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Yiming Xie

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3 papers
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3

NeurIPS Conference 2025 Conference Paper

Struct2D: A Perception-Guided Framework for Spatial Reasoning in MLLMs

  • Fangrui Zhu
  • Hanhui Wang
  • Yiming Xie
  • Jing Gu
  • Tianye Ding
  • Jianwei Yang
  • Huaizu Jiang

Unlocking spatial reasoning in Multimodal Large Language Models (MLLMs) is crucial for enabling intelligent interaction with 3D environments. While prior efforts often rely on explicit 3D inputs or specialized model architectures, we ask: can MLLMs reason about 3D space using only structured 2D representations derived from perception? In this work, we introduce Struct2D, a perception-guided prompting framework that combines bird’s-eye-view (BEV) images with object marks and object-centric metadata, optionally incorporating egocentric keyframes when needed. Using Struct2D, we conduct an in-depth zero-shot analysis of closed-source MLLMs (e. g. , GPT-o3) and find that they exhibit surprisingly strong spatial reasoning abilities when provided with projected 2D inputs, effectively handling tasks such as relative direction estimation and route planning. Motivated by these findings, we construct a large-scale instructional tuning dataset, \textbf{Struct2D-Set}, using an automated pipeline that generates fine-grained QA pairs grounded in 3D indoor scenes. We then fine-tune an open-source MLLM (Qwen2. 5VL) using Struct2D-Set, relying on noisy 3D perception rather than ground-truth annotations. Despite this, the tuned model achieves strong performance across multiple spatial reasoning benchmarks, including 3D question answering, captioning, and object grounding, spanning eight diverse reasoning categories. Our approach demonstrates that structured 2D inputs can effectively bridge perception and language reasoning in MLLMs—without requiring explicit 3D representations as input. We will release both our code and dataset to support future research.

ICLR Conference 2025 Conference Paper

SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency

  • Yiming Xie
  • Chun-Han Yao
  • Vikram Voleti
  • Huaizu Jiang
  • Varun Jampani

We present Stable Video 4D (SV4D) — a latent video diffusion model for multi-frame and multi-view consistent dynamic 3D content generation. Unlike previous methods that rely on separately trained generative models for video generation and novel view synthesis, we design a unified diffusion model to generate novel view videos of dynamic 3D objects. Specifically, given a monocular reference video, SV4D generates novel views for each video frame that are temporally consistent. We then use the generated novel view videos to optimize an implicit 4D representation (dynamic NeRF) efficiently, without the need for cumbersome SDS-based optimization used in most prior works. To train our unified novel view video generation model, we curate a dynamic 3D object dataset from the existing Objaverse dataset. Extensive experimental results on multiple datasets and user studies demonstrate SV4D's state-of-the-art performance on novel-view video synthesis as well as 4D generation compared to prior works. Project page: https://sv4d.github.io.

ICLR Conference 2024 Conference Paper

OmniControl: Control Any Joint at Any Time for Human Motion Generation

  • Yiming Xie
  • Varun Jampani
  • Lei Zhong
  • Deqing Sun
  • Huaizu Jiang

We present a novel approach named OmniControl for incorporating flexible spatial control signals into a text-conditioned human motion generation model based on the diffusion process. Unlike previous methods that can only control the pelvis trajectory, OmniControl can incorporate flexible spatial control signals over different joints at different times with only one model. Specifically, we propose analytic spatial guidance that ensures the generated motion can tightly conform to the input control signals. At the same time, realism guidance is introduced to refine all the joints to generate more coherent motion. Both the spatial and realism guidance are essential and they are highly complementary for balancing control accuracy and motion realism. By combining them, OmniControl generates motions that are realistic, coherent, and consistent with the spatial constraints. Experiments on HumanML3D and KIT-ML datasets show that OmniControl not only achieves significant improvement over state-of-the-art methods on pelvis control but also shows promising results when incorporating the constraints over other joints. Project page: https://neu-vi.github.io/omnicontrol/.

v2026.09.13