algorithm, the best one can hope for without further assumptions on the approximation errors.

ICML Conference 2020 Conference Paper

Optimistic Policy Optimization with Bandit Feedback

  • Lior Shani
  • Yonathan Efroni
  • Aviv Rosenberg 0002
  • Shie Mannor

Policy optimization methods are one of the most widely used classes of Reinforcement Learning (RL) algorithms. Yet, so far, such methods have been mostly analyzed from an optimization perspective, without addressing the problem of exploration, or by making strong assumptions on the interaction with the environment. In this paper we consider model-based RL in the tabular finite-horizon MDP setting with unknown transitions and bandit feedback. For this setting, we propose an optimistic trust region policy optimization (TRPO) algorithm for which we establish $\tilde O(\sqrt{S^2 A H^4 K})$ regret for stochastic rewards. Furthermore, we prove $\tilde O( \sqrt{ S^2 A H^4 } K^{2/3} ) $ regret for adversarial rewards. Interestingly, this result matches previous bounds derived for the bandit feedback case, yet with known transitions. To the best of our knowledge, the two results are the first sub-linear regret bounds obtained for policy optimization algorithms with unknown transitions and bandit feedback.

ICML Conference 2019 Conference Paper

Action Robust Reinforcement Learning and Applications in Continuous Control

  • Chen Tessler
  • Yonathan Efroni
  • Shie Mannor

A policy is said to be robust if it maximizes the reward while considering a bad, or even adversarial, model. In this work we formalize two new criteria of robustness to action uncertainty. Specifically, we consider two scenarios in which the agent attempts to perform an action $\action$, and (i) with probability $\alpha$, an alternative adversarial action $\bar \action$ is taken, or (ii) an adversary adds a perturbation to the selected action in the case of continuous action space. We show that our criteria are related to common forms of uncertainty in robotics domains, such as the occurrence of abrupt forces, and suggest algorithms in the tabular case. Building on the suggested algorithms, we generalize our approach to deep reinforcement learning (DRL) and provide extensive experiments in the various MuJoCo domains. Our experiments show that not only does our approach produce robust policies, but it also improves the performance in the absence of perturbations. This generalization indicates that action-robustness can be thought of as implicit regularization in RL problems.

RLDM Conference 2019 Conference Abstract

Action Robust Reinforcement Learning and Applications in Continuous Control

  • Chen Tessler
  • Yonathan Efroni
  • Shie Mannor

A policy is said to be robust if it maximizes the reward while considering a bad, or even adver- sarial, model. In this work we formalize a new criterion of robustness to action uncertainty. Specifically, we consider a scenario in which the agent attempts to perform an action a, and with probability α, an alter- native adversarial action ā is taken. We show that our criterion is related to common forms of uncertainty in robotics domains, such as the occurrence of abrupt forces, and suggest algorithms in the tabular case. Building on the suggested algorithms, we generalize our approach to deep reinforcement learning (DRL) and provide extensive experiments in the various MuJoCo domains. Our experiments show that not only does our approach produce robust policies, but it also improves the performance in the absence of perturba- tions. This generalization indicates that action-robustness can be thought of as implicit regularization in RL problems.

ICML Conference 2019 Conference Paper

Exploration Conscious Reinforcement Learning Revisited

  • Lior Shani
  • Yonathan Efroni
  • Shie Mannor

The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to resolve the tradeoff by using a fixed exploration mechanism, such as $\epsilon$-greedy exploration or by adding Gaussian noise, while still trying to learn an optimal policy. In this work, we take a different approach and study exploration-conscious criteria, that result in optimal policies with respect to the exploration mechanism. Solving these criteria, as we establish, amounts to solving a surrogate Markov Decision Process. We continue and analyze properties of exploration-conscious optimal policies and characterize two general approaches to solve such criteria. Building on the approaches, we apply simple changes in existing tabular and deep Reinforcement Learning algorithms and empirically demonstrate superior performance relatively to their non-exploration-conscious counterparts, both for discrete and continuous action spaces.

AAAI Conference 2019 Conference Paper

How to Combine Tree-Search Methods in Reinforcement Learning

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

Finite-horizon lookahead policies are abundantly used in Reinforcement Learning and demonstrate impressive empirical success. Usually, the lookahead policies are implemented with specific planning methods such as Monte Carlo Tree Search (e. g. in AlphaZero (Silver et al. 2017b)). Referring to the planning problem as tree search, a reasonable practice in these implementations is to back up the value only at the leaves while the information obtained at the root is not leveraged other than for updating the policy. Here, we question the potency of this approach. Namely, the latter procedure is non-contractive in general, and its convergence is not guaranteed. Our proposed enhancement is straightforward and simple: use the return from the optimal tree path to back up the values at the descendants of the root. This leads to a γh -contracting procedure, where γ is the discount factor and h is the tree depth. To establish our results, we first introduce a notion called multiple-step greedy consistency. We then provide convergence rates for two algorithmic instantiations of the above enhancement in the presence of noise injected to both the tree search stage and value estimation stage.

NeurIPS Conference 2019 Conference Paper

Tight Regret Bounds for Model-Based Reinforcement Learning with Greedy Policies

  • Yonathan Efroni
  • Nadav Merlis
  • Mohammad Ghavamzadeh
  • Shie Mannor

State-of-the-art efficient model-based Reinforcement Learning (RL) algorithms typically act by iteratively solving empirical models, i. e. , by performing full-planning on Markov Decision Processes (MDPs) built by the gathered experience. In this paper, we focus on model-based RL in the finite-state finite-horizon MDP setting and establish that exploring with greedy policies -- act by 1-step planning -- can achieve tight minimax performance in terms of regret, O(\sqrt{HSAT}). Thus, full-planning in model-based RL can be avoided altogether without any performance degradation, and, by doing so, the computational complexity decreases by a factor of S. The results are based on a novel analysis of real-time dynamic programming, then extended to model-based RL. Specifically, we generalize existing algorithms that perform full-planning to such that act by 1-step planning. For these generalizations, we prove regret bounds with the same rate as their full-planning counterparts.

ICML Conference 2018 Conference Paper

Beyond the One-Step Greedy Approach in Reinforcement Learning

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

The famous Policy Iteration algorithm alternates between policy improvement and policy evaluation. Implementations of this algorithm with several variants of the latter evaluation stage, e. g, n-step and trace-based returns, have been analyzed in previous works. However, the case of multiple-step lookahead policy improvement, despite the recent increase in empirical evidence of its strength, has to our knowledge not been carefully analyzed yet. In this work, we introduce the first such analysis. Namely, we formulate variants of multiple-step policy improvement, derive new algorithms using these definitions and prove their convergence. Moreover, we show that recent prominent Reinforcement Learning algorithms are, in fact, instances of our framework. We thus shed light on their empirical success and give a recipe for deriving new algorithms for future study.

EWRL Workshop 2018 Workshop Paper

Convergence of Online and Approximate Multiple-Step Lookahead Policy Iteration

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work Efroni et al. (2018), multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analyzed. In this work, we study multiplestep greedy algorithms in more practical setups. We begin by highlighting a counterintuitive difficulty, arising with soft-policy updates: even in the absence of approximations, and contrary to the 1-step-greedy case, monotonic policy improvement is not guaranteed unless the update stepsize is sufficiently large. Taking particular care about this difficulty, we formulate and analyze online and approximate algorithms that use such a multi-step greedy operator.

NeurIPS Conference 2018 Conference Paper

Multiple-Step Greedy Policies in Approximate and Online Reinforcement Learning

  • Yonathan Efroni
  • Gal Dalal
  • Bruno Scherrer
  • Shie Mannor

Multiple-step lookahead policies have demonstrated high empirical competence in Reinforcement Learning, via the use of Monte Carlo Tree Search or Model Predictive Control. In a recent work (Efroni et al. , 2018), multiple-step greedy policies and their use in vanilla Policy Iteration algorithms were proposed and analyzed. In this work, we study multiple-step greedy algorithms in more practical setups. We begin by highlighting a counter-intuitive difficulty, arising with soft-policy updates: even in the absence of approximations, and contrary to the 1-step-greedy case, monotonic policy improvement is not guaranteed unless the update stepsize is sufficiently large. Taking particular care about this difficulty, we formulate and analyze online and approximate algorithms that use such a multi-step greedy operator.

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