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Yali Du

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51 papers
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51

AAMAS Conference 2026 Conference Paper

A Causality-Inspired Spatial-Temporal Return Decomposition Approach for Multi-Agent Reinforcement Learning

  • Yudi Zhang
  • Yali Du
  • Biwei Huang
  • Meng Fang
  • Mykola Pechenizkiy

Cooperativemulti-agentreinforcementlearning(MARL)hasachieved strongperformance, butitremainslimitedinexplaininghowagents’ decisions contribute to outcomes. This limitation is especially acute under delayed, episodic rewards, where credit must be assigned across both time and agents. We propose CAusally-inspired Spatial- Temporal return decomposition (CAST) for episodic cooperative MARL. CAST provides an interpretable decomposition while relaxing common assumptions on multi-agent reward structure. Temporally, the episodic return is expressed as a sum of per-timestep team rewards. Spatially, team rewards are modeled as general nonlinear mixtures of individual rewards rather than simple additive forms, enabling more flexible and accurate credit assignment. We show that team rewards, individual rewards, and the underlying causal relations are identifiable under our framework, yielding structural constraints that improve interpretability. Experiments on MPE and variants demonstrate state-of-the-art performance and qualitative visualizations that reveal meaningful causal structure.

AAAI Conference 2026 Conference Paper

Causality-Aware Efficient Exploration for Cooperative Multi-Agent Reinforcement Learning

  • Hongye Cao
  • Tianpei Yang
  • Fan Feng
  • Hammadi Rafik Ouariachi
  • Yali Du
  • Meng Fang
  • Jing Huo
  • Yang Gao

Exploration is critical for cooperative multi agent reinforcement learning (MARL) to improve sample efficiency. However, existing intrinsic motivation based exploration strategies in MARL overlook the causal relationships among agents, global states, and rewards, suffering from interference by irrelevant factors and resulting in sample inefficiency. To address this issue, we propose Causality aware Efficient Exploration (CEE), a novel framework that enhances sample efficiency by inferring causal relationships between agents, global states with respect to rewards, thereby enabling causality guided exploration. Specifically, CEE operates through two components. First, CEE identifies causal relationships between global states and rewards, filtering out causally irrelevant state features that do not have a high impact on rewards to keep decision critical state information. Second, CEE discovers causal relationships between agents' behaviors and rewards to quantify each agent's contribution to collective performance. To achieve this, we introduce a causal entropy objective that promotes exploration aligned with decision critical aspects of the underlying causal structure. We provide comprehensive validation through experiments on 21 challenging tasks spanning SMAC, SMAC v2, and Google Research Football (GRF) environments. Our results demonstrate that CEE achieves superior performance in terms of sample efficiency and asymptotic performance compared to existing MARL methods.

AAAI Conference 2026 Conference Paper

Safe Multi-agent Reinforcement Learning with Natural Language Constraints

  • Ziyan Wang
  • Meng Fang
  • Tristan Tomilin
  • Fei Fang
  • Yali Du

Safe Multi-Agent Reinforcement Learning (MARL) typically relies on manually specified numeric cost functions to ensure that policy behaviours respect safety constraints. As systems scale and human-defined constraints become more diverse, context-dependent, and frequently updated, hand-crafting such cost functions becomes prohibitively complex, tedious, and error-prone. Natural language offers an intuitive and flexible alternative for defining constraints, enabling broader accessibility and easier adaptation to new scenarios and evolving rules. However, current MARL frameworks lack effective mechanisms to incorporate free-form textual constraints in a robust and principled way. To bridge this gap, we introduce Safe Multi-Agent Reinforcement Learning with natural Language constraints (SMALL), a framework that leverages fine-tuned language models to parse and encode textual constraints into semantically meaningful embeddings. These embeddings characterise prohibited states or behaviours and enable automatic prediction of constraint violations. We integrate the resulting learned costs directly into MARL training, allowing agents to optimise task performance while simultaneously minimising constraint violations, without requiring manually engineered numeric cost functions. To rigorously evaluate our method, we also propose the LaMaSafe benchmark---a set of diverse multi-agent tasks designed to assess the capability of MARL algorithms to understand and adhere to realistic, human-provided natural language constraints. Experimental results across LaMaSafe environments show that SMALL achieves comparable task performance to strong MARL baselines while significantly reducing constraint violations. While SMALL does not provide formal safety guarantees, it demonstrates that natural language can be used to shape multi-agent behaviour toward safer policies.

NeurIPS Conference 2025 Conference Paper

Abstract Counterfactuals for Language Model Agents

  • Edoardo Pona
  • Milad Kazemi
  • Yali Du
  • David Watson
  • Nicola Paoletti

Counterfactual inference is a powerful tool for analysing and evaluating autonomous agents, but its application to language model (LM) agents remains challenging. Existing work on counterfactuals in LMs has primarily focused on token-level counterfactuals, which are often inadequate for LM agents due to their open-ended action spaces. Unlike traditional agents with fixed, clearly defined action spaces, the actions of LM agents are often implicit in the strings they output, making their action spaces difficult to define and interpret. Furthermore, the meanings of individual tokens can shift depending on the context, adding complexity to token-level reasoning and sometimes leading to biased or meaningless counterfactuals. We introduce \emph{Abstract Counterfactuals}, a framework that emphasises high-level characteristics of actions and interactions within an environment, enabling counterfactual reasoning tailored to user-relevant features. Our experiments demonstrate that the approach produces consistent and meaningful counterfactuals while minimising the undesired side effects of token-level methods. We conduct experiments on text-based games and counterfactual text generation, while considering both token-level and latent-space interventions.

NeurIPS Conference 2025 Conference Paper

Causality Meets Locality: Provably Generalizable and Scalable Policy Learning for Networked Systems

  • Hao Liang
  • shuqing shi
  • Yudi Zhang
  • Biwei Huang
  • Yali Du

Large‑scale networked systems, such as traffic, power, and wireless grids, challenge reinforcement‑learning agents with both scale and environment shifts. To address these challenges, we propose \texttt{GSAC} (\textbf{G}eneralizable and \textbf{S}calable \textbf{A}ctor‑\textbf{C}ritic), a framework that couples causal representation learning with meta actor‑critic learning to achieve both scalability and domain generalization. Each agent first learns a sparse local causal mask that provably identifies the minimal neighborhood variables influencing its dynamics, yielding exponentially tight approximately compact representations (ACRs) of state and domain factors. These ACRs bound the error of truncating value functions to $\kappa$-hop neighborhoods, enabling efficient learning on graphs. A meta actor‑critic then trains a shared policy across multiple source domains while conditioning on the compact domain factors; at test time, a few trajectories suffice to estimate the new domain factor and deploy the adapted policy. We establish finite‑sample guarantees on causal recovery, actor-critic convergence, and adaptation gap, and show that \texttt{GSAC} adapts rapidly and significantly outperforms learning-from-scratch and conventional adaptation baselines.

AAMAS Conference 2025 Conference Paper

Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning

  • Lukas Schäfer
  • Oliver Slumbers
  • Stephen McAleer
  • Yali Du
  • Stefano V. Albrecht
  • David Mguni

Multi-agent reinforcement learning (MARL) requires agents to explore within a vast joint action space to find joint actions that lead to coordination. Existing value-based MARL algorithms commonly rely on random exploration, such as 𝜖-greedy, to explore the environment which is not systematic and inefficient at identifying effective actions in multi-agent problems. Additionally, the concurrent training of the policies of multiple agents during training can render the optimisation non-stationary. This can lead to unstable value estimates, highly variant gradients, and ultimately hinder coordination between agents. To address these challenges, we propose ensemble value functions for multi-agent exploration (EMAX). EMAX is a framework to seamlessly extend value-based MARL algorithms. EMAX leverages an ensemble of value functions for each agent to guide their exploration, reduce the variance of their optimisation, and makes their policies more robust to miscoordination. EMAX achieves these benefits by (1) systematically guiding the exploration of agents with a UCB policy towards parts of the environment that require multiple agents to coordinate. (2) EMAX computes average value estimates across the ensemble as target values to reduce the variance of gradients and make optimisation more stable. (3) During evaluation, EMAX selects actions following a majority vote across the ensemble to reduce the likelihood of miscoordination. We first instantiate independent DQN with EMAX and evaluate it in 11 general-sum tasks with sparse rewards. We show that EMAX improves final evaluation returns by 185% across all tasks. We then evaluate EMAX on top of IDQN, VDN and QMIX in 21 common-reward tasks, and show that EMAX improves sample efficiency and final evaluation returns across all tasks over all three vanilla algorithms by 60%, 47%, and 538%, respectively.

NeurIPS Conference 2025 Conference Paper

Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia

  • Chandler Smith
  • Marwa Abdulhai
  • Manfred Díaz
  • Marko Tesic
  • Rakshit Trivedi
  • Sasha Vezhnevets
  • Lewis Hammond
  • Jesse Clifton

Large Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement.

AAMAS Conference 2025 Conference Paper

Hierarchical Multi-Agent Framework for Dynamic Macroeconomic Modelling Using Large Language Models

  • Zhixun Chen
  • Zijing Shi
  • Yaodong Yang
  • Meng Fang
  • Yali Du

Large Language Models (LLMs) have demonstrated potential in simulating macroeconomic systems by integrating the agent-based models. Unlike rule-based systems or neural networks with fixed learning patterns, LLM agents capture the heterogeneity of economic actors. However, existing LLM-based simulation environments are generally static, maintaining constant government policies. In this study, we introduce a hierarchical framework that incorporates LLM economic agents and an LLM planner capable of formulating policies in response to evolving economic conditions. Utilizing the proposed framework, we further examine the simulated system’s resilience to economic shocks by analyzing how economic agents respond to unforeseen events and how the planner adapts to mitigate these challenges. Our results indicate that the proposed framework improves the stability of the economic system and captures more dynamic macroeconomic phenomena, offering a precise and versatile simulation platform for studying real-world economic dynamics.

AAMAS Conference 2025 Conference Paper

Integrating Large Language Models with Reinforcement Learning for Generalization in Strategic Card Games

  • Wannian Xia
  • Meng Fang
  • Zihao Guo
  • Yali Du
  • Bo Xu

Strategic card games, such as Hearthstone, offer a rich environment for exploring decision-making in reinforcement learning (RL). Yet, achieving generalization across diverse and evolving game scenarios remains a significant challenge. In this paper, we introduce a novel framework that integrates large language models (LLMs) with RL agents to improve generalization in strategic card games. Our approach leverages a fine-tuned T5 model to encode and interpret card strategies expressed in natural language, facilitating efficient policy learning across a large and continually expanding set of cards. Employing a self-play RL framework augmented with an auxiliary transition loss in the latent space, our agent captures and generalizes the complex, dynamic nature of card interactions. Experimental results show that our method not only enhances learning efficiency but also significantly improves the agent’s ability to generalize, maintaining robust performance when encountering new cards.

TMLR Journal 2025 Journal Article

MACCA: Offline Multi-agent Reinforcement Learning with Causal Credit Assignment

  • Ziyan Wang
  • Yali Du
  • Yudi Zhang
  • Meng Fang
  • Biwei Huang

Offline Multi-agent Reinforcement Learning (MARL) is valuable in scenarios where online interaction is impractical or risky. While independent learning in MARL offers flexibility and scalability, accurately assigning credit to individual agents in offline settings poses challenges because interactions with an environment are prohibited. In this paper, we propose a new framework, namely \textbf{M}ulti-\textbf{A}gent \textbf{C}ausal \textbf{C}redit \textbf{A}ssignment (\textbf{MACCA}), to address credit assignment in the offline MARL setting. Our approach, MACCA, characterizing the generative process as a Dynamic Bayesian Network, captures relationships between environmental variables, states, actions, and rewards. Estimating this model on offline data, MACCA can learn each agent's contribution by analyzing the causal relationship of their individual rewards, ensuring accurate and interpretable credit assignment. Additionally, the modularity of our approach allows it to integrate with various offline MARL methods seamlessly. Theoretically, we proved that under the setting of the offline dataset, the underlying causal structure and the function for generating the individual rewards of agents are identifiable, which laid the foundation for the correctness of our modeling. In our experiments, we demonstrate that MACCA not only outperforms state-of-the-art methods but also enhances performance when integrated with other backbones.

IJCAI Conference 2025 Conference Paper

Quantifying the Self-Interest Level of Markov Social Dilemmas

  • Richard Willis
  • Yali Du
  • Joel Z. Leibo
  • Michael Luck

This paper introduces a novel method for estimating the self-interest level of Markov social dilemmas. We extend the concept of self-interest level from normal-form games to Markov games, providing a quantitative measure of the minimum reward exchange required to align individual and collective interests. We demonstrate our method on three environments from the Melting Pot suite, representing either common-pool resources or public goods. Our results illustrate how reward exchange can enable agents to transition from selfish to collective equilibria in a Markov social dilemma. This work contributes to multi-agent reinforcement learning by providing a practical tool for analysing complex, multistep social dilemmas. Our findings offer insights into how reward structures can promote or hinder cooperation, with potential applications in areas such as mechanism design.

AAAI Conference 2025 Conference Paper

RAT: Adversarial Attacks on Deep Reinforcement Agents for Targeted Behaviors

  • Fengshuo Bai
  • Runze Liu
  • Yali Du
  • Ying Wen
  • Yaodong Yang

Evaluating deep reinforcement learning (DRL) agents against targeted behavior attacks is critical for assessing their robustness. These attacks aim to manipulate the victim into specific behaviors that align with the attacker’s objectives, often bypassing traditional reward-based defenses. Prior methods have primarily focused on reducing cumulative rewards; however, rewards are typically too generic to capture complex safety requirements effectively. As a result, focusing solely on reward reduction can lead to suboptimal attack strategies, particularly in safety-critical scenarios where more precise behavior manipulation is needed. To address these challenges, we propose RAT, a method designed for universal, targeted behavior attacks. RAT trains an intention policy that is explicitly aligned with human preferences, serving as a precise behavioral target for the adversary. Concurrently, an adversary manipulates the victim's policy to follow this target behavior. To enhance the effectiveness of these attacks, RAT dynamically adjusts the state occupancy measure within the replay buffer, allowing for more controlled and effective behavior manipulation. Our empirical results on robotic simulation tasks demonstrate that RAT outperforms existing adversarial attack algorithms in inducing specific behaviors. Additionally, RAT shows promise in improving agent robustness, leading to more resilient policies. We further validate RAT by guiding Decision Transformer agents to adopt behaviors aligned with human preferences in various MuJoCo tasks, demonstrating its effectiveness across diverse tasks.

AAMAS Conference 2025 Conference Paper

Resolving Social Dilemmas with Minimal Reward Transfer - Extended Abstract

  • Richard Willis
  • Yali Du
  • Joel Z. Leibo
  • Michael Luck

In this paper we introduce a novel metric, the general self-interest level, to quantify the disparity between individual and group rationality in social dilemma games. This metric represents the maximum proportion of their individual rewards that agents can retain while guaranteeing that a social welfare optimum is achieved. This work provides both a tool for describing social dilemmas and a prescriptive solution for resolving them via reward transfer contracts. In contrast to existing metrics, the general self-interest level can enable more efficient solutions to be found. Applications include mechanism design, where we can assess the impact on collective behaviour of modifications to models of environments.

NeurIPS Conference 2025 Conference Paper

Self-Verifying Reflection Helps Transformers with CoT Reasoning

  • Zhongwei Yu
  • Wannian Xia
  • Xue Yan
  • Bo Xu
  • Haifeng Zhang
  • Yali Du
  • Jun Wang

Advanced large language models (LLMs) frequently reflect in reasoning chain-of-thoughts (CoTs), where they self-verify the correctness of current solutions and explore alternatives. However, given recent findings that LLMs detect limited errors in CoTs, how reflection contributes to empirical improvements remains unclear. To analyze this issue, in this paper, we present a minimalistic reasoning framework to support basic self-verifying reflection for small transformers without natural language, which ensures analytic clarity and reduces the cost of comprehensive experiments. Theoretically, we prove that self-verifying reflection guarantees improvements if verification errors are properly bounded. Experimentally, we show that tiny transformers, with only a few million parameters, benefit from self-verification in both training and reflective execution, reaching remarkable LLM-level performance in integer multiplication and Sudoku. Similar to LLM results, we find that reinforcement learning (RL) improves in-distribution performance and incentivizes frequent reflection for tiny transformers, yet RL mainly optimizes shallow statistical patterns without faithfully reducing verification errors. In conclusion, integrating generative transformers with discriminative verification inherently facilitates CoT reasoning, regardless of scaling and natural language.

NeurIPS Conference 2025 Conference Paper

Social World Model-Augmented Mechanism Design Policy Learning

  • Xiaoyuan Zhang
  • Yizhe Huang
  • Chengdong Ma
  • Zhixun Chen
  • Long Ma
  • Yali Du
  • Song-Chun Zhu
  • Yaodong Yang

Designing adaptive mechanisms to align individual and collective interests remains a central challenge in artificial social intelligence. Existing methods often struggle with modeling heterogeneous agents possessing persistent latent traits (e. g. , skills, preferences) and dealing with complex multi-agent system dynamics. These challenges are compounded by the critical need for high sample efficiency due to costly real-world interactions. World Models, by learning to predict environmental dynamics, offer a promising pathway to enhance mechanism design in heterogeneous and complex systems. In this paper, we introduce a novel method named SWM-AP (Social World Model-Augmented Mechanism Design Policy Learning), which learns a social world model hierarchically modeling agents' behavior to enhance mechanism design. Specifically, the social world model infers agents' traits from their interaction trajectories and learns a trait-based model to predict agents' responses to the deployed mechanisms. The mechanism design policy collects extensive training trajectories by interacting with the social world model, while concurrently inferring agents' traits online during real-world interactions to further boost policy learning efficiency. Experiments in diverse settings (tax policy design, team coordination, and facility location) demonstrate that SWM-AP outperforms established model-based and model-free RL baselines in cumulative rewards and sample efficiency.

AAMAS Conference 2025 Conference Paper

Will Systems of LLM Agents Lead to Cooperation: An Investigation into a Social Dilemma

  • Richard Willis
  • Yali Du
  • Joel Z. Leibo

This study investigates the emergent cooperative tendencies of systems of Large Language Model (LLM) agents in a social dilemma. Unlike previous research, where LLMs output individual actions, we prompt state-of-the-art LLMs to generate complete strategies for iterated Prisoner’s Dilemma. Our findings reveal that LLMs exhibit biases when prompted to display certain behavioural dispositions, and the format of the prompt affects the relative success of aggressive versus cooperative strategies.

NeurIPS Conference 2024 Conference Paper

Aligning Individual and Collective Objectives in Multi-Agent Cooperation

  • Yang Li
  • Wenhao Zhang
  • Jianhong Wang
  • Shao Zhang
  • Yali Du
  • Ying Wen
  • Wei Pan

Among the research topics in multi-agent learning, mixed-motive cooperation is one of the most prominent challenges, primarily due to the mismatch between individual and collective goals. The cutting-edge research is focused on incorporating domain knowledge into rewards and introducing additional mechanisms to incentivize cooperation. However, these approaches often face shortcomings such as the effort on manual design and the absence of theoretical groundings. To close this gap, we model the mixed-motive game as a differentiable game for the ease of illuminating the learning dynamics towards cooperation. More detailed, we introduce a novel optimization method named \textbf{\textit{A}}ltruistic \textbf{\textit{G}}radient \textbf{\textit{A}}djustment (\textbf{\textit{AgA}}) that employs gradient adjustments to progressively align individual and collective objectives. Furthermore, we theoretically prove that AgA effectively attracts gradients to stable fixed points of the collective objective while considering individual interests, and we validate these claims with empirical evidence. We evaluate the effectiveness of our algorithm AgA through benchmark environments for testing mixed-motive collaboration with small-scale agents such as the two-player public good game and the sequential social dilemma games, Cleanup and Harvest, as well as our self-developed large-scale environment in the game StarCraft II.

IJCAI Conference 2024 Conference Paper

Dual Contrastive Graph-Level Clustering with Multiple Cluster Perspectives Alignment

  • Jinyu Cai
  • Yunhe Zhang
  • Jicong Fan
  • Yali Du
  • Wenzhong Guo

Graph-level clustering, which is essential in medical, biomedical, and social network data analysis, aims to group a set of graphs into various clusters. However, existing methods generally rely on a single clustering criterion, e. g. , $k$-means, which limits their abilities to fully exploit the complex Euclidean and structural information inherent in graphs. To bridge this gap, we propose a dual contrastive graph-level clustering (DCGLC) method in this paper. DCGLC leverages graph contrastive learning and introduces the Euclidian-based and subspace-based cluster heads to capture the cluster information from different cluster perspectives. To overcome the inconsistency estimations and fuse the cluster information of multiple cluster heads, we propose a contrastive mechanism to align the cluster information derived from them. The cluster-perspective contrast facilitates the capture of more comprehensive cluster information. Importantly, DCGLC is an end-to-end framework in which graph contrastive learning and cluster-perspective contrast are mutually improved. We demonstrate the superiority of DCGLC over the state-of-the-art baselines on numerous graph benchmarks.

AAAI Conference 2024 Conference Paper

Human-Guided Moral Decision Making in Text-Based Games

  • Zijing Shi
  • Meng Fang
  • Ling Chen
  • Yali Du
  • Jun Wang

Training reinforcement learning (RL) agents to achieve desired goals while also acting morally is a challenging problem. Transformer-based language models (LMs) have shown some promise in moral awareness, but their use in different contexts is problematic because of the complexity and implicitness of human morality. In this paper, we build on text-based games, which are challenging environments for current RL agents, and propose the HuMAL (Human-guided Morality Awareness Learning) algorithm, which adaptively learns personal values through human-agent collaboration with minimal manual feedback. We evaluate HuMAL on the Jiminy Cricket benchmark, a set of text-based games with various scenes and dense morality annotations, using both simulated and actual human feedback. The experimental results demonstrate that with a small amount of human feedback, HuMAL can improve task performance and reduce immoral behavior in a variety of games and is adaptable to different personal values.

NeurIPS Conference 2024 Conference Paper

Learning the Expected Core of Strictly Convex Stochastic Cooperative Games

  • Nam P. Tran
  • The Anh Ta
  • shuqing shi
  • Debmalya Mandal
  • Yali Du
  • Long Tran-Thanh

Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets. t.

NeurIPS Conference 2024 Conference Paper

Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolf

  • Xuanfa Jin
  • Ziyan Wang
  • Yali Du
  • Meng Fang
  • Haifeng Zhang
  • Jun Wang

Communication is a fundamental aspect of human society, facilitating the exchange of information and beliefs among people. Despite the advancements in large language models (LLMs), recent agents built with these often neglect the control over discussion tactics, which are essential in communication scenarios and games. As a variant of the famous communication game Werewolf, One Night Ultimate Werewolf (ONUW) requires players to develop strategic discussion policies due to the potential role changes that increase the uncertainty and complexity of the game. In this work, we first present the existence of the Perfect Bayesian Equilibria (PBEs) in two scenarios of the ONUW game: one with discussion and one without. The results showcase that the discussion greatly changes players' utilities by affecting their beliefs, emphasizing the significance of discussion tactics. Based on the insights obtained from the analyses, we propose an RL-instructed language agent framework, where a discussion policy trained by reinforcement learning (RL) is employed to determine appropriate discussion tactics to adopt. Our experimental results on several ONUW game settings demonstrate the effectiveness and generalizability of our proposed framework.

IJCAI Conference 2024 Conference Paper

Off-Agent Trust Region Policy Optimization

  • Ruiqing Chen
  • Xiaoyuan Zhang
  • Yali Du
  • Yifan Zhong
  • Zheng Tian
  • Fanglei Sun
  • Yaodong Yang

Leveraging the experiences of other agents offers a powerful mechanism to enhance policy optimization in multi-agent reinforcement learning (MARL). However, contemporary MARL algorithms often neglect experience sharing possibilities or adopt a simple approach via direct parameter sharing. Our work explores a refined off-agent learning framework that allows selective integration of experience from other agents to improve policy learning. Our investigation begins with a thorough assessment of current mechanisms for reusing experiences among heterogeneous agents, revealing that direct experience transfer may result in negative consequences. Moreover, even the experience of homogeneous agents requires modification before reusing. Our approach introduces off-agent adaptations to the multi-agent policy optimization methods, enabling effective and purposeful leverage of cross-agent experiences beyond conventional parameter sharing. Accompanying this, we provide a theoretical guarantee for an approximate monotonic improvement. Experiments conducted on the StarCraftII Multi-Agent Challenge (SMAC) and Google Research Football (GRF) demonstrate that our algorithms outperform state-of-the-art (SOTA) methods and achieve faster convergence, suggesting the viability of our approach for efficient experience reusing in MARL.

NeurIPS Conference 2024 Conference Paper

Policy Learning from Tutorial Books via Understanding, Rehearsing and Introspecting

  • Xiong-Hui Chen
  • Ziyan Wang
  • Yali Du
  • Shengyi Jiang
  • Meng Fang
  • Yang Yu
  • Jun Wang

When humans need to learn a new skill, we can acquire knowledge through written books, including textbooks, tutorials, etc. However, current research for decision-making, like reinforcement learning (RL), has primarily required numerous real interactions with the target environment to learn a skill, while failing to utilize the existing knowledge already summarized in the text. The success of Large Language Models (LLMs) sheds light on utilizing such knowledge behind the books. In this paper, we discuss a new policy learning problem called Policy Learning from tutorial Books (PLfB) upon the shoulders of LLMs’ systems, which aims to leverage rich resources such as tutorial books to derive a policy network. Inspired by how humans learn from books, we solve the problem via a three-stage framework: Understanding, Rehearsing, and Introspecting (URI). In particular, it first rehearses decision-making trajectories based on the derived knowledge after understanding the books, then introspects in the imaginary dataset to distill a policy network. We build two benchmarks for PLfB~based on Tic-Tac-Toe and Football games. In experiment, URI's policy achieves at least 44% net win rate against GPT-based agents without any real data; In Football game, which is a complex scenario, URI's policy beat the built-in AIs with a 37% while using GPT-based agent can only achieve a 6\% winning rate. The project page: https: //plfb-football. github. io.

JAAMAS Journal 2024 Journal Article

Resolving social dilemmas with minimal reward transfer

  • Richard Willis
  • Yali Du
  • Michael Luck

Abstract Social dilemmas present a significant challenge in multi-agent cooperation because individuals are incentivised to behave in ways that undermine socially optimal outcomes. Consequently, self-interested agents often avoid collective behaviour. In response, we formalise social dilemmas and introduce a novel metric, the general self-interest level, to quantify the disparity between individual and group rationality in such scenarios. This metric represents the maximum proportion of their individual rewards that agents can retain while ensuring that a social welfare optimum becomes a dominant strategy. Our approach diverges from traditional concepts of altruism, instead focusing on strategic reward redistribution. By transferring rewards among agents in a manner that aligns individual and group incentives, rational agents will maximise collective welfare while pursuing their own interests. We provide an algorithm to compute efficient transfer structures for an arbitrary number of agents, and introduce novel multi-player social dilemma games to illustrate the effectiveness of our method. This work provides both a descriptive tool for analysing social dilemmas and a prescriptive solution for resolving them via efficient reward transfer contracts. Applications include mechanism design, where we can assess the impact on collaborative behaviour of modifications to models of environments.

AAMAS Conference 2024 Conference Paper

Safe Reinforcement Learning with Free-form Natural Language Constraints and Pre-Trained Language Models

  • Xingzhou Lou
  • Junge Zhang
  • Ziyan Wang
  • Kaiqi Huang
  • Yali Du

Safe reinforcement learning (RL) agents accomplish given tasks while adhering to specific constraints. Employing constraints expressed via easily-understandable human language offers considerable potential for real-world applications due to its accessibility and non-reliance on domain expertise. Previous safe RL methods with natural language constraints typically adopt a recurrent neural network, which leads to limited capabilities when dealing with various forms of human language input. Furthermore, these methods often require a ground-truth cost function, necessitating domain expertise for the conversion of language constraints into a well-defined cost function that determines constraint violation. To address these issues, we proposes to use pre-trained language models (LM) to facilitate RL agents’ comprehension of natural language constraints and allow them to infer costs for safe policy learning. Through the use of pre-trained LMs and the elimination of the need for a ground-truth cost, our method enhances safe policy learning under a diverse set of human-derived free-form natural language constraints. Experiments on grid-world navigation and robot control show that the proposed method can achieve strong performance while adhering to given constraints. The usage of pre-trained LMs allows our method to comprehend complicated constraints and learn safe policies without the need for ground-truth cost at any stage of training or evaluation. Extensive ablation studies are conducted to demonstrate the efficacy of each part of our method.

NeurIPS Conference 2024 Conference Paper

Self-Guiding Exploration for Combinatorial Problems

  • Zangir Iklassov
  • Yali Du
  • Farkhad Akimov
  • Martin Takáč

Large Language Models (LLMs) have become pivotal in addressing reasoning tasks across diverse domains, including arithmetic, commonsense, and symbolic reasoning. They utilize prompting techniques such as Exploration-of-Thought, Decomposition, and Refinement to effectively navigate and solve intricate tasks. Despite these advancements, the application of LLMs to Combinatorial Problems (CPs), known for their NP-hardness and critical roles in logistics and resource management remains underexplored. To address this gap, we introduce a novel prompting strategy: Self-Guiding Exploration (SGE), designed to enhance the performance of solving CPs. SGE operates autonomously, generating multiple thought trajectories for each CP task. It then breaks these trajectories down into actionable subtasks, executes them sequentially, and refines the results to ensure optimal outcomes. We present our research as the first to apply LLMs to a broad range of CPs and demonstrate that SGE outperforms existing prompting strategies by over 27. 84% in CP optimization performance. Additionally, SGE achieves a 2. 46% higher accuracy over the best existing results in other reasoning tasks (arithmetic, commonsense, and symbolic).

AAAI Conference 2024 Conference Paper

STAS: Spatial-Temporal Return Decomposition for Solving Sparse Rewards Problems in Multi-agent Reinforcement Learning

  • Sirui Chen
  • Zhaowei Zhang
  • Yaodong Yang
  • Yali Du

Centralized Training with Decentralized Execution (CTDE) has been proven to be an effective paradigm in cooperative multi-agent reinforcement learning (MARL). One of the major challenges is credit assignment, which aims to credit agents by their contributions. They lack the functionality to model complicated relations of the delayed global reward in the temporal dimension and suffer from inefficiencies. To tackle this, we introduce Spatial-Temporal Attention with Shapley (STAS), a novel method that learns credit assignment in both temporal and spatial dimensions. It first decomposes the global return back to each time step, then utilizes the Shapley Value to redistribute the individual payoff from the decomposed global reward. To mitigate the computational complexity of the Shapley Value, we introduce an approximation of marginal contribution and utilize Monte Carlo sampling to estimate it. We evaluate our method on an Alice & Bob example and MPE environments across different scenarios. Our results demonstrate that our method effectively assigns spatial-temporal credit, outperforming all state-of-the-art baselines.

JAIR Journal 2024 Journal Article

Tackling Cooperative Incompatibility for Zero-Shot Human-AI Coordination

  • Yang Li
  • Shao Zhang
  • Jichen Sun
  • Wenhao Zhang
  • Yali Du
  • Ying Wen
  • Xinbing Wang
  • Wei Pan

Securing coordination between AI agent and teammates (human players or AI agents) in contexts involving unfamiliar humans continues to pose a significant challenge in Zero-Shot Coordination. The issue of cooperative incompatibility becomes particularly prominent when an AI agent is unsuccessful in synchronizing with certain previously unknown partners. Traditional algorithms have aimed to collaborate with partners by optimizing fixed objectives within a population, fostering diversity in strategies and behaviors. However, these techniques may lead to learning loss and an inability to cooperate with specific strategies within the population, a phenomenon named cooperative incompatibility in learning. In order to solve cooperative incompatibility in learning and effectively address the problem in the context of ZSC, we introduce the Cooperative Open-ended LEarning (COLE) framework, which formulates open-ended objectives in cooperative games with two players using perspectives of graph theory to evaluate and pinpoint the cooperative capacity of each strategy. We present two practical algorithms, specifically COLESV and COLER, which incorporate insights from game theory and graph theory. We also show that COLE could effectively overcome the cooperative incompatibility from theoretical and empirical analysis. Subsequently, we created an online Overcooked human-AI experiment platform, the COLE platform, which enables easy customization of questionnaires, model weights, and other aspects. Utilizing the COLE platform, we enlist 130 participants for human experiments. Our findings reveal a preference for our approach over state-of-the-art methods using a variety of subjective metrics. Moreover, objective experimental outcomes in the Overcooked game environment indicate that our method surpasses existing ones when coordinating with previously unencountered AI agents and the human proxy model. Our code and demo are publicly available at https://sites.google.com/view/cole-2023.

AAAI Conference 2024 Conference Paper

TAPE: Leveraging Agent Topology for Cooperative Multi-Agent Policy Gradient

  • Xingzhou Lou
  • Junge Zhang
  • Timothy J. Norman
  • Kaiqi Huang
  • Yali Du

Multi-Agent Policy Gradient (MAPG) has made significant progress in recent years. However, centralized critics in state-of-the-art MAPG methods still face the centralized-decentralized mismatch (CDM) issue, which means sub-optimal actions by some agents will affect other agent's policy learning. While using individual critics for policy updates can avoid this issue, they severely limit cooperation among agents. To address this issue, we propose an agent topology framework, which decides whether other agents should be considered in policy gradient and achieves compromise between facilitating cooperation and alleviating the CDM issue. The agent topology allows agents to use coalition utility as learning objective instead of global utility by centralized critics or local utility by individual critics. To constitute the agent topology, various models are studied. We propose Topology-based multi-Agent Policy gradiEnt (TAPE) for both stochastic and deterministic MAPG methods. We prove the policy improvement theorem for stochastic TAPE and give a theoretical explanation for the improved cooperation among agents. Experiment results on several benchmarks show the agent topology is able to facilitate agent cooperation and alleviate CDM issue respectively to improve performance of TAPE. Finally, multiple ablation studies and a heuristic graph search algorithm are devised to show the efficacy of the agent topology.

AAMAS Conference 2024 Conference Paper

The Selfishness Level of Social Dilemmas

  • Stefan Roesch
  • Stefanos Leonardos
  • Yali Du

A key contributor to the success of modern societies is humanity’s innate ability to meaningfully cooperate. Game-theoretic reasoning shows however, that an individual’s amenity to cooperation is directly linked with the mechanics of the scenario at hand. Social dilemmas constitute a subset of such scenarios where players are caught in a dichotomy between the decision to cooperate, prioritising collective welfare, or defect, prioritising their own welfare. In this work, we study such games through the lens of ‘the selfishness level’, a standard game-theoretic metric which quantifies the extent to which a game’s payoffs incentivize self-directed behaviours. Using this framework, we derive the conditions under which SDs can be resolved and, additionally, produce a first-step towards extending this metric to Markov games. Finally, we present an empirical analysis indicating the positive effects of selfishness-level-directed mechanisms in such environments.

NeurIPS Conference 2023 Conference Paper

An Efficient End-to-End Training Approach for Zero-Shot Human-AI Coordination

  • Xue Yan
  • Jiaxian Guo
  • Xingzhou Lou
  • Jun Wang
  • Haifeng Zhang
  • Yali Du

The goal of zero-shot human-AI coordination is to develop an agent that can collaborate with humans without relying on human data. Prevailing two-stage population-based methods require a diverse population of mutually distinct policies to simulate diverse human behaviors. The necessity of such populations severely limits their computational efficiency. To address this issue, we propose E3T, an E fficient E nd-to- E nd T raining approach for zero-shot human-AI coordination. E3T employs a mixture of ego policy and random policy to construct the partner policy, making it both coordination-skilled and diverse. In this way, the ego agent is end-to-end trained with this mixture policy without the need of a pre-trained population, thus significantly improving the training efficiency. In addition, a partner modeling module is proposed to predict the partner's action from historical information. With the predicted partner's action, the ego policy is able to adapt its policy and take actions accordingly when collaborating with humans of different behavior patterns. Empirical results on the Overcooked environment show that our method significantly improves the training efficiency while preserving comparable or superior performance than the population-based baselines. Demo videos are available at https: //sites. google. com/view/e3t-overcooked.

IJCAI Conference 2023 Conference Paper

Capturing the Long-Distance Dependency in the Control Flow Graph via Structural-Guided Attention for Bug Localization

  • Yi-Fan Ma
  • Yali Du
  • Ming Li

To alleviate the burden of software maintenance, bug localization, which aims to automatically locate the buggy source files based on the bug report, has drawn significant attention in the software mining community. Recent studies indicate that the program structure in source code carries more semantics reflecting the program behavior, which is beneficial for bug localization. Benefiting from the rich structural information in the Control Flow Graph (CFG), CFG-based bug localization methods have achieved the state-of-the-art performance. Existing CFG-based methods extract the semantic feature from the CFG via the graph neural network. However, the step-wise feature propagation in the graph neural network suffers from the problem of information loss when the propagation distance is long, while the long-distance dependency is rather common in the CFG. In this paper, we argue that the long-distance dependency is crucial for feature extraction from the CFG, and propose a novel bug localization model named sgAttention. In sgAttention, a particularly designed structural-guided attention is employed to globally capture the information in the CFG, where features of irrelevant nodes are masked for each node to facilitate better feature extraction from the CFG. Experimental results on four widely-used open-source software projects indicate that sgAttention averagely improves the state-of-the-art bug localization methods by 32. 9\% and 29. 2\% and the state-of-the-art pre-trained models by 5. 8\% and 4. 9\% in terms of MAP and MRR, respectively.

NeurIPS Conference 2023 Conference Paper

ChessGPT: Bridging Policy Learning and Language Modeling

  • Xidong Feng
  • Yicheng Luo
  • Ziyan Wang
  • Hongrui Tang
  • Mengyue Yang
  • Kun Shao
  • David Mguni
  • Yali Du

When solving decision-making tasks, humans typically depend on information from two key sources: (1) Historical policy data, which provides interaction replay from the environment, and (2) Analytical insights in natural language form, exposing the invaluable thought process or strategic considerations. Despite this, the majority of preceding research focuses on only one source: they either use historical replay exclusively to directly learn policy or value functions, or engaged in language model training utilizing mere language corpus. In this paper, we argue that a powerful autonomous agent should cover both sources. Thus, we propose ChessGPT, a GPT model bridging policy learning and language modeling by integrating data from these two sources in Chess games. Specifically, we build a large-scale game and language dataset related to chess. Leveraging the dataset, we showcase two model examples ChessCLIP and ChessGPT, integrating policy learning and language modeling. Finally, we propose a full evaluation framework for evaluating language model's chess ability. Experimental results validate our model and dataset's effectiveness. We open source our code, model, and dataset at https: //github. com/waterhorse1/ChessGPT.

AAAI Conference 2023 Conference Paper

Cooperative Multi-Agent Learning in a Complex World: Challenges and Solutions

  • Yali Du

Over the past few years, artificial intelligence (AI) has achieved great success in a variety of applications, such as image classification and recommendation systems. This success has often been achieved by training machine learning models on static datasets, where inputs and desired outputs are provided. However, we are now seeing a shift in this paradigm. Instead of learning from static datasets, machine learning models are increasingly being trained through feedback from their interactions with the world. This is particularly important when machine learning models are deployed in the real world, as their decisions can often have an impact on other agents, turning the decision-making process into a multi-agent problem. As a result, multi-agent learning in complex environments is a critical area of research for the next generation of AI, particularly in the context of cooperative tasks. Cooperative multi-agent learning is an essential problem for practitioners to consider as it has the potential to enable a wide range of multi-agent tasks. In this presentation, we will review the background and challenges of cooperative multi-agent learning, and survey our research that aims to address these challenges.

NeurIPS Conference 2023 Conference Paper

Interpretable Reward Redistribution in Reinforcement Learning: A Causal Approach

  • Yudi Zhang
  • Yali Du
  • Biwei Huang
  • Ziyan Wang
  • Jun Wang
  • Meng Fang
  • Mykola Pechenizkiy

A major challenge in reinforcement learning is to determine which state-action pairs are responsible for future rewards that are delayed. Reward redistribution serves as a solution to re-assign credits for each time step from observed sequences. While the majority of current approaches construct the reward redistribution in an uninterpretable manner, we propose to explicitly model the contributions of state and action from a causal perspective, resulting in an interpretable reward redistribution and preserving policy invariance. In this paper, we start by studying the role of causal generative models in reward redistribution by characterizing the generation of Markovian rewards and trajectory-wise long-term return and further propose a framework, called Generative Return Decomposition (GRD), for policy optimization in delayed reward scenarios. Specifically, GRD first identifies the unobservable Markovian rewards and causal relations in the generative process. Then, GRD makes use of the identified causal generative model to form a compact representation to train policy over the most favorable subspace of the state space of the agent. Theoretically, we show that the unobservable Markovian reward function is identifiable, as well as the underlying causal structure and causal models. Experimental results show that our method outperforms state-of-the-art methods and the provided visualization further demonstrates the interpretability of our method. The project page is located at https: //reedzyd. github. io/GenerativeReturnDecomposition/.

NeurIPS Conference 2023 Conference Paper

Invariant Learning via Probability of Sufficient and Necessary Causes

  • Mengyue Yang
  • Zhen Fang
  • Yonggang Zhang
  • Yali Du
  • Furui Liu
  • Jean-Francois Ton
  • Jianhong Wang
  • Jun Wang

Out-of-distribution (OOD) generalization is indispensable for learning models in the wild, where testing distribution typically unknown and different from the training. Recent methods derived from causality have shown great potential in achieving OOD generalization. However, existing methods mainly focus on the invariance property of causes, while largely overlooking the property of sufficiency and necessity conditions. Namely, a necessary but insufficient cause (feature) is invariant to distribution shift, yet it may not have required accuracy. By contrast, a sufficient yet unnecessary cause (feature) tends to fit specific data well but may have a risk of adapting to a new domain. To capture the information of sufficient and necessary causes, we employ a classical concept, the probability of sufficiency and necessary causes (PNS), which indicates the probability of whether one is the necessary and sufficient cause. To associate PNS with OOD generalization, we propose PNS risk and formulate an algorithm to learn representation with a high PNS value. We theoretically analyze and prove the generalizability of the PNS risk. Experiments on both synthetic and real-world benchmarks demonstrate the effectiveness of the proposed method. The detailed implementation can be found at the GitHub repository: https: //github. com/ymy4323460/CaSN.

AAMAS Conference 2023 Conference Paper

Is Nash Equilibrium Approximator Learnable?

  • Zhijian Duan
  • Wenhan Huang
  • Dinghuai Zhang
  • Yali Du
  • Jun Wang
  • Yaodong Yang
  • Xiaotie Deng

In this paper, we investigate the learnability of the function approximator that approximates Nash equilibrium (NE) for games generated from a distribution. First, we offer a generalization bound using the Probably Approximately Correct (PAC) learning model. The bound describes the gap between the expected loss and empirical loss of the NE approximator. Afterward, we prove the agnostic PAC learnability of the Nash approximator. In addition to theoretical analysis, we demonstrate an application of NE approximator in experiments. The trained NE approximator can be used to warmstart and accelerate classical NE solvers. Together, our results show the practicability of approximating NE through function approximation.

AAMAS Conference 2023 Conference Paper

PECAN: Leveraging Policy Ensemble for Context-Aware Zero-Shot Human-AI Coordination

  • Xingzhou Lou
  • Jiaxian Guo
  • Junge Zhang
  • Jun Wang
  • Kaiqi Huang
  • Yali Du

Zero-shot human-AI coordination holds the promise of collaborating with humans without human data. Prevailing methods try to train the ego agent with a population of partners via self-play. However, these methods suffer from two problems: 1) The diversity of a population with finite partners is limited, thereby limiting the capacity of the trained ego agent to collaborate with a novel human; 2) Current methods only provide a common best response for every partner in the population, which may result in poor zero-shot coordination performance with a novel partner or humans. To address these issues, we first propose the policy ensemble method to increase the diversity of partners in the population, and then develop a context-aware method enabling the ego agent to analyze and identify the partner’s potential policy primitives so that it can take different actions accordingly. In this way, the ego agent is able to learn more universal cooperative behaviors for collaborating with diverse partners. We conduct experiments on the Overcooked environment, and evaluate the zero-shot human-AI coordination performance of our method with both behavior-cloned human proxies and real humans. The results demonstrate that our method significantly increases the diversity of partners and enables ego agents to learn more diverse behaviors than baselines, thus achieving state-of-theart performance in all scenarios. We also open-source a human-AI ∗Work done while visiting King’s College London. †Correspondence. Proc. of the 22nd International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2023), A. Ricci, W. Yeoh, N. Agmon, B. An (eds.), May 29 – June 2, 2023, London, United Kingdom. © 2023 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). All rights reserved. coordination study framework on the Overcooked for the convenience of future studies. Codes and demo videos are available at https: //sites. google. com/view/pecan-overcooked.

NeurIPS Conference 2023 Conference Paper

Reduced Policy Optimization for Continuous Control with Hard Constraints

  • Shutong Ding
  • Jingya Wang
  • Yali Du
  • Ye Shi

Recent advances in constrained reinforcement learning (RL) have endowed reinforcement learning with certain safety guarantees. However, deploying existing constrained RL algorithms in continuous control tasks with general hard constraints remains challenging, particularly in those situations with non-convex hard constraints. Inspired by the generalized reduced gradient (GRG) algorithm, a classical constrained optimization technique, we propose a reduced policy optimization (RPO) algorithm that combines RL with GRG to address general hard constraints. RPO partitions actions into basic actions and nonbasic actions following the GRG method and outputs the basic actions via a policy network. Subsequently, RPO calculates the nonbasic actions by solving equations based on equality constraints using the obtained basic actions. The policy network is then updated by implicitly differentiating nonbasic actions with respect to basic actions. Additionally, we introduce an action projection procedure based on the reduced gradient and apply a modified Lagrangian relaxation technique to ensure inequality constraints are satisfied. To the best of our knowledge, RPO is the first attempt that introduces GRG to RL as a way of efficiently handling both equality and inequality hard constraints. It is worth noting that there is currently a lack of RL environments with complex hard constraints, which motivates us to develop three new benchmarks: two robotics manipulation tasks and a smart grid operation control task. With these benchmarks, RPO achieves better performance than previous constrained RL algorithms in terms of both cumulative reward and constraint violation. We believe RPO, along with the new benchmarks, will open up new opportunities for applying RL to real-world problems with complex constraints.

AIJ Journal 2023 Journal Article

Safe multi-agent reinforcement learning for multi-robot control

  • Shangding Gu
  • Jakub Grudzien Kuba
  • Yuanpei Chen
  • Yali Du
  • Long Yang
  • Alois Knoll
  • Yaodong Yang

A challenging problem in robotics is how to control multiple robots cooperatively and safely in real-world applications. Yet, developing multi-robot control methods from the perspective of safe multi-agent reinforcement learning (MARL) has merely been studied. To fill this gap, in this study, we investigate safe MARL for multi-robot control on cooperative tasks, in which each individual robot has to not only meet its own safety constraints while maximising their reward, but also consider those of others to guarantee safe team behaviours. Firstly, we formulate the safe MARL problem as a constrained Markov game and employ policy optimisation to solve it theoretically. The proposed algorithm guarantees monotonic improvement in reward and satisfaction of safety constraints at every iteration. Secondly, as approximations to the theoretical solution, we propose two safe multi-agent policy gradient methods: Multi-Agent Constrained Policy Optimisation (MACPO) and MAPPO-Lagrangian. Thirdly, we develop the first three safe MARL benchmarks—Safe Multi-Agent MuJoCo (Safe MAMuJoCo), Safe Multi-Agent Robosuite (Safe MARobosuite) and Safe Multi-Agent Isaac Gym (Safe MAIG) to expand the toolkit of MARL and robot control research communities. Finally, experimental results on the three safe MARL benchmarks indicate that our methods can achieve state-of-the-art performance in the balance between improving reward and satisfying safety constraints compared with strong baselines. Demos and code are available at the link (https: //sites. google. com/view/aij-safe-marl/). 2

AAMAS Conference 2022 Conference Paper

GCS: Graph-Based Coordination Strategy for Multi-Agent Reinforcement Learning

  • Jingqing Ruan
  • Yali Du
  • Xuantang Xiong
  • Dengpeng Xing
  • Xiyun Li
  • Linghui Meng
  • Haifeng Zhang
  • Jun Wang

Many real-world scenarios involve a team of agents that have to coordinate their policies to achieve a shared goal. Previous studies mainly focus on decentralized control to maximize a common reward and barely consider the coordination among control policies, which is critical in dynamic and complicated environments. In this work, we propose factorizing the joint team policy into a graph generator and graph-based coordinated policy to enable coordinated behaviours among agents. The graph generator adopts an encoder-decoder framework that outputs directed acyclic graphs (DAGs) to capture the underlying dynamic decision structure. We also apply the DAGness-constrained and DAG depth-constrained optimization in the graph generator to balance efficiency and performance. The graph-based coordinated policy exploits the generated decision structure. The graph generator and coordinated policy are trained simultaneously to maximize the discounted return. Empirical evaluations on Collaborative Gaussian Squeeze, Cooperative Navigation, and Google Research Football demonstrate the superiority of the proposed method. The code is available at https: //github. com/Amanda-1997/GCS_aamas337.

AAMAS Conference 2022 Conference Paper

How to Train Your Agent: Active Learning from Human Preferences and Justifications in Safety-critical Environments

  • Ilias Kazantzidis
  • Timothy J. Norman
  • Yali Du
  • Christopher T. Freeman

Training reinforcement learning agents in real-world environments is costly, particularly for safety-critical applications. Human input can enable an agent to learn a good policy while avoiding unsafe actions, but at the cost of bothering the human with repeated queries. We present a model for safe learning in safety-critical environments from human input that minimises bother cost. Our model, JPAL-HA, proposes an efficient mechanism to harness human preferences and justifications to significantly improve safety during the learning process without increasing the number of interactions with a user. We show this with both simulation and human experiments. 1

AAAI Conference 2022 Conference Paper

Learning to Identify Top Elo Ratings: A Dueling Bandits Approach

  • Xue Yan
  • Yali Du
  • Binxin Ru
  • Jun Wang
  • Haifeng Zhang
  • Xu Chen

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an accurate estimation of the Elo rating (for the top players) often requires many rounds of competitions, which can be expensive to carry out. In this paper, to improve the sample efficiency of the Elo evaluation (for top players), we propose an efficient online match scheduling algorithm. Specifically, we identify and match the top players through a dueling bandits framework and tailor the bandit algorithm to the gradient-based update of Elo. We show that it reduces the per-step memory and time complexity to constant, compared to the traditional likelihood maximization approaches requiring O(t) time. Our algorithm has a regret guarantee of Õ( √ T), sublinear in the number of competition rounds and has been extended to the multidimensional Elo ratings for handling intransitive games. We empirically demonstrate that our method achieves superior convergence speed and time efficiency on a variety of gaming tasks.

NeurIPS Conference 2022 Conference Paper

Meta-Reward-Net: Implicitly Differentiable Reward Learning for Preference-based Reinforcement Learning

  • Runze Liu
  • Fengshuo Bai
  • Yali Du
  • Yaodong Yang

Setting up a well-designed reward function has been challenging for many reinforcement learning applications. Preference-based reinforcement learning (PbRL) provides a new framework that avoids reward engineering by leveraging human preferences (i. e. , preferring apples over oranges) as the reward signal. Therefore, improving the efficacy of data usage for preference data becomes critical. In this work, we propose Meta-Reward-Net (MRN), a data-efficient PbRL framework that incorporates bi-level optimization for both reward and policy learning. The key idea of MRN is to adopt the performance of the Q-function as the learning target. Based on this, MRN learns the Q-function and the policy in the inner level while updating the reward function adaptively according to the performance of the Q-function on the preference data in the outer level. Our experiments on robotic simulated manipulation tasks and locomotion tasks demonstrate that MRN outperforms prior methods in the case of few preference labels and significantly improves data efficiency, achieving state-of-the-art in preference-based RL. Ablation studies further demonstrate that MRN learns a more accurate Q-function compared to prior work and shows obvious advantages when only a small amount of human feedback is available. The source code and videos of this project are released at https: //sites. google. com/view/meta-reward-net.

AAMAS Conference 2021 Conference Paper

Learning Correlated Communication Topology in Multi-Agent Reinforcement learning

  • Yali Du
  • Bo Liu
  • Vincent Moens
  • Ziqi Liu
  • Zhicheng Ren
  • Jun Wang
  • Xu Chen
  • Haifeng Zhang

Communication improves the efficiency and convergence of multiagent learning. Existing study of agent communication has been limited on predefined fixed connections. While an attention mechanism exists and is useful for scheduling the communication between agents, it, however, largely ignores the dynamical nature of communication and thus the correlation between agents’ connections. In this work, we adopt a normalizing flow to encode correlation between agents interactions. The dynamical communication topology is directly learned by maximizing the agent rewards. In our end-to-end formulation, the communication structure is learned by considering it as a hidden dynamical variable. We realize centralized training of critics and graph reasoning policy, and decentralized execution from local observation and message that are received through the learned dynamical communication topology. Experiments on cooperative navigation in the particle world and adaptive traffic control tasks demonstrate the effectiveness of our method.

IJCAI Conference 2021 Conference Paper

Ordering-Based Causal Discovery with Reinforcement Learning

  • Xiaoqiang Wang
  • Yali Du
  • Shengyu Zhu
  • Liangjun Ke
  • Zhitang Chen
  • Jianye Hao
  • Jun Wang

It is a long-standing question to discover causal relations among a set of variables in many empirical sciences. Recently, Reinforcement Learning (RL) has achieved promising results in causal discovery from observational data. However, searching the space of directed graphs and enforcing acyclicity by implicit penalties tend to be inefficient and restrict the existing RL-based method to small scale problems. In this work, we propose a novel RL-based approach for causal discovery, by incorporating RL into the ordering-based paradigm. Specifically, we formulate the ordering search problem as a multi-step Markov decision process, implement the ordering generating process with an encoder-decoder architecture, and finally use RL to optimize the proposed model based on the reward mechanisms designed for each ordering. A generated ordering would then be processed using variable selection to obtain the final causal graph. We analyze the consistency and computational complexity of the proposed method, and empirically show that a pretrained model can be exploited to accelerate training. Experimental results on both synthetic and real data sets shows that the proposed method achieves a much improved performance over existing RL-based method.

NeurIPS Conference 2020 Conference Paper

Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games

  • Yunqiu Xu
  • Meng Fang
  • Ling Chen
  • Yali Du
  • Joey Tianyi Zhou
  • Chengqi Zhang

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language. While different methods have been developed to represent the environment information and language actions, existing RL agents are not empowered with any reasoning capabilities to deal with textual games. In this work, we aim to conduct explicit reasoning with knowledge graphs for decision making, so that the actions of an agent are generated and supported by an interpretable inference procedure. We propose a stacked hierarchical attention mechanism to construct an explicit representation of the reasoning process by exploiting the structure of the knowledge graph. We extensively evaluate our method on a number of man-made benchmark games, and the experimental results demonstrate that our method performs better than existing text-based agents.

NeurIPS Conference 2019 Conference Paper

Curriculum-guided Hindsight Experience Replay

  • Meng Fang
  • Tianyi Zhou
  • Yali Du
  • Lei Han
  • Zhengyou Zhang

In off-policy deep reinforcement learning, it is usually hard to collect sufficient successful experiences with sparse rewards to learn from. Hindsight experience replay (HER) enables an agent to learn from failures by treating the achieved state of a failed experience as a pseudo goal. However, not all the failed experiences are equally useful to different learning stages, so it is not efficient to replay all of them or uniform samples of them. In this paper, we propose to 1) adaptively select the failed experiences for replay according to the proximity to the true goals and the curiosity of exploration over diverse pseudo goals, and 2) gradually change the proportion of the goal-proximity and the diversity-based curiosity in the selection criteria: we adopt a human-like learning strategy that enforces more curiosity in earlier stages and changes to larger goal-proximity later. This Goal-and-Curiosity-driven Curriculum Learning'' leads to Curriculum-guided HER (CHER)'', which adaptively and dynamically controls the exploration-exploitation trade-off during the learning process via hindsight experience selection. We show that CHER improves the state of the art in challenging robotics environments.

NeurIPS Conference 2019 Conference Paper

LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement Learning

  • Yali Du
  • Lei Han
  • Meng Fang
  • Ji Liu
  • Tianhong Dai
  • Dacheng Tao

A great challenge in cooperative decentralized multi-agent reinforcement learning (MARL) is generating diversified behaviors for each individual agent when receiving only a team reward. Prior studies have paid much effort on reward shaping or designing a centralized critic that can discriminatively credit the agents. In this paper, we propose to merge the two directions and learn each agent an intrinsic reward function which diversely stimulates the agents at each time step. Specifically, the intrinsic reward for a specific agent will be involved in computing a distinct proxy critic for the agent to direct the updating of its individual policy. Meanwhile, the parameterized intrinsic reward function will be updated towards maximizing the expected accumulated team reward from the environment so that the objective is consistent with the original MARL problem. The proposed method is referred to as learning individual intrinsic reward (LIIR) in MARL. We compare LIIR with a number of state-of-the-art MARL methods on battle games in StarCraft II. The results demonstrate the effectiveness of LIIR, and we show LIIR can assign each individual agent an insightful intrinsic reward per time step.

IJCAI Conference 2017 Conference Paper

Collaborative Rating Allocation

  • Yali Du
  • Chang Xu
  • Dacheng Tao

This paper studies the collaborative rating allocation problem, in which each user has limited ratings on all items. These users are termed ``energy limited''. Different from existing methods which treat each rating independently, we investigate the geometric properties of a user's rating vector, and design a matrix completion method on the simplex. In this method, a user's rating vector is estimated by the combination of user profiles as basis points on the simplex. Instead of using Euclidean metric, a non-linear pull-back distance measurement from the sphere is adopted since it can depict the geometric constraints on each user's rating vector. The resulting objective function is then efficiently optimized by a Riemannian conjugate gradient method on the simplex. Experiments on real-world data sets demonstrate our model's competitiveness versus other collaborative rating prediction methods.

IJCAI Conference 2017 Conference Paper

Privileged Matrix Factorization for Collaborative Filtering

  • Yali Du
  • Chang Xu
  • Dacheng Tao

Collaborative filtering plays a crucial role in reducing excessive information in online consuming by suggesting products to customers that fulfil their potential interests. Observing that a user's review comments on purchases are often in companion with ratings, recent works exploit the review texts in representing user or item factors and have achieved prominent performance. Although effectiveness of reviews has been verified, one major defect of existing works is that reviews are used in justifying the learning of either user or item factors without noticing that each review associates a pair of user and item concurrently. To better explore the value of review comments, this paper presents the privileged matrix factorization method that utilize reviews in the learning of both user and item factors. By mapping review texts into the privileged feature space, a learned privileged function compensates the discrepancies between predicted ratings and groundtruth values rating-wisely. Thus by minimizing discrepancies and prediction errors, our method harnesses the information present in the review comments for the learning of both user and item factors. Experiments on five real datasets testify the effectiveness of the proposed method.

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