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Yan Zheng

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40 papers
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40

AAAI Conference 2026 Conference Paper

Key Decision-Makers in Multi-Agent Debates: Who Holds the Power?

  • Qian Zhang
  • Jinyi Liu
  • Yan Zheng
  • Hebin Liang
  • Lanjun Wang

Recent studies on LLM agent scaling have highlighted the potential of Multi-Agent Debate (MAD) to enhance reasoning abilities. However, the critical aspect of role allocation strategies remains underexplored. In this study, we demonstrate that allocating roles with differing viewpoints to specific positions significantly impacts MAD's performance in reasoning tasks. Specifically, we find a novel role allocation strategy, "Truth Last", which can improve MAD performance by up to 22% in reasoning tasks. To address the issue of unknown truth in practical applications, we propose the Multi-Agent Debate Consistency (MADC) strategy, which systematically simulates and optimizes its core mechanisms. MADC incorporates path consistency to assess agreement among independent roles, simulating the role with the highest consistency score as the truth. We validated MADC across a range of LLMs (9 models), including the DeepSeek-R1 Distilled Models, on challenging reasoning tasks. MADC consistently demonstrated advanced performance, effectively overcoming MAD's performance bottlenecks and providing a crucial pathway for further improvements in LLM agent scaling.

AAAI Conference 2026 Conference Paper

Meta-Black-Box Optimization with Bi-Space Landscape Analysis and Dual-Control Mechanism for SAEA

  • Yukun Du
  • Haiyue Yu
  • Xiaotong Xie
  • Yan Zheng
  • Lixin Zhan
  • Yudong Du
  • Chongshuang Hu
  • Boxuan Wang

Surrogate-Assisted Evolutionary Algorithms (SAEAs) are widely used for expensive Black-Box Optimization. However, their reliance on rigid, manually designed components such as infill criteria and evolutionary strategies during the search process limits their flexibility across tasks. To address these limitations, we propose Dual-Control Bi-Space Surrogate-Assisted Evolutionary Algorithm (DB-SAEA), a Meta-Black-Box Optimization (MetaBBO) framework tailored for multi-objective problems. DB-SAEA learns a meta-policy that jointly regulates candidate generation and infill criterion selection, enabling dual control. The bi-space Exploratory Landscape Analysis (ELA) module in DB-SAEA adopts an attention-based architecture to capture optimization states from both true and surrogate evaluation spaces, while ensuring scalability across problem dimensions, population sizes, and objectives. Additionally, we integrate TabPFN as the surrogate model for accurate and efficient prediction with uncertainty estimation. The framework is trained via reinforcement learning, leveraging parallel sampling and centralized training to enhance efficiency and transferability across tasks. Experimental results demonstrate that DB-SAEA not only outperforms state-of-the-art baselines across diverse benchmarks, but also exhibits strong zero-shot transfer to unseen tasks with higher-dimensional settings. This work introduces the first MetaBBO framework with dual-level control over SAEAs and a bi-space ELA that captures surrogate model information.

AAAI Conference 2026 Conference Paper

Oscillation Inversion: Training-Free Image and Video Enhancement Through Oscillated Latents in Large Flow Models

  • Yan Zheng
  • Zhenxiao Liang
  • Xiaoyan Cong
  • Yi Yang
  • Lanqing Guo
  • Yuehao Wang
  • Peihao Wang
  • Zhangyang Wang

We explore the oscillatory behavior observed in inversion methods applied to large-scale flow models, including text-to-image and text-to-video. By employing an augmented fixed-point-inspired iterative approach to invert real-world images, we observe that the solution does not achieve convergence, instead oscillating between distinct clusters. Through both experiments on synthetic data, text-to-image and text-to-video, we demonstrate that these oscillating clusters exhibit notable semantic coherence. We offer theoretical insights, showing that this behavior arises from oscillatory dynamics in flow models. Building on this understanding, we introduce a simple and fast distribution transfer technique that facilitates training-free image and video editing/enhancement. Furthermore, we provide quantitative results demonstrating the effectiveness of our method on tasks such as image enhancement, editing, and reconstruction. Notably, our approach enables the transformation of image-only enhancers and editors into lightweight, video-capable tools—without additional training—highlighting its practical versatility and impact.

AAAI Conference 2026 Conference Paper

P-SLCR: Unsupervised Point Cloud Semantic Segmentation via Prototypes Structure Learning and Consistent Reasoning

  • Lixin Zhan
  • Jiang Jie
  • Tianjian Zhou
  • Yukun Du
  • Yan Zheng
  • Xuehu Duan

Current semantic segmentation approaches for point cloud scenes heavily rely on manual labeling, while research on unsupervised semantic segmentation methods specifically for raw point clouds is still in its early stages. Unsupervised point cloud learning poses significant challenges due to the absence of annotation information and the lack of pre-training. The development of effective strategies is crucial in this context. In this paper, we propose a novel prototype library-driven unsupervised point cloud semantic segmentation strategy that utilizes Structure Learning and Consistent Reasoning (P-SLCR). First, we propose a Consistent Structure Learning to establish structural feature learning between consistent points and the library of consistent prototypes by selecting high-quality features. Second, we propose a Semantic Relation Consistent Reasoning that constructs a prototype inter-relation matrix between consistent and ambiguous prototype libraries separately. This process ensures the preservation of semantic consistency by imposing constraints on consistent and ambiguous prototype libraries through the prototype inter-relation matrix. Finally, our method was extensively evaluated on the S3DIS, SemanticKITTI, and Scannet datasets, achieving the best performance compared to unsupervised methods. Specifically, the mIoU of 47.1% is achieved for Area-5 of the S3DIS dataset, surpassing the classical fully supervised method PointNet by 2.5%.

AAMAS Conference 2026 Conference Paper

Towards A Unified Policy Abstraction Theory and Representation Learning Approach in Markov Decision Processes

  • Min Zhang
  • Hongyao Tang
  • Jianye Hao
  • Yan Zheng

In intelligent decision-making systems, how policy is represented and optimized is a fundamental problem. The root challenge stems from the large scale and the high complexity of policy space. Towards a desirable surrogate policy space, recent policy representations in a low-dimensional latent space has revealed its potential in improving both evaluation and optimization of policy. The key question to answer in this line of research is by what criterion the policy space should be abstracted for favorable compression and generalization. However, both the theory of policy abstraction and the method of policy representation learning are under-studied. In this work, we first make efforts to fill the vacancy. First, we propose a unified policy abstraction theory, containing three types of policy abstraction and explaining their partial ordering relationship. Then, we generalize policy abstractions to three policy metrics that quantify the distance between policies. Further, we propose a policy representation learning approach and policy optimization algorithm based on deep metric learning. Our study highlights the importance of policy abstraction theory and representation method, demonstratingtheireffectivenessincompressingpolicyspace, characterizing policy differences, and conveying policy generalization.

IROS Conference 2025 Conference Paper

A Parallel Fuzzy Nonlinear ADRC Framework for Robotic Machining with Vibrations

  • Xueqi Hao
  • Changqing Gao
  • Qiu Fang
  • Yan Zheng
  • Yaonan Wang 0001

This paper proposes a Parallel Fuzzy Nonlinear Active Disturbance Rejection Control (FNLADRC) strategy to improve the precision and robustness of robotic manipulators in machining large, complex components. By decoupling the multi-degree-of-freedom dynamics and integrating Nonlinear ADRC with fuzzy logic, the method adaptively estimates and compensates for disturbances in real time, effectively mitigating machining vibrations and trajectory errors. A parallel control architecture enhances multi-joint coordination, improving adaptability and response speed. Additionally, a fuzzy logic-based tuning mechanism dynamically adjusts control parameters to boost robustness. Simulations on a UR5 robotic arm validate the method’s superior performance in dynamic, uncertain environments, demonstrating FNLADRC as a promising solution for high-precision robotic machining.

NeurIPS Conference 2025 Conference Paper

COLA: Towards Efficient Multi-Objective Reinforcement Learning with Conflict Objective Regularization in Latent Space

  • Pengyi Li
  • Hongyao Tang
  • Yifu Yuan
  • Jianye Hao
  • Zibin Dong
  • Yan Zheng

Many real-world control problems require continual policy adjustments to balance multiple objectives, which requires the acquisition of high-quality policies to cover diverse preferences. Multi-Objective Reinforcement Learning (MORL) provides a general framework to solve such problems. However, current MORL methods suffer from high sample complexity, primarily due to the neglect of efficient knowledge sharing and conflicts in optimization with different preferences. To this end, this paper introduces a novel framework, Conflict Objective Regularization in Latent Space ( COLA ). To enable efficient knowledge sharing, COLA establishes a shared latent representation space for common knowledge, which can avoid redundant learning under different preferences. Besides, COLA introduces a regularization term for the value function to mitigate the negative effects of conflicting preferences on the value function approximation, thereby improving the accuracy of value estimation. The experimental results across various multi-objective continuous control tasks demonstrate the significant superiority of COLA over the state-of-the-art MORL baselines. Code is available at https: //github. com/yeshenpy/COLA.

NeurIPS Conference 2025 Conference Paper

LaRes: Evolutionary Reinforcement Learning with LLM-based Adaptive Reward Search

  • Pengyi Li
  • Hongyao Tang
  • Jinbin Qiao
  • Yan Zheng
  • Jianye Hao

The integration of evolutionary algorithms (EAs) with reinforcement learning (RL) has shown superior performance compared to standalone methods. However, previous research focuses on exploration in policy parameter space, while overlooking the reward function search. To bridge this gap, we propose LaRes, a novel hybrid framework that achieves efficient policy learning through reward function search. LaRes leverages large language models (LLMs) to generate the reward function population, guiding RL in policy learning. The reward functions are evaluated by the policy performance and improved through LLMs. To improve sample efficiency, LaRes employs a shared experience buffer that collects experiences from all policies, with each experience containing rewards from all reward functions. Upon reward function updates, the rewards of experiences are relabeled, enabling efficient use of historical data. Furthermore, we introduce a Thompson sampling-based selection mechanism that enables more efficient elite interaction. To prevent policy collapse when improving reward functions, we propose the reward scaling and parameter constraint mechanisms to efficiently coordinate reward search with policy learning. Across both initialized and non-initialized settings, LaRes consistently achieves state-of-the-art performance, outperforming strong baselines in both sample efficiency and final performance. The code is available at https: //github. com/yeshenpy/LaRes.

AAMAS Conference 2024 Conference Paper

A Trajectory Perspective on the Role of Data Sampling Techniques in Offline Reinforcement Learning

  • Jinyi Liu
  • Yi Ma
  • Jianye Hao
  • Yujing Hu
  • Yan Zheng
  • Tangjie Lv
  • Changjie Fan

In recent years, offline reinforcement learning (RL) algorithms have gained considerable attention. However, the role of data sampling techniques in offline RL has been somewhat overlooked, despite their potential to enhance online RL performance. Recent research in offline RL indicates that applying sampling techniques directly to state-transitions does not consistently improve performance. Therefore, to better leverage limited offline trajectory data, we investigate the impact of data sampling processes on offline RL algorithms from a trajectory perspective. In this paper, we introduce a memory technique, (Prioritized) Trajectory Replay (TR/PTR), to facilitate trajectory data storage and sampling. Building on TR, we delve into the potential of trajectory backward sampling, a method that has already proven effective in online RL, in the offline RL domain. Furthermore, to improve the sampling efficiency, we examine the influence of prioritized sampling based on various trajectory priority metrics on offline training. Integrating with existing algorithms, our findings demonstrate that data sampling and updates based on vanilla TR can contribute to more stable training. Also, our proposed 13 trajectory priority metrics for PTR exhibit outstanding performance on their respective applicable types of dataset, with the best-case scenario resulting in performance improvements exceeding 25%. These performance gains are achieved at a slight extra cost during the data sampling process, highlighting the significant advantages of trajectory-based data sampling for offline RL. †Corresponding author: Yan Zheng (yanzheng@tju. edu. cn). ∗This work is done when Jinyi Liu was intern in NetEase Fuxi AI Lab. This work is licensed under a Creative Commons Attribution International 4. 0 License. Proc. of the 23rd International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2024), N. Alechina, V. Dignum, M. Dastani, J. S. Sichman (eds.), May 6 – 10, 2024, Auckland, New Zealand. © 2024 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org).

AAAI Conference 2024 Conference Paper

A Transfer Approach Using Graph Neural Networks in Deep Reinforcement Learning

  • Tianpei Yang
  • Heng You
  • Jianye Hao
  • Yan Zheng
  • Matthew E. Taylor

Transfer learning (TL) has shown great potential to improve Reinforcement Learning (RL) efficiency by leveraging prior knowledge in new tasks. However, much of the existing TL research focuses on transferring knowledge between tasks that share the same state-action spaces. Further, transfer from multiple source tasks that have different state-action spaces is more challenging and needs to be solved urgently to improve the generalization and practicality of the method in real-world scenarios. This paper proposes TURRET (Transfer Using gRaph neuRal nETworks), to utilize the generalization capabilities of Graph Neural Networks (GNNs) to facilitate efficient and effective multi-source policy transfer learning in the state-action mismatch setting. TURRET learns a semantic representation by accounting for the intrinsic property of the agent through GNNs, which leads to a unified state embedding space for all tasks. As a result, TURRET achieves more efficient transfer with strong generalization ability between different tasks and can be easily combined with existing Deep RL algorithms. Experimental results show that TURRET significantly outperforms other TL methods on multiple continuous action control tasks, successfully transferring across robots with different state-action spaces.

NeurIPS Conference 2024 Conference Paper

CleanDiffuser: An Easy-to-use Modularized Library for Diffusion Models in Decision Making

  • Zibin Dong
  • Yifu Yuan
  • Jianye Hao
  • Fei Ni
  • Yi Ma
  • Pengyi Li
  • Yan Zheng

Leveraging the powerful generative capability of diffusion models (DMs) to build decision-making agents has achieved extensive success. However, there is still a demand for an easy-to-use and modularized open-source library that offers customized and efficient development for DM-based decision-making algorithms. In this work, we introduce CleanDiffuser, the first DM library specifically designed for decision-making algorithms. By revisiting the roles of DMs in the decision-making domain, we identify a set of essential sub-modules that constitute the core of CleanDiffuser, allowing for the implementation of various DM algorithms with simple and flexible building blocks. To demonstrate the reliability and flexibility of CleanDiffuser, we conduct comprehensive evaluations of various DM algorithms implemented with CleanDiffuser across an extensive range of tasks. The analytical experiments provide a wealth of valuable design choices and insights, reveal opportunities and challenges, and lay a solid groundwork for future research. CleanDiffuser will provide long-term support to the decision-making community, enhancing reproducibility and fostering the development of more robust solutions.

IJCAI Conference 2024 Conference Paper

Cross-View Contrastive Fusion for Enhanced Molecular Property Prediction

  • Yan Zheng
  • Song Wu
  • Junyu Lin
  • Yazhou Ren
  • Jing He
  • Xiaorong Pu
  • Lifang He

Machine learning based molecular property prediction has been a hot topic in the field of computer aided drug discovery (CADD). However, current MPP methods face two prominent challenges: 1) single-view MPP methods do not sufficiently exploit the complementary information of molecular data across multiple views, generally producing suboptimal performance, and 2) most existing multi-view MPP methods ignore the disparities in data quality among different views, inadvertently introducing the risk of models being overshadowed by inferior views. To address the above challenges, we introduce a novel cross-view contrastive fusion for enhanced molecular property prediction method (MolFuse). First, we extract intricate molecular semantics and structures from both sequence and graph views to leverage the complementarity of multi-view data. Then, MolFuse employs two distinct graphs, the atomic graph and chemical bond graph, to enhance the representation of the molecular graph, allow us to integrate both the fundamental backbone attributes and the nuanced shape characteristics. Notably, we incorporate a dual learning mechanism to refine the initial feature representations, and global features are obtained by maximizing the coherence among diverse view-specific molecular representations for the downstream task. The overall learning processes are combined into a unified optimization problem for iterative training. Experiments on multiple benchmark datasets demonstrate the superiority of our MolFuse.

NeurIPS Conference 2024 Conference Paper

DiffuserLite: Towards Real-time Diffusion Planning

  • Zibin Dong
  • Jianye Hao
  • Yifu Yuan
  • Fei Ni
  • Yitian Wang
  • Pengyi Li
  • Yan Zheng

Diffusion planning has been recognized as an effective decision-making paradigm in various domains. The capability of generating high-quality long-horizon trajectories makes it a promising research direction. However, existing diffusion planning methods suffer from low decision-making frequencies due to the expensive iterative sampling cost. To alleviate this, we introduce DiffuserLite, a super fast and lightweight diffusion planning framework, which employs a planning refinement process (PRP) to generate coarse-to-fine-grained trajectories, significantly reducing the modeling of redundant information and leading to notable increases in decision-making frequency. Our experimental results demonstrate that DiffuserLite achieves a decision-making frequency of $122. 2$Hz ($112. 7$x faster than predominant frameworks) and reaches state-of-the-art performance on D4RL, Robomimic, and FinRL benchmarks. In addition, DiffuserLite can also serve as a flexible plugin to increase the decision-making frequency of other diffusion planning algorithms, providing a structural design reference for future works. More details and visualizations are available at https: //diffuserlite. github. io/.

IJCAI Conference 2024 Conference Paper

Dynamic Weighted Graph Fusion for Deep Multi-View Clustering

  • Yazhou Ren
  • Jingyu Pu
  • Chenhang Cui
  • Yan Zheng
  • Xinyue Chen
  • Xiaorong Pu
  • Lifang He

By exploring complex graph information hidden in data from multiple views, multi-view clustering based on graph neural network significantly enhances the clustering performance and has drawn increasing attention in recent years. Although considerable progress has been made, most existing GNN based MVC models merely consider the explicit presence of graph structure in raw data and ignore that latent graphs of different views also provide specific information for the clustering task. We propose dynamic weighted graph fusion for deep multi-view clustering (DFMVC) to address this issue. Specifically, DFMVC learns embedded features via deep autoencoders and then constructs latent graphs for each individual view. Then, it concatenates the embedded features of all views to form a global feature to leverage complementary information, as well as generates a fusion graph via combining all latent graphs to accurately capture the topological information among samples. Based on the informative fusion graph and global features, the graph convolution module is adopted to derive a representation with global comprehensive information, which is further used to generate pseudo-label information. In a self-supervised manner, such information guides each view to dynamically learn discriminative features and latent graphs. Extensive experimental results demonstrate the efficacy of DFMVC.

ICML Conference 2024 Conference Paper

Enhancing Implicit Shape Generators Using Topological Regularizations

  • Liyan Chen
  • Yan Zheng
  • Yang Li 0104
  • Lohit Anirudh Jagarapu
  • Haoxiang Li
  • Hao Kang
  • Gang Hua 0001
  • Qi-Xing Huang

A fundamental problem in learning 3D shapes generative models is that when the generative model is simply fitted to the training data, the resulting synthetic 3D models can present various artifacts. Many of these artifacts are topological in nature, e. g. , broken legs, unrealistic thin structures, and small holes. In this paper, we introduce a principled approach that utilizes topological regularization losses on an implicit shape generator to rectify topological artifacts. The objectives are two-fold. The first is to align the persistent diagram (PD) distribution of the training shapes with that of synthetic shapes. The second ensures that the PDs are smooth among adjacent synthetic shapes. We show how to achieve these two objectives using two simple but effective formulations. Specifically, distribution alignment is achieved to learn a generative model of PDs and align this generator with PDs of synthetic shapes. We show how to handle discrete and continuous variabilities of PDs by using a shape-regularization term when performing PD alignment. Moreover, we enforce the smoothness of the PDs using a smoothness loss on the PD generator, which further improves the behavior of PD distribution alignment. Experimental results on ShapeNet show that our approach leads to much better generalization behavior than state-of-the-art implicit shape generators.

AAMAS Conference 2024 Conference Paper

ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles

  • Kai Zhao
  • Jianye Hao
  • Yi Ma
  • Jinyi Liu
  • Yan Zheng
  • Zhaopeng Meng

Offline reinforcement learning (RL) is a learning paradigm where an agent learns from a fixed dataset of experience. However, learning solely from a static dataset can limit the performance due to the lack of exploration. To overcome it, offline-to-online RL combines offline pre-training with online fine-tuning, which enables the agent to further refine its policy by interacting with the environment in real-time. Despite its benefits, existing offline-to-online RL methods suffer from performance degradation and slow improvement during the online phase. To tackle these challenges, we propose a novel framework called ENsemble-based Offline-To- Online (ENOTO) RL. By increasing the number of Q-networks, we seamlessly bridge offline pre-training and online fine-tuning without degrading performance. Moreover, to expedite online performance enhancement, we appropriately loosen the pessimism of Q-value estimation and incorporate ensemble-based exploration mechanisms into our framework. Experimental results demonstrate that ENOTO can substantially improve the training stability, learning efficiency, and final performance of existing offline RL methods during online fine-tuning on a range of locomotion tasks, significantly outperforming existing offline-to-online RL methods.

IJCAI Conference 2024 Conference Paper

ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles

  • Kai Zhao
  • Jianye Hao
  • Yi Ma
  • Jinyi Liu
  • Yan Zheng
  • Zhaopeng Meng

Offline reinforcement learning (RL) is a learning paradigm where an agent learns from a fixed dataset of experience. However, learning solely from a static dataset can limit the performance due to the lack of exploration. To overcome it, offline-to-online RL combines offline pre-training with online fine-tuning, which enables the agent to further refine its policy by interacting with the environment in real-time. Despite its benefits, existing offline-to-online RL methods suffer from performance degradation and slow improvement during the online phase. To tackle these challenges, we propose a novel framework called ENsemble-based Offline-To-Online (ENOTO) RL. By increasing the number of Q-networks, we seamlessly bridge offline pre-training and online fine-tuning without degrading performance. Moreover, to expedite online performance enhancement, we appropriately loosen the pessimism of Q-value estimation and incorporate ensemble-based exploration mechanisms into our framework. Experimental results demonstrate that ENOTO can substantially improve the training stability, learning efficiency, and final performance of existing offline RL methods during online fine-tuning on a range of locomotion and navigation tasks, significantly outperforming existing offline-to-online RL methods.

NeurIPS Conference 2024 Conference Paper

Iteratively Refined Behavior Regularization for Offline Reinforcement Learning

  • Yi Ma
  • Jianye Hao
  • Xiaohan Hu
  • Yan Zheng
  • Chenjun Xiao

One of the fundamental challenges for offline reinforcement learning (RL) is ensuring robustness to data distribution. Whether the data originates from a near-optimal policy or not, we anticipate that an algorithm should demonstrate its ability to learn an effective control policy that seamlessly aligns with the inherent distribution of offline data. Unfortunately, behavior regularization, a simple yet effective offline RL algorithm, tends to struggle in this regard. In this paper, we propose a new algorithm that substantially enhances behavior-regularization based on conservative policy iteration. Our key observation is that by iteratively refining the reference policy used for behavior regularization, conservative policy update guarantees gradually improvement, while also implicitly avoiding querying out-of-sample actions to prevent catastrophic learning failures. We prove that in the tabular setting this algorithm is capable of learning the optimal policy covered by the offline dataset, commonly referred to as the in-sample optimal policy. We then explore several implementation details of the algorithm when function approximations are applied. The resulting algorithm is easy to implement, requiring only a few lines of code modification to existing methods. Experimental results on the D4RL benchmark indicate that our method outperforms previous state-of-the-art baselines in most tasks, clearly demonstrate its superiority over behavior regularization.

AAAI Conference 2024 Conference Paper

Multiagent Gumbel MuZero: Efficient Planning in Combinatorial Action Spaces

  • Xiaotian Hao
  • Jianye Hao
  • Chenjun Xiao
  • Kai Li
  • Dong Li
  • Yan Zheng

AlphaZero and MuZero have achieved state-of-the-art (SOTA) performance in a wide range of domains, including board games and robotics, with discrete and continuous action spaces. However, to obtain an improved policy, they often require an excessively large number of simulations, especially for domains with large action spaces. As the simulation budget decreases, their performance drops significantly. In addition, many important real-world applications have combinatorial (or exponential) action spaces, making it infeasible to search directly over all possible actions. In this paper, we extend AlphaZero and MuZero to learn and plan in more complex multiagent (MA) Markov decision processes, where the action spaces increase exponentially with the number of agents. Our new algorithms, MA Gumbel AlphaZero and MA Gumbel MuZero, respectively without and with model learning, achieve superior performance on cooperative multiagent control problems, while reducing the number of environmental interactions by up to an order of magnitude compared to model-free approaches. In particular, we significantly improve prior performance when planning with much fewer simulation budgets. The code and appendix are available at https://github.com/tjuHaoXiaotian/MA-MuZero.

AAAI Conference 2024 Conference Paper

OVD-Explorer: Optimism Should Not Be the Sole Pursuit of Exploration in Noisy Environments

  • Jinyi Liu
  • Zhi Wang
  • Yan Zheng
  • Jianye Hao
  • Chenjia Bai
  • Junjie Ye
  • Zhen Wang
  • Haiyin Piao

In reinforcement learning, the optimism in the face of uncertainty (OFU) is a mainstream principle for directing exploration towards less explored areas, characterized by higher uncertainty. However, in the presence of environmental stochasticity (noise), purely optimistic exploration may lead to excessive probing of high-noise areas, consequently impeding exploration efficiency. Hence, in exploring noisy environments, while optimism-driven exploration serves as a foundation, prudent attention to alleviating unnecessary over-exploration in high-noise areas becomes beneficial. In this work, we propose Optimistic Value Distribution Explorer (OVD-Explorer) to achieve a noise-aware optimistic exploration for continuous control. OVD-Explorer proposes a new measurement of the policy's exploration ability considering noise in optimistic perspectives, and leverages gradient ascent to drive exploration. Practically, OVD-Explorer can be easily integrated with continuous control RL algorithms. Extensive evaluations on the MuJoCo and GridChaos tasks demonstrate the superiority of OVD-Explorer in achieving noise-aware optimistic exploration.

AAMAS Conference 2024 Conference Paper

PADDLE: Logic Program Guided Policy Reuse in Deep Reinforcement Learning

  • Hao Zhang
  • Tianpei Yang
  • Yan Zheng
  • Jianye Hao
  • Matthew E. Taylor

Learning new skills through previous experience is regular in human life, which is the core idea of Transfer Reinforcement Learning (TRL). TRL requires the agent to learn when and which source policy is the best to reuse as the target task’s policy and how to reuse the source policy. Most TRL methods learn, transfer, and reuse blackbox policies, which is hard to explain: 1) when to reuse, 2) which source policy is effective, and reduces transfer efficiency. In this paper, we propose a novel TRL method called ProgrAm guiDeD poLicy rEuse (PADDLE). PADDLE can measure the logic similarities between tasks and transfer knowledge which reflects the logic behind the target task. To achieve this, we propose a hybrid decision model that synthesizes high-level logic programs and learns low-level DRL policy to learn source tasks. Second, we propose a transferability metric that can measure the logic similarity between the target task and source tasks. Last, we combine it with the lowlevel policy similarity to select the appropriate source policy as the guiding policy for the target task. Experimental results show that PADDLE can effectively select the appropriate source tasks to guide learning on the target task, outperforming black-box TRL methods.

NeurIPS Conference 2024 Conference Paper

PERIA: Perceive, Reason, Imagine, Act via Holistic Language and Vision Planning for Manipulation

  • Fei Ni
  • Jianye Hao
  • Shiguang Wu
  • Longxin Kou
  • Yifu Yuan
  • Zibin Dong
  • Jinyi Liu
  • Mingzhi Li

Long-horizon manipulation tasks with general instructions often implicitly encapsulate multiple sub-tasks, posing significant challenges in instruction following. While language planning is a common approach to decompose general instructions into stepwise sub-instructions, text-only guidance may lack expressiveness and lead to potential ambiguity. Considering that humans often imagine and visualize sub-instructions reasoning out before acting, the imagined subgoal images can provide more intuitive guidance and enhance the reliability of decomposition. Inspired by this, we propose PERIA ( PE rceive, R eason, I magine, A ct), a novel framework that integrates holistic language planning and vision planning for long-horizon manipulation tasks with complex instructions, leveraging both logical and intuitive aspects of task decomposition. Specifically, we first perform a lightweight multimodal alignment on the encoding side to empower the MLLM to perceive visual details and language instructions. The MLLM is then jointly instruction-tuned with a pretrained image-editing model to unlock capabilities of simultaneous reasoning of language instructions and generation of imagined subgoals. Furthermore, we introduce a consistency alignment loss to encourage coherent subgoal images and align with their corresponding instructions, mitigating potential hallucinations and semantic conflicts between the two planning manners. Comprehensive evaluations across three task domains demonstrate that PERIA, benefiting from holistic language and vision planning, significantly outperforms competitive baselines in both instruction following accuracy and task success rate on complex manipulation tasks.

AAAI Conference 2024 Conference Paper

PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning

  • Jizhou Wu
  • Jianye Hao
  • Tianpei Yang
  • Xiaotian Hao
  • Yan Zheng
  • Weixun Wang
  • Matthew E. Taylor

Despite many breakthroughs in recent years, it is still hard for MultiAgent Reinforcement Learning (MARL) algorithms to directly solve complex tasks in MultiAgent Systems (MASs) from scratch. In this work, we study how to use Automatic Curriculum Learning (ACL) to reduce the number of environmental interactions required to learn a good policy. In order to solve a difficult task, ACL methods automatically select a sequence of tasks (i.e., curricula). The idea is to obtain maximum learning progress towards the final task by continuously learning on tasks that match the current capabilities of the learners. The key question is how to measure the learning progress of the learner for better curriculum selection. We propose a novel ACL framework, PrOgRessive mulTiagent Automatic curricuLum (PORTAL), for MASs. PORTAL selects curricula according to two critera: 1) How difficult is a task, relative to the learners’ current abilities? 2) How similar is a task, relative to the final task? By learning a shared feature space between tasks, PORTAL is able to characterize different tasks based on the distribution of features and select those that are similar to the final task. Also, the shared feature space can effectively facilitate the policy transfer between curricula. Experimental results show that PORTAL can train agents to master extremely hard cooperative tasks, which can not be achieved with previous state-of-the-art MARL algorithms.

NeurIPS Conference 2024 Conference Paper

Unlock the Intermittent Control Ability of Model Free Reinforcement Learning

  • Jiashun Liu
  • Jianye Hao
  • Xiaotian Hao
  • Yi Ma
  • Yan Zheng
  • Yujing Hu
  • Tangji Lv

Intermittent control problems are common in real world. The interactions between the decision maker and the executor can be discontinuous (intermittent) due to various types of interruptions, e. g. unstable communication channel. Due to intermittent interaction, agents are unable to acquire the state sent by the executor and cannot transmit actions to the executor within a period of time step, i. e. bidirectional blockage, which may lead to inefficiencies of reinforcement learning policies and prevent the executors from completing the task. Such problem is not well studied in the RL community. In this paper, we model Intermittent control problem as an Intermittent Control Markov Decision Process, i. e agents are expected to generate action sequences corresponding to the unavailable states and transmit them before disabling interactions to ensure the smooth and effective motion of executors. However, directly generating multiple future actions in the original action space has unnatural motion issue and exploration difficulty. We propose M ulti-step A ction R epre S entation ( MARS ), which encodes a sequence of actions from the original action space to a compact and decodable latent space. Then based on the latent action sequence representation, the mainstream RL methods can be easily optimized to learn a smooth and efficient motion policy. Extensive experiments on simulation tasks and real-world robotic grasping tasks show that MARS significantly improves the learning efficiency and final performances compared with existing baselines.

IJCAI Conference 2023 Conference Paper

Generative Flow Networks for Precise Reward-Oriented Active Learning on Graphs

  • Yinchuan Li
  • Zhigang Li
  • Wenqian Li
  • Yunfeng Shao
  • Yan Zheng
  • Jianye Hao

Many score-based active learning methods have been successfully applied to graph-structured data, aiming to reduce the number of labels and achieve better performance of graph neural networks based on predefined score functions. However, these algorithms struggle to learn policy distributions that are proportional to rewards and have limited exploration capabilities. In this paper, we innovatively formulate the graph active learning problem as a generative process, named GFlowGNN, which generates various samples through sequential actions with probabilities precisely proportional to a predefined reward function. Furthermore, we propose the concept of flow nodes and flow features to efficiently model graphs as flows based on generative flow networks, where the policy network is trained with specially designed rewards. Extensive experiments on real datasets show that the proposed approach has good exploration capability and transferability, outperforming various state-of-the-art methods.

AAMAS Conference 2023 Conference Paper

PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning

  • Jizhou Wu
  • Tianpei Yang
  • Xiaotian Hao
  • Jianye Hao
  • Yan Zheng
  • Weixun Wang
  • Matthew E. Taylor

Despite many breakthroughs in recent years, it is still hard for MultiAgent Reinforcement Learning (MARL) algorithms to directly solve complex tasks in MultiAgent Systems (MASs) from scratch. In this work, we study how to use Automatic Curriculum Learning (ACL) to reduce the number of environmental interactions required to learn a good policy. In order to solve a difficult task, ACL methods automatically select a sequence of tasks (i. e. , curricula). The idea is to obtain maximum learning progress towards the final task by continuously learning on tasks that match the current capabilities of the learners. The key question is how to measure the learning progress of the learner for better curriculum selection. We propose a novel ACL framework, PrOgRessive mulTiagent Automatic curricuLum (PORTAL), for MASs. PORTAL selects curricula according to two criteria: 1) How difficult is a task, relative to the learners’ current abilities? 2) How similar is a task, relative to the final task? By learning a shared feature space between tasks, POR- TAL is able to characterize different tasks based on the distribution of features and select those that are similar to the final task. Also, the shared feature space can effectively facilitate the policy transfer between curricula. Experimental results show that PORTAL can train agents to master extremely hard cooperative tasks, which can not be achieved with previous state-of-the-art MARL algorithms. * Corresponding author. Proc. of the 22nd International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2023), A. Ricci, W. Yeoh, N. Agmon, B. An (eds.), May 29 – June 2, 2023, London, United Kingdom. © 2023 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). All rights reserved.

IJCAI Conference 2023 Conference Paper

Probabilistic Masked Attention Networks for Explainable Sequential Recommendation

  • Huiyuan Chen
  • Kaixiong Zhou
  • Zhimeng Jiang
  • Chin-Chia Michael Yeh
  • Xiaoting Li
  • Menghai Pan
  • Yan Zheng
  • Xia Hu

Transformer-based models are powerful for modeling temporal dynamics of user preference in sequential recommendation. Most of the variants adopt the Softmax transformation in the self-attention layers to generate dense attention probabilities. However, real-world item sequences are often noisy, containing a mixture of true-positive and false-positive interactions. Such dense attentions inevitably assign probability mass to noisy or irrelevant items, leading to sub-optimal performance and poor explainability. Here we propose a Probabilistic Masked Attention Network (PMAN) to identify the sparse pattern of attentions, which is more desirable for pruning noisy items in sequential recommendation. Specifically, we employ a probabilistic mask to achieve sparse attentions under a constrained optimization framework. As such, PMAN allows to select which information is critical to be retained or dropped in a data-driven fashion. Experimental studies on real-world benchmark datasets show that PMAN is able to improve the performance of Transformers significantly.

NeurIPS Conference 2022 Conference Paper

GALOIS: Boosting Deep Reinforcement Learning via Generalizable Logic Synthesis

  • Yushi Cao
  • Zhiming Li
  • Tianpei Yang
  • Hao Zhang
  • Yan Zheng
  • Yi Li
  • Jianye Hao
  • Yang Liu

Despite achieving superior performance in human-level control problems, unlike humans, deep reinforcement learning (DRL) lacks high-order intelligence (e. g. , logic deduction and reuse), thus it behaves ineffectively than humans regarding learning and generalization in complex problems. Previous works attempt to directly synthesize a white-box logic program as the DRL policy, manifesting logic-driven behaviors. However, most synthesis methods are built on imperative or declarative programming, and each has a distinct limitation, respectively. The former ignores the cause-effect logic during synthesis, resulting in low generalizability across tasks. The latter is strictly proof-based, thus failing to synthesize programs with complex hierarchical logic. In this paper, we combine the above two paradigms together and propose a novel Generalizable Logic Synthesis (GALOIS) framework to synthesize hierarchical and strict cause-effect logic programs. GALOIS leverages the program sketch and defines a new sketch-based hybrid program language for guiding the synthesis. Based on that, GALOIS proposes a sketch-based program synthesis method to automatically generate white-box programs with generalizable and interpretable cause-effect logic. Extensive evaluations on various decision-making tasks with complex logic demonstrate the superiority of GALOIS over mainstream baselines regarding the asymptotic performance, generalizability, and great knowledge reusability across different environments.

IJCAI Conference 2022 Conference Paper

PAnDR: Fast Adaptation to New Environments from Offline Experiences via Decoupling Policy and Environment Representations

  • Tong Sang
  • Hongyao Tang
  • Yi Ma
  • Jianye Hao
  • Yan Zheng
  • Zhaopeng Meng
  • Boyan Li
  • Zhen Wang

Deep Reinforcement Learning (DRL) has been a promising solution to many complex decision-making problems. Nevertheless, the notorious weakness in generalization among environments prevent widespread application of DRL agents in real-world scenarios. Although advances have been made recently, most prior works assume sufficient online interaction on training environments, which can be costly in practical cases. To this end, we focus on an offline-training-online-adaptation setting, in which the agent first learns from offline experiences collected in environments with different dynamics and then performs online policy adaptation in environments with new dynamics. In this paper, we propose Policy Adaptation with Decoupled Representations (PAnDR) for fast policy adaptation. In offline training phase, the environment representation and policy representation are learned through contrastive learning and policy recovery, respectively. The representations are further refined by mutual information optimization to make them more decoupled and complete. With learned representations, a Policy-Dynamics Value Function (PDVF) network is trained to approximate the values for different combinations of policies and environments from offline experiences. In online adaptation phase, with the environment context inferred from few experiences collected in new environments, the policy is optimized by gradient ascent with respect to the PDVF. Our experiments show that PAnDR outperforms existing algorithms in several representative policy adaptation problems.

AAAI Conference 2020 Conference Paper

Accurate Structured-Text Spotting for Arithmetical Exercise Correction

  • Yiqing Hu
  • Yan Zheng
  • Hao Liu
  • Dequang Jiang
  • Yinsong Liu
  • Bo Ren

Correcting arithmetical exercise is a labor intensive and time consuming task for primary school teachers all the time. To reduce their burdens, we propose Arithmetical Exercise Checker (AEC), which is the first system that automatically evaluates all arithmetical expressions (AEs) on exercise images. The major challenge is that AE is formed by printed and handwritten texts with particular arithmetical patterns (e. g. , multi-line, fraction). Despite being part of AE, handwritten texts usually lead to zigzag boundaries and tangled rows. What’s worse, AE may be arithmetical incorrect, which makes the contextual information less valuable for recognition. To tackle these problems, we introduce integrated detection, recognition and evaluation branches by leveraging AE’s intrinsic features, namely 1) boundary indistinctive, 2) locally relevant patterns and 3) globally irrelevant symbols. Experimental results demonstrate that AEC yields a 93. 72% correction accuracy on 40 kinds of mainstream primary arithmetical exercises. So far, the online service of AEC processes 75, 000 arbitrary exercises on average per day, and already reduced the burden of over 1, 000, 000 users. AEC shows the bene- fits for implementing an vision-based system as a way to aid teachers in reducing reduplicative tasks.

AAAI Conference 2020 Conference Paper

Continuous Multiagent Control Using Collective Behavior Entropy for Large-Scale Home Energy Management

  • Jianwen Sun
  • Yan Zheng
  • Jianye Hao
  • Zhaopeng Meng
  • Yang Liu

With the increasing popularity of electric vehicles, distributed energy generation and storage facilities in smart grid systems, an efficient Demand-Side Management (DSM) is urgent for energy savings and peak loads reduction. Traditional DSM works focusing on optimizing the energy activities for a single household can not scale up to large-scale home energy management problems. Multi-agent Deep Reinforcement Learning (MA-DRL) shows a potential way to solve the problem of scalability, where modern homes interact together to reduce energy consumers consumption while striking a balance between energy cost and peak loads reduction. However, it is difficult to solve such an environment with the non-stationarity, and existing MA-DRL approaches cannot effectively give incentives for expected group behavior. In this paper, we propose a collective MA-DRL algorithm with continuous action space to provide fine-grained control on a large scale microgrid. To mitigate the non-stationarity of the microgrid environment, a novel predictive model is proposed to measure the collective market behavior. Besides, a collective behavior entropy is introduced to reduce the high peak loads incurred by the collective behaviors of all householders in the smart grid. Empirical results show that our approach significantly outperforms the state-of-the-art methods regarding power cost reduction and daily peak loads optimization.

JAAMAS Journal 2020 Journal Article

Efficient policy detecting and reusing for non-stationarity in Markov games

  • Yan Zheng
  • Jianye Hao
  • Changjie Fan

Abstract One challenging problem in multiagent systems is to cooperate or compete with non-stationary agents that change behavior from time to time. An agent in such a non-stationary environment is usually supposed to be able to quickly detect the other agents’ policy during online interaction, and then adapt its own policy accordingly. This article studies efficient policy detecting and reusing techniques when playing against non-stationary agents in cooperative or competitive Markov games. We propose a new deep Bayesian policy reuse algorithm, a. k. a. DPN-BPR+, by extending the recent BPR+ algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the rectified belief model taking advantage of the opponent model to infer the other agents’ policy from reward signals and its behavior. Instead of directly storing individual policies as BPR+, we introduce distilled policy network that serves as the policy library, and policy distillation to achieve efficient online policy learning and reuse. DPN-BPR+ inherits all the advantages of BPR+. In experiments, we evaluate DPN-BPR+ in terms of detection accuracy, cumulative reward and speed of convergence in four complex Markov games with raw visual inputs, including two cooperative games and two competitive games. Empirical results show that our proposed DPN-BPR+ approach has better performance than existing algorithms in all these Markov games.

IJCAI Conference 2020 Conference Paper

Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning

  • Ruimin Shen
  • Yan Zheng
  • Jianye Hao
  • Zhaopeng Meng
  • Yingfeng Chen
  • Changjie Fan
  • Yang Liu

Generating diverse behaviors for game artificial intelligence (Game AI) has been long recognized as a challenging task in the game industry. Designing a Game AI with a satisfying behavioral characteristic (style) heavily depends on the domain knowledge and is hard to achieve manually. Deep reinforcement learning sheds light on advancing the automatic Game AI design. However, most of them focus on creating a superhuman Game AI, ignoring the importance of behavioral diversity in games. To bridge the gap, we introduce a new framework, named EMOGI, which can automatically generate desirable styles with almost no domain knowledge. More importantly, EMOGI succeeds in creating a range of diverse styles, providing behavior-diverse Game AIs. Evaluations on the Atari and real commercial games indicate that, compared to existing algorithms, EMOGI performs better in generating diverse behaviors and significantly improves the efficiency of Game AI design.

IJCAI Conference 2020 Conference Paper

KoGuN: Accelerating Deep Reinforcement Learning via Integrating Human Suboptimal Knowledge

  • Peng Zhang
  • Jianye Hao
  • Weixun Wang
  • Hongyao Tang
  • Yi Ma
  • Yihai Duan
  • Yan Zheng

Reinforcement learning agents usually learn from scratch, which requires a large number of interactions with the environment. This is quite different from the learning process of human. When faced with a new task, human naturally have the common sense and use the prior knowledge to derive an initial policy and guide the learning process afterwards. Although the prior knowledge may be not fully applicable to the new task, the learning process is significantly sped up since the initial policy ensures a quick-start of learning and intermediate guidance allows to avoid unnecessary exploration. Taking this inspiration, we propose knowledge guided policy network (KoGuN), a novel framework that combines human prior suboptimal knowledge with reinforcement learning. Our framework consists of a fuzzy rule controller to represent human knowledge and a refine module to finetune suboptimal prior knowledge. The proposed framework is end-to-end and can be combined with existing policy-based reinforcement learning algorithm. We conduct experiments on several control tasks. The empirical results show that our approach, which combines suboptimal human knowledge and RL, achieves significant improvement on learning efficiency of flat RL algorithms, even with very low-performance human prior knowledge.

AAAI Conference 2020 Conference Paper

Stealthy and Efficient Adversarial Attacks against Deep Reinforcement Learning

  • Jianwen Sun
  • Tianwei Zhang
  • Xiaofei Xie
  • Lei Ma
  • Yan Zheng
  • Kangjie Chen
  • Yang Liu

Adversarial attacks against conventional Deep Learning (DL) systems and algorithms have been widely studied, and various defenses were proposed. However, the possibility and feasibility of such attacks against Deep Reinforcement Learning (DRL) are less explored. As DRL has achieved great success in various complex tasks, designing effective adversarial attacks is an indispensable prerequisite towards building robust DRL algorithms. In this paper, we introduce two novel adversarial attack techniques to stealthily and efficiently attack the DRL agents. These two techniques enable an adversary to inject adversarial samples in a minimal set of critical moments while causing the most severe damage to the agent. The first technique is the critical point attack: the adversary builds a model to predict the future environmental states and agent’s actions, assesses the damage of each possible attack strategy, and selects the optimal one. The second technique is the antagonist attack: the adversary automatically learns a domainagnostic model to discover the critical moments of attacking the agent in an episode. Experimental results demonstrate the effectiveness of our techniques. Specifically, to successfully attack the DRL agent, our critical point technique only requires 1 (TORCS) or 2 (Atari Pong and Breakout) steps, and the antagonist technique needs fewer than 5 steps (4 Mujoco tasks), which are significant improvements over state-of-theart methods.

AAMAS Conference 2019 Conference Paper

Bayes-ToMoP: A Fast Detection and Best Response Algorithm Towards Sophisticated Opponents

  • Tianpei Yang
  • Jianye Hao
  • Zhaopeng Meng
  • Yan Zheng
  • Chongjie Zhang
  • Ze Zheng

Multiagent algorithms often aim to accurately predict the behaviors of other agents and find a best response accordingly. Previous works usually assume an opponent uses a stationary strategy or randomly switches among several stationary ones. However, an opponent may exhibit more sophisticated behaviors by adopting more advanced reasoning strategies, e. g. , using a Bayesian reasoning strategy. This paper proposes a novel approach called Bayes-ToMoP which can efficiently detect the strategy of opponents using either stationary or higher-level reasoning strategies. Bayes-ToMoP also supports the detection of previously unseen policies and learning a best-response policy accordingly. We also propose a deep version of Bayes-ToMoP by extending Bayes-ToMoP with DRL techniques. Experimental results show both Bayes-ToMoP and deep Bayes-ToMoP outperform the state-of-the-art approaches when faced with different types of opponents in two-agent competitive games.

IJCAI Conference 2019 Conference Paper

Large-Scale Home Energy Management Using Entropy-Based Collective Multiagent Deep Reinforcement Learning Framework

  • Yaodong Yang
  • Jianye Hao
  • Yan Zheng
  • Chao Yu

Smart grids are contributing to the demand-side management by integrating electronic equipment, distributed energy generation and storage and advanced meters and controllers. With the increasing adoption of electric vehicles and distributed energy generation and storage systems, residential energy management is drawing more and more attention, which is regarded as being critical to demand-supply balancing and peak load reduction. In this paper, we focus on a microgrid scenario in which modern homes interact together under a large-scale setting to better optimize their electricity cost. We first make households form a group with an economic stimulus. Then we formulate the energy expense optimization problem of the household community as a multi-agent coordination problem and present an Entropy-Based Collective Multiagent Deep Reinforcement Learning (EB-C-MADRL) framework to address it. Experiments with various real-world data demonstrate that EB-C-MADRL can reduce both the long-term group power consumption cost and daily peak demand effectively compared with existing approaches.

AAMAS Conference 2019 Conference Paper

Large-Scale Home Energy Management Using Entropy-Based Collective Multiagent Reinforcement Learning Framework

  • Yaodong Yang
  • Jianye Hao
  • Yan Zheng
  • Xiaotian Hao
  • Bofeng Fu

Smart grids are contributing to the demand-side management by integrating electronic equipment, distributed energy generation and storage, and advanced meters and controllers. With the increasing adoption of distributed energy generation and storage systems, residential energy management is drawing more and more attention, which is regarded as being critical to demand-supply balancing and peak load reduction. In this paper, we focus on a microgrid in which a large-scale modern homes interact together to optimize their electricity cost. We present an Entropy-Based Collective Multiagent Deep Reinforcement Learning (EB-C-MADRL) framework to address it. Experiments demonstrate that EB-C-MADRL can reduce both the long-term group power consumption cost and daily peak demand effectively compared with existing approaches.

IJCAI Conference 2019 Conference Paper

Towards Efficient Detection and Optimal Response against Sophisticated Opponents

  • Tianpei Yang
  • Jianye Hao
  • Zhaopeng Meng
  • Chongjie Zhang
  • Yan Zheng
  • Ze Zheng

Multiagent algorithms often aim to accurately predict the behaviors of other agents and find a best response accordingly. Previous works usually assume an opponent uses a stationary strategy or randomly switches among several stationary ones. However, an opponent may exhibit more sophisticated behaviors by adopting more advanced reasoning strategies, e. g. , using a Bayesian reasoning strategy. This paper proposes a novel approach called Bayes-ToMoP which can efficiently detect the strategy of opponents using either stationary or higher-level reasoning strategies. Bayes-ToMoP also supports the detection of previously unseen policies and learning a best-response policy accordingly. We provide a theoretical guarantee of the optimality on detecting the opponent's strategies. We also propose a deep version of Bayes-ToMoP by extending Bayes-ToMoP with DRL techniques. Experimental results show both Bayes-ToMoP and deep Bayes-ToMoP outperform the state-of-the-art approaches when faced with different types of opponents in two-agent competitive games.

NeurIPS Conference 2018 Conference Paper

A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents

  • Yan Zheng
  • Zhaopeng Meng
  • Jianye Hao
  • Zongzhang Zhang
  • Tianpei Yang
  • Changjie Fan

In multiagent domains, coping with non-stationary agents that change behaviors from time to time is a challenging problem, where an agent is usually required to be able to quickly detect the other agent's policy during online interaction, and then adapt its own policy accordingly. This paper studies efficient policy detecting and reusing techniques when playing against non-stationary agents in Markov games. We propose a new deep BPR+ algorithm by extending the recent BPR+ algorithm with a neural network as the value-function approximator. To detect policy accurately, we propose the \textit{rectified belief model} taking advantage of the \textit{opponent model} to infer the other agent's policy from reward signals and its behaviors. Instead of directly storing individual policies as BPR+, we introduce \textit{distilled policy network} that serves as the policy library in BPR+, using policy distillation to achieve efficient online policy learning and reuse. Deep BPR+ inherits all the advantages of BPR+ and empirically shows better performance in terms of detection accuracy, cumulative rewards and speed of convergence compared to existing algorithms in complex Markov games with raw visual inputs.

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