Arrow Research search

Author name cluster

Yen-Chen Lin

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

11 papers
2 author rows

Possible papers

11

ICRA Conference 2022 Conference Paper

CLA-NeRF: Category-Level Articulated Neural Radiance Field

  • Wei-Cheng Tseng
  • Hung-Ju Liao
  • Yen-Chen Lin
  • Min Sun 0001

We propose CLA-NeRF - a Category-Level Articulated Neural Radiance Field that can perform view synthesis, part segmentation, and articulated pose estimation. CLA-NeRF is trained at the object category level using no CAD models and no depth, but a set of RGB images with ground truth camera poses and part segments. During inference, it only takes a few RGB views (i. e. , few-shot) of an unseen 3D object instance within the known category to infer the object part segmentation and the neural radiance field. Given an articulated pose as input, CLA-NeRF can perform articulation-aware volume rendering to generate the corresponding RGB image at any camera pose. Moreover, the articulated pose of an object can be estimated via inverse rendering. In our experiments, we evaluate the framework across five categories on both synthetic and real-world data. In all cases, our method shows realistic deformation results and accurate articulated pose estimation. We believe that both few-shot articulated object rendering and articulated pose estimation open doors for robots to perceive and interact with unseen articulated objects.

ICRA Conference 2022 Conference Paper

NeRF-Supervision: Learning Dense Object Descriptors from Neural Radiance Fields

  • Yen-Chen Lin
  • Pete Florence
  • Jonathan T. Barron
  • Tsung-Yi Lin
  • Alberto Rodriguez 0003
  • Phillip Isola

Thin, reflective objects such as forks and whisks are common in our daily lives, but they are particularly chal-lenging for robot perception because it is hard to reconstruct them using commodity RGB-D cameras or multi-view stereo techniques. While traditional pipelines struggle with objects like these, Neural Radiance Fields (NeRFs) have recently been shown to be remarkably effective for performing view synthesis on objects with thin structures or reflective materials. In this paper we explore the use of NeRF as a new source of supervision for robust robot vision systems. In particular, we demonstrate that a NeRF representation of a scene can be used to train dense object descriptors. We use an optimized NeRF to extract dense correspondences between multiple views of an object, and then use these correspondences as training data for learning a view-invariant representation of the object. NeRF's usage of a density field allows us to reformulate the correspondence problem with a novel distribution-of-depths formulation, as opposed to the conventional approach of using a depth map. Dense correspondence models supervised with our method significantly outperform off-the-shelf learned descriptors by 106% (PCK@3px metric, more than doubling performance) and outperform our baseline supervised with multi-view stereo by 29%. Furthermore, we demonstrate the learned dense descriptors enable robots to perform accurate 6-degree of freedom (6-DoF) pick and place of thin and reflective objects.

NeurIPS Conference 2022 Conference Paper

Offline Multi-Agent Reinforcement Learning with Knowledge Distillation

  • Wei-Cheng Tseng
  • Tsun-Hsuan Johnson Wang
  • Yen-Chen Lin
  • Phillip Isola

We introduce an offline multi-agent reinforcement learning ( offline MARL) framework that utilizes previously collected data without additional online data collection. Our method reformulates offline MARL as a sequence modeling problem and thus builds on top of the simplicity and scalability of the Transformer architecture. In the fashion of centralized training and decentralized execution, we propose to first train a teacher policy as if the MARL dataset is generated by a single agent. After the teacher policy has identified and recombined the "good" behavior in the dataset, we create separate student policies and distill not only the teacher policy's features but also its structural relations among different agents' features to student policies. Despite its simplicity, the proposed method outperforms state-of-the-art model-free offline MARL baselines while being more robust to demonstration's quality on several environments.

ICLR Conference 2022 Conference Paper

Topological Experience Replay

  • Zhang-Wei Hong
  • Tao Chen 0046
  • Yen-Chen Lin
  • Joni Pajarinen
  • Pulkit Agrawal 0001

State-of-the-art deep Q-learning methods update Q-values using state transition tuples sampled from the experience replay buffer. This strategy often randomly samples or prioritizes data sampling based on measures such as the temporal difference (TD) error. Such sampling strategies can be inefficient at learning Q-function since a state's correct Q-value preconditions on the accurate successor states' Q-value. Disregarding such a successor's value dependency leads to useless updates and even learning wrong values. To expedite Q-learning, we maintain states' dependency by organizing the agent's experience into a graph. Each edge in the graph represents a transition between two connected states. We perform value backups via a breadth-first search that expands vertices in the graph starting from the set of terminal states successively moving backward. We empirically show that our method is substantially more data-efficient than several baselines on a diverse range of goal-reaching tasks. Notably, the proposed method also outperforms baselines that consume more batches of training experience.

IROS Conference 2021 Conference Paper

iNeRF: Inverting Neural Radiance Fields for Pose Estimation

  • Yen-Chen Lin
  • Pete Florence
  • Jonathan T. Barron
  • Alberto Rodriguez 0003
  • Phillip Isola
  • Tsung-Yi Lin

We present iNeRF, a framework that performs mesh-free pose estimation by "inverting" a Neural Radiance Field (NeRF). NeRFs have been shown to be remarkably effective for the task of view synthesis — synthesizing photorealistic novel views of real-world scenes or objects. In this work, we investigate whether we can apply analysis-by-synthesis via NeRF for mesh-free, RGB-only 6DoF pose estimation – given an image, find the translation and rotation of a camera relative to a 3D object or scene. Our method assumes that no object mesh models are available during either training or test time. Starting from an initial pose estimate, we use gradient descent to minimize the residual between pixels rendered from a NeRF and pixels in an observed image. In our experiments, we first study 1) how to sample rays during pose refinement for iNeRF to collect informative gradients and 2) how different batch sizes of rays affect iNeRF on a synthetic dataset. We then show that for complex real-world scenes from the LLFF dataset [21], iNeRF can improve NeRF by estimating the camera poses of novel images and using these images as additional training data for NeRF. Finally, we show iNeRF can perform categorylevel object pose estimation, including object instances not seen during training, with RGB images by inverting a NeRF model inferred from a single view.

NeurIPS Conference 2020 Conference Paper

Debiased Contrastive Learning

  • Ching-Yao Chuang
  • Joshua Robinson
  • Yen-Chen Lin
  • Antonio Torralba
  • Stefanie Jegelka

A prominent technique for self-supervised representation learning has been to contrast semantically similar and dissimilar pairs of samples. Without access to labels, dissimilar (negative) points are typically taken to be randomly sampled datapoints, implicitly accepting that these points may, in reality, actually have the same label. Perhaps unsurprisingly, we observe that sampling negative examples from truly different labels improves performance, in a synthetic setting where labels are available. Motivated by this observation, we develop a debiased contrastive objective that corrects for the sampling of same-label datapoints, even without knowledge of the true labels. Empirically, the proposed objective consistently outperforms the state-of-the-art for representation learning in vision, language, and reinforcement learning benchmarks. Theoretically, we establish generalization bounds for the downstream classification task.

ICRA Conference 2020 Conference Paper

Learning to See before Learning to Act: Visual Pre-training for Manipulation

  • Yen-Chen Lin
  • Andy Zeng 0001
  • Shuran Song
  • Phillip Isola
  • Tsung-Yi Lin

Does having visual priors (e. g. the ability to detect objects) facilitate learning to perform vision-based manipulation (e. g. picking up objects)? We study this problem under the framework of transfer learning, where the model is first trained on a passive vision task (i. e. , the data distribution does not depend on the agent’s decisions), then adapted to perform an active manipulation task (i. e. , the data distribution does depend on the agent’s decisions). We find that pre-training on vision tasks significantly improves generalization and sample efficiency for learning to manipulate objects. However, realizing these gains requires careful selection of which parts of the model to transfer. Our key insight is that outputs of standard vision models highly correlate with affordance maps commonly used in manipulation. Therefore, we explore directly transferring model parameters from vision networks to affordance prediction networks, and show that this can result in successful zero-shot adaptation, where a robot can pick up certain objects with zero robotic experience. With just a small amount of robotic experience, we can further fine-tune the affordance model to achieve better results. With just 10 minutes of suction experience or 1 hour of grasping experience, our method achieves ∼ 80% success rate at picking up novel objects.

AAAI Conference 2019 Conference Paper

Connecting the Digital and Physical World: Improving the Robustness of Adversarial Attacks

  • Steve T.K. Jan
  • Joseph Messou
  • Yen-Chen Lin
  • Jia-Bin Huang
  • Gang Wang

While deep learning models have achieved unprecedented success in various domains, there is also a growing concern of adversarial attacks against related applications. Recent results show that by adding a small amount of perturbations to an image (imperceptible to humans), the resulting adversarial examples can force a classifier to make targeted mistakes. So far, most existing works focus on crafting adversarial examples in the digital domain, while limited efforts have been devoted to understanding the physical domain attacks. In this work, we explore the feasibility of generating robust adversarial examples that remain effective in the physical domain. Our core idea is to use an image-to-image translation network to simulate the digital-to-physical transformation process for generating robust adversarial examples. To validate our method, we conduct a large-scale physical-domain experiment, which involves manually taking more than 3000 physical domain photos. The results show that our method outperforms existing ones by a large margin and demonstrates a high level of robustness and transferability.

IROS Conference 2019 Conference Paper

Jointly Learnable Behavior and Trajectory Planning for Self-Driving Vehicles

  • Abbas Sadat
  • Mengye Ren
  • Andrei Pokrovsky
  • Yen-Chen Lin
  • Ersin Yumer
  • Raquel Urtasun

The motion planners used in self-driving vehicles need to generate trajectories that are safe, comfortable, and obey the traffic rules. This is usually achieved by two modules: behavior planner, which handles high-level decisions and produces a coarse trajectory, and trajectory planner that generates a smooth, feasible trajectory for the duration of the planning horizon. These planners, however, are typically developed separately, and changes in the behavior planner might affect the trajectory planner in unexpected ways. Furthermore, the final trajectory outputted by the trajectory planner might differ significantly from the one generated by the behavior planner, as they do not share the same objective. In this paper, we propose a jointly learnable behavior and trajectory planner. Unlike most existing learnable motion planners that address either only behavior planning, or use an uninterpretable neural network to represent the entire logic from sensors to driving commands, our approach features an interpretable cost function on top of perception, prediction and vehicle dynamics, and a joint learning algorithm that learns a shared cost function employed by our behavior and trajectory components. Experiments on real-world self-driving data demonstrate that jointly learned planner performs significantly better in terms of both similarity to human driving and other safety metrics, compared to baselines that do not adopt joint behavior and trajectory learning.

IROS Conference 2019 Conference Paper

Omnipush: accurate, diverse, real-world dataset of pushing dynamics with RGB-D video

  • Maria Bauzá 0001
  • Ferran Alet
  • Yen-Chen Lin
  • Tomás Lozano-Pérez
  • Leslie Pack Kaelbling
  • Phillip Isola
  • Alberto Rodriguez 0003

Pushing is a fundamental robotic skill. Existing work has shown how to exploit models of pushing to achieve a variety of tasks, including grasping under uncertainty, in-hand manipulation and clearing clutter. Such models, however, are approximate, which limits their applicability. Learning-based methods can reason directly from raw sensory data with accuracy, and have the potential to generalize to a wider diversity of scenarios. However, developing and testing such methods requires rich-enough datasets. In this paper we introduce Omnipush, a dataset with high variety of planar pushing behavior. In particular, we provide 250 pushes for each of 250 objects, all recorded with RGB-D and a high precision tracking system. The objects are constructed so as to systematically explore key factors that affect pushing–the shape of the object and its mass distribution–which have not been broadly explored in previous datasets, and allow to study generalization in model learning. Omnipush includes a benchmark for meta-learning dynamic models, which requires algorithms that make good predictions and estimate their own uncertainty. We also provide an RGB video prediction benchmark and propose other relevant tasks that can be suited with this dataset. Data and code are available at https://web.mit.edu/mcube/omnipush-dataset/.

IJCAI Conference 2017 Conference Paper

Tactics of Adversarial Attack on Deep Reinforcement Learning Agents

  • Yen-Chen Lin
  • Zhang-Wei Hong
  • Yuan-Hong Liao
  • Meng-Li Shih
  • Ming-Yu Liu
  • Min Sun

We introduce two tactics, namely the strategically-timed attack and the enchanting attack, to attack reinforcement learning agents trained by deep reinforcement learning algorithms using adversarial examples. In the strategically-timed attack, the adversary aims at minimizing the agent's reward by only attacking the agent at a small subset of time steps in an episode. Limiting the attack activity to this subset helps prevent detection of the attack by the agent. We propose a novel method to determine when an adversarial example should be crafted and applied. In the enchanting attack, the adversary aims at luring the agent to a designated target state. This is achieved by combining a generative model and a planning algorithm: while the generative model predicts the future states, the planning algorithm generates a preferred sequence of actions for luring the agent. A sequence of adversarial examples is then crafted to lure the agent to take the preferred sequence of actions. We apply the proposed tactics to the agents trained by the state-of-the-art deep reinforcement learning algorithm including DQN and A3C. In 5 Atari games, our strategically-timed attack reduces as much reward as the uniform attack (i. e. , attacking at every time step) does by attacking the agent 4 times less often. Our enchanting attack lures the agent toward designated target states with a more than 70% success rate. Example videos are available at http: //yclin. me/adversarial_attack_RL/.

v2026.09.13