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Yonatan Bisk

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

27 papers
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27

TMLR Journal 2025 Journal Article

Efficient Hardware Scaling and Diminishing Returns in Large-Scale Training of Language Models

  • Jared Fernandez
  • Luca Wehrstedt
  • Leonid Shamis
  • Mostafa Elhoushi
  • Kalyan Saladi
  • Yonatan Bisk
  • Emma Strubell
  • Jacob Kahn

To train the exceedingly large neural networks required in modern applications, such as large language models (LLMs), model training is distributed across tens of thousands of hardware accelerators (e.g. GPUs), requiring orchestration of computation and communication across large computing clusters. In this work, we demonstrate that careful consideration of hardware configuration and parallelization strategy is critical for effective (i.e. compute- and cost-efficient) scaling of model training. We conduct an extensive empirical study of the performance of large-scale LLM training workloads across model size, hardware configurations, and distributed parallelization strategies with current best practices. In experiments with model sizes up to 70B parameters and utilizing up to 2048 H100 GPUs, we demonstrate that: (1) Naive scale out with Fully Sharded Data Parallelism (FSDP) incurs communication overhead which leads parallelization strategies previously thought to be sub-optimal in fact become preferable; and (2) scaling the total number of accelerators for training quickly yields diminishing returns even when hardware and parallelization strategies are properly optimized, implying poor marginal performance per additional unit of power or GPU-hour.

ICLR Conference 2025 Conference Paper

Explore Theory of Mind: program-guided adversarial data generation for theory of mind reasoning

  • Melanie Sclar
  • Jane Yu 0001
  • Maryam Fazel-Zarandi
  • Yulia Tsvetkov
  • Yonatan Bisk
  • Yejin Choi 0001
  • Asli Celikyilmaz

Do large language models (LLMs) have theory of mind? A plethora of papers and benchmarks have been introduced to evaluate if current models have been able to develop this key ability of social intelligence. However, all rely on limited datasets with simple patterns that can potentially lead to problematic blind spots in evaluation and an overestimation of model capabilities. We introduce ExploreToM, the first framework to allow large-scale generation of diverse and challenging theory of mind data for robust training and evaluation. Our approach leverages an A* search over a custom domain-specific language to produce complex story structures and novel, diverse, yet plausible scenarios to stress test the limits of LLMs. Our evaluation reveals that state-of-the-art LLMs, such as Llama-3.1-70B and GPT-4o, show accuracies as low as 0% and 9% on ExploreToM-generated data, highlighting the need for more robust theory of mind evaluation. As our generations are a conceptual superset of prior work, fine-tuning on our data yields a 27-point accuracy improvement on the classic ToMi benchmark (Le et al., 2019). ExploreToM also enables uncovering underlying skills and factors missing for models to show theory of mind, such as unreliable state tracking or data imbalances, which may contribute to models' poor performance on benchmarks.

ICLR Conference 2025 Conference Paper

Language Models Need Inductive Biases to Count Inductively

  • Yingshan Chang
  • Yonatan Bisk

Counting constitutes a core skill underlying a wide range of tasks, such as formal language recognition, multi-hop reasoning and simulating algorithms. Generaliz- ing counting inductively is central to task success on out-of-distribution (OOD) instances where testing inputs are longer than those seen in training. While there is a large body of literature reporting poor length generalization in language models, few papers have tried to distill the “reasoning” failure to the simplest case of count- ing failure. We aim to provide a broader picture on whether various language model architectures can a) learn to count, and b) generalize counting inductively. This work provides extensive empirical results on architectures ranging from RNNs, Transformers, State-Space Models and RWKV. We present carefully-designed task formats, auxiliary tasks and positional embeddings to avoid limitations in general- ization with OOD-position and OOD-vocabulary. We find that while traditional RNNs trivially achieve inductive counting, Transformers have to rely on positional embeddings (PEs) to count OOD. Further analyses on interpreting the learned solution reveal that different PEs encode different inductive biases that facilitate counting in different task formats. As counting is the basis for many arguments concerning the expressivity of Transformers, our finding calls for the community to reexamine the application scope of primitive functions defined in formal charac- terizations. Finally, modern RNNs also largely underperform traditional RNNs in generalizing counting inductively, hinting at the tradeoff modern RNNs struggle to balance between parallelized training and maintaining their recurrent nature.

NeurIPS Conference 2024 Conference Paper

Diffusion PID: Interpreting Diffusion via Partial Information Decomposition

  • Shaurya Dewan
  • Rushikesh Zawar
  • Prakanshul Saxena
  • Yingshan Chang
  • Andrew Luo
  • Yonatan Bisk

Text-to-image diffusion models have made significant progress in generating naturalistic images from textual inputs, and demonstrate the capacity to learn and represent complex visual-semantic relationships. While these diffusion models have achieved remarkable success, the underlying mechanisms driving their performance are not yet fully accounted for, with many unanswered questions surrounding what they learn, how they represent visual-semantic relationships, and why they sometimes fail to generalize. Our work presents Diffusion Partial Information Decomposition (DiffusionPID), a novel technique that applies information-theoretic principles to decompose the input text prompt into its elementary components, enabling a detailed examination of how individual tokens and their interactions shape the generated image. We introduce a formal approach to analyze the uniqueness, redundancy, and synergy terms by applying PID to the denoising model at both the image and pixel level. This approach enables us to characterize how individual tokens and their interactions affect the model output. We first present a fine-grained analysis of characteristics utilized by the model to uniquely localize specific concepts, we then apply our approach in bias analysis and show it can recover gender and ethnicity biases. Finally, we use our method to visually characterize word ambiguity and similarity from the model’s perspective and illustrate the efficacy of our method for prompt intervention. Our results show that PID is a potent tool for evaluating and diagnosing text-to-image diffusion models. Link to project page: https: //rbz-99. github. io/Diffusion-PID/.

ICRA Conference 2024 Conference Paper

MOSAIC: Learning Unified Multi-Sensory Object Property Representations for Robot Learning via Interactive Perception

  • Gyan Tatiya
  • Jonathan Francis
  • Ho-Hsiang Wu
  • Yonatan Bisk
  • Jivko Sinapov

A holistic understanding of object properties across diverse sensory modalities (e. g. , visual, audio, and haptic) is essential for tasks ranging from object categorization to complex manipulation. Drawing inspiration from cognitive science studies that emphasize the significance of multi-sensory integration in human perception, we introduce MOSAIC (Multimodal Object property learning with Self-Attention and Interactive Comprehension), a novel framework designed to facilitate the learning of unified multi-sensory object property representations. While it is undeniable that visual information plays a prominent role, we acknowledge that many fundamental object properties extend beyond the visual domain to encompass attributes like texture, mass distribution, or sounds, which significantly influence how we interact with objects. In MOSAIC, we leverage this profound insight by distilling knowledge from multimodal foundation models and aligning these representations not only across vision but also haptic and auditory sensory modalities. Through extensive experiments on a dataset where a humanoid robot interacts with 100 objects across 10 exploratory behaviors, we demonstrate the versatility of MOSAIC in two task families: object categorization and object-fetching tasks. Our results underscore the efficacy of MOSAIC's unified representations, showing competitive performance in category recognition through a simple linear probe setup and excelling in the fetch object task under zero-shot transfer conditions. This work pioneers the application of sensory grounding in foundation models for robotics, promising a significant leap in multi-sensory perception capabilities for autonomous systems. We have released the code, datasets, and additional results: https://github.com/gtatiya/MOSAIC.

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

ICLR Conference 2024 Conference Paper

SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents

  • Xuhui Zhou
  • Hao Zhu 0011
  • Leena Mathur
  • Ruohong Zhang
  • Haofei Yu
  • Zhengyang Qi
  • Louis-Philippe Morency
  • Yonatan Bisk

*Humans are social beings*; we pursue social goals in our daily interactions, which is a crucial aspect of social intelligence. Yet, AI systems' abilities in this realm remain elusive. We present SOTOPIA, an open-ended environment to simulate complex social interactions between artificial agents and evaluate their social intelligence. In our environment, agents role-play and *interact* under a wide variety of scenarios; they coordinate, collaborate, exchange, and compete with each other to achieve complex social goals. We simulate the role-play interaction between LLM-based agents and humans within this task space and evaluate their performance with a holistic evaluation framework called SOTOPIA-Eval. With SOTOPIA, we find significant differences between these models in terms of their social intelligence, and we identify a subset of SOTOPIA scenarios, SOTOPIA-hard, that is generally challenging for all models. We find that on this subset, GPT-4 achieves a significantly lower goal completion rate than humans and struggles to exhibit social commonsense reasoning and strategic communication skills. These findings demonstrate SOTOPIA's promise as a general platform for research on evaluating and improving social intelligence in artificial agents.

ICLR Conference 2024 Conference Paper

WebArena: A Realistic Web Environment for Building Autonomous Agents

  • Shuyan Zhou
  • Frank F. Xu
  • Hao Zhu 0011
  • Xuhui Zhou
  • Robert Lo
  • Abishek Sridhar
  • Xianyi Cheng
  • Tianyue Ou

With advances in generative AI, there is now potential for autonomous agents to manage daily tasks via natural language commands. However, current agents are primarily created and tested in simplified synthetic environments, leading to a disconnect with real-world scenarios. In this paper, we build an environment for language-guided agents that is highly realistic and reproducible. Specifically, we focus on agents that perform tasks on the web, and create an environment with fully functional websites from four common domains: e-commerce, social forum discussions, collaborative software development, and content management. Our environment is enriched with tools (e.g., a map) and external knowledge bases (e.g., user manuals) to encourage human-like task-solving. Building upon our environment, we release a set of benchmark tasks focusing on evaluating the functional correctness of task completions. The tasks in our benchmark are diverse, long-horizon, and designed to emulate tasks that humans routinely perform on the internet. We experiment with several baseline agents, integrating recent techniques such as reasoning before acting. The results demonstrate that solving complex tasks is challenging: our best GPT-4-based agent only achieves an end-to-end task success rate of 14.41%, significantly lower than the human performance of 78.24%. These results highlight the need for further development of robust agents, that current state-of-the-art large language models are far from perfect performance in these real-life tasks, and that \ours can be used to measure such progress.\footnote{Code, data, environment reproduction instructions, video demonstrations are available in the supplementary.}

ICLR Conference 2023 Conference Paper

Computational Language Acquisition with Theory of Mind

  • Andy Liu
  • Hao Zhu 0011
  • Emmy Liu
  • Yonatan Bisk
  • Graham Neubig

Unlike current state-of-the-art language models, young children actively acquire language through interactions with their surrounding environment and caretakers. One mechanism that has been argued to be critical to language learning is the ability to infer the mental states of other agents in social environments, coined Theory of Mind (ToM) by Premack & Woodruff (1978). Drawing inspiration from the modern operationalized versions of ToM implemented in Rabinowitz et al. (2018) and Zhu et al. (2021), we build language-learning agents equipped with ToM, and measure its effects on the learning process. We model ToM by giving the speaker agent an internal listener model that is trained alongside the speaker and used to rerank potential utterances. We experiment with varying task difficulty, hypothesizing that models will acquire more complex language to adapt to stronger environmental pressures. We find that training speakers with a highly weighted ToM listener component leads to performance gains in our image referential game setting. We also find some evidence that increasing task difficulty in the training process results in more fluent and precise utterances in evaluation. This suggests the potential utility of further incorporating ToM, as well as other insights from child language acquisition, into computational models of language acquisition.

IROS Conference 2023 Conference Paper

Self-Supervised Object Goal Navigation with In-Situ Finetuning

  • So Yeon Min
  • Yao-Hung Hubert Tsai
  • Wei Ding
  • Ali Farhadi
  • Ruslan Salakhutdinov
  • Yonatan Bisk
  • Jian Zhang 0050

A household robot should be able to navigate to target objects without requiring users to first annotate everything in their home. Most current approaches to object navigation do not test on real robots and rely solely on reconstructed scans of houses and their expensively labeled semantic 3D meshes. In this work, our goal is to build an agent that builds self-supervised models of the world via exploration, the same as a child might - thus we (1) eschew the expense of labeled 3D mesh and (2) enable self-supervised in-situ finetuning in the real world. We identify a strong source of self-supervision (Location Consistency - LocCon) that can train all components of an ObjectNav agent, using unannotated simulated houses. Our key insight is that embodied agents can leverage location consistency as a self-supervision signal - collecting images from different views/angles and applying contrastive learning. We show that our agent can perform competitively in the real world and simulation. Our results also indicate that supervised training with 3D mesh annotations causes models to learn simulation artifacts, which are not transferrable to the real world. In contrast, our LocCon shows the most robust transfer in the real world among the set of models we compare to, and that the real-world performance of all models can be further improved with self-supervised LocCon in-situ training.

NeurIPS Conference 2023 Conference Paper

SPAE: Semantic Pyramid AutoEncoder for Multimodal Generation with Frozen LLMs

  • Lijun Yu
  • Yong Cheng
  • Zhiruo Wang
  • Vivek Kumar
  • Wolfgang Macherey
  • Yanping Huang
  • David Ross
  • Irfan Essa

In this work, we introduce Semantic Pyramid AutoEncoder (SPAE) for enabling frozen LLMs to perform both understanding and generation tasks involving non-linguistic modalities such as images or videos. SPAE converts between raw pixels and interpretable lexical tokens (or words) extracted from the LLM's vocabulary. The resulting tokens capture both the rich semantic meaning and the fine-grained details needed for visual reconstruction, effectively translating the visual content into a language comprehensible to the LLM, and empowering it to perform a wide array of multimodal tasks. Our approach is validated through in-context learning experiments with frozen PaLM 2 and GPT 3. 5 on a diverse set of image understanding and generation tasks. Our method marks the first successful attempt to enable a frozen LLM to generate image content while surpassing state-of-the-art performance in image understanding tasks, under the same setting, by over 25%.

NeurIPS Conference 2023 Conference Paper

SPRING: Studying Papers and Reasoning to play Games

  • Yue Wu
  • So Yeon Min
  • Shrimai Prabhumoye
  • Yonatan Bisk
  • Russ R. Salakhutdinov
  • Amos Azaria
  • Tom M. Mitchell
  • Yuanzhi Li

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions. In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of Crafter as a test bed for LLMs. Code at github. com/holmeswww/SPRING

TMLR Journal 2023 Journal Article

Training Vision-Language Transformers from Captions

  • Liangke Gui
  • Yingshan Chang
  • Qiuyuan Huang
  • Subhojit Som
  • Alexander G Hauptmann
  • Jianfeng Gao
  • Yonatan Bisk

Vision-Language Transformers can be learned without low-level human labels (e.g. class labels, bounding boxes, etc). Existing work, whether explicitly utilizing bounding boxes (Chen et al., 2020b; Tan & Bansal, 2019; Lu et al., 2019) or patches (Kim et al., 2021), assumes that the visual backbone must first be trained on ImageNet (Russakovsky et al., 2015) class prediction before being integrated into a multimodal linguistic pipeline. We show that this is not necessary and introduce a new model Vision-Language from Captions (VLC) built on top of Masked Auto-Encoders (He et al., 2022) that does not require this supervision. We seek to provide general advice on multimodal pretraining by examining the roles of (a) unimodal initialization, (b) unimodal architectural components and (c) data annotation in the pretraining corpus. Our extensive and carefully controlled studies suggest that none of the above factors is absolutely important in achieving versatile vision-language representations. We conclude our analysis with suggestions on the choices of initialization, architectural components, and annotation formats targeting a better balance between data efficiency and representation quality.

ICML Conference 2022 Conference Paper

A Framework for Learning to Request Rich and Contextually Useful Information from Humans

  • Khanh X. Nguyen
  • Yonatan Bisk
  • Hal Daumé III

When deployed, AI agents will encounter problems that are beyond their autonomous problem-solving capabilities. Leveraging human assistance can help agents overcome their inherent limitations and robustly cope with unfamiliar situations. We present a general interactive framework that enables an agent to request and interpret rich, contextually useful information from an assistant that has knowledge about the task and the environment. We demonstrate the practicality of our framework on a simulated human-assisted navigation problem. Aided with an assistance-requesting policy learned by our method, a navigation agent achieves up to a 7{\texttimes} improvement in success rate on tasks that take place in previously unseen environments, compared to fully autonomous behavior. We show that the agent can take advantage of different types of information depending on the context, and analyze the benefits and challenges of learning the assistance-requesting policy when the assistant can recursively decompose tasks into subtasks.

ICLR Conference 2022 Conference Paper

FILM: Following Instructions in Language with Modular Methods

  • So Yeon Min
  • Devendra Singh Chaplot
  • Pradeep Ravikumar
  • Yonatan Bisk
  • Ruslan Salakhutdinov

Recent methods for embodied instruction following are typically trained end-to-end using imitation learning. This often requires the use of expert trajectories and low-level language instructions. Such approaches assume that neural states will integrate multimodal semantics to perform state tracking, building spatial memory, exploration, and long-term planning. In contrast, we propose a modular method with structured representations that (1) builds a semantic map of the scene and (2) performs exploration with a semantic search policy, to achieve the natural language goal. Our modular method achieves SOTA performance (24.46 %) with a substantial (8.17 % absolute) gap from previous work while using less data by eschewing both expert trajectories and low-level instructions. Leveraging low-level language, however, can further increase our performance (26.49 %). Our findings suggest that an explicit spatial memory and a semantic search policy can provide a stronger and more general representation for state-tracking and guidance, even in the absence of expert trajectories or low-level instructions.

ICML Conference 2022 Conference Paper

Symmetric Machine Theory of Mind

  • Melanie Sclar
  • Graham Neubig
  • Yonatan Bisk

Theory of mind, the ability to model others’ thoughts and desires, is a cornerstone of human social intelligence. This makes it an important challenge for the machine learning community, but previous works mainly attempt to design agents that model the "mental state" of others as passive observers or in specific predefined roles, such as in speaker-listener scenarios. In contrast, we propose to model machine theory of mind in a more general symmetric scenario. We introduce a multi-agent environment SymmToM where, like in real life, all agents can speak, listen, see other agents, and move freely through the world. Effective strategies to maximize an agent’s reward require it to develop a theory of mind. We show that reinforcement learning agents that model the mental states of others achieve significant performance improvements over agents with no such theory of mind model. Importantly, our best agents still fail to achieve performance comparable to agents with access to the gold-standard mental state of other agents, demonstrating that the modeling of theory of mind in multi-agent scenarios is very much an open challenge.

ICLR Conference 2021 Conference Paper

ALFWorld: Aligning Text and Embodied Environments for Interactive Learning

  • Mohit Shridhar
  • Xingdi Yuan
  • Marc-Alexandre Côté
  • Yonatan Bisk
  • Adam Trischler
  • Matthew J. Hausknecht

Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of success, prototypicality, and efficiency, all without moving a muscle. Once we see the kitchen in question, we can update our abstract plans to fit the scene. Embodied agents require the same abilities, but existing work does not yet provide the infrastructure necessary for both reasoning abstractly and executing concretely. We address this limitation by introducing ALFWorld, a simulator that enables agents to learn abstract, text-based policies in TextWorld (Côté et al., 2018) and then execute goals from the ALFRED benchmark (Shridhar et al., 2020) in a rich visual environment. ALFWorld enables the creation of a new BUTLER agent whose abstract knowledge, learned in TextWorld, corresponds directly to concrete, visually grounded actions. In turn, as we demonstrate empirically, this fosters better agent generalization than training only in the visually grounded environment. BUTLER’s simple, modular design factors the problem to allow researchers to focus on models for improving every piece of the pipeline (language understanding, planning, navigation, and visual scene understanding).

ICML Conference 2021 Conference Paper

Few-shot Language Coordination by Modeling Theory of Mind

  • Hao Zhu 0011
  • Graham Neubig
  • Yonatan Bisk

No man is an island. Humans develop the ability to communicate with a large community by coordinating with different interlocutors within short conversations. This ability is largely understudied by the research on building neural language communicative agents. We study the task of few-shot language coordination: agents quickly adapting to their conversational partners’ language abilities. Different from current communicative agents trained with self-play, we in- investigate this more general paradigm by requiring the lead agent to coordinate with a population of agents each of whom has different linguistic abilities. This leads to a general agent able to quickly adapt to communicating with unseen agents in the population. Unlike prior work, success here requires the ability to model the partner’s beliefs, a vital component of human communication. Drawing inspiration from the study of theory-of-mind (ToM; Premack & Woodruff (1978)), we study the effect of the speaker explicitly modeling the listener’s mental state. Learning by communicating with a population, the speakers, as shown in our experiments, acquire the ability to learn to predict the reactions of their partner upon various messages on-the-fly. The speaker’s predictions for the future actions help it generate the best instructions in order to maximize communicative goal with message costs. To examine our hypothesis that the instructions generated with ToM modeling yield better communication per- performance, we employ our agents in both a referential game and a language navigation task. Positive results from our experiments also hint at the importance of explicitly modeling language acquisition as a socio-pragmatic progress.

AAAI Conference 2021 Conference Paper

Knowledge-driven Data Construction for Zero-shot Evaluation in Commonsense Question Answering

  • Kaixin Ma
  • Filip Ilievski
  • Jonathan Francis
  • Yonatan Bisk
  • Eric Nyberg
  • Alessandro Oltramari

Recent developments in pre-trained neural language modeling have led to leaps in accuracy on commonsense question-answering benchmarks. However, there is increasing concern that models overfit to specific tasks, without learning to utilize external knowledge or perform general semantic reasoning. In contrast, zeroshot evaluations have shown promise as a more robust measure of a model’s general reasoning abilities. In this paper, we propose a novel neuro-symbolic framework for zero-shot question answering across commonsense tasks. Guided by a set of hypotheses, the framework studies how to transform various pre-existing knowledge resources into a form that is most effective for pretraining models. We vary the set of language models, training regimes, knowledge sources, and data generation strategies, and measure their impact across tasks. Extending on prior work, we devise and compare four constrained distractor-sampling strategies. We provide empirical results across five commonsense questionanswering tasks with data generated from five external knowledge resources. We show that, while an individual knowledge graph is better suited for specific tasks, a global knowledge graph brings consistent gains across different tasks. In addition, both preserving the structure of the task as well as generating fair and informative questions help language models learn more effectively.

AAAI Conference 2020 Conference Paper

PIQA: Reasoning about Physical Commonsense in Natural Language

  • Yonatan Bisk
  • Rowan Zellers
  • Ronan Le Bras
  • Jianfeng Gao
  • Yejin Choi

To apply eyeshadow without a brush, should I use a cotton swab or a toothpick? Questions requiring this kind of physical commonsense pose a challenge to today’s natural language understanding systems. While recent pretrained models (such as BERT) have made progress on question answering over more abstract domains – such as news articles and encyclopedia entries, where text is plentiful – in more physical domains, text is inherently limited due to reporting bias. Can AI systems learn to reliably answer physical commonsense questions without experiencing the physical world? In this paper, we introduce the task of physical commonsense reasoning and a corresponding benchmark dataset Physical Interaction: Question Answering or PIQA. Though humans find the dataset easy (95% accuracy), large pretrained models struggle (∼75%). We provide analysis about the dimensions of knowledge that existing models lack, which offers significant opportunities for future research.

NeurIPS Conference 2019 Conference Paper

Defending Against Neural Fake News

  • Rowan Zellers
  • Ari Holtzman
  • Hannah Rashkin
  • Yonatan Bisk
  • Ali Farhadi
  • Franziska Roesner
  • Yejin Choi

Recent progress in natural language generation has raised dual-use concerns. While applications like summarization and translation are positive, the underlying technology also might enable adversaries to generate neural fake news: targeted propaganda that closely mimics the style of real news. Modern computer security relies on careful threat modeling: identifying potential threats and vulnerabilities from an adversary's point of view, and exploring potential mitigations to these threats. Likewise, developing robust defenses against neural fake news requires us first to carefully investigate and characterize the risks of these models. We thus present a model for controllable text generation called Grover. Given a headline like 'Link Found Between Vaccines and Autism, ' Grover can generate the rest of the article; humans find these generations to be more trustworthy than human-written disinformation. Developing robust verification techniques against generators like Grover is critical. We find that best current discriminators can classify neural fake news from real, human-written, news with 73% accuracy, assuming access to a moderate level of training data. Counterintuitively, the best defense against Grover turns out to be Grover itself, with 92% accuracy, demonstrating the importance of public release of strong generators. We investigate these results further, showing that exposure bias -- and sampling strategies that alleviate its effects -- both leave artifacts that similar discriminators can pick up on. We conclude by discussing ethical issues regarding the technology, and plan to release Grover publicly, helping pave the way for better detection of neural fake news.

IROS Conference 2019 Conference Paper

EARLY FUSION for Goal Directed Robotic Vision

  • Aaron Walsman
  • Yonatan Bisk
  • Saadia Gabriel
  • Dipendra Misra
  • Yoav Artzi
  • Yejin Choi 0001
  • Dieter Fox

Building perceptual systems for robotics which perform well under tight computational budgets requires novel architectures which rethink the traditional computer vision pipeline. Modern vision architectures require the agent to build a summary representation of the entire scene, even if most of the input is irrelevant to the agent’s current goal. In this work, we flip this paradigm, by introducing EARLYFUSION vision models that condition on a goal to build custom representations for downstream tasks. We show that these goal specific representations can be learned more quickly, are substantially more parameter efficient, and more robust than existing attention mechanisms in our domain. We demonstrate the effectiveness of these methods on a simulated item retrieval problem that is trained in a fully end-to-end manner via imitation learning.

IROS Conference 2019 Conference Paper

Improving Robot Success Detection using Static Object Data

  • Rosario Scalise
  • Jesse Thomason
  • Yonatan Bisk
  • Siddhartha S. Srinivasa

We use static object data to improve success detection for stacking objects on and nesting objects in one another. Such actions are necessary for certain robotics tasks, e. g. , clearing a dining table or packing a warehouse bin. However, using an RGB-D camera to detect success can be insufficient: same-colored objects can be difficult to differentiate, and reflective silverware cause noisy depth camera perception. We show that adding static data about the objects themselves improves the performance of an end-to-end pipeline for classifying action outcomes. Images of the objects, and language expressions describing them, encode prior geometry, shape, and size information that refine classification accuracy. We collect over 13 hours of egocentric manipulation data for training a model to reason about whether a robot successfully placed unseen objects in or on one another. The model achieves up to a 57% absolute gain over the task baseline on pairs of previously unseen objects.

ICRA Conference 2019 Conference Paper

Prospection: Interpretable plans from language by predicting the future

  • Chris Paxton 0001
  • Yonatan Bisk
  • Jesse Thomason
  • Arunkumar Byravan
  • Dieter Fox

High-level human instructions often correspond to behaviors with multiple implicit steps. In order for robots to be useful in the real world, they must be able to to reason over both motions and intermediate goals implied by human instructions. In this work, we propose a framework for learning representations that convert from a natural-language command to a sequence of intermediate goals for execution on a robot. A key feature of this framework is prospection, training an agent not just to correctly execute the prescribed command, but to predict a horizon of consequences of an action before taking it. We demonstrate the fidelity of plans generated by our framework when interpreting real, crowd-sourced natural language commands for a robot in simulated scenes.

AAAI Conference 2018 Conference Paper

Learning Interpretable Spatial Operations in a Rich 3D Blocks World

  • Yonatan Bisk
  • Kevin Shih
  • Yejin Choi
  • Daniel Marcu

In this paper, we study the problem of mapping natural language instructions to complex spatial actions in a 3D blocks world. We first introduce a new dataset that pairs complex 3D spatial operations to rich natural language descriptions that require complex spatial and pragmatic interpretations such as “mirroring”, “twisting”, and “balancing”. This dataset, built on the simulation environment of Bisk, Yuret, and Marcu (2016), attains language that is significantly richer and more complex, while also doubling the size of the original dataset in the 2D environment with 100 new world configurations and 250,000 tokens. In addition, we propose a new neural architecture that achieves competitive results while automatically discovering an inventory of interpretable spatial operations (Figure 5).

ICLR Conference 2018 Conference Paper

Synthetic and Natural Noise Both Break Neural Machine Translation

  • Yonatan Belinkov
  • Yonatan Bisk

Character-based neural machine translation (NMT) models alleviate out-of-vocabulary issues, learn morphology, and move us closer to completely end-to-end translation systems. Unfortunately, they are also very brittle and easily falter when presented with noisy data. In this paper, we confront NMT models with synthetic and natural sources of noise. We find that state-of-the-art models fail to translate even moderately noisy texts that humans have no trouble comprehending. We explore two approaches to increase model robustness: structure-invariant word representations and robust training on noisy texts. We find that a model based on a character convolutional neural network is able to simultaneously learn representations robust to multiple kinds of noise.

AAAI Conference 2012 Conference Paper

Simple Robust Grammar Induction with Combinatory Categorial Grammars

  • Yonatan Bisk
  • Julia Hockenmaier

We present a simple EM-based grammar induction algorithm for Combinatory Categorial Grammar (CCG) that achieves state-of-the-art performance by relying on a minimal number of very general linguistic principles. Unlike previous work on unsupervised parsing with CCGs, our approach has no prior language-specific knowledge, and discovers all categories automatically. Additionally, unlike other approaches, our grammar remains robust when parsing longer sentences, performing as well as or better than other systems. We believe this is a natural result of using an expressive grammar formalism with an extended domain of locality.

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