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Yonatan Bitton

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12 papers
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12

TMLR Journal 2026 Journal Article

KITTEN: A Knowledge-Integrated Evaluation of Image Generation on Visual Entities

  • Hsin-Ping Huang
  • Xinyi Wang
  • Yonatan Bitton
  • Hagai Taitelbaum
  • Gaurav Singh Tomar
  • Ming-Wei Chang
  • Xuhui Jia
  • Kelvin C.K. Chan

Recent advances in text-to-image generation have improved the quality of synthesized images, but evaluations mainly focus on aesthetics or alignment with text prompts. Thus, it remains unclear whether these models can accurately represent a wide variety of realistic visual entities. To bridge this gap, we propose KITTEN, a benchmark for Knowledge-InTegrated image generaTion on real-world ENtities. Using KITTEN, we conduct a systematic study of recent text-to-image models, retrieval-augmented models, and unified understanding and generation models, focusing on their ability to generate real-world visual entities such as landmarks and animals. Analyses using carefully designed human evaluations, automatic metrics, and MLLMs as judges show that even advanced text-to-image and unified models fail to generate accurate visual details of entities. While retrieval-augmented models improve entity fidelity by incorporating reference images, they tend to over-rely on them and struggle to create novel configurations of the entities in creative text prompts. The dataset and evaluation code are publicly available at https://kitten-project.github.io.

NeurIPS Conference 2025 Conference Paper

3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model

  • Wenbo Hu
  • Yining Hong
  • Yanjun Wang
  • Leison Gao
  • Zibu Wei
  • Xingcheng Yao
  • Nanyun Peng
  • Yonatan Bitton

Humans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments. We posit that part of this limitation is due to the lack of proper 3D spatial-temporal memory modeling in LLMs. To address this, we first introduce 3DMem-Bench, a comprehensive benchmark comprising over 26, 000 trajectories and 2, 892 embodied tasks, question-answering and captioning, designed to evaluate an agent's ability to reason over long-term memory in 3D environments. Second, we propose 3DLLM-Mem, a novel dynamic memory management and fusion model for embodied spatial-temporal reasoning and actions in LLMs. Our model uses working memory tokens, which represents current observations, as queries to selectively attend to and fuse the most useful spatial and temporal features from episodic memory, which stores past observations and interactions. Our approach allows the agent to focus on task-relevant information while maintaining memory efficiency in complex, long-horizon environments. Experimental results demonstrate that 3DLLM-Mem achieves state-of-the-art performance across various tasks, outperforming the strongest baselines by 16. 5\% in success rate on 3DMem-Bench's most challenging in-the-wild embodied tasks.

ICLR Conference 2025 Conference Paper

NL-Eye: Abductive NLI For Images

  • Mor Ventura
  • Michael Toker
  • Nitay Calderon
  • Zorik Gekhman
  • Yonatan Bitton
  • Roi Reichart

Will a Visual Language Model (VLM)-based bot warn us about slipping if it detects a wet floor? Recent VLMs have demonstrated impressive capabilities, yet their ability to infer outcomes and causes remains underexplored. To address this, we introduce NL-Eye, a benchmark designed to assess VLMs' visual abductive reasoning skills. NL-Eye adapts the abductive Natural Language Inference (NLI) task to the visual domain, requiring models to evaluate the plausibility of hypothesis images based on a premise image and explain their decisions. NL-Eye consists of 350 carefully curated triplet examples (1,050 images) spanning diverse reasoning categories: physical, functional, logical, emotional, cultural, and social. The data curation process involved two steps—writing textual descriptions and generating images using text-to-image models, both requiring substantial human involvement to ensure high-quality and challenging scenes. Our experiments show that VLMs struggle significantly on NL-Eye, often performing at random baseline levels, while humans excel in both plausibility prediction and explanation quality. This demonstrates a deficiency in the abductive reasoning capabilities of modern VLMs. NL-Eye represents a crucial step toward developing VLMs capable of robust multimodal reasoning for real-world applications, including accident-prevention bots and generated video verification.

ICLR Conference 2025 Conference Paper

Video-STaR: Self-Training Enables Video Instruction Tuning with Any Supervision

  • Orr Zohar
  • Xiaohan Wang
  • Yonatan Bitton
  • Idan Szpektor
  • Serena Yeung

The performance and reasoning capabilities of Large Multi-modal Models (LMMs) is dependent on the size and quality of their training datasets. However, collecting datasets that support chain-of-thought instruction tuning is highly challenging. Existing video instruction tuning datasets are often derived by prompting large language models with video captions to generate question-answer pairs, which makes them predominantly descriptive rather than reasoning-focused. Meanwhile, many labeled video datasets with diverse labels and supervision exist -- however, we find that their integration into LMMs is non-trivial. Herein, we present $\underline{\text{Video}}$ $\underline{\text{S}}\text{elf}$-$\underline{\text{T}}\text{raining}$ $\text{with}$ $\underline{\text{a}}\text{ugmented}$ $\underline{\text{R}}\text{easoning}$ (Video-STaR), the first self-training approach for video instruction tuning. Video-STaR allows the utilization of *any* labeled video dataset for video instruction tuning. In Video-STaR, an LMM cycles between instruction generation and finetuning, which we show (I) improves general video understanding and (II) adapts LMMs to novel downstream tasks with existing supervision. During instruction generation, an LMM is prompted to propose an answer. The answers are then filtered only to those that contain the original video labels, and the LMM is then re-trained on the generated dataset. By training exclusively on generated answers containing the correct video labels, Video-STaR leverages these existing labels as weak supervision for video instruction tuning. Our results demonstrate that Video-STaR-augmented LMMs achieve notable improvements in (I) general Video QA, where TempCompass performance improved by 6.1%, *and* (II) downstream tasks, with a 9.9% increase in Kinetics700-QA accuracy and a 4.0% improvement in action quality assessment on FineDiving, while also exhibiting better interpretability.

ICLR Conference 2025 Conference Paper

VideoPhy: Evaluating Physical Commonsense for Video Generation

  • Hritik Bansal
  • Zongyu Lin
  • Tianyi Xie
  • Zeshun Zong
  • Michal Yarom
  • Yonatan Bitton
  • Chenfanfu Jiang
  • Yizhou Sun

Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts, synthesize realistic motions and render complex objects. Hence, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate diverse prompts that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., CogVideoX) and closed models (e.g., Lumiere, Dream Machine). Our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, CogVideoX-5B, generates videos that adhere to the caption and physical laws for 39.6% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we propose an auto-evaluator, VideoCon-Physics, to assess the performance reliably for the newly released models. The code is available here: https://github.com/Hritikbansal/videophy.

NeurIPS Conference 2024 Conference Paper

DataComp-LM: In search of the next generation of training sets for language models

  • Jeffrey Li
  • Alex Fang
  • Georgios Smyrnis
  • Maor Ivgi
  • Matt Jordan
  • Samir Gadre
  • Hritik Bansal
  • Etash Guha

We introduce DataComp for Language Models, a testbed for controlled dataset experiments with the goal of improving language models. As part of DCLM, we provide a standardized corpus of 240T tokens extracted from Common Crawl, effective pretraining recipes based on the OpenLM framework, and a broad suite of 53 downstream evaluations. Participants in the DCLM benchmark can experiment with data curation strategies such as deduplication, filtering, and data mixing atmodel scales ranging from 412M to 7B parameters. As a baseline for DCLM, we conduct extensive experiments and find that model-based filtering is key to assembling a high-quality training set. The resulting dataset, DCLM-Baseline, enables training a 7B parameter language model from scratch to 63% 5-shot accuracy on MMLU with 2T training tokens. Compared to MAP-Neo, the previous state-of-the-art in open-data language models, DCLM-Baseline represents a 6 percentage point improvement on MMLU while being trained with half the compute. Our results highlight the importance of dataset design for training language models and offer a starting point for further research on data curation. We release the \dclm benchmark, framework, models, and datasets at https: //www. datacomp. ai/dclm/

NeurIPS Conference 2024 Conference Paper

Visual Riddles: a Commonsense and World Knowledge Challenge for Large Vision and Language Models

  • Nitzan Bitton-Guetta
  • Aviv Slobodkin
  • Aviya Maimon
  • Eliya Habba
  • Royi Rassin
  • Yonatan Bitton
  • Idan Szpektor
  • Amir Globerson

Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person’s discomfort, thereby alleviating the need for further information. This example illustrates how subtle visual cues can challenge our cognitive skills and demonstrates the complexity of interpreting visual scenarios. To study these skills, we present Visual Riddles, a benchmark aimed to test vision and language models on visual riddles requiring commonsense and world knowledge. The benchmark comprises 400 visual riddles, each featuring a unique image created by a variety of text-to-image models, question, ground-truth answer, textual hint, and attribution. Human evaluation reveals that existing models lag significantly behind human performance, which is at 82% accuracy, with Gemini-Pro-1. 5 leading with 40% accuracy. Our benchmark comes with automatic evaluation tasks to make assessment scalable. These findings underscore the potential of Visual Riddles as a valuable resource for enhancing vision and language models’ capabilities in interpreting complex visual scenarios. Data, code, and leaderboard are available at https: //visual-riddles. github. io/.

NeurIPS Conference 2023 Conference Paper

DataComp: In search of the next generation of multimodal datasets

  • Samir Yitzhak Gadre
  • Gabriel Ilharco
  • Alex Fang
  • Jonathan Hayase
  • Georgios Smyrnis
  • Thao Nguyen
  • Ryan Marten
  • Mitchell Wortsman

Multimodal datasets are a critical component in recent breakthroughs such as CLIP, Stable Diffusion and GPT-4, yet their design does not receive the same research attention as model architectures or training algorithms. To address this shortcoming in the machine learning ecosystem, we introduce DataComp, a testbed for dataset experiments centered around a new candidate pool of 12. 8 billion image-text pairs from Common Crawl. Participants in our benchmark design new filtering techniques or curate new data sources and then evaluate their new dataset by running our standardized CLIP training code and testing the resulting model on 38 downstream test sets. Our benchmark consists of multiple compute scales spanning four orders of magnitude, which enables the study of scaling trends and makes the benchmark accessible to researchers with varying resources. Our baseline experiments show that the DataComp workflow leads to better training sets. Our best baseline, DataComp-1B, enables training a CLIP ViT-L/14 from scratch to 79. 2% zero-shot accuracy on ImageNet, outperforming OpenAI's CLIP ViT-L/14 by 3. 7 percentage points while using the same training procedure and compute. We release \datanet and all accompanying code at www. datacomp. ai.

AAAI Conference 2023 Conference Paper

VASR: Visual Analogies of Situation Recognition

  • Yonatan Bitton
  • Ron Yosef
  • Eliyahu Strugo
  • Dafna Shahaf
  • Roy Schwartz
  • Gabriel Stanovsky

A core process in human cognition is analogical mapping: the ability to identify a similar relational structure between different situations. We introduce a novel task, Visual Analogies of Situation Recognition, adapting the classical word-analogy task into the visual domain. Given a triplet of images, the task is to select an image candidate B' that completes the analogy (A to A' is like B to what?). Unlike previous work on visual analogy that focused on simple image transformations, we tackle complex analogies requiring understanding of scenes. We leverage situation recognition annotations and the CLIP model to generate a large set of 500k candidate analogies. Crowdsourced annotations for a sample of the data indicate that humans agree with the dataset label ~80% of the time (chance level 25%). Furthermore, we use human annotations to create a gold-standard dataset of 3,820 validated analogies. Our experiments demonstrate that state-of-the-art models do well when distractors are chosen randomly (~86%), but struggle with carefully chosen distractors (~53%, compared to 90% human accuracy). We hope our dataset will encourage the development of new analogy-making models. Website: https://vasr-dataset.github.io/

NeurIPS Conference 2023 Conference Paper

VisIT-Bench: A Dynamic Benchmark for Evaluating Instruction-Following Vision-and-Language Models

  • Yonatan Bitton
  • Hritik Bansal
  • Jack Hessel
  • Rulin Shao
  • Wanrong Zhu
  • Anas Awadalla
  • Josh Gardner
  • Rohan Taori

We introduce VisIT-Bench (Visual InsTruction Benchmark), a benchmark for evaluating instruction-following vision-language models for real-world use. Our starting point is curating 70 "instruction families" that we envision instruction tuned vision-language models should be able to address. Extending beyond evaluations like VQAv2 and COCO, tasks range from basic recognition to game playing and creative generation. Following curation, our dataset comprises 592 test queries, each with a human-authored instruction-conditioned caption. These descriptions surface instruction-specific factors, e. g. , for an instruction asking about the accessibility of a storefront for wheelchair users, the instruction-conditioned caption describes ramps/potential obstacles. These descriptions enable 1) collecting human-verified reference outputs for each instance; and 2) automatic evaluation of candidate multimodal generations using a text-only LLM, aligning with human judgment. We quantify quality gaps between models and references using both human and automatic evaluations; e. g. , the top-performing instruction-following model wins against the GPT-4 reference in just 27% of the comparison. VisIT-Bench is dynamic to participate, practitioners simply submit their model's response on the project website; Data, code and leaderboard is available at https: //visit-bench. github. io/.

NeurIPS Conference 2023 Conference Paper

What You See is What You Read? Improving Text-Image Alignment Evaluation

  • Michal Yarom
  • Yonatan Bitton
  • Soravit Changpinyo
  • Roee Aharoni
  • Jonathan Herzig
  • Oran Lang
  • Eran Ofek
  • Idan Szpektor

Automatically determining whether a text and a corresponding image are semantically aligned is a significant challenge for vision-language models, with applications in generative text-to-image and image-to-text tasks. In this work, we study methods for automatic text-image alignment evaluation. We first introduce SeeTRUE: a comprehensive evaluation set, spanning multiple datasets from both text-to-image and image-to-text generation tasks, with human judgements for whether a given text-image pair is semantically aligned. We then describe two automatic methods to determine alignment: the first involving a pipeline based on question generation and visual question answering models, and the second employing an end-to-end classification approach by finetuning multimodal pretrained models. Both methods surpass prior approaches in various text-image alignment tasks, with significant improvements in challenging cases that involve complex composition or unnatural images. Finally, we demonstrate how our approaches can localize specific misalignments between an image and a given text, and how they can be used to automatically re-rank candidates in text-to-image generation.

NeurIPS Conference 2022 Conference Paper

WinoGAViL: Gamified Association Benchmark to Challenge Vision-and-Language Models

  • Yonatan Bitton
  • Nitzan Bitton Guetta
  • Ron Yosef
  • Yuval Elovici
  • Mohit Bansal
  • Gabriel Stanovsky
  • Roy Schwartz

While vision-and-language models perform well on tasks such as visual question answering, they struggle when it comes to basic human commonsense reasoning skills. In this work, we introduce WinoGAViL: an online game of vision-and-language associations (e. g. , between werewolves and a full moon), used as a dynamic evaluation benchmark. Inspired by the popular card game Codenames, a spymaster gives a textual cue related to several visual candidates, and another player tries to identify them. Human players are rewarded for creating associations that are challenging for a rival AI model but still solvable by other human players. We use the game to collect 3. 5K instances, finding that they are intuitive for humans (>90% Jaccard index) but challenging for state-of-the-art AI models, where the best model (ViLT) achieves a score of 52%, succeeding mostly where the cue is visually salient. Our analysis as well as the feedback we collect from players indicate that the collected associations require diverse reasoning skills, including general knowledge, common sense, abstraction, and more. We release the dataset, the code and the interactive game, allowing future data collection that can be used to develop models with better association abilities.

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