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Ying Wen

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28 papers
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28

AAMAS Conference 2026 Conference Paper

CoMoU: A Trust-region Model-based Method for Efficient Offline-to-online Reinforcement Learning

  • Dongxiang Chen
  • Ying Wen
  • Rui Chen
  • Kechen Li

Applying dynamics model is a promising approach to further enhancethesampleefficiencyofoffline-to-onlinereinforcementlearning (O2O RL). The current obstacle is that distribution shift can cause drastic and erroneous updates to dynamics model, just as it has a negative impact on policy. We propose to apply trust-region constraint to the online fine-tuning of offline-trained dynamics model. We prove the avoidance of performance crashes and the unbiasedness of model updates. Experiments verify the enhanced sample efficiency and the optimal asymptotic performance.

AAAI Conference 2026 Conference Paper

Offline Fictitious Self-Play for Competitive Games

  • Jingxiao Chen
  • Weiji Xie
  • Weinan Zhang
  • Yong Yu
  • Ying Wen

Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent setting, offline multi-agent RL remains a challenge, especially in competitive games. Firstly, unaware of the game structure, it is impossible to interact with the opponents and conduct a major learning paradigm, self-play, for competitive games. Secondly, real-world datasets cannot cover all the state and action space in the game, resulting in barriers to identifying Nash equilibrium (NE). To address these issues, this paper introduces Off-FSP, the first practical model-free offline RL algorithm for competitive games. We start by simulating interactions with various opponents by adjusting the weights of the fixed dataset with importance sampling. This technique allows us to learn the best responses to different opponents and employ the Offline Self-Play learning framework. To overcome the challenge of partial coverage, we combine the single-agent offline RL method with Fictitious Self-Play (FSP) to approximate NE by constraining the approximate best responses away from out-of-distribution actions. Experiments on matrix games, extensive-form poker, and board games demonstrate that Off-FSP achieves significantly lower exploitability than state-of-the-art baselines. Finally, we validate Off-FSP on a real-world human-robot competitive task, demonstrating its potential for solving complex, hard-to-simulate real-world problems.

AAMAS Conference 2026 Conference Paper

Solving Repeated Games with Large Language Model

  • Naming Liu
  • Youzhi Zhang
  • Ying Wen

Sequentialreasoningisafundamentalyetchallengingcapabilityfor intelligent agents, requiring Large Language Model (LLM) agents to anticipate others’ beliefs and dynamically adapt their strategies in repeated multi-agent interactions. However, existing LLM approaches often lack a reasoning framework that jointly supports opponent modeling and effective adaptation, limiting their robustness in dynamic and complex games. To address this gap, we introduce the Reflective Hypothetical Mind (RHM) framework, inspired by the Hypothetical Mind architecture [6]. RHM maintains multiple hypothetical minds to represent evolving opponent strategies and, crucially, integrates an explicit adaptation module that translates these belief updates into adaptive decision-making. This design enables LLM agents not only to model changing behaviors but also to respond with strategically effective adaptations. Empirical results across diverse repeated games demonstrate that RHM outperforms baseline LLMs by achieving stronger coordination and adaptability across diverse repeated games, highlighting the effectiveness of unifying opponent modeling with explicit policy adaptation.

AAAI Conference 2025 Conference Paper

AFiRe: Anatomy-Driven Self-Supervised Learning for Fine-Grained Representation in Radiographic Images

  • Yihang Liu
  • Lianghua He
  • Ying Wen
  • Longzhen Yang
  • Hongzhou Chen

Current self-supervised methods, such as contrastive learning, predominantly focus on global discrimination, neglecting the critical fine-grained anatomical details required for accurate radiographic analysis. To address this challenge, we propose the Anatomy-driven self-supervised framework for enhancing Fine-grained Representation in radiographic image analysis (AFiRe). The core idea of AFiRe is to align the anatomical consistency with the unique token-processing characteristics of Vision Transformer. Specifically, AFiRe synergistically performs two self-supervised schemes: (i) Token-wise anatomy-guided contrastive learning, which aligns image tokens based on structural and categorical consistency to enhance fine-grained spatial-anatomical discrimination; (ii) Pixel-level anomaly-removal restoration, which particularly focuses on local anomalies, thereby refining the learned discrimination with detailed geometrical information. Additionally, we propose the Synthetic Lesion Mask to enhance anatomical diversity while preserving intra-consistency, which is typically corrupted by traditional data augmentations, such as Cropping and Affine transformations. Experimental results show that AFiRe: (i) provides robust anatomical discrimination, achieving more cohesive feature clusters compared to state-of-the-art contrastive learning methods; (ii) demonstrates superior generalization, surpassing 7 radiography-specific self-supervised methods in multi-label classification tasks with limited labeling; and (iii) integrates fine-grained information, enabling precise anomaly detection using only image-level annotations.

AAAI Conference 2025 Conference Paper

M²RL-Net: Multi-View and Multi-Level Relation Learning Network for Weakly-Supervised Image Forgery Detection

  • Jiafeng Li
  • Ying Wen
  • Lianghua He

As digital media manipulation becomes increasingly sophisticated, accurately detecting and localizing image forgeries with minimal supervision has become a critical challenge. Existing weakly supervised image forgery detection (W-IFD) methods often rely on convolutional neural networks (CNNs) and limited exploration of internal relationships, leading to poor detection and localization performance with only image-level labels. To address these limitations, we introduce a novel Multi-View and Multi-Level Relation Learning Network (M²RL-Net) for W-IFD. M²RL-Net effectively identifies forged images using only image-level annotations by exploring relationships between different views and hierarchical levels within images. Specifically, M²RL-Net achieves patch-level self-consistency learning (PSL) and feature-level contrastive learning (FCL) across different views, facilitating more generalized self-supervised learning of forgery features. In detail, PSL employs self-supervised learning to distinguish consistent and inconsistent regions within images, enhancing its ability to accurately locate tampered areas. FCL utilizes feature-level self-view and multi-view contrastive learning to differentiate between genuine and tampered image features, thereby improving the recognition of authentic and manipulated content across different views. Extensive experiments on various datasets demonstrate that M²RL-Net outperforms existing weakly-supervised methods in both detection and localization accuracy. This research sets a new benchmark for weakly-supervised image forgery detection and lays a robust foundation for future studies in this field.

AAMAS Conference 2025 Conference Paper

PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement Learning

  • Kun Hu
  • Muning Wen
  • Xihuai Wang
  • Shao Zhang
  • Yiwei Shi
  • Minne Li
  • Minglong Li
  • Ying Wen

Multi-Agent Reinforcement Learning (MARL) faces challenges in coordinating agents due to complex interdependencies within multiagent systems. Most MARL algorithms use the simultaneous decisionmaking paradigm but ignore the action-level dependencies among agents, which reduces coordination efficiency. In contrast, the sequential decision-making paradigm provides finer-grained supervision for agent decision order, presenting the potential for handling dependencies via better decision order management. However, determining the optimal decision order remains a challenge. In this paper, we introduce Action Generation with Plackett-Luce Sampling (AGPS), a novel mechanism for agent decision order optimization. We model the order determination task as a Plackett-Luce sampling process to address issues such as ranking instability and vanishing gradient during the network training process. AGPS realizes credit-based decision order determination by establishing a bridge between the significance of agents’ local observations and their decision credits, thus facilitating order optimization and dependency management. Integrating AGPS with the Multi-Agent Transformer, we propose the Prioritized Multi-Agent Transformer (PMAT), a sequential decision-making MARL algorithm with decision order optimization. Experiments on benchmarks including StarCraft Multi-Agent Challenge, Google Research Football, and Multi-Agent MuJoCo show that PMAT outperforms state-ofthe-art algorithms, greatly enhancing coordination efficiency. ∗Correspondence to Minglong Li and Ying Wen. This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 24th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2025), Y. Vorobeychik, S. Das, A. Nowé (eds.), May 19 – 23, 2025, Detroit, Michigan, USA. © 2025 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org).

AAAI Conference 2025 Conference Paper

RAT: Adversarial Attacks on Deep Reinforcement Agents for Targeted Behaviors

  • Fengshuo Bai
  • Runze Liu
  • Yali Du
  • Ying Wen
  • Yaodong Yang

Evaluating deep reinforcement learning (DRL) agents against targeted behavior attacks is critical for assessing their robustness. These attacks aim to manipulate the victim into specific behaviors that align with the attacker’s objectives, often bypassing traditional reward-based defenses. Prior methods have primarily focused on reducing cumulative rewards; however, rewards are typically too generic to capture complex safety requirements effectively. As a result, focusing solely on reward reduction can lead to suboptimal attack strategies, particularly in safety-critical scenarios where more precise behavior manipulation is needed. To address these challenges, we propose RAT, a method designed for universal, targeted behavior attacks. RAT trains an intention policy that is explicitly aligned with human preferences, serving as a precise behavioral target for the adversary. Concurrently, an adversary manipulates the victim's policy to follow this target behavior. To enhance the effectiveness of these attacks, RAT dynamically adjusts the state occupancy measure within the replay buffer, allowing for more controlled and effective behavior manipulation. Our empirical results on robotic simulation tasks demonstrate that RAT outperforms existing adversarial attack algorithms in inducing specific behaviors. Additionally, RAT shows promise in improving agent robustness, leading to more resilient policies. We further validate RAT by guiding Decision Transformer agents to adopt behaviors aligned with human preferences in various MuJoCo tasks, demonstrating its effectiveness across diverse tasks.

NeurIPS Conference 2025 Conference Paper

ReMA: Learning to Meta-Think for LLMs with Multi-agent Reinforcement Learning

  • Ziyu Wan
  • Yunxiang Li
  • Xiaoyu Wen
  • Yan Song
  • Hanjing Wang
  • Linyi Yang
  • Mark Schmidt
  • Jun Wang

Recent research on Reasoning of Large Language Models (LLMs) has sought to further enhance their performance by integrating meta-thinking—enabling models to monitor, evaluate, and control their reasoning processes for more adaptive and effective problem-solving. However, current single-agent work lacks a specialized design for acquiring meta-thinking, resulting in low efficacy. To address this challenge, we introduce Reinforced Meta-thinking Agents (ReMA), a novel framework that leverages Multi-Agent Reinforcement Learning (MARL) to elicit meta-thinking behaviors, encouraging LLMs to think about thinking. ReMA decouples the reasoning process into two hierarchical agents: a high-level meta-thinking agent responsible for generating strategic oversight and plans, and a low-level reasoning agent for detailed executions. Through iterative reinforcement learning with aligned objectives, these agents explore and learn collaboration, leading to improved generalization and robustness. Empirical results from single-turn experiments demonstrate that ReMA outperforms single-agent RL baselines on complex reasoning tasks, including competitive-level mathematical benchmarks and LLM-as-a-Judge benchmarks. Additionally, we further extend ReMA to multi-turn interaction settings, leveraging turn-level ratio and parameter sharing to improve efficiency. Comprehensive ablation studies further illustrate the evolving dynamics of each distinct agent, providing valuable insights into how the meta-thinking reasoning process enhances the reasoning capabilities of LLMs.

JBHI Journal 2025 Journal Article

SFM-Net: Semantic Feature-Based Multi-Stage Network for Unsupervised Image Registration

  • Tai Ma
  • Xinru Dai
  • Suwei Zhang
  • Haidong Zou
  • Lianghua He
  • Ying Wen

It is difficult for general registration methods to establish the fine correspondence between images with complex anatomical structures. To overcome the above problem, this work presents SFM-Net, an unsupervised multi-stage semantic feature-based network. In addition to using the pixel-based similarity metrics, we propose a feature operator and emphasize a feature registration to improve the alignment of semantic related areas. Specifically, we design a two-stage training strategy, the intensity image registration stage and the semantic feature registration stage. The former is for valid semantic features learning and intensity-based coarse registration, while the latter is for semantic areas alignment, achieving fine transformation of anatomical structure. The same structure of both stages is composed of a dual-stream feature extraction module (DFEM) and a refined deformation field generation module (RDGM). Unlike the deep learning-based approaches that utilizing down-sampled encoder to extract features, DFEM constructed by dual-stream U-Net structure can capture semantic information in decoder feature for structural alignment. Different with approaches applying cascaded networks to learn deformation field, our proposed RDGM generates multi-scale deformation fields by performing a coarse-to-fine registration within a single network. Experiments on 3D brain MRI and liver CT datasets confirm that the proposed SFM-Net achieves accurate and diffeomorphic registration results, outperforming other state-of-the-art methods.

NeurIPS Conference 2025 Conference Paper

STAR: Efficient Preference-based Reinforcement Learning via Dual Regularization

  • Fengshuo Bai
  • Rui Zhao
  • Hongming Zhang
  • Sijia Cui
  • Shao Zhang
  • Bo Xu
  • Lei Han
  • Ying Wen

Preference-based reinforcement learning (PbRL) bypasses complex reward engineering by learning from human feedback. However, due to the high cost of obtaining feedback, PbRL typically relies on a limited set of preference-labeled samples. This data scarcity introduces two key inefficiencies: (1) the reward model overfits to the limited feedback, leading to poor generalization to unseen samples, and (2) the agent exploits the learned reward model, exacerbating overestimation of action values in temporal difference (TD) learning. To address these issues, we propose STAR, an efficient PbRL method that integrates preference margin regularization and policy regularization. Preference margin regularization mitigates overfitting by introducing a bounded margin in reward optimization, preventing excessive bias toward specific feedback. Policy regularization bootstraps a conservative estimate $\widehat{Q}$ from well-supported state-action pairs in the replay memory, reducing overestimation during policy learning. Experimental results show that STAR improves feedback efficiency, achieving 34. 8\% higher performance in online settings and 29. 7\% in offline settings compared to state-of-the-art methods. Ablation studies confirm that STAR facilitates more robust reward and value function learning. The videos of this project are released at https: //sites. google. com/view/pbrl-star.

NeurIPS Conference 2025 Conference Paper

ThinkBench: Dynamic Out-of-Distribution Evaluation for Robust LLM Reasoning

  • Shulin Huang
  • Linyi Yang
  • Yan Song
  • Shawn Chen
  • Leyang Cui
  • Ziyu Wan
  • Qingcheng Zeng
  • Ying Wen

Evaluating large language models (LLMs) poses significant challenges, particularly due to issues of data contamination and the leakage of correct answers. To address these challenges, we introduce ThinkBench, a novel evaluation framework designed to robustly evaluate the reasoning capability of LLMs. ThinkBench proposes a dynamic data generation method for constructing out-of-distribution (OOD) datasets and offers an OOD dataset that contains 2, 912 samples drawn from reasoning tasks. ThinkBench unifies the evaluation of reasoning models and non-reasoning models. We evaluate 16 LLMs and 4 PRMs under identical experimental conditions and show that most of the LLMs' performance are far from robust and they face a certain level of data leakage. By dynamically generating OOD datasets, ThinkBench effectively provides a reliable evaluation of LLMs and reduces data contamination impact. Our data and codes are available at https: //github. com/huangshulin123/ThinkBench.

AAMAS Conference 2025 Conference Paper

Unlocking the Potential of Decentralized LLM-based MAS: Privacy Preservation and Monetization in Collective Intelligence

  • Yingxuan Yang
  • Qiuying Peng
  • Jun Wang
  • Ying Wen
  • Weinan Zhang

Recent advances in large language models (LLMs) have enabled the development of LLM agents—autonomous systems capable of perceiving their environment, reasoning about tasks, and taking actions using external tools. While existing LLM-based Multi-Agent Systems (LaMAS) have shown promising results, they are predominantly centralized, operating within specific tasks or scenarios. These centralized designs simplify coordination but are fundamentally constrained by the limited data and knowledge available within a single entity. As LLM agents see broader deployment, the complexity of tasks increasingly requires collaboration across multiple organizations and data domains. Since organizations cannot and will not fully share their proprietary data, the next frontier of artificial intelligence lies in collective intelligence through decentralized LLM-based Multi-Agent Systems (LaMAS), where LLM agents, each accessing proprietary knowledge and tools, collaborate to solve complex tasks. This paradigm is becoming not just possible but necessary with the growing adoption of LLM agents across diverse organizations. This paper explores the transformative potential of decentralized LaMAS. In decentralized settings, two key issues arise: (1) privacy-preserving mechanisms that enable meaningful collaboration while safeguarding proprietary data and knowledge, and (2) monetization and credit attribution mechanisms that incentivize continuous improvement of agent capabilities and ensure fair value distribution among participants. Our analysis reveals that addressing these challenges can unlock a new paradigm of artificial collective intelligence that overcomes the limitations. This work contributes to decentralized AI by proposing a practical framework for mechanism design that advances both technological innovation and economic sustainability in decentralized LLM Agent networks.

NeurIPS Conference 2024 Conference Paper

Aligning Individual and Collective Objectives in Multi-Agent Cooperation

  • Yang Li
  • Wenhao Zhang
  • Jianhong Wang
  • Shao Zhang
  • Yali Du
  • Ying Wen
  • Wei Pan

Among the research topics in multi-agent learning, mixed-motive cooperation is one of the most prominent challenges, primarily due to the mismatch between individual and collective goals. The cutting-edge research is focused on incorporating domain knowledge into rewards and introducing additional mechanisms to incentivize cooperation. However, these approaches often face shortcomings such as the effort on manual design and the absence of theoretical groundings. To close this gap, we model the mixed-motive game as a differentiable game for the ease of illuminating the learning dynamics towards cooperation. More detailed, we introduce a novel optimization method named \textbf{\textit{A}}ltruistic \textbf{\textit{G}}radient \textbf{\textit{A}}djustment (\textbf{\textit{AgA}}) that employs gradient adjustments to progressively align individual and collective objectives. Furthermore, we theoretically prove that AgA effectively attracts gradients to stable fixed points of the collective objective while considering individual interests, and we validate these claims with empirical evidence. We evaluate the effectiveness of our algorithm AgA through benchmark environments for testing mixed-motive collaboration with small-scale agents such as the two-player public good game and the sequential social dilemma games, Cleanup and Harvest, as well as our self-developed large-scale environment in the game StarCraft II.

AAAI Conference 2024 Conference Paper

Critic-Guided Decision Transformer for Offline Reinforcement Learning

  • Yuanfu Wang
  • Chao Yang
  • Ying Wen
  • Yu Liu
  • Yu Qiao

Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of Return-Conditioned Supervised Learning (RCSL), a paradigm that learns the action distribution based on target returns for each state in a supervised manner. However, prevailing RCSL methods largely focus on deterministic trajectory modeling, disregarding stochastic state transitions and the diversity of future trajectory distributions. A fundamental challenge arises from the inconsistency between the sampled returns within individual trajectories and the expected returns across multiple trajectories. Fortunately, value-based methods offer a solution by leveraging a value function to approximate the expected returns, thereby addressing the inconsistency effectively. Building upon these insights, we propose a novel approach, termed the Critic-Guided Decision Transformer (CGDT), which combines the predictability of long-term returns from value-based methods with the trajectory modeling capability of the Decision Transformer. By incorporating a learned value function, known as the critic, CGDT ensures a direct alignment between the specified target returns and the expected returns of actions. This integration bridges the gap between the deterministic nature of RCSL and the probabilistic characteristics of value-based methods. Empirical evaluations on stochastic environments and D4RL benchmark datasets demonstrate the superiority of CGDT over traditional RCSL methods. These results highlight the potential of CGDT to advance the state of the art in offline RL and extend the applicability of RCSL to a wide range of RL tasks.

AAAI Conference 2024 Conference Paper

EAN: An Efficient Attention Module Guided by Normalization for Deep Neural Networks

  • Jiafeng Li
  • Zelin Li
  • Ying Wen

Deep neural networks (DNNs) have achieved remarkable success in various fields, and two powerful techniques, feature normalization and attention mechanisms, have been widely used to enhance model performance. However, they are usually considered as two separate approaches or combined in a simplistic manner. In this paper, we investigate the intrinsic relationship between feature normalization and attention mechanisms and propose an Efficient Attention module guided by Normalization, dubbed EAN. Instead of using costly fully-connected layers for attention learning, EAN leverages the strengths of feature normalization and incorporates an Attention Generation (AG) unit to re-calibrate features. The proposed AG unit exploits the normalization component as a measure of the importance of distinct features and generates an attention mask using GroupNorm, L2 Norm, and Adaptation operations. By employing a grouping, AG unit and aggregation strategy, EAN is established, offering a unified module that harnesses the advantages of both normalization and attention, while maintaining minimal computational overhead. Furthermore, EAN serves as a plug-and-play module that can be seamlessly integrated with classic backbone architectures. Extensive quantitative evaluations on various visual tasks demonstrate that EAN achieves highly competitive performance compared to the current state-of-the-art attention methods while sustaining lower model complexity.

EAAI Journal 2024 Journal Article

KD loss: Enhancing discriminability of features with kernel trick for object detection in VHR remote sensing images

  • Xi Chen
  • Liyue Li
  • Zhihong Li
  • Min Liu
  • Qingli Li
  • Honggang Qi
  • Dongliang Ma
  • Ying Wen

The classification accuracy of the object detection relies on the network's ability to learn discriminative features on very high resolution (VHR) remote sensing images. Popular optimization of the feature representation is implemented with loss functions by minimizing intra-class distance and maximizing inter-class distance in the original feature space. However, existing loss functions may be insufficient in capturing the complex nonlinear relationships inherent in the data, requiring further improvement to achieve accurate classification. To address this issue, we propose a new loss function, referred to as the kernel-based discriminative loss (KD loss), by constructing weight term using the kernel trick and applying them to re-weight the softmax cross-entropy loss. Specifically, the KD loss maps the class centers of deep features to the Hilbert space and calculates the distance between each class center using the Mercer kernel. Besides, the KD loss also employs kernel function to learn the similarity between the deep features and their corresponding class center, thereby facilitating the model in acquiring more discriminative and class-specific feature representations. Compared to existing loss functions, the KD loss improves the feature discriminability in the high-dimensional Hilbert space for the first time. Extensive experiments on the DOTA and RSOD datasets demonstrate that the KD loss can significantly improve the performance of VHR remote sensing object detection.

NeurIPS Conference 2024 Conference Paper

Reinforcing LLM Agents via Policy Optimization with Action Decomposition

  • Muning Wen
  • Ziyu Wan
  • Jun Wang
  • Weinan Zhang
  • Ying Wen

Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually constrain the action space to a restricted subset and employ reinforcement learning to align agents' knowledge with specific environments. However, they overlook fine-grained credit assignments for intra-action tokens, which is essential for efficient language agent optimization, and rely on human's prior knowledge to restrict action space. This paper proposes decomposing language agent optimization from the action level to the token level, offering finer supervision for each intra-action token and manageable optimization complexity in environments with unrestricted action spaces. Beginning with the simplification of flattening all actions, we theoretically explore the discrepancies between action-level optimization and this naive token-level optimization. We then derive the Bellman backup with Action Decomposition (BAD) to integrate credit assignments for both intra-action and inter-action tokens, effectively eliminating the discrepancies. Implementing BAD within the PPO algorithm, we introduce Policy Optimization with Action Decomposition (POAD). POAD benefits from a finer-grained credit assignment process and lower optimization complexity, leading to enhanced learning efficiency and generalization abilities in aligning language agents with interactive environments. We validate POAD across diverse testbeds, with results affirming the advantages of our approach and the correctness of our theoretical analysis. The source code can be accessed directly with this link: https: //github. com/morning9393/ADRL.

JAIR Journal 2024 Journal Article

Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination

  • Yang Li
  • Shao Zhang
  • Jichen Sun
  • Wenhao Zhang
  • Yali Du
  • Ying Wen
  • Xinbing Wang
  • Wei Pan

Securing coordination between AI agent and teammates (human players or AI agents) in contexts involving unfamiliar humans continues to pose a significant challenge in Zero-Shot Coordination. The issue of cooperative incompatibility becomes particularly prominent when an AI agent is unsuccessful in synchronizing with certain previously unknown partners. Traditional algorithms have aimed to collaborate with partners by optimizing fixed objectives within a population, fostering diversity in strategies and behaviors. However, these techniques may lead to learning loss and an inability to cooperate with specific strategies within the population, a phenomenon named cooperative incompatibility in learning. In order to solve cooperative incompatibility in learning and effectively address the problem in the context of ZSC, we introduce the Cooperative Open-ended LEarning (COLE) framework, which formulates open-ended objectives in cooperative games with two players using perspectives of graph theory to evaluate and pinpoint the cooperative capacity of each strategy. We present two practical algorithms, specifically COLESV and COLER, which incorporate insights from game theory and graph theory. We also show that COLE could effectively overcome the cooperative incompatibility from theoretical and empirical analysis. Subsequently, we created an online Overcooked human-AI experiment platform, the COLE platform, which enables easy customization of questionnaires, model weights, and other aspects. Utilizing the COLE platform, we enlist 130 participants for human experiments. Our findings reveal a preference for our approach over state-of-the-art methods using a variety of subjective metrics. Moreover, objective experimental outcomes in the Overcooked game environment indicate that our method surpasses existing ones when coordinating with previously unencountered AI agents and the human proxy model. Our code and demo are publicly available at https://sites.google.com/view/cole-2023.

NeurIPS Conference 2024 Conference Paper

ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination

  • Xihuai Wang
  • Shao Zhang
  • Wenhao Zhang
  • Wentao Dong
  • Jingxiao Chen
  • Ying Wen
  • Weinan Zhang

Zero-shot coordination (ZSC) is a new cooperative multi-agent reinforcement learning (MARL) challenge that aims to train an ego agent to work with diverse, unseen partners during deployment. The significant difference between the deployment-time partners' distribution and the training partners' distribution determined by the training algorithm makes ZSC a unique out-of-distribution (OOD) generalization challenge. The potential distribution gap between evaluation and deployment-time partners leads to inadequate evaluation, which is exacerbated by the lack of appropriate evaluation metrics. In this paper, we present ZSC-Eval, the first evaluation toolkit and benchmark for ZSC algorithms. ZSC-Eval consists of: 1) Generation of evaluation partner candidates through behavior-preferring rewards to approximate deployment-time partners' distribution; 2) Selection of evaluation partners by Best-Response Diversity (BR-Div); 3) Measurement of generalization performance with various evaluation partners via the Best-Response Proximity (BR-Prox) metric. We use ZSC-Eval to benchmark ZSC algorithms in Overcooked and Google Research Football environments and get novel empirical findings. We also conduct a human experiment of current ZSC algorithms to verify the ZSC-Eval's consistency with human evaluation. ZSC-Eval is now available at https: //github. com/sjtu-marl/ZSC-Eval.

JMLR Journal 2023 Journal Article

MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning

  • Ming Zhou
  • Ziyu Wan
  • Hanjing Wang
  • Muning Wen
  • Runzhe Wu
  • Ying Wen
  • Yaodong Yang
  • Yong Yu

Population-based multi-agent reinforcement learning (PB-MARL) encompasses a range of methods that merge dynamic population selection with multi-agent reinforcement learning algorithms (MARL). While PB-MARL has demonstrated notable achievements in complex multi-agent tasks, its sequential execution is plagued by low computational efficiency due to the diversity in computing patterns and policy combinations. We propose a solution involving a stateless central task dispatcher and stateful workers to handle PB-MARL's subroutines, thereby capitalizing on parallelism across various components for efficient problem-solving. In line with this approach, we introduce MALib, a parallel framework that incorporates a task control model, independent data servers, and an abstraction of MARL training paradigms. The framework has undergone extensive testing and is available under the MIT license (https://github.com/sjtu-marl/malib) [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2023. ( edit, beta )

NeurIPS Conference 2022 Conference Paper

Multi-Agent Reinforcement Learning is a Sequence Modeling Problem

  • Muning Wen
  • Jakub Kuba
  • Runji Lin
  • Weinan Zhang
  • Ying Wen
  • Jun Wang
  • Yaodong Yang

Large sequence models (SM) such as GPT series and BERT have displayed outstanding performance and generalization capabilities in natural language process, vision and recently reinforcement learning. A natural follow-up question is how to abstract multi-agent decision making also as an sequence modeling problem and benefit from the prosperous development of the SMs. In this paper, we introduce a novel architecture named Multi-Agent Transformer (MAT) that effectively casts cooperative multi-agent reinforcement learning (MARL) into SM problems wherein the objective is to map agents' observation sequences to agents' optimal action sequences. Our goal is to build the bridge between MARL and SMs so that the modeling power of modern sequence models can be unleashed for MARL. Central to our MAT is an encoder-decoder architecture which leverages the multi-agent advantage decomposition theorem to transform the joint policy search problem into a sequential decision making process; this renders only linear time complexity for multi-agent problems and, most importantly, endows MAT with monotonic performance improvement guarantee. Unlike prior arts such as Decision Transformer fit only pre-collected offline data, MAT is trained by online trial and error from the environment in an on-policy fashion. To validate MAT, we conduct extensive experiments on StarCraftII, Multi-Agent MuJoCo, Dexterous Hands Manipulation, and Google Research Football benchmarks. Results demonstrate that MAT achieves superior performance and data efficiency compared to strong baselines including MAPPO and HAPPO. Furthermore, we demonstrate that MAT is an excellent few-short learner on unseen tasks regardless of changes in the number of agents. See our project page at https: //sites. google. com/view/multi-agent-transformer.

AAMAS Conference 2021 Conference Paper

Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systems

  • Yaodong Yang
  • Jun Luo
  • Ying Wen
  • Oliver Slumbers
  • Daniel Graves
  • Haitham Bou Ammar
  • Jun Wang
  • Matthew E. Taylor

Multiagent reinforcement learning (MARL) has achieved a remarkable amount of success in solving various types of video games. A cornerstone of this success is the auto-curriculum framework, which shapes the learning process by continually creating new challenging tasks for agents to adapt to, thereby facilitating the acquisition of new skills. In order to extend MARL methods to realworld domains outside of video games, we envision in this blue sky paper that maintaining a diversity-aware auto-curriculum is critical for successful MARL applications. Specifically, we argue that behavioural diversity is a pivotal, yet under-explored, component for real-world multiagent learning systems, and that significant work remains in understanding how to design a diversity-aware auto-curriculum. We list four open challenges for auto-curriculum techniques, which we believe deserve more attention from this community. Towards validating our vision, we recommend modelling realistic interactive behaviours in autonomous driving as an important test bed, and recommend the SMARTS/ULTRA benchmark.

NeurIPS Conference 2021 Conference Paper

Neural Auto-Curricula in Two-Player Zero-Sum Games

  • Xidong Feng
  • Oliver Slumbers
  • Ziyu Wan
  • Bo Liu
  • Stephen McAleer
  • Ying Wen
  • Jun Wang
  • Yaodong Yang

When solving two-player zero-sum games, multi-agent reinforcement learning (MARL) algorithms often create populations of agents where, at each iteration, a new agent is discovered as the best response to a mixture over the opponent population. Within such a process, the update rules of "who to compete with" (i. e. , the opponent mixture) and "how to beat them" (i. e. , finding best responses) are underpinned by manually developed game theoretical principles such as fictitious play and Double Oracle. In this paper, we introduce a novel framework—Neural Auto-Curricula (NAC)—that leverages meta-gradient descent to automate the discovery of the learning update rule without explicit human design. Specifically, we parameterise the opponent selection module by neural networks and the best-response module by optimisation subroutines, and update their parameters solely via interaction with the game engine, where both players aim to minimise their exploitability. Surprisingly, even without human design, the discovered MARL algorithms achieve competitive or even better performance with the state-of-the-art population-based game solvers (e. g. , PSRO) on Games of Skill, differentiable Lotto, non-transitive Mixture Games, Iterated Matching Pennies, and Kuhn Poker. Additionally, we show that NAC is able to generalise from small games to large games, for example training on Kuhn Poker and outperforming PSRO on Leduc Poker. Our work inspires a promising future direction to discover general MARL algorithms solely from data.

NeurIPS Conference 2021 Conference Paper

Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

  • Xiangyu Liu
  • Hangtian Jia
  • Ying Wen
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan
  • Zhipeng Hu
  • Yaodong Yang

Measuring and promoting policy diversity is critical for solving games with strong non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e. g. , Rock-Paper-Scissors). With that in mind, maintaining a pool of diverse policies via open-ended learning is an attractive solution, which can generate auto-curricula to avoid being exploited. However, in conventional open-ended learning algorithms, there are no widely accepted definitions for diversity, making it hard to construct and evaluate the diverse policies. In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include all elements in Markov games, based on both Behavioral Diversity (BD) and Response Diversity (RD). At the trajectory distribution level, we re-define BD in the state-action space as the discrepancies of occupancy measures. For the reward dynamics, we propose RD to characterize diversity through the responses of policies when encountering different opponents. We also show that many current diversity measures fall in one of the categories of BD or RD but not both. With this unified diversity measure, we design the corresponding diversity-promoting objective and population effectivity when seeking the best responses in open-ended learning. We validate our methods in both relatively simple games like matrix game, non-transitive mixture model, and the complex \textit{Google Research Football} environment. The population found by our methods reveals the lowest exploitability, highest population effectivity in matrix game and non-transitive mixture model, as well as the largest goal difference when interacting with opponents of various levels in \textit{Google Research Football}.

IJCAI Conference 2020 Conference Paper

Modelling Bounded Rationality in Multi-Agent Interactions by Generalized Recursive Reasoning

  • Ying Wen
  • Yaodong Yang
  • Jun Wang

Though limited in real-world decision making, most multi-agent reinforcement learning (MARL) models assume perfectly rational agents -- a property hardly met due to individual's cognitive limitation and/or the tractability of the decision problem. In this paper, we introduce generalized recursive reasoning (GR2) as a novel framework to model agents with different \emph{hierarchical} levels of rationality; our framework enables agents to exhibit varying levels of ``thinking'' ability thereby allowing higher-level agents to best respond to various less sophisticated learners. We contribute both theoretically and empirically. On the theory side, we devise the hierarchical framework of GR2 through probabilistic graphical models and prove the existence of a perfect Bayesian equilibrium. Within the GR2, we propose a practical actor-critic solver, and demonstrate its convergent property to a stationary point in two-player games through Lyapunov analysis. On the empirical side, we validate our findings on a variety of MARL benchmarks. Precisely, we first illustrate the hierarchical thinking process on the Keynes Beauty Contest, and then demonstrate significant improvements compared to state-of-the-art opponent modeling baselines on the normal-form games and the cooperative navigation benchmark.

AAAI Conference 2020 Conference Paper

Segmenting Medical MRI via Recurrent Decoding Cell

  • Ying Wen
  • Kai Xie
  • Lianghua He

The encoder-decoder networks are commonly used in medical image segmentation due to their remarkable performance in hierarchical feature fusion. However, the expanding path for feature decoding and spatial recovery does not consider the long-term dependency when fusing feature maps from different layers, and the universal encoder-decoder network does not make full use of the multi-modality information to improve the network robustness especially for segmenting medical MRI. In this paper, we propose a novel feature fusion unit called Recurrent Decoding Cell (RDC) which leverages convolutional RNNs to memorize the long-term context information from the previous layers in the decoding phase. An encoder-decoder network, named Convolutional Recurrent Decoding Network (CRDN), is also proposed based on RDC for segmenting multi-modality medical MRI. CRDN adopts CNN backbone to encode image features and decode them hierarchically through a chain of RDCs to obtain the final high-resolution score map. The evaluation experiments on BrainWeb, MRBrainS and HVSMR datasets demonstrate that the introduction of RDC effectively improves the segmentation accuracy as well as reduces the model size, and the proposed CRDN owns its robustness to image noise and intensity non-uniformity in medical MRI.

IJCAI Conference 2019 Conference Paper

A Regularized Opponent Model with Maximum Entropy Objective

  • Zheng Tian
  • Ying Wen
  • Zhichen Gong
  • Faiz Punakkath
  • Shihao Zou
  • Jun Wang

In a single-agent setting, reinforcement learning (RL) tasks can be cast into an inference problem by introducing a binary random variable o, which stands for the "optimality". In this paper, we redefine the binary random variable o in multi-agent setting and formalize multi-agent reinforcement learning (MARL) as probabilistic inference. We derive a variational lower bound of the likelihood of achieving the optimality and name it as Regularized Opponent Model with Maximum Entropy Objective (ROMMEO). From ROMMEO, we present a novel perspective on opponent modeling and show how it can improve the performance of training agents theoretically and empirically in cooperative games. To optimize ROMMEO, we first introduce a tabular Q-iteration method ROMMEO-Q with proof of convergence. We extend the exact algorithm to complex environments by proposing an approximate version, ROMMEO-AC. We evaluate these two algorithms on the challenging iterated matrix game and differential game respectively and show that they can outperform strong MARL baselines.

AAMAS Conference 2018 Conference Paper

A Study of AI Population Dynamics with Million-agent Reinforcement Learning

  • Yaodong Yang
  • Lantao Yu
  • Yiwei Bai
  • Ying Wen
  • Weinan Zhang
  • Jun Wang

We1 conduct an empirical study on discovering the ordered collective dynamics obtained by a population of intelligence agents, driven by million-agent reinforcement learning. Our intention is to put intelligent agents into a simulated natural context and verify if the principles developed in the real world could also be used in understanding an artificially-created intelligent population. To achieve this, we simulate a large-scale predator-prey world, where the laws of the world are designed by only the findings or logical equivalence that have been discovered in nature. We endow the agents with the intelligence based on deep reinforcement learning (DRL). In order to scale the population size up to millions agents, a large-scale DRL training platform with redesigned experience buffer is proposed. Our results show that the population dynamics of AI agents, driven only by each agent’s individual self-interest, reveals an ordered pattern that is similar to the Lotka-Volterra model studied in population biology. We further discover the emergent behaviors of collective adaptations in studying how the agents’ grouping behaviors will change with the environmental resources. Both of the two findings could be explained by the self-organization theory in nature.

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