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Yingfeng Chen

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26 papers
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26

AAAI Conference 2026 Conference Paper

AirCopBench: A Benchmark for Multi-drone Collaborative Embodied Perception and Reasoning

  • Jirong Zha
  • Yuxuan Fan
  • Tianyu Zhang
  • Geng Chen
  • Yingfeng Chen
  • Chen Gao
  • Xinlei Chen

Multimodal Large Language Models (MLLMs) have shown promise in single-agent vision tasks, yet benchmarks for evaluating multi-agent collaborative perception remain scarce. This gap is critical, as multi-drone systems provide enhanced coverage, robustness, and collaboration compared to single-sensor setups. Existing multi-image benchmarks mainly target basic perception tasks using high-quality single-agent images, thus failing to evaluate MLLMs in more complex, egocentric collaborative scenarios, especially under real-world degraded perception conditions. To address these challenges, we introduce AirCopBench, the first comprehensive benchmark designed to evaluate MLLMs in embodied aerial collaborative perception under challenging perceptual conditions. AirCopBench includes 14.6k+ questions derived from both simulator and real-world data, spanning four key task dimensions: Scene Understanding, Object Understanding, Perception Assessment, and Collaborative Decision, across 14 task types. We construct the benchmark using data from challenging degraded-perception scenarios with annotated collaborative events, generating large-scale questions through model-, rule-, and human-based methods under rigorous quality control. Evaluations on 40 MLLMs show significant performance gaps in collaborative perception tasks, with the best model trailing humans by 24.38% on average and exhibiting inconsistent results across tasks. Fine-tuning experiments further confirm the feasibility of sim-to-real transfer in aerial collaborative perception.

EAAI Journal 2026 Journal Article

Efficient and robust shoveling control system based on semantic elevation mapping for unmanned loaders

  • Guangda Chen
  • Zhiwen Zhang
  • Lin Cheng
  • Cheng Jin
  • Shunyi Yao
  • Yue Wang
  • Rong Xiong
  • Yingfeng Chen

Improving the automation of wheeled loaders is key to solving labor gaps and boosting safety in construction. This paper proposes an automatic shoveling system for unmanned loaders that, for the first time, balances safety, robustness, efficiency, and energy consumption. The system features automatic calibration of camera and light detection and ranging (LiDAR) using large segmentation models and nonlinear optimization, ensuring stability despite vibrations. A lightweight neural network performs semantic segmentation, and multi-frame point clouds are fused with a confidence algorithm for accurate pile segmentation. The shoveling point selection algorithm integrates semantic and elevation data to prioritize loader and environmental safety. Volume prediction initiates scooping, and a shoveling strategy balances robustness and efficiency. Extensive field tests conducted over two months with two types of loaders in three scenarios, totaling 2090 operations, demonstrate the system’s long-term stability, high bucket full rates, efficiency matching manual operations, and an 11% reduction in energy consumption. These results highlight the system’s potential to transform automated construction machinery.

IROS Conference 2025 Conference Paper

High-Precision and High-Efficiency Trajectory Tracking for Excavators Based on Closed-Loop Dynamics

  • Ziqing Zou
  • Cong Wang
  • Yue Hu
  • Xiao Liu
  • Bowen Xu
  • Rong Xiong
  • Changjie Fan
  • Yingfeng Chen

The complex nonlinear dynamics of hydraulic excavators, such as time delays and control coupling, pose significant challenges to achieving high-precision trajectory tracking. Traditional control methods often fall short in such applications due to their inability to effectively handle these nonlinearities, while commonly used learning-based methods require extensive interactions with the environment, leading to inefficiency. To address these issues, we introduce EfficientTrack, a trajectory tracking method that integrates model-based learning to manage nonlinear dynamics and leverages closed-loop dynamics to improve learning efficiency, ultimately minimizing tracking errors. We validate our method through comprehensive experiments both in simulation and on a real-world excavator. Comparative experiments in simulation demonstrate that our method outperforms existing learning-based approaches, achieving the highest tracking precision and smoothness with the fewest interactions. Real-world experiments further show that our method remains effective under load conditions and possesses the ability for continual learning, highlighting its practical applicability. For implementation details and source code, please refer to https://github.com/ZiqingZou/EfficientTrack.

AAMAS Conference 2024 Conference Paper

Mastering Robot Control through Point-based Reinforcement Learning with Pre-training

  • Yihong Chen
  • Cong Wang
  • Tianpei Yang
  • Meng Wang
  • Yingfeng Chen
  • Jifei Zhou
  • Chaoyi Zhao
  • Xinfeng Zhang

Visual-based Reinforcement Learning (RL) has gained prominence in robotics decision-making due to its significant potential. However, the prevalent utilization of images in visual-based RL lacks explicit descriptions of object structures and spatial configurations in scenes, thereby limiting the overall efficiency and robustness of RL in robot control. Additionally, training an RL policy solely using visual observations from scratch is typically sample-inefficient, rendering it impractical for real-world application. To address these challenges, this paper proposes a novel method, called Pre-training on Point-based RL (P2RL), which takes the point cloud representations of scenes as states and preserves the intricate spatial details between objects. To further enhance efficiency, we leverage the pre-training method to bolster the perception ability of the network. Key factors in the pre-training process are systematically examined to optimize downstream RL training. Experimental results demonstrate the superior robustness and efficiency of P2RL compared to the state-of-the-art image-based RL method, especially in evaluations involving untrained scenes.

ICLR Conference 2023 Conference Paper

EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model

  • Yifu Yuan
  • Jianye Hao
  • Fei Ni 0001
  • Yao Mu 0001
  • Yan Zheng 0002
  • Yujing Hu
  • Jinyi Liu 0002
  • Yingfeng Chen

Unsupervised reinforcement learning (URL) poses a promising paradigm to learn useful behaviors in a task-agnostic environment without the guidance of extrinsic rewards to facilitate the fast adaptation of various downstream tasks. Previous works focused on the pre-training in a model-free manner while lacking the study of transition dynamics modeling that leaves a large space for the improvement of sample efficiency in downstream tasks. To this end, we propose an Efficient Unsupervised Reinforcement Learning Framework with Multi-choice Dynamics model (EUCLID), which introduces a novel model-fused paradigm to jointly pre-train the dynamics model and unsupervised exploration policy in the pre-training phase, thus better leveraging the environmental samples and improving the downstream task sampling efficiency. However, constructing a generalizable model which captures the local dynamics under different behaviors remains a challenging problem. We introduce the multi-choice dynamics model that covers different local dynamics under different behaviors concurrently, which uses different heads to learn the state transition under different behaviors during unsupervised pre-training and selects the most appropriate head for prediction in the downstream task. Experimental results in the manipulation and locomotion domains demonstrate that EUCLID achieves state-of-the-art performance with high sample efficiency, basically solving the state-based URLB benchmark and reaching a mean normalized score of 104.0±1.2% in downstream tasks with 100k fine-tuning steps, which is equivalent to DDPG’s performance at 2M interactive steps with 20× more data. More visualization videos are released on our homepage.

ICRA Conference 2023 Conference Paper

ImmFusion: Robust mmWave-RGB Fusion for 3D Human Body Reconstruction in All Weather Conditions

  • Anjun Chen
  • Xiangyu Wang
  • Kun Shi 0003
  • Shaohao Zhu
  • Bin Fang
  • Yingfeng Chen
  • Jiming Chen 0001
  • Yuchi Huo

3D human reconstruction from RGB images achieves decent results in good weather conditions but degrades dramatically in rough weather. Complementary, mmWave radars have been employed to reconstruct 3D human joints and meshes in rough weather. However, combining RGB and mmWave signals for robust all-weather 3D human reconstruction is still an open challenge, given the sparse nature of mmWave and the vulnerability of RGB images. In this paper, we present ImmFusion, the first mmWave-RGB fusion solution to reconstruct 3D human bodies in all weather conditions robustly. Specifically, our ImmFusion consists of image and point backbones for token feature extraction and a Transformer module for token fusion. The image and point backbones refine global and local features from original data, and the Fusion Transformer Module aims for effective information fusion of two modalities by dynamically selecting informative tokens. Extensive experiments on a large-scale dataset, mmBody, captured in various environments demonstrate that ImmFusion can efficiently utilize the information of two modalities to achieve a robust 3D human body reconstruction in all weather conditions. In addition, our method's accuracy is significantly superior to that of state-of-the-art Transformer-based LiDAR-camera fusion methods.

ICLR Conference 2023 Conference Paper

Neural Episodic Control with State Abstraction

  • Zhuo Li 0021
  • Derui Zhu
  • Yujing Hu
  • Xiaofei Xie
  • Lei Ma 0003
  • Yan Zheng 0002
  • Yan Song
  • Yingfeng Chen

Existing Deep Reinforcement Learning (DRL) algorithms suffer from sample inefficiency. Generally, episodic control-based approaches are solutions that leverage highly rewarded past experiences to improve sample efficiency of DRL algorithms. However, previous episodic control-based approaches fail to utilize the latent information from the historical behaviors (\eg, state transitions, topological similarities, \etc) and lack scalability during DRL training. This work introduces Neural Episodic Control with State Abstraction (NECSA), a simple but effective state abstraction-based episodic control containing a more comprehensive episodic memory, a novel state evaluation, and a multi-step state analysis. We evaluate our approach to the MuJoCo and Atari tasks in OpenAI gym domains. The experimental results indicate that NECSA achieves higher sample efficiency than the state-of-the-art episodic control-based approaches. Our data and code are available at the project website\footnote{\url{https://sites.google.com/view/drl-necsa}}.

AAMAS Conference 2023 Conference Paper

Off-Beat Multi-Agent Reinforcement Learning

  • Wei Qiu
  • Weixun Wang
  • Rundong Wang
  • Bo An
  • Yujing Hu
  • Svetlana Obraztsova
  • Zinovi Rabinovich
  • Jianye Hao

We investigate cooperative multi-agent reinforcement learning in environments with off-beat actions, i. e. , all actions have execution durations. During execution durations, the environmental changes are not synchronised with action executions. To learn efficient multi-agent coordination in environments with off-beat actions, we propose a novel reward redistribution method built on our novel graph-based episodic memory. We name our solution method as LeGEM. Empirical results on stag-hunter game show that it significantly boosts multi-agent coordination.

IJCAI Conference 2022 Conference Paper

A Closed-Loop Perception, Decision-Making and Reasoning Mechanism for Human-Like Navigation

  • Wenqi Zhang
  • Kai Zhao
  • Peng Li
  • Xiao Zhu
  • Yongliang Shen
  • Yanna Ma
  • Yingfeng Chen
  • Weiming Lu

Reliable navigation systems have a wide range of applications in robotics and autonomous driving. Current approaches employ an open-loop process that converts sensor inputs directly into actions. However, these open-loop schemes are challenging to handle complex and dynamic real-world scenarios due to their poor generalization. Imitating human navigation, we add a reasoning process to convert actions back to internal latent states, forming a two-stage closed loop of perception, decision-making, and reasoning. Firstly, VAE-Enhanced Demonstration Learning endows the model with the understanding of basic navigation rules. Then, two dual processes in RL-Enhanced Interaction Learning generate reward feedback for each other and collectively enhance obstacle avoidance capability. The reasoning model can substantially promote generalization and robustness, and facilitate the deployment of the algorithm to real-world robots without elaborate transfers. Experiments show our method is more adaptable to novel scenarios compared with state-of-the-art approaches.

AAMAS Conference 2022 Conference Paper

Multimodal Reinforcement Learning with Effective State Representation Learning

  • Jinming Ma
  • Yingfeng Chen
  • Feng Wu
  • Xianpeng Ji
  • Yu Ding

Many real-world applications require an agent to make robust and deliberate decisions with multimodal information (e. g. , robots with multi-sensory inputs). However, it is very challenging to train the agent via reinforcement learning (RL) due to the heterogeneity and dynamic importance of different modalities. Specifically, we observe that these issues make conventional RL methods difficult to learn a useful state representation in the end-to-end training with multimodal information. To address this, we propose a novel multimodal RL approach that can do multimodal alignment and importance enhancement according to their similarity and importance in terms of RL tasks respectively. By doing so, we are able to learn an effective state representation and consequentially improve the RL training process. We test our approach on several multimodal RL domains, showing that it outperforms state-of-the-art methods in terms of learning speed and policy quality.

NeurIPS Conference 2021 Conference Paper

An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning

  • Tianpei Yang
  • Weixun Wang
  • Hongyao Tang
  • Jianye Hao
  • Zhaopeng Meng
  • Hangyu Mao
  • Dong Li
  • Wulong Liu

Transfer Learning has shown great potential to enhance single-agent Reinforcement Learning (RL) efficiency. Similarly, Multiagent RL (MARL) can also be accelerated if agents can share knowledge with each other. However, it remains a problem of how an agent should learn from other agents. In this paper, we propose a novel Multiagent Policy Transfer Framework (MAPTF) to improve MARL efficiency. MAPTF learns which agent's policy is the best to reuse for each agent and when to terminate it by modeling multiagent policy transfer as the option learning problem. Furthermore, in practice, the option module can only collect all agent's local experiences for update due to the partial observability of the environment. While in this setting, each agent's experience may be inconsistent with each other, which may cause the inaccuracy and oscillation of the option-value's estimation. Therefore, we propose a novel option learning algorithm, the successor representation option learning to solve it by decoupling the environment dynamics from rewards and learning the option-value under each agent's preference. MAPTF can be easily combined with existing deep RL and MARL approaches, and experimental results show it significantly boosts the performance of existing methods in both discrete and continuous state spaces.

NeurIPS Conference 2021 Conference Paper

Episodic Multi-agent Reinforcement Learning with Curiosity-driven Exploration

  • Lulu Zheng
  • Jiarui Chen
  • Jianhao Wang
  • Jiamin He
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan
  • Yang Gao

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the ``induced" individual Q-values, i. e. , the individual utility functions used for local execution, are the embeddings of local action-observation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.

ICML Conference 2021 Conference Paper

MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration

  • Jin Zhang 0016
  • Jianhao Wang
  • Hao Hu 0006
  • Tong Chen
  • Yingfeng Chen
  • Changjie Fan
  • Chongjie Zhang

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.

IJCAI Conference 2021 Conference Paper

Reward-Constrained Behavior Cloning

  • Zhaorong Wang
  • Meng Wang
  • Jingqi Zhang
  • Yingfeng Chen
  • Chongjie Zhang

Deep reinforcement learning (RL) has demonstrated success in challenging decision-making/control tasks. However, RL methods, which solve tasks through maximizing the expected reward, may generate undesirable behaviors due to inferior local convergence or incompetent reward design. These undesirable behaviors of agents may not reduce the total reward but destroy the user experience of the application. For example, in the autonomous driving task, the policy actuated by speed reward behaves much more sudden brakes while human drivers generally don’t do that. To overcome this problem, we present a novel method named Reward-Constrained Behavior Cloning (RCBC) which synthesizes imitation learning and constrained reinforcement learning. RCBC leverages human demonstrations to induce desirable or human-like behaviors and employs lower-bound reward constraints for policy optimization to maximize the expected reward. Empirical results on popular benchmark environments show that RCBC learns significantly more human-desired policies with performance guarantees which meet the lower-bound reward constraints while performing better than or as well as baseline methods in terms of reward maximization.

NeurIPS Conference 2021 Conference Paper

Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

  • Xiangyu Liu
  • Hangtian Jia
  • Ying Wen
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan
  • Zhipeng Hu
  • Yaodong Yang

Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e. g. , Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive solution, which can generate auto-curricula to avoid being exploited. However, in conventional open-ended learning algorithms, there are no widely accepted definitions for diversity, making it hard to construct and evaluate the diverse policies. In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include all elements in Markov games, based on both Behavioral Diversity (BD) and Response Diversity (RD). At the trajectory distribution level, we re-define BD in the state-action space as the discrepancies of occupancy measures. For the reward dynamics, we propose RD to characterize diversity through the responses of policies when encountering different opponents. We also show that many current diversity measures fall in one of the categories of BD or RD but not both. With this unified diversity measure, we design the corresponding diversity-promoting objective and population effectivity when seeking the best responses in open-ended learning. We validate our methods in both relatively simple games like matrix game, non-transitive mixture model, and the complex \textit{Google Research Football} environment. The population found by our methods reveals the lowest exploitability, highest population effectivity in matrix game and non-transitive mixture model, as well as the largest goal difference when interacting with opponents of various levels in \textit{Google Research Football}.

ICLR Conference 2020 Conference Paper

Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

  • Weixun Wang
  • Tianpei Yang
  • Yong Liu 0007
  • Jianye Hao
  • Xiaotian Hao
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan

In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.

IJCAI Conference 2020 Conference Paper

Efficient Deep Reinforcement Learning via Adaptive Policy Transfer

  • Tianpei Yang
  • Jianye Hao
  • Zhaopeng Meng
  • Zongzhang Zhang
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan
  • Weixun Wang

Transfer learning has shown great potential to accelerate Reinforcement Learning (RL) by leveraging prior knowledge from past learned policies of relevant tasks. Existing approaches either transfer previous knowledge by explicitly computing similarities between tasks or select appropriate source policies to provide guided explorations. However, how to directly optimize the target policy by alternatively utilizing knowledge from appropriate source policies without explicitly measuring the similarities is currently missing. In this paper, we propose a novel Policy Transfer Framework (PTF) by taking advantage of this idea. PTF learns when and which source policy is the best to reuse for the target policy and when to terminate it by modeling multi-policy transfer as an option learning problem. PTF can be easily combined with existing DRL methods and experimental results show it significantly accelerates RL and surpasses state-of-the-art policy transfer methods in terms of learning efficiency and final performance in both discrete and continuous action spaces.

AAAI Conference 2020 Conference Paper

From Few to More: Large-Scale Dynamic Multiagent Curriculum Learning

  • Weixun Wang
  • Tianpei Yang
  • Yong Liu
  • Jianye Hao
  • Xiaotian Hao
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan

A lot of efforts have been devoted to investigating how agents can learn effectively and achieve coordination in multiagent systems. However, it is still challenging in large-scale multiagent settings due to the complex dynamics between the environment and agents and the explosion of state-action space. In this paper, we design a novel Dynamic Multiagent Curriculum Learning (DyMA-CL) to solve large-scale problems by starting from learning on a multiagent scenario with a small size and progressively increasing the number of agents. We propose three transfer mechanisms across curricula to accelerate the learning process. Moreover, due to the fact that the state dimension varies across curricula, and existing network structures cannot be applied in such a transfer setting since their network input sizes are fixed. Therefore, we design a novel network structure called Dynamic Agent-number Network (DyAN) to handle the dynamic size of the network input. Experimental results show that DyMA-CL using DyAN greatly improves the performance of large-scale multiagent learning compared with state-of-the-art deep reinforcement learning approaches. We also investigate the influence of three transfer mechanisms across curricula through extensive simulations.

IJCAI Conference 2020 Conference Paper

Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning

  • Ruimin Shen
  • Yan Zheng
  • Jianye Hao
  • Zhaopeng Meng
  • Yingfeng Chen
  • Changjie Fan
  • Yang Liu

Generating diverse behaviors for game artificial intelligence (Game AI) has been long recognized as a challenging task in the game industry. Designing a Game AI with a satisfying behavioral characteristic (style) heavily depends on the domain knowledge and is hard to achieve manually. Deep reinforcement learning sheds light on advancing the automatic Game AI design. However, most of them focus on creating a superhuman Game AI, ignoring the importance of behavioral diversity in games. To bridge the gap, we introduce a new framework, named EMOGI, which can automatically generate desirable styles with almost no domain knowledge. More importantly, EMOGI succeeds in creating a range of diverse styles, providing behavior-diverse Game AIs. Evaluations on the Atari and real commercial games indicate that, compared to existing algorithms, EMOGI performs better in generating diverse behaviors and significantly improves the efficiency of Game AI design.

AAAI Conference 2020 Short Paper

Generative Adversarial Imitation Learning from Failed Experiences (Student Abstract)

  • Jiacheng Zhu
  • Jiahao Lin
  • Meng Wang
  • Yingfeng Chen
  • Changjie Fan
  • Chong Jiang
  • Zongzhang Zhang

Imitation learning provides a family of promising methods that learn policies from expert demonstrations directly. As a model-free and on-line imitation learning method, generative adversarial imitation learning (GAIL) generalizes well to unseen situations and can handle complex problems. In this paper, we propose a novel variant of GAIL called GAIL from failed experiences (GAILFE). GAILFE allows an agent to utilize failed experiences in the training process. Moreover, a constrained optimization objective is formalized in GAILFE to balance learning from given demonstrations and from self-generated failed experiences. Empirically, compared with GAIL, GAILFE can improve sample efficiency and learning speed over different tasks.

NeurIPS Conference 2020 Conference Paper

Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

  • Yujing Hu
  • Weixun Wang
  • Hangtian Jia
  • Yixiang Wang
  • Yingfeng Chen
  • Jianye Hao
  • Feng Wu
  • Changjie Fan

Reward shaping is an effective technique for incorporating domain knowledge into reinforcement learning (RL). Existing approaches such as potential-based reward shaping normally make full use of a given shaping reward function. However, since the transformation of human knowledge into numeric reward values is often imperfect due to reasons such as human cognitive bias, completely utilizing the shaping reward function may fail to improve the performance of RL algorithms. In this paper, we consider the problem of adaptively utilizing a given shaping reward function. We formulate the utilization of shaping rewards as a bi-level optimization problem, where the lower level is to optimize policy using the shaping rewards and the upper level is to optimize a parameterized shaping weight function for true reward maximization. We formally derive the gradient of the expected true reward with respect to the shaping weight function parameters and accordingly propose three learning algorithms based on different assumptions. Experiments in sparse-reward cartpole and MuJoCo environments show that our algorithms can fully exploit beneficial shaping rewards, and meanwhile ignore unbeneficial shaping rewards or even transform them into beneficial ones.

ICML Conference 2020 Conference Paper

Q-value Path Decomposition for Deep Multiagent Reinforcement Learning

  • Yaodong Yang 0002
  • Jianye Hao
  • Guangyong Chen
  • Hongyao Tang
  • Yingfeng Chen
  • Yujing Hu
  • Changjie Fan
  • Zhongyu Wei

Recently, deep multiagent reinforcement learning (MARL) has become a highly active research area as many real-world problems can be inherently viewed as multiagent systems. A particularly interesting and widely applicable class of problems is the partially observable cooperative multiagent setting, in which a team of agents learns to coordinate their behaviors conditioning on their private observations and commonly shared global reward signals. One natural solution is to resort to the centralized training and decentralized execution paradigm and during centralized training, one key challenge is the multiagent credit assignment: how to allocate the global rewards for individual agent policies for better coordination towards maximizing system-level’s benefits. In this paper, we propose a new method called Q-value Path Decomposition (QPD) to decompose the system’s global Q-values into individual agents’ Q-values. Unlike previous works which restrict the representation relation of the individual Q-values and the global one, we leverage the integrated gradient attribution technique into deep MARL to directly decompose global Q-values along trajectory paths to assign credits for agents. We evaluate QPD on the challenging StarCraft II micromanagement tasks and show that QPD achieves the state-of-the-art performance in both homogeneous and heterogeneous multiagent scenarios compared with existing cooperative MARL algorithms.

IJCAI Conference 2019 Conference Paper

Deep Multi-Agent Reinforcement Learning with Discrete-Continuous Hybrid Action Spaces

  • Haotian Fu
  • Hongyao Tang
  • Jianye Hao
  • Zihan Lei
  • Yingfeng Chen
  • Changjie Fan

Deep Reinforcement Learning (DRL) has been applied to address a variety of cooperative multi-agent problems with either discrete action spaces or continuous action spaces. However, to the best of our knowledge, no previous work has ever succeeded in applying DRL to multi-agent problems with discrete-continuous hybrid (or parameterized) action spaces which is very common in practice. Our work fills this gap by proposing two novel algorithms: Deep Multi-Agent Parameterized Q-Networks (Deep MAPQN) and Deep Multi-Agent Hierarchical Hybrid Q-Networks (Deep MAHHQN). We follow the centralized training but decentralized execution paradigm: different levels of communication between different agents are used to facilitate the training process, while each agent executes its policy independently based on local observations during execution. Our empirical results on several challenging tasks (simulated RoboCup Soccer and game Ghost Story) show that both Deep MAPQN and Deep MAHHQN are effective and significantly outperform existing independent deep parameterized Q-learning method.

IJCAI Conference 2019 Conference Paper

Explicitly Coordinated Policy Iteration

  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan
  • Jianye Hao

Coordination on an optimal policy between independent learners in fully cooperative stochastic games is difficult due to problems such as relative overgeneralization and miscoordination. Most state-of-the-art algorithms apply fusion heuristics on agents' optimistic and average rewards, by which coordination between agents can be achieved implicitly. However, such implicit coordination faces practical issues such as tedious parameter-tuning in real world applications. The lack of an explicit coordination mechanism may also lead to a low likelihood of coordination in problems with multiple optimal policies. Based on the necessary conditions of an optimal policy, we propose the explicitly coordinated policy iteration (EXCEL) algorithm which always forces agents to coordinate by comparing the agents' separated optimistic and average value functions. We also propose three solutions for deep reinforcement learning extensions of EXCEL. Extensive experiments in matrix games (from 2-agent 2-action games to 5-agent 20-action games) and stochastic games (from 2-agent games to 5-agent games) show that EXCEL has better performance than the state-of-the-art algorithms (such as faster convergence and better coordination).

IJCAI Conference 2019 Conference Paper

Reinforcement Learning Experience Reuse with Policy Residual Representation

  • WenJi Zhou
  • Yang Yu
  • Yingfeng Chen
  • Kai Guan
  • Tangjie Lv
  • Changjie Fan
  • Zhi-Hua Zhou

Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the average model, each lying at a different granularity. However, new tasks may require experience across multiple granularities. In this paper, we propose the policy residual representation (PRR) network, which can extract and store multiple levels of experience. PRR network is trained on a set of tasks with a multi-level architecture, where a module in each level corresponds to a subset of the tasks. Therefore, the PRR network represents the experience in a spectrum-like way. When training on a new task, PRR can provide different levels of experience for accelerating the learning. We experiment with the PRR network on a set of grid world navigation tasks, locomotion tasks, and fighting tasks in a video game. The results show that the PRR network leads to better reuse of experience and thus outperforms some state-of-the-art approaches.

IJCAI Conference 2019 Conference Paper

Value Function Transfer for Deep Multi-Agent Reinforcement Learning Based on N-Step Returns

  • Yong Liu
  • Yujing Hu
  • Yang Gao
  • Yingfeng Chen
  • Changjie Fan

Many real-world problems, such as robot control and soccer game, are naturally modeled as sparse-interaction multi-agent systems. Reutilizing single-agent knowledge in multi-agent systems with sparse interactions can greatly accelerate the multi-agent learning process. Previous works rely on bisimulation metric to define Markov decision process (MDP) similarity for controlling knowledge transfer. However, bisimulation metric is costly to compute and is not suitable for high-dimensional state space problems. In this work, we propose more scalable transfer learning methods based on a novel MDP similarity concept. We start by defining the MDP similarity based on the N-step return (NSR) values of an MDP. Then, we propose two knowledge transfer methods based on deep neural networks called direct value function transfer and NSR-based value function transfer. We conduct experiments in image-based grid world, multi-agent particle environment (MPE) and Ms. Pac-Man game. The results indicate that the proposed methods can significantly accelerate multi-agent reinforcement learning and meanwhile get better asymptotic performance.

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