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Yao Yao 0008

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6 papers
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6

ICLR Conference 2025 Conference Paper

Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors

  • Lin-Zhuo Chen
  • Kangjie Liu
  • Youtian Lin
  • Zhihao Li 0002
  • Siyu Zhu 0001
  • Xun Cao
  • Yao Yao 0008

3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions with sparse or no observational input views. In this work, we try to mitigate the issue by incorporating a pre-trained matching prior to the 3DGS optimization process. We introduce Flow Distillation Sampling (FDS), a technique that leverages pre-trained geometric knowledge to bolster the accuracy of the Gaussian radiance field. Our method employs a strategic sampling technique to target unobserved views adjacent to the input views, utilizing the optical flow calculated from the matching model (Prior Flow) to guide the flow analytically calculated from the 3DGS geometry (Radiance Flow). Comprehensive experiments in depth rendering, mesh reconstruction, and novel view synthesis showcase the significant advantages of FDS over state-of-the-art methods. Additionally, our interpretive experiments and analysis aim to shed light on the effects of FDS on geometric accuracy and rendering quality, potentially providing readers with insights into its performance.

ICLR Conference 2025 Conference Paper

Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animation

  • Jiahao Cui 0003
  • Hui Li
  • Yao Yao 0008
  • Hao Zhu 0004
  • Hanlin Shang
  • Kaihui Cheng
  • Hang Zhou 0009
  • Siyu Zhu 0001

Recent advances in latent diffusion-based generative models for portrait image animation, such as Hallo, have achieved impressive results in short-duration video synthesis. In this paper, we present updates to Hallo, introducing several design enhancements to extend its capabilities.First, we extend the method to produce long-duration videos. To address substantial challenges such as appearance drift and temporal artifacts, we investigate augmentation strategies within the image space of conditional motion frames. Specifically, we introduce a patch-drop technique augmented with Gaussian noise to enhance visual consistency and temporal coherence over long duration.Second, we achieve 4K resolution portrait video generation. To accomplish this, we implement vector quantization of latent codes and apply temporal alignment techniques to maintain coherence across the temporal dimension. By integrating a high-quality decoder, we realize visual synthesis at 4K resolution.Third, we incorporate adjustable semantic textual labels for portrait expressions as conditional inputs. This extends beyond traditional audio cues to improve controllability and increase the diversity of the generated content. To the best of our knowledge, Hallo2, proposed in this paper, is the first method to achieve 4K resolution and generate hour-long, audio-driven portrait image animations enhanced with textual prompts. We have conducted extensive experiments to evaluate our method on publicly available datasets, including HDTF, CelebV, and our introduced ''Wild'' dataset. The experimental results demonstrate that our approach achieves state-of-the-art performance in long-duration portrait video animation, successfully generating rich and controllable content at 4K resolution for duration extending up to tens of minutes.

ICLR Conference 2024 Conference Paper

Consistent4D: Consistent 360° Dynamic Object Generation from Monocular Video

  • Yanqin Jiang
  • Li Zhang 0040
  • Jin Gao
  • Weiming Hu 0004
  • Yao Yao 0008

In this paper, we present Consistent4D, a novel approach for generating 4D dynamic objects from uncalibrated monocular videos. Uniquely, we cast the 360-degree dynamic object reconstruction as a 4D generation problem, eliminating the need for tedious multi-view data collection and camera calibration. This is achieved by leveraging the object-level 3D-aware image diffusion model as the primary supervision signal for training dynamic Neural Radiance Fields (DyNeRF). Specifically, we propose a cascade DyNeRF to facilitate stable convergence and temporal continuity under the time-discrete supervision signal. To achieve spatial and temporal consistency of the 4D generation, an interpolation-driven consistency loss is further introduced, which aligns the rendered frames with the interpolated frames from a pre-trained video interpolation model. Extensive experiments show that the proposed Consistent4D significantly outperforms previous 4D reconstruction approaches as well as per-frame 3D generation approaches, opening up new possibilities for 4D dynamic object generation from a single-view uncalibrated video. Project page: https://consistent4d.github.io

ICML Conference 2024 Conference Paper

GaussianPro: 3D Gaussian Splatting with Progressive Propagation

  • Kai Cheng
  • Xiaoxiao Long
  • Kaizhi Yang
  • Yao Yao 0008
  • Wei Yin 0006
  • Yuexin Ma
  • Wenping Wang 0001
  • Xuejin Chen

3D Gaussian Splatting (3DGS) has recently revolutionized the field of neural rendering with its high fidelity and efficiency. However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling large-scale scenes that unavoidably contain texture-less surfaces, SfM techniques fail to produce enough points in these surfaces and cannot provide good initialization for 3DGS. As a result, 3DGS suffers from difficult optimization and low-quality renderings. In this paper, inspired by classic multi-view stereo (MVS) techniques, we propose GaussianPro, a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians. Compared to the simple split and clone strategies used in 3DGS, our method leverages the priors of the existing reconstructed geometries of the scene and utilizes patch matching to produce new Gaussians with accurate positions and orientations. Experiments on both large-scale and small-scale scenes validate the effectiveness of our method. Our method significantly surpasses 3DGS on the Waymo dataset, exhibiting an improvement of 1. 15dB in terms of PSNR. Codes and data are available at https: //github. com/kcheng1021/GaussianPro.

ICLR Conference 2024 Conference Paper

JointNet: Extending Text-to-Image Diffusion for Dense Distribution Modeling

  • Jingyang Zhang
  • Shiwei Li 0001
  • Yuanxun Lu
  • Tian Fang
  • David McKinnon
  • Yanghai Tsin
  • Long Quan
  • Yao Yao 0008

We introduce JointNet, a novel neural network architecture for modeling the joint distribution of images and an additional dense modality (e.g., depth maps). JointNet is extended from a pre-trained text-to-image diffusion model, where a copy of the original network is created for the new dense modality branch and is densely connected with the RGB branch. The RGB branch is locked during network fine-tuning, which enables efficient learning of the new modality distribution while maintaining the strong generalization ability of the large-scale pre-trained diffusion model. We demonstrate the effectiveness of JointNet by using the RGB-D diffusion as an example and through extensive experiments, showcasing its applicability in a variety of applications, including joint RGB-D generation, dense depth prediction, depth-conditioned image generation, and high-resolution 3D panorama generation.

ICML Conference 2024 Conference Paper

Stereo Risk: A Continuous Modeling Approach to Stereo Matching

  • Ce Liu 0004
  • Suryansh Kumar 0001
  • Shuhang Gu
  • Radu Timofte
  • Yao Yao 0008
  • Luc Van Gool

We introduce Stereo Risk, a new deep-learning approach to solve the classical stereo-matching problem in computer vision. As it is well-known that stereo matching boils down to a per-pixel disparity estimation problem, the popular state-of-the-art stereo-matching approaches widely rely on regressing the scene disparity values, yet via discretization of scene disparity values. Such discretization often fails to capture the nuanced, continuous nature of scene depth. Stereo Risk departs from the conventional discretization approach by formulating the scene disparity as an optimal solution to a continuous risk minimization problem, hence the name "stereo risk". We demonstrate that $L^1$ minimization of the proposed continuous risk function enhances stereo-matching performance for deep networks, particularly for disparities with multi-modal probability distributions. Furthermore, to enable the end-to-end network training of the non-differentiable $L^1$ risk optimization, we exploited the implicit function theorem, ensuring a fully differentiable network. A comprehensive analysis demonstrates our method’s theoretical soundness and superior performance over the state-of-the-art methods across various benchmark datasets, including KITTI 2012, KITTI 2015, ETH3D, SceneFlow, and Middlebury 2014.

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