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Xijun Wang

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4 papers
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4

AAAI Conference 2026 Conference Paper

Bi-VLM: Binary Post-Training Quantization for Vision-Language Models

  • Xijun Wang
  • Rayyan Abdalla
  • Junyun Huang
  • Chengyuan Zhang
  • Ruiqi Xian
  • Dinesh Manocha

We address the critical gap between the computational demands of vision-language models and the possible ultra-low-bit weight precision (bitwidth <= 2 bits) we can use for higher efficiency. Our work is motivated by the substantial computational cost and memory requirements of VLMs, which restrict their applicability in hardware-constrained environments. We propose Bi-VLM, which separates model weights non-uniformly based on the Gaussian quantiles. Our formulation groups the model weights into outlier and multiple inlier subsets, ensuring that each subset contains a proportion of weights corresponding to its quantile in the distribution. We propose a saliency-aware hybrid quantization algorithm and use it to quantize weights by imposing different constraints on the scaler and binary matrices based on the saliency metric and compression objective. We have evaluated our approach on different VLMs. For the language model part of the VLM, our Bi-VLM outperforms the SOTA by 3%-47% on the visual question answering task in terms of four different benchmarks and three different models. For the overall VLM, our Bi-VLM outperforms the SOTA by 4%-45%.

ICML Conference 2025 Conference Paper

WorldSimBench: Towards Video Generation Models as World Simulators

  • Yiran Qin
  • Zhelun Shi
  • Jiwen Yu
  • Xijun Wang
  • Enshen Zhou
  • Lijun Li
  • Zhenfei Yin
  • Xihui Liu

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulater. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence.

AAAI Conference 2024 Conference Paper

Adv-Diffusion: Imperceptible Adversarial Face Identity Attack via Latent Diffusion Model

  • Decheng Liu
  • Xijun Wang
  • Chunlei Peng
  • Nannan Wang
  • Ruimin Hu
  • Xinbo Gao

Adversarial attacks involve adding perturbations to the source image to cause misclassification by the target model, which demonstrates the potential of attacking face recognition models. Existing adversarial face image generation methods still can’t achieve satisfactory performance because of low transferability and high detectability. In this paper, we propose a unified framework Adv-Diffusion that can generate imperceptible adversarial identity perturbations in the latent space but not the raw pixel space, which utilizes strong inpainting capabilities of the latent diffusion model to generate realistic adversarial images. Specifically, we propose the identity-sensitive conditioned diffusion generative model to generate semantic perturbations in the surroundings. The designed adaptive strength-based adversarial perturbation algorithm can ensure both attack transferability and stealthiness. Extensive qualitative and quantitative experiments on the public FFHQ and CelebA-HQ datasets prove the proposed method achieves superior performance compared with the state-of-the-art methods without an extra generative model training process. The source code is available at https://github.com/kopper-xdu/Adv-Diffusion.

AAAI Conference 2024 Conference Paper

ICAR: Image-Based Complementary Auto Reasoning

  • Xijun Wang
  • Anqi Liang
  • Junbang Liang
  • Ming Lin
  • Yu Lou
  • Shan Yang

Scene-aware Complementary Item Retrieval (CIR) is a challenging task which requires to generate a set of compatible items across domains. Due to the subjectivity, it is difficult to set up a rigorous standard for both data collection and learning objectives. To address this challenging task, we propose a visual compatibility concept, composed of similarity (resembling in color, geometry, texture, and etc.) and complementarity (different items like table vs chair completing a group). Based on this notion, we propose a compatibility learning framework, a category-aware Flexible Bidirectional Transformer (FBT), for visual ``scene-based set compatibility reasoning'' with the cross-domain visual similarity input and auto-regressive complementary item generation. We introduce a ``Flexible Bidirectional Transformer (FBT),'' consisting of an encoder with flexible masking, a category prediction arm, and an auto-regressive visual embedding prediction arm. And the inputs for FBT are cross-domain visual similarity invariant embeddings, making this framework quite generalizable. Furthermore, our proposed FBT model learns the inter-object compatibility from a large set of scene images in a self-supervised way. Compared with the SOTA methods, this approach achieves up to 5.3% and 9.6% in FITB score and 22.3% and 31.8% SFID improvement on fashion and furniture, respectively.

v2026.09.13