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Xingliang Wang

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3 papers
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3

AAAI Conference 2026 Conference Paper

Beyond ReAct: A Planner-Centric Framework for Complex Tool-Augmented LLM Reasoning

  • Xiaolong Wei
  • Yuehu Dong
  • Xingliang Wang
  • Xingyu Zhang
  • Zhejun Zhao
  • Dongdong Shen
  • Long Xia
  • Dawei Yin

Existing tool-augmented large language models (LLMs) encounter significant challenges when processing complex queries. Current frameworks such as ReAct are prone to local optimization traps due to their reliance on incremental decision-making processes. To address these limitations, we propose a novel Planner-centric Plan-Execute paradigm that fundamentally resolves local optimization bottlenecks through architectural innovation. Central to our approach is a novel Planner model that performs global Directed Acyclic Graph (DAG) planning for complex queries, enabling optimized execution beyond conventional tool coordination. We also introduce ComplexTool-Plan, a large-scale benchmark dataset featuring complex queries that demand sophisticated multi-tool composition and coordination capabilities. Additionally, we develop a two-stage training methodology that integrates Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), systematically enhancing the Planner's tool selection accuracy and global planning awareness through structured DAG-based planning. When integrated with a capable executor, our framework achieves state-of-the-art performance on the StableToolBench benchmark for complex user queries, demonstrating superior end-to-end execution capabilities and robust handling of intricate multi-tool workflows.

NeurIPS Conference 2025 Conference Paper

RAG4GFM: Bridging Knowledge Gaps in Graph Foundation Models through Graph Retrieval Augmented Generation

  • Xingliang Wang
  • Zemin Liu
  • Junxiao Han
  • Shuiguang Deng

Graph Foundation Models (GFMs) have demonstrated remarkable potential across graph learning tasks but face significant challenges in knowledge updating and reasoning faithfulness. To address these issues, we introduce the Retrieval-Augmented Generation (RAG) paradigm for GFMs, which leverages graph knowledge retrieval. We propose RAG4GFM, an end-to-end framework that seamlessly integrates multi-level graph indexing, task-aware retrieval, and graph fusion enhancement. RAG4GFM implements a hierarchical graph indexing architecture, enabling multi-granular graph indexing while achieving efficient logarithmic-time retrieval. The task-aware retriever implements adaptive retrieval strategies for node, edge, and graph-level tasks to surface structurally and semantically relevant evidence. The graph fusion enhancement module fuses retrieved graph features with query features and augments the topology with sparse adjacency links that preserve structural and semantic proximity, yielding a fused graph for GFM inference. Extensive experiments conducted across diverse GFM applications demonstrate that RAG4GFM significantly enhances both the efficiency of knowledge updating and reasoning faithfulness\footnote{Code: \url{https: //github. com/Matrixmax/RAG4GFM}. }.

TIST Journal 2024 Journal Article

MHANER: A Multi-source Heterogeneous Graph Attention Network for Explainable Recommendation in Online Games

  • Dongjin Yu
  • Xingliang Wang
  • Yu Xiong
  • Xudong Shen
  • Runze Wu
  • Dongjing Wang
  • Zhene Zou
  • Guandong Xu

Recommender system helps address information overload problem and satisfy consumers’ personalized requirement in many applications such as e-commerce, social networks, and in-game store. However, existing approaches mainly focus on improving the accuracy of recommendation tasks but usually ignore how to improve the interpretability of recommendation, which is still a challenging and crucial task, especially for some complicated scenarios such as large-scale online games. A few previous attempts on explainable recommendation mostly depend on a large amount of a priori knowledge or user-provided review corpus, which is labor consuming as well as often suffers from data deficiency. To relieve this issue, we propose a Multi-source Heterogeneous Graph Attention Network for Explainable Recommendation (MHANER) for the case without enough a priori knowledge or corpus of user comments. Specifically, MHANER employs the attention mechanism to model players’ preference to in-game store items as the support for the explanation of recommendation. Then a graph neural network–based method is designed to model players’ multi-source heterogeneous information, including the players’ historical behavior data, historical purchase data, and attributes of the player-controlled character, which is leveraged to recommend possible items for players to buy. Finally, the multi-level subgraph pattern mining is adopted to combine the characteristics of a recommendation list to generate corresponding explanations of items. Extensive experiments on three real-world datasets, two collected from JD and one from NetEase game, demonstrate that the proposed model MHANER outperforms state-of-the-art baselines. Moreover, the generated explanations are verified by human encoding comprised of hard-core game players and endorsed by experts from game developers.