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Xinghai Sun

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2 papers
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2

ICML Conference 2019 Conference Paper

Grid-Wise Control for Multi-Agent Reinforcement Learning in Video Game AI

  • Lei Han 0001
  • Peng Sun 0011
  • Yali Du 0001
  • Jiechao Xiong
  • Qing Wang 0015
  • Xinghai Sun
  • Han Liu 0001
  • Tong Zhang 0001

We consider the problem of multi-agent reinforcement learning (MARL) in video game AI, where the agents are located in a spatial grid-world environment and the number of agents varies both within and across episodes. The challenge is to flexibly control an arbitrary number of agents while achieving effective collaboration. Existing MARL methods usually suffer from the trade-off between these two considerations. To address the issue, we propose a novel architecture that learns a spatial joint representation of all the agents and outputs grid-wise actions. Each agent will be controlled independently by taking the action from the grid it occupies. By viewing the state information as a grid feature map, we employ a convolutional encoder-decoder as the policy network. This architecture naturally promotes agent communication because of the large receptive field provided by the stacked convolutional layers. Moreover, the spatially shared convolutional parameters enable fast parallel exploration that the experiences discovered by one agent can be immediately transferred to others. The proposed method can be conveniently integrated with general reinforcement learning algorithms, e. g. , PPO and Q-learning. We demonstrate the effectiveness of the proposed method in extensive challenging multi-agent tasks in StarCraft II.

TIST Journal 2015 Journal Article

Exploring Spatial Correlation for Visual Object Retrieval

  • Miaojing Shi
  • Xinghai Sun
  • Dacheng Tao
  • Chao Xu
  • George Baciu
  • Hong Liu

Bag-of-visual-words (BOVW)-based image representation has received intense attention in recent years and has improved content-based image retrieval (CBIR) significantly. BOVW does not consider the spatial correlation between visual words in natural images and thus biases the generated visual words toward noise when the corresponding visual features are not stable. This article outlines the construction of a visual word co-occurrence matrix by exploring visual word co-occurrence extracted from small affine-invariant regions in a large collection of natural images. Based on this co-occurrence matrix, we first present a novel high-order predictor to accelerate the generation of spatially correlated visual words and a penalty tree (PTree) to continue generating the words after the prediction. Subsequently, we propose two methods of co-occurrence weighting similarity measure for image ranking: Co-Cosine and Co-TFIDF. These two new schemes down-weight the contributions of the words that are less discriminative because of frequent co-occurrences with other words. We conduct experiments on Oxford and Paris Building datasets, in which the ImageNet dataset is used to implement a large-scale evaluation. Cross-dataset evaluations between the Oxford and Paris datasets and Oxford and Holidays datasets are also provided. Thorough experimental results suggest that our method outperforms the state of the art without adding much additional cost to the BOVW model.

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