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Xingyu Lin

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10 papers
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10

IJCAI Conference 2025 Conference Paper

Indirect Online Preference Optimization via Reinforcement Learning

  • En Wang
  • Xingyu Lin
  • Du Su
  • Chenfu Bao
  • Zhonghou Lv
  • Funing Yang
  • Yuanbo Xu
  • Wenbin Liu

Human preference alignment (HPA) aims to ensure Large Language Models (LLMs) responding appropriately to meet human moral and ethical requirements. Existing methods, such as RLHF and DPO, rely heavily on high-quality human annotation, which restrict the efficiency of iterative online model refinement. To address the inefficiencies of human annotation acquisition, iterated online strategy advocates the use of fine-tuned LLMs to self-generate preference data. However, this approach is prone to distribution bias, because of differences between human and model annotations, as well as modeling errors between simulators and real-world contexts. To mitigate the impact of distribution bias, we adopt the principles of adversarial training, framing a zero-sum two-player game with a protagonist agent and an adversarial agent. With the adversarial agent challenging the alignment of protagonist agent, we continuously refine the protagonist’s performance. By utilizing min-max equilibrium and Nash equilibrium strategies, we propose Indirect Online Preference Optimization (IOPO) mechanism that enables the protagonist agent to converge without bias while maintaining linear computational complexity. Extensive experiments across three real-world datasets demonstrate that IOPO outperforms state-of-the-art alignment methods in both offline and online scenarios, evidenced by standard alignment metrics and human evaluations. This innovation reduces the time required for model iterations from months to one week, alleviates distribution shifts, and significantly cuts annotation costs.

IROS Conference 2024 Conference Paper

GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulators

  • Philipp Wu
  • Yide Shentu
  • Zhongke Yi
  • Xingyu Lin
  • Pieter Abbeel

Humans can teleoperate robots to accomplish complex manipulation tasks. Imitation learning has emerged as a powerful framework that leverages human teleoperated demonstrations to teach robots new skills. However, the performance of the learned policies is bottlenecked by the quality, scale, and variety of the demonstration data. In this paper, we aim to lower the barrier to collecting large and high-quality human demonstration data by proposing a GEneraL framework for building LOw-cost and intuitive teleoperation systems for robotic manipulation (GELLO). Given a target robot arm, we build a GELLO controller device that has the same kinematic structure as the target arm, leveraging 3D-printed parts and economical off-the-shelf motors. GELLO is easy to build and intuitive to use. Through an extensive user study, we show that GELLO enables more reliable and efficient demonstration collection compared to other cost efficient teleoperation devices commonly used in the imitation learning literature such as virtual reality controllers and 3D spacemouses. We further demonstrate the capabilities of GELLO for performing complex bi-manual and contact-rich manipulation tasks. To make GELLO accessible to everyone, we have designed and built GELLO systems for 3 commonly used robotic arms: Franka, UR5, and xArm. All software and hardware are open-sourced and can be found on our website: https://wuphilipp.github.io/gello/.

IROS Conference 2024 Conference Paper

Learning Generalizable Tool-use Skills through Trajectory Generation

  • Carl Qi
  • Yilin Wu 0003
  • Lifan Yu
  • Haoyue Liu
  • Bowen Jiang
  • Xingyu Lin
  • David Held

Autonomous systems that efficiently utilize tools can assist humans in completing many common tasks such as cooking and cleaning. However, current systems fall short of matching human-level of intelligence in terms of adapting to novel tools. Prior works based on affordance often make strong assumptions about the environments and cannot scale to more complex, contact-rich tasks. In this work, we tackle this challenge and explore how agents can learn to use previously unseen tools to manipulate deformable objects. We propose to learn a generative model of the tool-use trajectories as a sequence of tool point clouds, which generalizes to different tool shapes. Given any novel tool, we first generate a tool-use trajectory and then optimize the sequence of tool poses to align with the generated trajectory. We train a single model on four different challenging deformable object manipulation tasks, using demonstration data from only one tool per task. The model generalizes to various novel tools, significantly outperforming baselines. We further test our trained policy in the real world with unseen tools, where it achieves the performance comparable to human. Additional materials can be found on our project website. 1

ICRA Conference 2024 Conference Paper

SpawnNet: Learning Generalizable Visuomotor Skills from Pre-trained Network

  • Xingyu Lin
  • John So
  • Sashwat Mahalingam
  • Fangchen Liu
  • Pieter Abbeel

The existing internet-scale image and video datasets cover a wide range of everyday objects and tasks, bringing the potential of learning policies that generalize in diverse scenarios. Prior works have explored visual pre-training with different self-supervised objectives. Still, the generalization capabilities of the learned policies and the advantages over well-tuned baselines remain unclear from prior studies. In this work, we present a focused study of the generalization capabilities of the pre-trained visual representations at the categorical level. We identify the key bottleneck in using a frozen pre-trained visual backbone for policy learning and then propose SpawnNet, a novel two-stream architecture that learns to fuse pre-trained multi-layer representations into a separate network to learn a robust policy. Through extensive simulated and real experiments, we show significantly better categorical generalization compared to prior approaches in imitation learning settings. Open-sourced code and videos can be found on our website: https://xingyu-lin.github.io/spawnnet/.

NeurIPS Conference 2024 Conference Paper

Vision Foundation Model Enables Generalizable Object Pose Estimation

  • Kai Chen
  • Yiyao Ma
  • Xingyu Lin
  • Stephen James
  • Jianshu Zhou
  • Yun-Hui Liu
  • Pieter Abbeel
  • Qi Dou

Object pose estimation plays a crucial role in robotic manipulation, however, its practical applicability still suffers from limited generalizability. This paper addresses the challenge of generalizable object pose estimation, particularly focusing on category-level object pose estimation for unseen object categories. Current methods either require impractical instance-level training or are confined to predefined categories, limiting their applicability. We propose VFM-6D, a novel framework that explores harnessing existing vision and language models, to elaborate object pose estimation into two stages: category-level object viewpoint estimation and object coordinate map estimation. Based on the two-stage framework, we introduce a 2D-to-3D feature lifting module and a shape-matching module, both of which leverage pre-trained vision foundation models to improve object representation and matching accuracy. VFM-6D is trained on cost-effective synthetic data and exhibits superior generalization capabilities. It can be applied to both instance-level unseen object pose estimation and category-level object pose estimation for novel categories. Evaluations on benchmark datasets demonstrate the effectiveness and versatility of VFM-6D in various real-world scenarios.

ICRA Conference 2023 Conference Paper

Self-supervised Cloth Reconstruction via Action-conditioned Cloth Tracking

  • Zixuan Huang
  • Xingyu Lin
  • David Held

State estimation is one of the greatest challenges for cloth manipulation due to cloth's high dimensionality and self-occlusion. Prior works propose to identify the full state of crumpled clothes by training a mesh reconstruction model in simulation. However, such models are prone to suffer from a sim-to-real gap due to differences between cloth simulation and the real world. In this work, we propose a self-supervised method to finetune a mesh reconstruction model in the real world. Since the full mesh of crumpled cloth is difficult to obtain in the real world, we design a special data collection scheme and an action-conditioned model-based cloth tracking method to generate pseudo-labels for self-supervised learning. By finetuning the pretrained mesh reconstruction model on this pseudo-labeled dataset, we show that we can improve the quality of the reconstructed mesh without requiring human annotations, and improve the performance of downstream manipulation task. More visualizations and results can be found on our project website.

ICLR Conference 2022 Conference Paper

DiffSkill: Skill Abstraction from Differentiable Physics for Deformable Object Manipulations with Tools

  • Xingyu Lin
  • Zhiao Huang
  • Yunzhu Li
  • Joshua B. Tenenbaum
  • David Held
  • Chuang Gan 0001

We consider the problem of sequential robotic manipulation of deformable objects using tools. Previous works have shown that differentiable physics simulators provide gradients to the environment state and help trajectory optimization to converge orders of magnitude faster than model-free reinforcement learning algorithms for deformable object manipulation. However, such gradient-based trajectory optimization typically requires access to the full simulator states and can only solve short-horizon, single-skill tasks due to local optima. In this work, we propose a novel framework, named DiffSkill, that uses a differentiable physics simulator for skill abstraction to solve long-horizon deformable object manipulation tasks from sensory observations. In particular, we first obtain short-horizon skills using individual tools from a gradient-based optimizer, using the full state information in a differentiable simulator; we then learn a neural skill abstractor from the demonstration trajectories which takes RGBD images as input. Finally, we plan over the skills by finding the intermediate goals and then solve long-horizon tasks. We show the advantages of our method in a new set of sequential deformable object manipulation tasks compared to previous reinforcement learning algorithms and compared to the trajectory optimizer.

ICRA Conference 2022 Conference Paper

Self-supervised Transparent Liquid Segmentation for Robotic Pouring

  • Gautham Narayan Narasimhan
  • Kai Zhang
  • Ben Eisner
  • Xingyu Lin
  • David Held

Liquid state estimation is important for robotics tasks such as pouring; however, estimating the state of transparent liquids is a challenging problem. We propose a novel segmentation pipeline that can segment transparent liquids such as water from a static, RGB image without requiring any manual annotations or heating of the liquid for training. Instead, we use a generative model that is capable of translating images of colored liquids into synthetically generated transparent liquid images, trained only on an unpaired dataset of colored and transparent liquid images. Segmentation labels of colored liquids are obtained automatically using background subtraction. Our experiments show that we are able to accurately predict a segmentation mask for transparent liquids without requiring any manual annotations. We demonstrate the utility of transparent liquid segmentation in a robotic pouring task that controls pouring by perceiving the liquid height in a transparent cup. Accompanying video and supplementary materials can be found at https://sites.google.com/view/transparentliquidpouring.

NeurIPS Conference 2019 Conference Paper

Adaptive Auxiliary Task Weighting for Reinforcement Learning

  • Xingyu Lin
  • Harjatin Baweja
  • George Kantor
  • David Held

Reinforcement learning is known to be sample inefficient, preventing its application to many real-world problems, especially with high dimensional observations like images. Transferring knowledge from other auxiliary tasks is a powerful tool for improving the learning efficiency. However, the usage of auxiliary tasks has been limited so far due to the difficulty in selecting and combining different auxiliary tasks. In this work, we propose a principled online learning algorithm that dynamically combines different auxiliary tasks to speed up training for reinforcement learning. Our method is based on the idea that auxiliary tasks should provide gradient directions that, in the long term, help to decrease the loss of the main task. We show in various environments that our algorithm can effectively combine a variety of different auxiliary tasks and achieves significant speedup compared to previous heuristic approches of adapting auxiliary task weights.

ICRA Conference 2019 Conference Paper

Adaptive Variance for Changing Sparse-Reward Environments

  • Xingyu Lin
  • Pengsheng Guo
  • Carlos Florensa
  • David Held

Robots that are trained to perform a task in a fixed environment often fail when facing unexpected changes to the environment due to a lack of exploration. We propose a principled way to adapt the policy for better exploration in changing sparse-reward environments. Unlike previous works which explicitly model environmental changes, we analyze the relationship between the value function and the optimal exploration for a Gaussian-parameterized policy and show that our theory leads to an effective strategy for adjusting the variance of the policy, enabling fast adapt to changes in a variety of sparse-reward environments.

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