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Yining Hong

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15 papers
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15

NeurIPS Conference 2025 Conference Paper

3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model

  • Wenbo Hu
  • Yining Hong
  • Yanjun Wang
  • Leison Gao
  • Zibu Wei
  • Xingcheng Yao
  • Nanyun Peng
  • Yonatan Bitton

Humans excel at performing complex tasks by leveraging long-term memory across temporal and spatial experiences. In contrast, current Large Language Models (LLMs) struggle to effectively plan and act in dynamic, multi-room 3D environments. We posit that part of this limitation is due to the lack of proper 3D spatial-temporal memory modeling in LLMs. To address this, we first introduce 3DMem-Bench, a comprehensive benchmark comprising over 26, 000 trajectories and 2, 892 embodied tasks, question-answering and captioning, designed to evaluate an agent's ability to reason over long-term memory in 3D environments. Second, we propose 3DLLM-Mem, a novel dynamic memory management and fusion model for embodied spatial-temporal reasoning and actions in LLMs. Our model uses working memory tokens, which represents current observations, as queries to selectively attend to and fuse the most useful spatial and temporal features from episodic memory, which stores past observations and interactions. Our approach allows the agent to focus on task-relevant information while maintaining memory efficiency in complex, long-horizon environments. Experimental results demonstrate that 3DLLM-Mem achieves state-of-the-art performance across various tasks, outperforming the strongest baselines by 16. 5\% in success rate on 3DMem-Bench's most challenging in-the-wild embodied tasks.

NeurIPS Conference 2025 Conference Paper

Embodied Web Agents: Bridging Physical-Digital Realms for Integrated Agent Intelligence

  • Yining Hong
  • Rui Sun
  • Bingxuan Li
  • Xingcheng Yao
  • Maxine Wu
  • Alexander Chien
  • Da Yin
  • Ying Nian Wu

AI agents today are mostly siloed — they either retrieve and reason over vast amount of digital information and knowledge obtained online; or interact with the physical world through embodied perception, planning and action — but rarely both. This separation limits their ability to solve tasks that require integrated physical and digital intelligence, such as cooking from online recipes, navigating with dynamic map data, or interpreting real-world landmarks using web knowledge. We introduce \textsc{Embodied Web Agents}, a novel paradigm for AI agents that fluidly bridge embodiment and web-scale reasoning. To operationalize this concept, we first develop the \textsc{Embodied Web Agents} task environments, a unified simulation platform that integrates realistic 3D indoor and outdoor environments with functional web interfaces. Building upon this platform, we construct and release the \textsc{Embodied Web Agents} Benchmark, which encompasses a diverse suite of tasks including cooking, navigation, shopping, tourism, and geolocation — all requiring coordinated reasoning across physical and digital realms for systematic assessment of cross-domain intelligence. Experimental results reveal significant performance gaps between state-of-the-art AI systems and human capabilities, establishing both challenges and opportunities at the intersection of embodied cognition and web-scale knowledge access.

ICLR Conference 2025 Conference Paper

SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generation

  • Yining Hong
  • Beide Liu
  • Maxine Wu
  • Yuanhao Zhai 0001
  • Kai-Wei Chang 0001
  • Linjie Li
  • Kevin Lin
  • Chung-Ching Lin

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well.

ICML Conference 2024 Conference Paper

3D-VLA: A 3D Vision-Language-Action Generative World Model

  • Haoyu Zhen
  • Xiaowen Qiu
  • Peihao Chen
  • Jincheng Yang
  • Xin Yan 0008
  • Yilun Du
  • Yining Hong
  • Chuang Gan 0001

Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action, neglecting the vast dynamics of the world and the relations between actions and dynamics. In contrast, human beings are endowed with world models that depict imagination about future scenarios to plan action accordingly. To this end, we propose 3D-VLA by introducing a new family of embodied foundation models that seamlessly link 3D perception, reasoning, and action through a generative world model. Specifically, 3D-VLA is built on top of a 3D-based large language model (LLM) and a set of action tokens is introduced to engage with the embodied environment. Furthermore, to inject generation abilities into the model, we train the embodied diffusion models and align them into the LLM for predicting the goal image and point cloud. To train our 3D-VLA, we curate a large-scale 3D embodied instruction dataset by extracting vast 3D-related information from existing robotics datasets. Our experiments on held-in datasets demonstrate that 3D-VLA significantly improves the reasoning, multimodality generation and planning capabilities in embodied environments, showcasing its potential in real-world applications.

ICLR Conference 2024 Conference Paper

CoVLM: Composing Visual Entities and Relationships in Large Language Models Via Communicative Decoding

  • Junyan Li
  • Delin Chen
  • Yining Hong
  • Zhenfang Chen
  • Peihao Chen
  • Yikang Shen
  • Chuang Gan 0001

A remarkable ability of human beings resides in compositional reasoning, i.e., the capacity to make "infinite use of finite means". However, current large vision-language foundation models (VLMs) fall short of such compositional abilities due to their ``bag-of-words" behaviors and inability to construct words that correctly represent visual entities and the relations among the entities. To this end, we propose CoVLM, which can guide the LLM to explicitly compose visual entities and relationships among the text and dynamically communicate with the vision encoder and detection network to achieve vision-language communicative decoding. Specifically, we first devise a set of novel communication tokens for the LLM, for dynamic communication between the visual detection system and the language system. A communication token is generated by the LLM following a visual entity or a relation, to inform the detection network to propose regions that are relevant to the sentence generated so far. The proposed regions-of-interests (ROIs) are then fed back into the LLM for better language generation contingent on the relevant regions. The LLM is thus able to compose the visual entities and relationships through the communication tokens. The vision-to-language and language-to-vision communication are iteratively performed until the entire sentence is generated. Our framework seamlessly bridges the gap between visual perception and LLMs and outperforms previous VLMs by a large margin on compositional reasoning benchmarks (e.g., ~20% in HICO-DET mAP, ~14% in Cola top-1 accuracy, and ~3% on ARO top-1 accuracy). We also achieve state-of-the-art performances on traditional vision-language tasks such as referring expression comprehension and visual question answering.

ICLR Conference 2024 Conference Paper

GENOME: Generative Neuro-Symbolic Visual Reasoning by Growing and Reusing Modules

  • Zhenfang Chen
  • Rui Sun
  • Wenjun Liu
  • Yining Hong
  • Chuang Gan 0001

Recent works have shown that Large Language Models (LLMs) could empower traditional neuro-symbolic models via programming capabilities to translate languages into module descriptions, thus achieving strong visual reasoning results while maintaining the model’s transparency and efficiency. However, these models usually exhaustively generate the entire code snippet given each new instance of a task, which is extremely ineffective. On the contrary, human beings gradually acquire knowledge that can be reused and grow into more profound skills for fast generalization to new tasks since we are an infant. Inspired by this, we propose generative neuro-symbolic visual reasoning by growing and reusing modules. Specifically, our model consists of three unique stages, module initialization, module generation, and module execution. First, given a vision-language task, we adopt LLMs to examine whether we could reuse and grow over established modules to handle this new task. If not, we initialize a new module needed by the task and specify the inputs and outputs of this new module. After that, the new module is created by querying LLMs to generate corresponding code snippets that match the requirements. In order to get a better sense of the new module’s ability, we treat few-shot training examples as test cases to see if our new module could pass these cases. If yes, the new module is added to the module library for future reuse. Finally, we evaluate the performance of our model on the testing set by executing the parsed programs with the newly made visual modules to get the results. We find the proposed GENOME model possesses several advantages. First, it performs competitively on standard tasks like visual question answering and referring expression comprehension; Second, the visual modules learned from one task can be seamlessly transferred to new tasks; Last but not least, it is able to adapt to new visual reasoning tasks by observing a few training examples and reusing modules.

AAAI Conference 2024 Conference Paper

Visual Chain-of-Thought Prompting for Knowledge-Based Visual Reasoning

  • Zhenfang Chen
  • Qinhong Zhou
  • Yikang Shen
  • Yining Hong
  • Zhiqing Sun
  • Dan Gutfreund
  • Chuang Gan

Knowledge-based visual reasoning remains a daunting task since it not only requires machines to interpret the concepts and relationships from visual scenes but also associate them with external world knowledge to conduct a chain of reasoning on open-world questions. Previous works, however, treat visual perception and language-based reasoning as two independent modules, failing to attend to both modules throughout all stages of reasoning. To this end, we propose Visual Chain-of-thought Prompting (VCTP) for knowledge-based reasoning, which involves the interaction between visual content and natural language in an iterative step-by-step reasoning manner. VCTP contains three stages, see, think, and confirm. The see stage scans the image and grounds the visual concept candidates with a visual perception model. The think stage adopts a pre-trained large language model (LLM) to attend to key visual concepts from natural language questions adaptively. It then transforms key visual context into text context for prompting with a visual captioning model, and adopts the LLM to generate the answer. The confirm stage further uses the LLM to generate the supporting rationale to the answer, which is then passed through a cross-modality classifier to verify that it’s consistent with the visual context. We iterate through the think-confirm stages to ensure the verified rationale is consistent with the answer. We conduct experiments on a range of knowledge-based visual reasoning datasets. We found our VCTP enjoys several benefits, 1). it achieves better performance than the previous few-shot learning baselines; 2). it enjoys the total transparency and trustworthiness of the whole reasoning process by providing rationales for each reasoning step; 3). it is computation-efficient compared with other fine-tuning baselines. Our code is available at https://github.com/UMass-Foundation-Model/VisualCoT.git

NeurIPS Conference 2023 Conference Paper

3D-LLM: Injecting the 3D World into Large Language Models

  • Yining Hong
  • Haoyu Zhen
  • Peihao Chen
  • Shuhong Zheng
  • Yilun Du
  • Zhenfang Chen
  • Chuang Gan

Large language models (LLMs) and Vision-Language Models (VLMs) have been proved to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models, and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3Dgrounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi-view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs could better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (\textit{e. g. }, the BLEU-1 score surpasses state-of-the-art score by 9\%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs. Our model and data will be publicly available.

ICLR Conference 2023 Conference Paper

A Minimalist Dataset for Systematic Generalization of Perception, Syntax, and Semantics

  • Qing Li 0003
  • Siyuan Huang 0001
  • Yining Hong
  • Yixin Zhu 0001
  • Ying Nian Wu
  • Song-Chun Zhu

Inspired by humans' exceptional ability to master arithmetic and generalize to new problems, we present a new dataset, HINT, to examine machines' capability of learning generalizable concepts at three levels: perception, syntax, and semantics. In HINT, machines are tasked with learning how concepts are perceived from raw signals such as images (i.e., perception), how multiple concepts are structurally combined to form a valid expression (i.e., syntax), and how concepts are realized to afford various reasoning tasks (i.e., semantics), all in a weakly supervised manner. Focusing on systematic generalization, we carefully design a five-fold test set to evaluate both the interpolation and the extrapolation of learned concepts w.r.t the three levels. Further, we design a few-shot learning split to determine whether or not models can rapidly learn new concepts and generalize them to more complex scenarios. To comprehend existing models' limitations, we undertake extensive experiments with various sequence-to-sequence models, including RNNs, Transformers, and GPT-3 (with the chain of thought prompting). The results indicate that current models struggle to extrapolate to long-range syntactic dependency and semantics. Models exhibit a considerable gap toward human-level generalization when evaluated with new concepts in a few-shot setting. Moreover, we discover that it is infeasible to solve HINT by merely scaling up the dataset and the model size; this strategy contributes little to the extrapolation of syntax and semantics. Finally, in zero-shot GPT-3 experiments, the chain of thought prompting exhibits impressive results and significantly boosts the test accuracy. We believe the HINT dataset and the experimental findings are of great interest to the learning community on systematic generalization.%

NeurIPS Conference 2022 Conference Paper

3D Concept Grounding on Neural Fields

  • Yining Hong
  • Yilun Du
  • Chunru Lin
  • Josh Tenenbaum
  • Chuang Gan

In this paper, we address the challenging problem of 3D concept grounding (i. e. , segmenting and learning visual concepts) by looking at RGBD images and reasoning about paired questions and answers. Existing visual reasoning approaches typically utilize supervised methods to extract 2D segmentation masks on which concepts are grounded. In contrast, humans are capable of grounding concepts on the underlying 3D representation of images. However, traditionally inferred 3D representations (e. g. , point clouds, voxelgrids and meshes) cannot capture continuous 3D features flexibly, thus making it challenging to ground concepts to 3D regions based on the language description of the object being referred to. To address both issues, we propose to leverage the continuous, differentiable nature of neural fields to segment and learn concepts. Specifically, each 3D coordinate in a scene is represented as a high dimensional descriptor. Concept grounding can then be performed by computing the similarity between the descriptor vector of a 3D coordinate and the vector embedding of a language concept, which enables segmentations and concept learning to be jointly learned on neural fields in a differentiable fashion. As a result, both 3D semantic and instance segmentations can emerge directly from question answering supervision using a set of defined neural operators on top of neural fields (e. g. , filtering and counting). Experimental results show that our proposed framework outperforms unsupervised / language-mediated segmentation models on semantic and instance segmentation tasks, as well as outperforms existing models on the challenging 3D aware visual reasoning tasks. Furthermore, our framework can generalize well to unseen shape categories and real scans.

AAAI Conference 2021 Conference Paper

Learning by Fixing: Solving Math Word Problems with Weak Supervision

  • Yining Hong
  • Qing Li
  • Daniel Ciao
  • Siyuan Huang
  • Song-Chun Zhu

Previous neural solvers of math word problems (MWPs) are learned with full supervision and fail to generate diverse solutions. In this paper, we address this issue by introducing a weakly-supervised paradigm for learning MWPs. Our method only requires the annotations of the final answers and can generate various solutions for a single problem. To boost weaklysupervised learning, we propose a novel learning-by-fixing (LBF) framework, which corrects the misperceptions of the neural network via symbolic reasoning. Specifically, for an incorrect solution tree generated by the neural network, the fixing mechanism propagates the error from the root node to the leaf nodes and infers the most probable fix that can be executed to get the desired answer. To generate more diverse solutions, tree regularization is applied to guide the efficient shrinkage and exploration of the solution space, and a memory buffer is designed to track and save the discovered various fixes for each problem. Experimental results on the Math23K dataset show the proposed LBF framework significantly outperforms reinforcement learning baselines in weakly-supervised learning. Furthermore, it achieves comparable top-1 and much better top-3/5 answer accuracies than fully-supervised methods, demonstrating its strength in producing diverse solutions.

NeurIPS Conference 2021 Conference Paper

PTR: A Benchmark for Part-based Conceptual, Relational, and Physical Reasoning

  • Yining Hong
  • Li Yi
  • Josh Tenenbaum
  • Antonio Torralba
  • Chuang Gan

A critical aspect of human visual perception is the ability to parse visual scenes into individual objects and further into object parts, forming part-whole hierarchies. Such composite structures could induce a rich set of semantic concepts and relations, thus playing an important role in the interpretation and organization of visual signals as well as for the generalization of visual perception and reasoning. However, existing visual reasoning benchmarks mostly focus on objects rather than parts. Visual reasoning based on the full part-whole hierarchy is much more challenging than object-centric reasoning due to finer-grained concepts, richer geometry relations, and more complex physics. Therefore, to better serve for part-based conceptual, relational and physical reasoning, we introduce a new large-scale diagnostic visual reasoning dataset named PTR. PTR contains around 80k RGBD synthetic images with ground truth object and part level annotations regarding semantic instance segmentation, color attributes, spatial and geometric relationships, and certain physical properties such as stability. These images are paired with 800k machine-generated questions covering various types of reasoning types, making them a good testbed for visual reasoning models. We examine several state-of-the-art visual reasoning models on this dataset and observe that they still make many surprising mistakes in situations where humans can easily infer the correct answer. We believe this dataset will open up new opportunities for part-based reasoning. PTR dataset and baseline models are publicly available.

AAAI Conference 2021 Conference Paper

SMART: A Situation Model for Algebra Story Problems via Attributed Grammar

  • Yining Hong
  • Qing Li
  • Ran Gong
  • Daniel Ciao
  • Siyuan Huang
  • Song-Chun Zhu

Solving algebra story problems remains a challenging task in artificial intelligence, which requires a detailed understanding of real-world situations and a strong mathematical reasoning capability. Previous neural solvers of math word problems directly translate problem texts into equations, lacking an explicit interpretation of the situations, and often fail to handle more sophisticated situations. To address such limits of neural solvers, we introduce the concept of a situation model, which originates from psychology studies to represent the mental states of humans in problem-solving, and propose SMART, which adopts attributed grammar as the representation of situation models for algebra story problems. Specifically, we first train an information extraction module to extract nodes, attributes, and relations from problem texts and then generate a parse graph based on a pre-defined attributed grammar. An iterative learning strategy is also proposed to improve the performance of SMART further. To rigorously study this task, we carefully curate a new dataset named ASP6. 6k. Experimental results on ASP6. 6k show that the proposed model outperforms all previous neural solvers by a large margin while preserving much better interpretability. To test these models’ generalization capability, we also design an out-of-distribution (OOD) evaluation, in which problems are more complex than those in the training set. Our model exceeds state-of-the-art models by 17% in the OOD evaluation, demonstrating its superior generalization ability.

ICML Conference 2020 Conference Paper

Closed Loop Neural-Symbolic Learning via Integrating Neural Perception, Grammar Parsing, and Symbolic Reasoning

  • Qing Li 0003
  • Siyuan Huang 0001
  • Yining Hong
  • Yixin Chen 0003
  • Ying Nian Wu
  • Song-Chun Zhu

The goal of neural-symbolic computation is to integrate the connectionist and symbolist paradigms. Prior methods learn the neural-symbolic models using reinforcement learning (RL) approaches, which ignore the error propagation in the symbolic reasoning module and thus converge slowly with sparse rewards. In this paper, we address these issues and close the loop of neural-symbolic learning by (1) introducing the grammar model as a symbolic prior to bridge neural perception and symbolic reasoning, and (2) proposing a novel back-search algorithm which mimics the top-down human-like learning procedure to propagate the error through the symbolic reasoning module efficiently. We further interpret the proposed learning framework as maximum likelihood estimation using Markov chain Monte Carlo sampling and the back-search algorithm as a Metropolis-Hastings sampler. The experiments are conducted on two weakly-supervised neural-symbolic tasks: (1) handwritten formula recognition on the newly introduced HWF dataset; (2) visual question answering on the CLEVR dataset. The results show that our approach significantly outperforms the RL methods in terms of performance, converging speed, and data efficiency. Our code and data are released at https: //liqing-ustc. github. io/NGS.

AAAI Conference 2019 System Paper

Academic Reader: An Interactive Question Answering System on Academic Literatures

  • Yining Hong
  • Jialu Wang
  • Yuting Jia
  • Weinan Zhang
  • Xinbing Wang

We present Academic Reader, a system which can read academic literatures and answer the relevant questions for researchers. Academic Reader leverages machine reading comprehension technique, which has been successfully applied in many fields but has not been involved in academic literature reading. An interactive platform is established to demonstrate the functions of Academic Reader. Pieces of academic literature and relevant questions are input to our system, which then outputs answers. The system can also gather users’ revised answers and perform active learning to continuously improve its performance. A case study is provided presenting the performance of our system on all papers accepted in KDD 2018, which demonstrates how our system facilitates massive academic literature reading.

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