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Yi Wu 0013

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26 papers
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26

ICML Conference 2025 Conference Paper

Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization

  • Zelai Xu
  • Wanjun Gu
  • Chao Yu 0005
  • Yi Wu 0013
  • Yu Wang 0002

Large language model (LLM) agents have recently demonstrated impressive capabilities in various domains like open-ended conversation and multi-step decision-making. However, it remains challenging for these agents to solve strategic language games, such as Werewolf, which demand both strategic decision-making and free-form language interactions. Existing LLM agents often suffer from intrinsic bias in their action distributions and limited exploration of the unbounded text action space, resulting in suboptimal performance. To address these challenges, we propose Latent Space Policy Optimization (LSPO), an iterative framework that combines game-theoretic methods with LLM fine-tuning to build strategic language agents. LSPO leverages the observation that while the language space is combinatorially large, the underlying strategy space is relatively compact. We first map free-form utterances into a finite latent strategy space, yielding an abstracted extensive-form game. Then we apply game-theoretic methods like Counterfactual Regret Minimization (CFR) to optimize the policy in the latent space. Finally, we fine-tune the LLM via Direct Preference Optimization (DPO) to align with the learned policy. By iteratively alternating between these steps, our LSPO agents progressively enhance both strategic reasoning and language communication. Experiment on the Werewolf game shows that our agents iteratively expand the strategy space with improving performance and outperform existing Werewolf agents, underscoring their effectiveness in free-form language games with strategic interactions.

IROS Conference 2025 Conference Paper

Long-horizon Locomotion and Manipulation on a Quadrupedal Robot with Large Language Models

  • Yutao Ouyang
  • Jinhan Li
  • Yunfei Li 0005
  • Zhongyu Li 0003
  • Chao Yu 0005
  • Koushil Sreenath
  • Yi Wu 0013

We present a large language model (LLM) based system to empower quadrupedal robots with problem-solving abilities for long-horizon tasks beyond short-term motions. Long-horizon tasks for quadrupeds are challenging since they require both a high-level understanding of the semantics of the problem for task planning and a broad range of locomotion and manipulation skills to interact with the environment. Our system builds a high-level reasoning layer with large language models, which generates hybrid discrete-continuous plans as robot code from task descriptions. It comprises multiple LLM agents: a semantic planner that sketches a plan, a parameter calculator that predicts arguments in the plan, a code generator that converts the plan into executable robot code, and a replanner that handles execution failures or human interventions. At the low level, we adopt reinforcement learning to train a set of motion planning and control skills to unleash the flexibility of quadrupeds for rich environment interactions. Our system is tested on long-horizon tasks that are infeasible to complete with one single skill. Simulation and real-world experiments show that it successfully figures out multi-step strategies and demonstrates non-trivial behaviors, including building tools or notifying a human for help. Demos are available on our project page: https://sites.google.com/view/long-horizon-robot.

IROS Conference 2025 Conference Paper

Multi-UAV Formation Control with Static and Dynamic Obstacle Avoidance via Reinforcement Learning

  • Yuqing Xie 0005
  • Chao Yu 0005
  • Hongzhi Zang
  • Feng Gao
  • Wenhao Tang
  • Jingyi Huang
  • Jiayu Chen 0005
  • Botian Xu

This paper tackles the challenging task of maintaining formation among multiple unmanned aerial vehicles (UAVs) while avoiding both static and dynamic obstacles during directed flight. The complexity of the task arises from its multi-objective nature, the large exploration space, and the sim-to-real gap. To address these challenges, we propose a two-stage reinforcement learning (RL) pipeline. In the first stage, we randomly search for a reward function that balances key objectives: directed flight, obstacle avoidance, formation maintenance, and zero-shot policy deployment. The second stage applies this reward function to more complex scenarios and utilizes curriculum learning to accelerate policy training. Additionally, we incorporate an attention-based observation encoder to improve formation maintenance and adaptability to varying obstacle densities. Experimental results in both simulation and real-world environments demonstrate that our method outperforms both planning-based and RL-based baselines in terms of collision-free rates and formation maintenance across static, dynamic, and mixed obstacle scenarios. Ablation studies further confirm the effectiveness of our curriculum learning strategy and attention-based encoder. Animated demonstrations are available at: https://sites.google.com/view/uav-formation-with-avoidance/.

ICML Conference 2024 Conference Paper

Adaptive-Gradient Policy Optimization: Enhancing Policy Learning in Non-Smooth Differentiable Simulations

  • Feng Gao
  • Liangzhi Shi
  • Shenao Zhang
  • Zhaoran Wang 0001
  • Yi Wu 0013

Recent advancements in differentiable simulators highlight the potential of policy optimization using simulation gradients. Yet, these approaches are largely contingent on the continuity and smoothness of the simulation, which precludes the use of certain simulation engines, such as Mujoco. To tackle this challenge, we introduce the adaptive analytic gradient. This method views the Q function as a surrogate for future returns, consistent with the Bellman equation. By analyzing the variance of batched gradients, our method can autonomously opt for a more resilient Q function to compute the gradient when encountering rough simulation transitions. We also put forth the Adaptive-Gradient Policy Optimization (AGPO) algorithm, which leverages our proposed method for policy learning. On the theoretical side, we demonstrate AGPO’s convergence, emphasizing its stable performance under non-smooth dynamics due to low variance. On the empirical side, our results show that AGPO effectively mitigates the challenges posed by non-smoothness in policy learning through differentiable simulation.

ICML Conference 2024 Conference Paper

Is DPO Superior to PPO for LLM Alignment? A Comprehensive Study

  • Shusheng Xu
  • Wei Fu
  • Jiaxuan Gao
  • Wenjie Ye
  • Weilin Liu
  • Zhiyu Mei
  • Guangju Wang
  • Chao Yu 0005

Reinforcement Learning from Human Feedback (RLHF) is currently the most widely used method to align large language models (LLMs) with human preferences. Existing RLHF methods can be roughly categorized as either reward-based or reward-free. Novel applications such as ChatGPT and Claude leverage reward-based methods that first learn a reward model and apply actor-critic algorithms, such as Proximal Policy Optimization (PPO). However, in academic benchmarks, state-of-the-art results are often achieved via reward-free methods, such as Direct Preference Optimization (DPO). Is DPO truly superior to PPO? Why does PPO perform poorly on these benchmarks? In this paper, we first conduct both theoretical and empirical studies on the algorithmic properties of DPO and show that DPO may have fundamental limitations. Moreover, we also comprehensively examine PPO and reveal the key factors for the best performances of PPO in fine-tuning LLMs. Finally, we benchmark DPO and PPO across a collection of RLHF testbeds, ranging from dialogue to code generation. Experiment results demonstrate that PPO is able to surpass other alignment methods in all cases and achieve state-of-the-art results in challenging code competitions.

ICRA Conference 2024 Conference Paper

LAGOON: Language-Guided Motion Control

  • Shusheng Xu
  • Huaijie Wang
  • Yutao Ouyang
  • Jiaxuan Gao
  • Zhiyu Mei
  • Chao Yu 0005
  • Yi Wu 0013

We aim to control a robot to physically behave in the real world following any high-level language command like "cartwheel" or "kick". Although human motion datasets exist, this task remains particularly challenging since generative models can produce physically unrealistic motions, which will be more severe for robots due to different body structures and physical properties. Deploying such a motion to a physical robot can cause even greater difficulties due to the sim2real gap. We develop LAnguage-Guided mOtion cONtrol (LAGOON), a multi-phase reinforcement learning (RL) method to generate physically realistic robot motions under language commands. LAGOON first leverages a pretrained model to generate a human motion from a language command. Then an RL phase trains a control policy in simulation to mimic the generated human motion. Finally, with domain randomization, our learned policy can be deployed to a quadrupedal robot, leading to a quadrupedal robot that can take diverse behaviors in the real world under natural language commands.

ICML Conference 2024 Conference Paper

Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game

  • Zelai Xu
  • Chao Yu 0005
  • Fei Fang 0001
  • Yu Wang 0002
  • Yi Wu 0013

Agents built with large language models (LLMs) have shown great potential across a wide range of domains. However, in complex decision-making tasks, pure LLM-based agents tend to exhibit intrinsic bias in their choice of actions, which is inherited from the model’s training data and results in suboptimal performance. To develop strategic language agents, i. e. , agents that generate flexible language actions and possess strong decision-making abilities, we propose a novel framework that powers LLM-based agents with reinforcement learning (RL). We consider Werewolf, a popular social deduction game, as a challenging testbed that emphasizes versatile communication and strategic gameplay. To mitigate the intrinsic bias in language actions, our agents use an LLM to perform deductive reasoning and generate a diverse set of action candidates. Then an RL policy trained to optimize the decision-making ability chooses an action from the candidates to play in the game. Extensive experiments show that our agents overcome the intrinsic bias and outperform existing LLM-based agents in the Werewolf game. We also conduct human-agent experiments and find that our agents achieve human-level performance and demonstrate strong strategic play.

ICRA Conference 2024 Conference Paper

Learning Agile Bipedal Motions on a Quadrupedal Robot

  • Yunfei Li 0005
  • Jinhan Li
  • Wei Fu
  • Yi Wu 0013

Can a quadrupedal robot perform bipedal motions like humans? Although developing human-like behaviors is more often studied on costly bipedal robot platforms, we present a solution over a lightweight quadrupedal robot that unlocks the agility of the quadruped in an upright standing pose and is capable of a variety of human-like motions. Our framework is with a hierarchical structure. At the low level is a motion-conditioned control policy that allows the quadrupedal robot to track desired base and front limb movements while balancing on two hind feet. The policy is commanded by a high-level motion generator that gives trajectories of parameterized human-like motions to the robot from multiple modalities of human input. We for the first time demonstrate various bipedal motions on a quadrupedal robot, and showcase interesting human-robot interaction modes including mimicking human videos, following natural language instructions, and physical interaction. The video is available at https://sites.google.com/view/bipedal-motions-quadruped.

IROS Conference 2024 Conference Paper

Leveraging Symmetry in RL-based Legged Locomotion Control

  • Zhi Su
  • Xiaoyu Huang
  • Daniel Felipe Ordoñez Apraez
  • Yunfei Li 0005
  • Zhongyu Li 0003
  • Qiayuan Liao
  • Giulio Turrisi
  • Massimiliano Pontil

Model-free reinforcement learning is a promising approach for autonomously solving challenging robotics control problems, but faces exploration difficulty without information about the robot’s morphology. The under-exploration of multiple modalities with symmetric states leads to behaviors that are often unnatural and sub-optimal. This issue becomes particularly pronounced in the context of robotic systems with morphological symmetries, such as legged robots for which the resulting asymmetric and aperiodic behaviors compromise performance, robustness, and transferability to real hardware. To mitigate this challenge, we can leverage symmetry to guide and improve the exploration in policy learning via equivariance / invariance constraints. We investigate the efficacy of two approaches to incorporate symmetry: modifying the network architectures to be strictly equivariant / invariant, and leveraging data augmentation to approximate equivariant / invariant actor-critics. We implement the methods on challenging loco-manipulation and bipedal locomotion tasks and compare with an unconstrained baseline. We find that the strictly equivariant policy consistently outperforms other methods in sample efficiency and task performance in simulation. Additionaly, symmetry-incorporated approaches exhibit better gait quality, higher robustness and can be deployed zero-shot to hardware.

ICRA Conference 2024 Conference Paper

Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing

  • Ying Yuan
  • Haichuan Che
  • Yuzhe Qin
  • Binghao Huang
  • Zhao-Heng Yin
  • Kang-Won Lee
  • Yi Wu 0013
  • Soo-Chul Lim

Executing contact-rich manipulation tasks necessitates the fusion of tactile and visual feedback. However, the distinct nature of these modalities poses significant challenges. In this paper, we introduce a system that leverages visual and tactile sensory inputs to enable dexterous in-hand manipulation. Specifically, we propose Robot Synesthesia, a novel point cloudbased tactile representation inspired by human tactile-visual synesthesia. This approach allows for the simultaneous and seamless integration of both sensory inputs, offering richer spatial information and facilitating better reasoning about robot actions. Comprehensive ablations are performed on how the integration of vision and touch can improve reinforcement learning and Sim2Real performance. Our project page is available at https://yingyuan0414.github.io/visuotactile/.

ICLR Conference 2024 Conference Paper

SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores

  • Zhiyu Mei
  • Wei Fu
  • Jiaxuan Gao
  • Guangju Wang
  • Huanchen Zhang
  • Yi Wu 0013

The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed system to efficiently generate and process a massive amount of data. However, existing open-source libraries suffer from various limitations, which impede their practical use in challenging scenarios where large-scale training is necessary. In this paper, we present a novel abstraction on the dataflows of RL training, which unifies diverse RL training applications into a general framework. Following this abstraction, we develop a scalable, efficient, and extensible distributed RL system called ReaLly Scalable RL (SRL), which allows efficient and massively parallelized training and easy development of customized algorithms. Our evaluation shows that SRL outperforms existing academic libraries, reaching at most 21x higher training throughput in a distributed setting. On learning performance, beyond performing and scaling well on common RL benchmarks with different RL algorithms, SRL can reproduce the same solution in the challenging hide-and-seek environment as reported by OpenAI with up to 5x speedup in wallclock time. Notably, SRL is the first in the academic community to perform RL experiments at a large scale with over 15k CPU cores. SRL anonymous repository is available at: https://anonymous.4open.science/r/srl-1E45/.

ICLR Conference 2024 Conference Paper

Stylized Offline Reinforcement Learning: Extracting Diverse High-Quality Behaviors from Heterogeneous Datasets

  • Yihuan Mao
  • Chengjie Wu
  • Xi Chen
  • Hao Hu 0006
  • Ji Jiang
  • Tianze Zhou
  • Tangjie Lv
  • Changjie Fan

Previous literature on policy diversity in reinforcement learning (RL) either focuses on the online setting or ignores the policy performance. In contrast, offline RL, which aims to learn high-quality policies from batched data, has yet to fully leverage the intrinsic diversity of the offline dataset. Addressing this dichotomy and aiming to balance quality and diversity poses a significant challenge to extant methodologies. This paper introduces a novel approach, termed Stylized Offline RL (SORL), which is designed to extract high-performing, stylistically diverse policies from a dataset characterized by distinct behavioral patterns. Drawing inspiration from the venerable Expectation-Maximization (EM) algorithm, SORL innovatively alternates between policy learning and trajectory clustering, a mechanism that promotes policy diversification. To further augment policy performance, we introduce advantage-weighted style learning into the SORL framework. Experimental evaluations across multiple environments demonstrate the significant superiority of SORL over previous methods in extracting high-quality policies with diverse behaviors. A case in point is that SORL successfully learns strong policies with markedly distinct playing patterns from a real-world human dataset of a popular basketball video game "Dunk City Dynasty."

ICRA Conference 2023 Conference Paper

Efficient Bimanual Handover and Rearrangement via Symmetry-Aware Actor-Critic Learning

  • Yunfei Li 0005
  • Chaoyi Pan
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Yi Wu 0013

Bimanual manipulation is important for building intelligent robots that unlock richer skills than single arms. We consider a multi-object bimanual rearrangement task, where a reinforcement learning (RL) agent aims to jointly control two arms to rearrange these objects as fast as possible. Solving this task efficiently is challenging for an RL agent due to the requirement of discovering precise intra-arm coordination in an exponentially large control space. We develop a symmetry-aware actor-critic framework that leverages the interchangeable roles of the two manipulators in the bimanual control setting to reduce the policy search space. To handle the compositionality over multiple objects, we augment training data with an object-centric relabeling technique. The overall approach produces an RL policy that can rearrange up to 8 objects with a success rate of over 70% in simulation. We deploy the policy to two Franka Panda arms and further show a successful demo on human-robot collaboration. Videos can be found at https://sites.google.com/view/bimanual.

ICLR Conference 2023 Conference Paper

Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased

  • Chao Yu 0005
  • Jiaxuan Gao
  • Weilin Liu
  • Botian Xu
  • Hao Tang
  • Jiaqi Yang
  • Yu Wang 0002
  • Yi Wu 0013

There is a recent trend of applying multi-agent reinforcement learning (MARL) to train an agent that can cooperate with humans in a zero-shot fashion without using any human data. The typical workflow is to first repeatedly run self-play (SP) to build a policy pool and then train the final adaptive policy against this pool. A crucial limitation of this framework is that every policy in the pool is optimized w.r.t. the environment reward function, which implicitly assumes that the testing partners of the adaptive policy will be precisely optimizing the same reward function as well. However, human objectives are often substantially biased according to their own preferences, which can differ greatly from the environment reward. We propose a more general framework, Hidden-Utility Self-Play (HSP), which explicitly models human biases as hidden reward functions in the self-play objective. By approximating the reward space as linear functions, HSP adopts an effective technique to generate an augmented policy pool with biased policies. We evaluate HSP on the Overcooked benchmark. Empirical results show that our HSP method produces higher rewards than baselines when cooperating with learned human models, manually scripted policies, and real humans. The HSP policy is also rated as the most assistive policy based on human feedback.

ICLR Conference 2023 Conference Paper

SpeedyZero: Mastering Atari with Limited Data and Time

  • Yixuan Mei
  • Jiaxuan Gao
  • Weirui Ye
  • Shaohuai Liu
  • Yang Gao 0029
  • Yi Wu 0013

Many recent breakthroughs of deep reinforcement learning (RL) are mainly built upon large-scale distributed training of model-free methods using millions to billions of samples. On the other hand, state-of-the-art model-based RL methods can achieve human-level sample efficiency but often take a much longer over all training time than model-free methods. However, high sample efficiency and fast training time are both important to many real-world applications. We develop SpeedyZero, a distributed RL system built upon a state-of-the-art model-based RL method, EfficientZero, with a dedicated system design for fast distributed computation. We also develop two novel algorithmic techniques, Priority Refresh and Clipped LARS, to stabilize training with massive parallelization and large batch size. SpeedyZero maintains on-par sample efficiency compared with EfficientZero while achieving a 14.5X speedup in wall-clock time, leading to human-level performances on the Atari benchmark within 35 minutes using only 300k samples. In addition, we also present an in-depth analysis on the fundamental challenges in further scaling our system to bring insights to the community.

ICLR Conference 2022 Conference Paper

Continuously Discovering Novel Strategies via Reward-Switching Policy Optimization

  • Zihan Zhou 0002
  • Wei Fu
  • Bingliang Zhang
  • Yi Wu 0013

We present Reward-Switching Policy Optimization (RSPO), a paradigm to discover diverse strategies in complex RL environments by iteratively finding novel policies that are both locally optimal and sufficiently different from existing ones. To encourage the learning policy to consistently converge towards a previously undiscovered local optimum, RSPO switches between extrinsic and intrinsic rewards via a trajectory-based novelty measurement during the optimization process. When a sampled trajectory is sufficiently distinct, RSPO performs standard policy optimization with extrinsic rewards. For trajectories with high likelihood under existing policies, RSPO utilizes an intrinsic diversity reward to promote exploration. Experiments show that RSPO is able to discover a wide spectrum of strategies in a variety of domains, ranging from single-agent navigation tasks and MuJoCo control to multi-agent stag-hunt games and the StarCraft II Multi-Agent Challenge.

ICRA Conference 2022 Conference Paper

Learning Design and Construction with Varying-Sized Materials via Prioritized Memory Resets

  • Yunfei Li 0005
  • Tao Kong
  • Lei Li 0005
  • Yi Wu 0013

Can a robot autonomously learn to design and construct a bridge from varying-sized blocks without a blueprint? It is a challenging task with long horizon and sparse reward - the robot has to figure out physically stable design schemes and feasible actions to manipulate and transport blocks. Due to diverse block sizes, the state space and action trajectories are vast to explore. In this paper, we propose a hierarchical approach for this problem. It consists of a reinforcement-learning designer to propose high-level building instructions and a motion-planning-based action generator to manipulate blocks at the low level. For high-level learning, we develop a novel technique, prioritized memory resetting (PMR) to improve exploration. PMR adaptively resets the state to those most critical configurations from a replay buffer so that the robot can resume training on partial architectures instead of from scratch. Furthermore, we augment PMR with auxiliary training objectives and fine-tune the designer with the locomotion generator. Our experiments in simulation and on a real deployed robotic system demonstrate that it is able to effectively construct bridges with blocks of varying sizes at a high success rate. Demos can be found at https://sites.google.com/view/bridge-pmr.

ICML Conference 2022 Conference Paper

Phasic Self-Imitative Reduction for Sparse-Reward Goal-Conditioned Reinforcement Learning

  • Yunfei Li 0005
  • Tian Gao
  • Jiaqi Yang
  • Huazhe Xu
  • Yi Wu 0013

It has been a recent trend to leverage the power of supervised learning (SL) towards more effective reinforcement learning (RL) methods. We propose a novel phasic solution by alternating online RL and offline SL for tackling sparse-reward goal-conditioned problems. In the online phase, we perform RL training and collect rollout data while in the offline phase, we perform SL on those successful trajectories from the dataset. To further improve sample efficiency, we adopt additional techniques in the online phase including task reduction to generate more feasible trajectories and a value-difference-based intrinsic reward to alleviate the sparse-reward issue. We call this overall framework, PhAsic self-Imitative Reduction (PAIR). PAIR is compatible with various online and offline RL methods and substantially outperforms both non-phasic RL and phasic SL baselines on sparse-reward robotic control problems, including a particularly challenging stacking task. PAIR is the first RL method that learns to stack 6 cubes with only 0/1 success rewards from scratch.

ICML Conference 2022 Conference Paper

Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning

  • Wei Fu
  • Chao Yu 0005
  • Zelai Xu
  • Jiaqi Yang
  • Yi Wu 0013

Many advances in cooperative multi-agent reinforcement learning (MARL) are based on two common design principles: value decomposition and parameter sharing. A typical MARL algorithm of this fashion decomposes a centralized Q-function into local Q-networks with parameters shared across agents. Such an algorithmic paradigm enables centralized training and decentralized execution (CTDE) and leads to efficient learning in practice. Despite all the advantages, we revisit these two principles and show that in certain scenarios, e. g. , environments with a highly multi-modal reward landscape, value decomposition, and parameter sharing can be problematic and lead to undesired outcomes. In contrast, policy gradient (PG) methods with individual policies provably converge to an optimal solution in these cases, which partially supports some recent empirical observations that PG can be effective in many MARL testbeds. Inspired by our theoretical analysis, we present practical suggestions on implementing multi-agent PG algorithms for either high rewards or diverse emergent behaviors and empirically validate our findings on a variety of domains, ranging from the simplified matrix and grid-world games to complex benchmarks such as StarCraft Multi-Agent Challenge and Google Research Football. We hope our insights could benefit the community towards developing more general and more powerful MARL algorithms.

ICLR Conference 2021 Conference Paper

Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization

  • Zhenggang Tang
  • Chao Yu 0005
  • Boyuan Chen 0003
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Fei Fang 0001
  • Simon S. Du
  • Yu Wang 0002

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm, Reward-Randomized Policy Gradient (RPG). RPG is able to discover a set of multiple distinctive human-interpretable strategies in challenging temporal trust dilemmas, including grid-world games and a real-world game Agar.io, where multiple equilibria exist but standard multi-agent policy gradient algorithms always converge to a fixed one with a sub-optimal payoff for every player even using state-of-the-art exploration techniques. Furthermore, with the set of diverse strategies from RPG, we can (1) achieve higher payoffs by fine-tuning the best policy from the set; and (2) obtain an adaptive agent by using this set of strategies as its training opponents.

IROS Conference 2021 Conference Paper

Learning to Design and Construct Bridge without Blueprint

  • Yunfei Li 0005
  • Tao Kong
  • Lei Li 0005
  • Yifeng Li
  • Yi Wu 0013

Autonomous assembly has been a desired functionality of many intelligent robot systems. We study a new challenging assembly task, designing and constructing a bridge without a blueprint. In this task, the robot needs to first design a feasible bridge architecture for arbitrarily wide cliffs and then manipulate the blocks reliably to construct a stable bridge according to the proposed design. In this paper, we propose a bi-level approach to tackle this task. At the high level, the system learns a bridge blueprint policy in a physical simulator using deep reinforcement learning and curriculum learning. A policy is represented as an attention-based neural network with object-centric input, which enables generalization to different number of blocks and cliff widths. For low-level control, we implement a motion-planning-based policy for real-robot motion control, which can be directly combined with a trained blueprint policy for real-world bridge construction without tuning. In our field study, our bi-level robot system demonstrates the capability of manipulating blocks to construct a diverse set of bridges with different architectures.

ICLR Conference 2021 Conference Paper

Solving Compositional Reinforcement Learning Problems via Task Reduction

  • Yunfei Li 0005
  • Yilin Wu 0003
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Yi Wu 0013

We propose a novel learning paradigm, Self-Imitation via Reduction (SIR), for solving compositional reinforcement learning problems. SIR is based on two core ideas: task reduction and self-imitation. Task reduction tackles a hard-to-solve task by actively reducing it to an easier task whose solution is known by the RL agent. Once the original hard task is successfully solved by task reduction, the agent naturally obtains a self-generated solution trajectory to imitate. By continuously collecting and imitating such demonstrations, the agent is able to progressively expand the solved subspace in the entire task space. Experiment results show that SIR can significantly accelerate and improve learning on a variety of challenging sparse-reward continuous-control problems with compositional structures. Code and videos are available at https://sites.google.com/view/sir-compositional.

ICLR Conference 2020 Conference Paper

Emergent Tool Use From Multi-Agent Autocurricula

  • Bowen Baker
  • Ingmar Kanitscheider
  • Todor M. Markov
  • Yi Wu 0013
  • Glenn Powell
  • Bob McGrew
  • Igor Mordatch

Through multi-agent competition, the simple objective of hide-and-seek, and standard reinforcement learning algorithms at scale, we find that agents create a self-supervised autocurriculum inducing multiple distinct rounds of emergent strategy, many of which require sophisticated tool use and coordination. We find clear evidence of six emergent phases in agent strategy in our environment, each of which creates a new pressure for the opposing team to adapt; for instance, agents learn to build multi-object shelters using moveable boxes which in turn leads to agents discovering that they can overcome obstacles using ramps. We further provide evidence that multi-agent competition may scale better with increasing environment complexity and leads to behavior that centers around far more human-relevant skills than other self-supervised reinforcement learning methods such as intrinsic motivation. Finally, we propose transfer and fine-tuning as a way to quantitatively evaluate targeted capabilities, and we compare hide-and-seek agents to both intrinsic motivation and random initialization baselines in a suite of domain-specific intelligence tests.

ICLR Conference 2020 Conference Paper

Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning

  • Qian Long
  • Zihan Zhou 0002
  • Abhinav Gupta 0001
  • Fei Fang 0001
  • Yi Wu 0013
  • Xiaolong Wang 0004

In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce Evolutionary Population Curriculum (EPC), a curriculum learning paradigm that scales up Multi-Agent Reinforcement Learning (MARL) by progressively increasing the population of training agents in a stage-wise manner. Furthermore, EPC uses an evolutionary approach to fix an objective misalignment issue throughout the curriculum: agents successfully trained in an early stage with a small population are not necessarily the best candidates for adapting to later stages with scaled populations. Concretely, EPC maintains multiple sets of agents in each stage, performs mix-and-match and fine-tuning over these sets and promotes the sets of agents with the best adaptability to the next stage. We implement EPC on a popular MARL algorithm, MADDPG, and empirically show that our approach consistently outperforms baselines by a large margin as the number of agents grows exponentially. The source code and videos can be found at https://sites.google.com/view/epciclr2020.

ICLR Conference 2020 Conference Paper

Influence-Based Multi-Agent Exploration

  • Tonghan Wang 0001
  • Jianhao Wang
  • Yi Wu 0013
  • Chongjie Zhang

Intrinsically motivated reinforcement learning aims to address the exploration challenge for sparse-reward tasks. However, the study of exploration methods in transition-dependent multi-agent settings is largely absent from the literature. We aim to take a step towards solving this problem. We present two exploration methods: exploration via information-theoretic influence (EITI) and exploration via decision-theoretic influence (EDTI), by exploiting the role of interaction in coordinated behaviors of agents. EITI uses mutual information to capture the interdependence between the transition dynamics of agents. EDTI uses a novel intrinsic reward, called Value of Interaction (VoI), to characterize and quantify the influence of one agent's behavior on expected returns of other agents. By optimizing EITI or EDTI objective as a regularizer, agents are encouraged to coordinate their exploration and learn policies to optimize the team performance. We show how to optimize these regularizers so that they can be easily integrated with policy gradient reinforcement learning. The resulting update rule draws a connection between coordinated exploration and intrinsic reward distribution. Finally, we empirically demonstrate the significant strength of our methods in a variety of multi-agent scenarios.

ICML Conference 2018 Conference Paper

Discrete-Continuous Mixtures in Probabilistic Programming: Generalized Semantics and Inference Algorithms

  • Yi Wu 0013
  • Siddharth Srivastava 0001
  • Nicholas Hay
  • Simon S. Du
  • Stuart Russell 0001

Despite the recent successes of probabilistic programming languages (PPLs) in AI applications, PPLs offer only limited support for random variables whose distributions combine discrete and continuous elements. We develop the notion of measure-theoretic Bayesian networks (MTBNs) and use it to provide more general semantics for PPLs with arbitrarily many random variables defined over arbitrary measure spaces. We develop two new general sampling algorithms that are provably correct under the MTBN framework: the lexicographic likelihood weighting (LLW) for general MTBNs and the lexicographic particle filter (LPF), a specialized algorithm for state-space models. We further integrate MTBNs into a widely used PPL system, BLOG, and verify the effectiveness of the new inference algorithms through representative examples.

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