Arrow Research search

Author name cluster

Yaoxin Ge

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
1 author row

Possible papers

6

AAAI Conference 2026 Conference Paper

Fair Diffusion Auctions

  • Zixin Gu
  • Yaoxin Ge
  • Yao Zhang
  • Dengji Zhao

Diffusion auction design is a new trend in mechanism design which extends the original incentive compatibility property to include buyers' private connection report. Reporting connections is equivalent to inviting their neighbors to join the auction in practice. Then, the social welfare is collectively accumulated by all participants: reporting high valuations or inviting high-valuation neighbors. Hence, we can measure each participant's contribution by the marginal social welfare increase due to her participation. Therefore, in this paper, we introduce a new property called Shapley fairness to capture participants' social welfare contribution and use it as a benchmark to guide our auction design for a fairer utility allocation. Not surprisingly, none of the existing diffusion auctions has ever approximated the fairness, because Shapley fairness depends on each buyer's own valuation and this dependence can easily violate incentive compatibility. Thus, we combat this challenge by proposing a new diffusion auction called Permutation Diffusion Auction (PDA) for selling k homogeneous items, which is the first diffusion auction satisfying 1/(k+1)-Shapley fairness, incentive compatibility and individual rationality. Moreover, PDA can be extended to the general combinatorial auction setting where the literature did not discover meaningful diffusion auctions yet.

AAAI Conference 2026 Conference Paper

Fair Incentives for Early Arrival in 0-1 Cooperative Games

  • Yaoxin Ge
  • Yao Zhang
  • Dengji Zhao

Incentives for early arrival (I4EA) was recently proposed for studying online cooperative games. In an online cooperative game, players arrive in an unknown order, and the value increase after each player arrived should be distributed immediately among all the arrived players. Although there is only one arriving order in the game, we also hope that the value distribution is equal to their Shapley value in expectation. To achieve these goals, the early solutions ignored the fairness in each single arriving order. More specifically, an important player may receive nothing in a game, which seems unfair in reality. To combat this, we propose refined fairness in this paper and design new solutions in 0-1 value games. Specifically, we compute the distance of the distribution in each order to the Shapley value and aim to minimize it. We propose a new mechanism called Egalitarian Value-Sharing (EVS) to do so. We also show that the mechanism can maximize the egalitarian welfare among all the players who made contributions.

AIJ Journal 2026 Journal Article

Incentives for early arrival in online cooperative games

  • Dengji Zhao
  • Yaoxin Ge
  • Yao Zhang
  • Zhihao Gavin Tang
  • Hu Fu
  • Pinyan Lu

• We formalize a new concept of Incentives for Early Arrival (I4EA) in online cooperative games where players join sequentially. • We propose the very first mechanism called Rewarding First Critical players (RFC) to satisfy I4EA in 0–1 valued monotone games. • We propose an online decomposition of monotone games into 0–1 valued games, generalizing RFC while preserving properties. • The conference version won the best paper award at AAMAS 2024. This extended version adds an efficient algorithm for RFC and expands future directions. We study cooperative games where players join sequentially, and the value generated by those who have joined at any point must be irrevocably divided among these players. We introduce two desiderata for the value division mechanism: that the players should have incentives to join as early as possible, and that the division should be considered fair. For the latter, we require that each player’s expected share in the mechanism should equal her Shapley value if the players’ arrival order is uniformly at random. When the value generation function is submodular, allocating the marginal value to the player satisfies these properties. This is no longer true for more general functions. Our main technical contribution is a complete characterization of 0–1 value games for which desired mechanisms exist. We show that a natural mechanism, Rewarding First Critical Player (RFC), is complete, in that a 0–1 value function admits a mechanism with the properties above if and only if RFC satisfies them; we analytically characterize all such value functions. Moreover, we give an algorithm that decomposes, in an online fashion, any value function into 0–1 value functions, on each of which RFC can be run. In this way, we design an extension of RFC for general monotone games, and the properties are proved to be maintained.

IJCAI Conference 2025 Conference Paper

Incentives for Early Arrival in Cooperative Games (Extended Abstract)

  • Yaoxin Ge
  • Yao Zhang
  • Dengji Zhao
  • Zhihao Gavin Tang
  • Hu Fu
  • Pinyan Lu

We study cooperative games where players join sequentially, and the value generated by those who have joined at any point must be irrevocably divided among these players. We introduce two desiderata for the value division mechanism: that the players should have incentives to join as early as possible, and that the division should be considered fair. For the latter, we require that each player's expected share in the mechanism should equal her Shapley value if the players' arrival order is uniformly at random. When the value generation function is submodular, allocating the marginal value to the player satisfies these properties. This is no longer true for more general functions. Our main technical contribution is a complete characterization of 0-1 value games for which desired mechanisms exist. We show that a natural mechanism, Rewarding First Critical Player (RFC), is complete, in that a 0-1 value function admits a mechanism with the properties above if and only if RFC satisfies them; we analytically characterize all such value functions. Moreover, we give an algorithm that decomposes, in an online fashion, any value function into 0-1 value functions, on each of which RFC can be run. In this way, we design an extension of RFC for general monotone games, and the properties are proved to be maintained.

AAMAS Conference 2025 Conference Paper

Incentives for Early Arrival in Cost Sharing

  • Junyu Zhang
  • Yao Zhang
  • Yaoxin Ge
  • Dengji Zhao
  • Hu Fu
  • Zhihao Gavin Tang
  • Pinyan Lu

In cooperative games, we study how values created or costs incurred by a coalition are shared among the members within it, and the players may join the coalition in a online manner such as investors invest a startup. Recently, Ge et al. [10] proposed a new property called incentives for early arrival (I4EA) in such games, which says that the online allocation of values or costs should incentivize agents to join early in order to prevent mutual strategic waiting. Ideally, the allocation should also be fair, so that agents arriving in an order uniformly at random should expect to get/pay their Shapley values. Ge et al. [10] showed that not all monotone value functions admit such mechanisms in online value sharing games. In this work, we show a sharp contrast in online cost sharing games. We construct a mechanism with all the properties mentioned above, for every monotone cost function. To achieve this, we first solve 0-1 valued cost sharing games with a novel mechanism called Shapley-fair shuffle cost sharing mechanism (SFS-CS), and then extend SFS-CS to a family called generalized Shapley-fair shuffle cost sharing mechanisms (GSFS-CS). The critical technique we invented here is a mapping from one arrival order to another order so that we can directly apply marginal cost allocation on the shuffled orders to satisfy the properties. Finally, we solve general valued cost functions, by decomposing them into 0-1 valued functions in an online fashion.

AAMAS Conference 2024 Conference Paper

Incentives for Early Arrival in Cooperative Games

  • Yaoxin Ge
  • Yao Zhang
  • Dengji Zhao
  • Zhihao Gavin Tang
  • Hu Fu
  • Pinyan Lu

We study cooperative games where players join sequentially, and the value generated by those who have joined at any point must be irrevocably divided among these players. We introduce two desiderata for the value division mechanism: that the players should have incentives to join as early as possible, and that the division should be considered fair. For the latter, we require that each player’s expected share in the mechanism should equal her Shapley value if the players’ arrival order is uniformly at random. When the value generation function is submodular, allocating the marginal value to the player satisfies these properties. This is no longer true for more general functions. Our main technical contribution is a complete characterization of 0-1 value games for which desired mechanisms exist. We show that a natural mechanism, Rewarding First Critical Player (RFC), is complete, in that a 0-1 value function admits a mechanism with the properties above if and only if RFC satisfies them; we analytically characterize all such value functions. Moreover, we give an algorithm that decomposes, in an online fashion, any value function into 0-1 value functions, on each of which RFC can be run. In this way, we design an extension of RFC for general monotone games, and the properties are proved to be maintained.

v2026.09.13