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Xiaolong Wang 0004

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42 papers
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42

ICLR Conference 2025 Conference Paper

3D-Spatial Multimodal Memory

  • Xueyan Zou
  • Yuchen Song
  • Ri-Zhao Qiu
  • Xuanbin Peng
  • Jianglong Ye
  • Sifei Liu
  • Xiaolong Wang 0004

We present 3D Spatial MultiModal Memory (M3), a multimodal memory system designed to retain information about medium-sized static scenes through video sources for visual perception. By integrating 3D Gaussian Splatting techniques with foundation models, M3 builds a multimodal memory capable of rendering feature representations across granularities, encompassing a wide range of knowledge. In our exploration, we identify two key challenges in previous works on feature splatting: (1) computational constraints in storing high-dimensional features for each Gaussian primitive, and (2) misalignment or information loss between distilled features and foundation model features. To address these challenges, we propose M3 with key components of principal scene components and Gaussian memory attention, enabling efficient training and inference. To validate M3, we conduct comprehensive quantitative evaluations of feature similarity and downstream tasks, as well as qualitative visualizations to highlight the pixel trace of Gaussian memory attention. Our approach encompasses a diverse range of foundation models, including vision-language models (VLMs), perception models, and large multimodal and language models (LMMs/LLMs). Furthermore, to demonstrate real-world applicability, we deploy M3’s feature field in indoor scenes on a quadruped robot. Notably, we claim that M3 is the first work to address the core compression challenges in 3D feature distillation.

IROS Conference 2025 Conference Paper

Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation Learning

  • Runyu Ding
  • Yuzhe Qin
  • Jiyue Zhu
  • Chengzhe Jia
  • Shiqi Yang
  • Ruihan Yang
  • Xiaojuan Qi
  • Xiaolong Wang 0004

Teleoperation is a crucial tool for collecting human demonstrations, but controlling robots with bimanual dexterous hands remains a challenge. Existing teleoperation systems struggle to handle the complexity of coordinating two hands for intricate manipulations. We introduce Bunny-VisionPro, a real-time bimanual dexterous teleoperation system that leverages a VR headset. Unlike previous vision-based teleoperation systems, we design novel low-cost devices to provide haptic feedback to the operator, enhancing immersion. Our system prioritizes safety by incorporating collision and singularity avoidance while maintaining real-time performance through innovative designs. Bunny-VisionPro outperforms prior systems on a standard task suite, achieving higher success rates and reduced task completion times. Moreover, the high-quality teleoperation demonstrations improve downstream imitation learning performance, leading to better generalizability. Notably, Bunny-VisionPro enables imitation learning with challenging multi-stage, long-horizon dexterous manipulation tasks, which have rarely been addressed in previous work. Our system’s ability to handle bimanual manipulations while prioritizing safety and real-time performance makes it a powerful tool for advancing dexterous manipulation and imitation learning. Our web page is available at https://dingry.github.io/projects/bunny_visionpro.

ICLR Conference 2025 Conference Paper

Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes

  • Isabella Liu
  • Hao Su 0001
  • Xiaolong Wang 0004

Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult to obtain high-quality mesh in terms of detailed structure and time consistency from dynamic observations. To this end, we introduce Dynamic Gaussians Mesh (DG-Mesh), a framework to reconstruct a high-fidelity and time-consistent mesh from dynamic input. Our work leverages the recent advancement in 3D Gaussian Splatting to construct the mesh sequence with temporal consistency from dynamic observations. Building on top of this representation, DG-Mesh recovers high-quality meshes from the Gaussian points and can track the mesh vertices over time, which enables applications such as texture editing on dynamic objects. We introduce the Gaussian-Mesh Anchoring, which encourages evenly distributed Gaussians, resulting better mesh reconstruction through mesh-guided densification and pruning on the deformed Gaussians. By applying cycle-consistent deformation between the canonical and the deformed space, we can project the anchored Gaussian back to the canonical space and optimize Gaussians across all time frames. During the evaluation on different datasets, DG-Mesh provides significantly better mesh reconstruction and rendering than baselines.

IROS Conference 2025 Conference Paper

Helpful DoggyBot: Open-World Object Fetching using Legged Robots and Vision-Language Models

  • Qi Wu
  • Zipeng Fu
  • Xuxin Cheng
  • Xiaolong Wang 0004
  • Chelsea Finn

Learning-Based methods have achieved strong performance for quadrupedal locomotion. However, several challenges prevent quadrupeds from learning helpful indoor skills that require interaction with environments and humans: lack of end-effectors for manipulation, limited semantic under-standing using only simulation data, and low traversability and reachability in indoor environments. We present a system for quadrupedal mobile manipulation in indoor environments. It uses a front-mounted gripper for object manipulation, a low-level controller trained in simulation using egocentric depth for agile skills like climbing and whole-body tilting, and pre-trained vision-language models (VLMs) with a third-person fisheye and an egocentric RGB camera for semantic understanding and command generation. We evaluate our system in two unseen environments without any real-world data collection or training. Our system can zero-shot generalize to these environments and complete tasks, like following user’s commands to fetch a randomly placed stuff toy after climbing over a queen-sized bed, with a 60% success rate.

ICLR Conference 2025 Conference Paper

Hierarchical World Models as Visual Whole-Body Humanoid Controllers

  • Nicklas Hansen 0001
  • Jyothir S. V
  • Vlad Sobal
  • Yann LeCun
  • Xiaolong Wang 0004
  • Hao Su 0001

Whole-body control for humanoids is challenging due to the high-dimensional nature of the problem, coupled with the inherent instability of a bipedal morphology. Learning from visual observations further exacerbates this difficulty. In this work, we explore highly data-driven approaches to visual whole-body humanoid control based on reinforcement learning, without any simplifying assumptions, reward design, or skill primitives. Specifically, we propose a hierarchical world model in which a high-level agent generates commands based on visual observations for a low-level agent to execute, both of which are trained with rewards. Our approach produces highly performant control policies in 8 tasks with a simulated 56-DoF humanoid, while synthesizing motions that are broadly preferred by humans. Code and videos: https://www.nicklashansen.com/rlpuppeteer

ICRA Conference 2025 Conference Paper

HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots

  • Tairan He
  • Wenli Xiao
  • Toru Lin
  • Zhengyi Luo 0002
  • Zhenjia Xu
  • Zhenyu Jiang 0002
  • Jan Kautz
  • Changliu Liu

Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity or position tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications.

IROS Conference 2025 Conference Paper

Learning Generalizable Feature Fields for Mobile Manipulation

  • Ri-Zhao Qiu
  • Yafei Hu
  • Yuchen Song
  • Ge Yang
  • Yang Fu
  • Jianglong Ye
  • Jiteng Mu
  • Ruihan Yang

An open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF’s ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation.

ICML Conference 2025 Conference Paper

Learning to (Learn at Test Time): RNNs with Expressive Hidden States

  • Yu Sun 0020
  • Xinhao Li
  • Karan Dalal
  • Jiarui Xu
  • Arjun Vikram
  • Genghan Zhang
  • Yann Dubois
  • Xinlei Chen

Self-attention performs well in long context but has quadratic complexity. Existing RNN layers have linear complexity, but their performance in long context is limited by the expressive power of their hidden states. We present a practical framework for instantiating sequence modeling layers with linear complexity and expressive hidden states. The key idea is to make the hidden state a machine learning model itself, and the update rule a step of self-supervised learning. Since the hidden state is updated by training even on test sequences, our layers are called Test-Time Training (TTT) layers. We consider two instantiations: TTT-Linear and TTT-MLP, whose hidden state is a linear model and a two-layer MLP respectively. We evaluate our instantiations at the scale of 125M to 1. 3B parameters, comparing with a strong Transformer and Mamba, a modern RNN. Similar to Transformer, TTT-Linear and TTT-MLP can keep reducing perplexity by conditioning on more tokens, while Mamba cannot after 16k context. TTT-MLP still faces challenges in memory I/O, but shows larger potential in long context, pointing to a promising direction for future research.

ICRA Conference 2025 Conference Paper

Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control

  • Chenhao Lu
  • Xuxin Cheng
  • Jialong Li 0003
  • Shiqi Yang
  • Mazeyu Ji
  • Chengjing Yuan
  • Ge Yang
  • Sha Yi

Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulation policies, they lack precise manipulation with high DoF arms. In this paper, we propose decoupling upper-body control from locomotion, using inverse kinematics (IK) and motion retargeting for precise manipulation, while RL focuses on robust lower-body locomotion. We introduce PMP (Predictive Motion Priors), trained with Conditional Variational Autoencoder (CVAE) to effectively represent upper-body motions. The locomotion policy is trained conditioned on this upper-body motion representation, ensuring that the system re-mains robust with both manipulation and locomotion. We show that CVAE features are crucial for stability and robustness, and significantly outperforms RL-based whole-body control in precise manipulation. With precise upper-body motion and robust lower-body locomotion control, operators can remotely control the humanoid to walk around and explore different environments, while performing diverse manipulation tasks.

ICRA Conference 2025 Conference Paper

SPOT: SE(3) Pose Trajectory Diffusion for Object-Centric Manipulation

  • Cheng-Chun Hsu
  • Bowen Wen
  • Jie Xu 0028
  • Yashraj S. Narang
  • Xiaolong Wang 0004
  • Yuke Zhu
  • Joydeep Biswas
  • Stan Birchfield

We introduce SPOT, an object-centric imitation learning framework. The key idea is to capture each task by an object-centric representation, specifically the SE(3) object pose trajectory relative to the target. This approach decouples embodiment actions from sensory inputs, facilitating learning from various demonstration types, including both action-based and action-less human hand demonstrations, as well as crossembodiment generalization. Additionally, object pose trajectories inherently capture planning constraints from demonstrations without the need for manually-crafted rules. To guide the robot in executing the task, the object trajectory is used to condition a diffusion policy. We systematically evaluate our method on simulation and real-world tasks. In real-world evaluation, using only eight demonstrations shot on an iPhone, our approach completed all tasks while fully complying with task constraints. Project page: https://nvlabs.github.io/object_centric_diffusion

ICRA Conference 2025 Conference Paper

WildLMa: Long Horizon Loco-Manipulation in the Wild

  • Ri-Zhao Qiu
  • Yuchen Song
  • Xuanbin Peng
  • Sai Aneesh Suryadevara
  • Ge Yang
  • Minghuan Liu
  • Mazeyu Ji
  • Chengzhe Jia

‘In-the-wild’ mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill - a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner - an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf.

ICLR Conference 2024 Conference Paper

3D Reconstruction with Generalizable Neural Fields using Scene Priors

  • Yang Fu
  • Shalini De Mello
  • Xueting Li
  • Amey Kulkarni
  • Jan Kautz
  • Xiaolong Wang 0004
  • Sifei Liu

High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for each individual scene. This is not scalable, inefficient, and unable to yield good results given limited views. While learning-based multi-view stereo methods alleviate this issue to some extent, their multi-view setting makes it less flexible to scale up and to broad applications. Instead, we introduce training generalizable Neural Fields incorporating scene Priors (NFPs). The NFP network maps any single-view RGB-D image into signed distance and radiance values. A complete scene can be reconstructed by merging individual frames in the volumetric space WITHOUT a fusion module, which provides better flexibility. The scene priors can be trained on large-scale datasets, allowing for fast adaptation to the reconstruction of a new scene with fewer views. NFP not only demonstrates SOTA scene reconstruction performance and efficiency, but it also supports single-image novel-view synthesis, which is under-explored in neural fields. More qualitative results are available at: https://oasisyang.github.io/neural-prior.

ICLR Conference 2024 Conference Paper

GenSim: Generating Robotic Simulation Tasks via Large Language Models

  • Lirui Wang
  • Yiyang Ling
  • Zhecheng Yuan
  • Mohit Shridhar
  • Chen Bao
  • Yuzhe Qin
  • Bailin Wang
  • Huazhe Xu

Collecting large amounts of real-world interaction data to train general robotic policies is often prohibitively expensive, thus motivating the use of simulation data. However, existing methods for data generation have generally focused on scene-level diversity (e.g., object instances and poses) rather than task-level diversity, due to the human effort required to come up with and verify novel tasks. This has made it challenging for policies trained on simulation data to demonstrate significant task-level generalization. In this paper, we propose to automatically generate rich simulation environments and expert demonstrations by exploiting a large language models' (LLM) grounding and coding ability. Our approach, dubbed GenSim, has two modes: goal-directed generation, wherein a target task is given to the LLM and the LLM proposes a task curriculum to solve the target task, and exploratory generation, wherein the LLM bootstraps from previous tasks and iteratively proposes novel tasks that would be helpful in solving more complex tasks. We use GPT4 to expand the existing benchmark by ten times to over 100 tasks, on which we conduct supervised finetuning and evaluate several LLMs including finetuned GPTs and Code Llama on code generation for robotic simulation tasks. Furthermore, we observe that LLMs-generated simulation programs can enhance task-level generalization significantly when used for multitask policy training. We further find that with minimal sim-to-real adaptation, the multitask policies pretrained on GPT4-generated simulation tasks exhibit stronger transfer to unseen long-horizon tasks in the real world and outperform baselines by 25%. See our project website (https://gen-sim.github.io) and demo (https://huggingface.co/spaces/Gen-Sim/Gen-Sim) for visualizations and open-source models and datasets.

IROS Conference 2024 Conference Paper

Harmonic Mobile Manipulation

  • Ruihan Yang
  • Yejin Kim 0003
  • Rose Hendrix
  • Aniruddha Kembhavi
  • Xiaolong Wang 0004
  • Kiana Ehsani

Recent advancements in robotics have enabled robots to navigate complex scenes or manipulate diverse objects independently. However, robots are still impotent in many household tasks requiring coordinated behaviors such as opening doors. The factorization of navigation and manipulation, while effective for some tasks, fails in scenarios requiring coordinated actions. To address this challenge, we introduce, HarmonicMM, an end-to-end learning method that optimizes both navigation and manipulation, showing notable improvement over existing techniques in everyday tasks. This approach is validated in simulated and real-world environments and adapts to novel unseen settings without additional tuning. Our contributions include a new benchmark for mobile manipulation and the successful deployment with only RGB visual observation in a real unseen apartment, demonstrating the potential for practical indoor robot deployment in daily life.

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

ICRA Conference 2024 Conference Paper

Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing

  • Ying Yuan
  • Haichuan Che
  • Yuzhe Qin
  • Binghao Huang
  • Zhao-Heng Yin
  • Kang-Won Lee
  • Yi Wu 0013
  • Soo-Chul Lim

Executing contact-rich manipulation tasks necessitates the fusion of tactile and visual feedback. However, the distinct nature of these modalities poses significant challenges. In this paper, we introduce a system that leverages visual and tactile sensory inputs to enable dexterous in-hand manipulation. Specifically, we propose Robot Synesthesia, a novel point cloudbased tactile representation inspired by human tactile-visual synesthesia. This approach allows for the simultaneous and seamless integration of both sensory inputs, offering richer spatial information and facilitating better reasoning about robot actions. Comprehensive ablations are performed on how the integration of vision and touch can improve reinforcement learning and Sim2Real performance. Our project page is available at https://yingyuan0414.github.io/visuotactile/.

ICRA Conference 2024 Conference Paper

Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning

  • Entong Su
  • Chengzhe Jia
  • Yuzhe Qin
  • Wenxuan Zhou 0001
  • Annabella Macaluso
  • Binghao Huang
  • Xiaolong Wang 0004

Using tactile sensors for manipulation remains one of the most challenging problems in robotics. At the heart of these challenges is generalization: How can we train a tactile-based policy that can manipulate unseen and diverse objects? In this paper, we propose to perform Reinforcement Learning with only visual tactile sensing inputs on diverse objects in a physical simulator. By training with diverse objects in simulation, it enables the policy to generalize to unseen objects. However, leveraging simulation introduces the Sim2Real transfer problem. To mitigate this problem, we study different tactile representations and evaluate how each affects real-robot manipulation results after transfer. We conduct our experiments on diverse real-world objects and show significant improvements over baselines. Our project page is available at https://tactilerl.github.io/.

ICLR Conference 2024 Conference Paper

TD-MPC2: Scalable, Robust World Models for Continuous Control

  • Nicklas Hansen 0001
  • Hao Su 0001
  • Xiaolong Wang 0004

TD-MPC is a model-based reinforcement learning (RL) algorithm that performs local trajectory optimization in the latent space of a learned implicit (decoder-free) world model. In this work, we present TD-MPC2: a series of improvements upon the TD-MPC algorithm. We demonstrate that TD-MPC2 improves significantly over baselines across 104 online RL tasks spanning 4 diverse task domains, achieving consistently strong results with a single set of hyperparameters. We further show that agent capabilities increase with model and data size, and successfully train a single 317M parameter agent to perform 80 tasks across multiple task domains, embodiments, and action spaces. We conclude with an account of lessons, opportunities, and risks associated with large TD-MPC2 agents. Explore videos, models, data, code, and more at https://tdmpc2.com

ICLR Conference 2024 Conference Paper

TUVF: Learning Generalizable Texture UV Radiance Fields

  • An-Chieh Cheng
  • Xueting Li
  • Sifei Liu
  • Xiaolong Wang 0004

Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing.

ICRA Conference 2023 Conference Paper

Efficient Bimanual Handover and Rearrangement via Symmetry-Aware Actor-Critic Learning

  • Yunfei Li 0005
  • Chaoyi Pan
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Yi Wu 0013

Bimanual manipulation is important for building intelligent robots that unlock richer skills than single arms. We consider a multi-object bimanual rearrangement task, where a reinforcement learning (RL) agent aims to jointly control two arms to rearrange these objects as fast as possible. Solving this task efficiently is challenging for an RL agent due to the requirement of discovering precise intra-arm coordination in an exponentially large control space. We develop a symmetry-aware actor-critic framework that leverages the interchangeable roles of the two manipulators in the bimanual control setting to reduce the policy search space. To handle the compositionality over multiple objects, we augment training data with an object-centric relabeling technique. The overall approach produces an RL policy that can rearrange up to 8 objects with a success rate of over 70% in simulation. We deploy the policy to two Franka Panda arms and further show a successful demo on human-robot collaboration. Videos can be found at https://sites.google.com/view/bimanual.

ICLR Conference 2023 Conference Paper

GPViT: A High Resolution Non-Hierarchical Vision Transformer with Group Propagation

  • Chenhongyi Yang
  • Jiarui Xu
  • Shalini De Mello
  • Elliot J. Crowley
  • Xiaolong Wang 0004

We present the Group Propagation Vision Transformer (GPViT): a novel non- hierarchical (i.e. non-pyramidal) transformer model designed for general visual recognition with high-resolution features. High-resolution features (or tokens) are a natural fit for tasks that involve perceiving fine-grained details such as detection and segmentation, but exchanging global information between these features is expensive in memory and computation because of the way self-attention scales. We provide a highly efficient alternative Group Propagation Block (GP Block) to exchange global information. In each GP Block, features are first grouped to- gether by a fixed number of learnable group tokens; we then perform Group Propagation where global information is exchanged between the grouped fea- tures; finally, global information in the updated grouped features is returned back to the image features through a transformer decoder. We evaluate GPViT on a variety of visual recognition tasks including image classification, semantic seg- mentation, object detection, and instance segmentation. Our method achieves significant performance gains over previous works across all tasks, especially on tasks that require high-resolution outputs, for example, our GPViT-L3 out- performs Swin Transformer-B by 2.0 mIoU on ADE20K semantic segmentation with only half as many parameters. Code and pre-trained models are available at https://github.com/ChenhongyiYang/GPViT.

ICML Conference 2023 Conference Paper

Learning Dense Correspondences between Photos and Sketches

  • Xuanchen Lu
  • Xiaolong Wang 0004
  • Judith E. Fan

Humans effortlessly grasp the connection between sketches and real-world objects, even when these sketches are far from realistic. Moreover, human sketch understanding goes beyond categorization – critically, it also entails understanding how individual elements within a sketch correspond to parts of the physical world it represents. What are the computational ingredients needed to support this ability? Towards answering this question, we make two contributions: first, we introduce a new sketch-photo correspondence benchmark, PSC6k, containing 150K annotations of 6250 sketch-photo pairs across 125 object categories, augmenting the existing Sketchy dataset with fine-grained correspondence metadata. Second, we propose a self-supervised method for learning dense correspondences between sketch-photo pairs, building upon recent advances in correspondence learning for pairs of photos. Our model uses a spatial transformer network to estimate the warp flow between latent representations of a sketch and photo extracted by a contrastive learning-based ConvNet backbone. We found that this approach outperformed several strong baselines and produced predictions that were quantitatively consistent with other warp-based methods. However, our benchmark also revealed systematic differences between predictions of the suite of models we tested and those of humans. Taken together, our work suggests a promising path towards developing artificial systems that achieve more human-like understanding of visual images at different levels of abstraction. Project page: https: //photo-sketch-correspondence. github. io

ICLR Conference 2023 Conference Paper

MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations

  • Nicklas Hansen 0001
  • Yixin Lin
  • Hao Su 0001
  • Xiaolong Wang 0004
  • Vikash Kumar
  • Aravind Rajeswaran

Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 160%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100k interaction steps, 5 demonstrations). Code and videos are available at https://nicklashansen.github.io/modemrl.

ICML Conference 2023 Conference Paper

MonoNeRF: Learning Generalizable NeRFs from Monocular Videos without Camera Poses

  • Yang Fu
  • Ishan Misra
  • Xiaolong Wang 0004

We propose a generalizable neural radiance fields - MonoNeRF, that can be trained on large-scale monocular videos of moving in static scenes without any ground-truth annotations of depth and camera poses. MonoNeRF follows an Autoencoder-based architecture, where the encoder estimates the monocular depth and the camera pose, and the decoder constructs a Multiplane NeRF representation based on the depth encoder feature, and renders the input frames with the estimated camera. The learning is supervised by the reconstruction error. Once the model is learned, it can be applied to multiple applications including depth estimation, camera pose estimation, and single-image novel view synthesis. More qualitative results are available at: https: //oasisyang. github. io/mononerf.

ICML Conference 2023 Conference Paper

On Pre-Training for Visuo-Motor Control: Revisiting a Learning-from-Scratch Baseline

  • Nicklas Hansen 0001
  • Zhecheng Yuan
  • Yanjie Ze
  • Tongzhou Mu
  • Aravind Rajeswaran
  • Hao Su 0001
  • Huazhe Xu
  • Xiaolong Wang 0004

In this paper, we examine the effectiveness of pre-training for visuo-motor control tasks. We revisit a simple Learning-from-Scratch (LfS) baseline that incorporates data augmentation and a shallow ConvNet, and find that this baseline is surprisingly competitive with recent approaches (PVR, MVP, R3M) that leverage frozen visual representations trained on large-scale vision datasets – across a variety of algorithms, task domains, and metrics in simulation and on a real robot. Our results demonstrate that these methods are hindered by a significant domain gap between the pre-training datasets and current benchmarks for visuo-motor control, which is alleviated by finetuning. Based on our findings, we provide recommendations for future research in pre-training for control and hope that our simple yet strong baseline will aid in accurately benchmarking progress in this area. Code: https: //github. com/gemcollector/learning-from-scratch.

ICLR Conference 2023 Conference Paper

Self-Supervised Geometric Correspondence for Category-Level 6D Object Pose Estimation in the Wild

  • Kaifeng Zhang
  • Yang Fu
  • Shubhankar Borse
  • Hong Cai
  • Fatih Porikli
  • Xiaolong Wang 0004

While 6D object pose estimation has wide applications across computer vision and robotics, it remains far from being solved due to the lack of annotations. The problem becomes even more challenging when moving to category-level 6D pose, which requires generalization to unseen instances. Current approaches are restricted by leveraging annotations from simulation or collected from humans. In this paper, we overcome this barrier by introducing a self-supervised learning approach trained directly on large-scale real-world object videos for category-level 6D pose estimation in the wild. Our framework reconstructs the canonical 3D shape of an object category and learns dense correspondences between input images and the canonical shape via surface embedding. For training, we propose novel geometrical cycle-consistency losses which construct cycles across 2D-3D spaces, across different instances and different time steps. The learned correspondence can be applied for 6D pose estimation and other downstream tasks such as keypoint transfer. Surprisingly, our method, without any human annotations or simulators, can achieve on-par or even better performance than previous supervised or semi-supervised methods on in-the-wild images. Code and videos are available at https://kywind.github.io/self-pose.

ICLR Conference 2022 Conference Paper

Learning Continuous Environment Fields via Implicit Functions

  • Xueting Li
  • Shalini De Mello
  • Xiaolong Wang 0004
  • Ming-Hsuan Yang 0001
  • Jan Kautz
  • Sifei Liu

We propose a novel scene representation that encodes reaching distance -- the distance between any position in the scene to a goal along a feasible trajectory. We demonstrate that this environment field representation can directly guide the dynamic behaviors of agents in 2D mazes or 3D indoor scenes. Our environment field is a continuous representation and learned via a neural implicit function using discretely sampled training data. We showcase its application for agent navigation in 2D mazes, and human trajectory prediction in 3D indoor environments. To produce physically plausible and natural trajectories for humans, we additionally learn a generative model that predicts regions where humans commonly appear, and enforce the environment field to be defined within such regions. Extensive experiments demonstrate that the proposed method can generate both feasible and plausible trajectories efficiently and accurately.

ICLR Conference 2022 Conference Paper

Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformers

  • Ruihan Yang
  • Minghao Zhang
  • Nicklas Hansen 0001
  • Huazhe Xu
  • Xiaolong Wang 0004

We propose to address quadrupedal locomotion tasks using Reinforcement Learning (RL) with a Transformer-based model that learns to combine proprioceptive information and high-dimensional depth sensor inputs. While learning-based locomotion has made great advances using RL, most methods still rely on domain randomization for training blind agents that generalize to challenging terrains. Our key insight is that proprioceptive states only offer contact measurements for immediate reaction, whereas an agent equipped with visual sensory observations can learn to proactively maneuver environments with obstacles and uneven terrain by anticipating changes in the environment many steps ahead. In this paper, we introduce LocoTransformer, an end-to-end RL method that leverages both proprioceptive states and visual observations for locomotion control. We evaluate our method in challenging simulated environments with different obstacles and uneven terrain. We transfer our learned policy from simulation to a real robot by running it indoor and in-the-wild with unseen obstacles and terrain. Our method not only significantly improves over baselines, but also achieves far better generalization performance, especially when transferred to the real robot. Our project page with videos is at https://rchalyang.github.io/LocoTransformer/.

ICML Conference 2022 Conference Paper

Temporal Difference Learning for Model Predictive Control

  • Nicklas Hansen 0001
  • Hao Su 0001
  • Xiaolong Wang 0004

Data-driven model predictive control has two key advantages over model-free methods: a potential for improved sample efficiency through model learning, and better performance as computational budget for planning increases. However, it is both costly to plan over long horizons and challenging to obtain an accurate model of the environment. In this work, we combine the strengths of model-free and model-based methods. We use a learned task-oriented latent dynamics model for local trajectory optimization over a short horizon, and use a learned terminal value function to estimate long-term return, both of which are learned jointly by temporal difference learning. Our method, TD-MPC, achieves superior sample efficiency and asymptotic performance over prior work on both state and image-based continuous control tasks from DMControl and Meta-World. Code and videos are available at https: //nicklashansen. github. io/td-mpc.

IROS Conference 2022 Conference Paper

Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay Randomization

  • Chieko Sarah Imai
  • Minghao Zhang
  • Yuchen Zhang
  • Marcin Kierebinski
  • Ruihan Yang
  • Yuzhe Qin
  • Xiaolong Wang 0004

Developing robust vision-guided controllers for quadrupedal robots in complex environments with various obstacles, dynamical surroundings and uneven terrains is very challenging. While Reinforcement Learning (RL) provides a promising paradigm for agile locomotion skills with vision inputs in simulation, it is still very challenging to deploy the vision-guided RL policy in the real world. Our key insight is that the asynchronous multi-modal observations, caused by different latencies in different components of the real robot, create a large sim2real gap for a RL policy. In this paper, we propose Multi-Modal Delay Randomization (MMDR) to address this issue when training in simulation. Specifically, we randomize the selections for both the proprioceptive states and the visual observations in time during training, aiming to simulate the asynchronous inputs when deploying to the real robot. With this technique, we are able to train a RL policy for end-to-end locomotion control in simulation, which can be directly deployed on the real A1 quadruped robot running in the wild. We evaluate our method in different outdoor environments with complex terrain and obstacles. We show that the robot can smoothly maneuver at a high speed while avoiding the obstacles, achieving significant improvement over the baselines. Our project page with videos is at https://mehooz.github.io/mmdr-wild/.

ICML Conference 2021 Conference Paper

Compositional Video Synthesis with Action Graphs

  • Amir Bar
  • Roei Herzig
  • Xiaolong Wang 0004
  • Anna Rohrbach
  • Gal Chechik
  • Trevor Darrell
  • Amir Globerson

Videos of actions are complex signals containing rich compositional structure in space and time. Current video generation methods lack the ability to condition the generation on multiple coordinated and potentially simultaneous timed actions. To address this challenge, we propose to represent the actions in a graph structure called Action Graph and present the new "Action Graph To Video" synthesis task. Our generative model for this task (AG2Vid) disentangles motion and appearance features, and by incorporating a scheduling mechanism for actions facilitates a timely and coordinated video generation. We train and evaluate AG2Vid on CATER and Something-Something V2 datasets, which results in videos that have better visual quality and semantic consistency compared to baselines. Finally, our model demonstrates zero-shot abilities by synthesizing novel compositions of the learned actions.

ICLR Conference 2021 Conference Paper

Discovering Diverse Multi-Agent Strategic Behavior via Reward Randomization

  • Zhenggang Tang
  • Chao Yu 0005
  • Boyuan Chen 0003
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Fei Fang 0001
  • Simon S. Du
  • Yu Wang 0002

We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm, Reward-Randomized Policy Gradient (RPG). RPG is able to discover a set of multiple distinctive human-interpretable strategies in challenging temporal trust dilemmas, including grid-world games and a real-world game Agar.io, where multiple equilibria exist but standard multi-agent policy gradient algorithms always converge to a fixed one with a sub-optimal payoff for every player even using state-of-the-art exploration techniques. Furthermore, with the set of diverse strategies from RPG, we can (1) achieve higher payoffs by fine-tuning the best policy from the set; and (2) obtain an adaptive agent by using this set of strategies as its training opponents.

ICRA Conference 2021 Conference Paper

Generalization in Reinforcement Learning by Soft Data Augmentation

  • Nicklas Hansen 0001
  • Xiaolong Wang 0004

Extensive efforts have been made to improve the generalization ability of Reinforcement Learning (RL) methods via domain randomization and data augmentation. However, as more factors of variation are introduced during training, optimization becomes increasingly challenging, and empirically may result in lower sample efficiency and unstable training. Instead of learning policies directly from augmented data, we propose SOft Data Augmentation (SODA), a method that decouples augmentation from policy learning. Specifically, SODA imposes a soft constraint on the encoder that aims to maximize the mutual information between latent representations of augmented and non-augmented data, while the RL optimization process uses strictly non-augmented data. Empirical evaluations are performed on diverse tasks from DeepMind Control suite as well as a robotic manipulation task, and we find SODA to significantly advance sample efficiency, generalization, and stability in training over state-of-the-art vision-based RL methods. 1

ICLR Conference 2021 Conference Paper

Learning Cross-Domain Correspondence for Control with Dynamics Cycle-Consistency

  • Qiang Zhang
  • Tete Xiao
  • Alexei A. Efros
  • Lerrel Pinto
  • Xiaolong Wang 0004

At the heart of many robotics problems is the challenge of learning correspondences across domains. For instance, imitation learning requires obtaining correspondence between humans and robots; sim-to-real requires correspondence between physics simulators and real hardware; transfer learning requires correspondences between different robot environments. In this paper, we propose to learn correspondence across such domains emphasizing on differing modalities (vision and internal state), physics parameters (mass and friction), and morphologies (number of limbs). Importantly, correspondences are learned using unpaired and randomly collected data from the two domains. We propose dynamics cycles that align dynamic robotic behavior across two domains using a cycle consistency constraint. Once this correspondence is found, we can directly transfer the policy trained on one domain to the other, without needing any additional fine-tuning on the second domain. We perform experiments across a variety of problem domains, both in simulation and on real robots. Our framework is able to align uncalibrated monocular video of a real robot arm to dynamic state-action trajectories of a simulated arm without paired data. Video demonstrations of our results are available at: https://sites.google.com/view/cycledynamics .

ICLR Conference 2021 Conference Paper

Learning Long-term Visual Dynamics with Region Proposal Interaction Networks

  • Haozhi Qi
  • Xiaolong Wang 0004
  • Deepak Pathak
  • Yi Ma 0001
  • Jitendra Malik

Learning long-term dynamics models is the key to understanding physical common sense. Most existing approaches on learning dynamics from visual input sidestep long-term predictions by resorting to rapid re-planning with short-term models. This not only requires such models to be super accurate but also limits them only to tasks where an agent can continuously obtain feedback and take action at each step until completion. In this paper, we aim to leverage the ideas from success stories in visual recognition tasks to build object representations that can capture inter-object and object-environment interactions over a long range. To this end, we propose Region Proposal Interaction Networks (RPIN), which reason about each object's trajectory in a latent region-proposal feature space. Thanks to the simple yet effective object representation, our approach outperforms prior methods by a significant margin both in terms of prediction quality and their ability to plan for downstream tasks, and also generalize well to novel environments. Code, pre-trained models, and more visualization results are available at https://haozhi.io/RPIN.

ICLR Conference 2021 Conference Paper

Self-Supervised Policy Adaptation during Deployment

  • Nicklas Hansen 0001
  • Rishabh Jangir
  • Yu Sun 0020
  • Guillem Alenyà
  • Pieter Abbeel
  • Alexei A. Efros
  • Lerrel Pinto
  • Xiaolong Wang 0004

In most real world scenarios, a policy trained by reinforcement learning in one environment needs to be deployed in another, potentially quite different environment. However, generalization across different environments is known to be hard. A natural solution would be to keep training after deployment in the new environment, but this cannot be done if the new environment offers no reward signal. Our work explores the use of self-supervision to allow the policy to continue training after deployment without using any rewards. While previous methods explicitly anticipate changes in the new environment, we assume no prior knowledge of those changes yet still obtain significant improvements. Empirical evaluations are performed on diverse simulation environments from DeepMind Control suite and ViZDoom, as well as real robotic manipulation tasks in continuously changing environments, taking observations from an uncalibrated camera. Our method improves generalization in 31 out of 36 environments across various tasks and outperforms domain randomization on a majority of environments. Webpage and implementation: https://nicklashansen.github.io/PAD/.

ICLR Conference 2021 Conference Paper

Solving Compositional Reinforcement Learning Problems via Task Reduction

  • Yunfei Li 0005
  • Yilin Wu 0003
  • Huazhe Xu
  • Xiaolong Wang 0004
  • Yi Wu 0013

We propose a novel learning paradigm, Self-Imitation via Reduction (SIR), for solving compositional reinforcement learning problems. SIR is based on two core ideas: task reduction and self-imitation. Task reduction tackles a hard-to-solve task by actively reducing it to an easier task whose solution is known by the RL agent. Once the original hard task is successfully solved by task reduction, the agent naturally obtains a self-generated solution trajectory to imitate. By continuously collecting and imitating such demonstrations, the agent is able to progressively expand the solved subspace in the entire task space. Experiment results show that SIR can significantly accelerate and improve learning on a variety of challenging sparse-reward continuous-control problems with compositional structures. Code and videos are available at https://sites.google.com/view/sir-compositional.

IROS Conference 2021 Conference Paper

State-Only Imitation Learning for Dexterous Manipulation

  • Ilija Radosavovic
  • Xiaolong Wang 0004
  • Lerrel Pinto
  • Jitendra Malik

Modern model-free reinforcement learning methods have recently demonstrated impressive results on a number of problems. However, complex domains like dexterous manipulation remain a challenge due to the high sample complexity. To address this, current approaches employ expert demonstrations in the form of state-action pairs, which are difficult to obtain for real-world settings such as learning from videos. In this paper, we move toward a more realistic setting and explore state-only imitation learning. To tackle this setting, we train an inverse dynamics model and use it to predict actions for state-only demonstrations. The inverse dynamics model and the policy are trained jointly. Our method performs on par with state-action approaches and considerably outperforms RL alone. By not relying on expert actions, we are able to learn from demonstrations with different dynamics, morphologies, and objects. Videos available on the ${\text{project page}}$.

ICLR Conference 2021 Conference Paper

What Should Not Be Contrastive in Contrastive Learning

  • Tete Xiao
  • Xiaolong Wang 0004
  • Alexei A. Efros
  • Trevor Darrell

Recent self-supervised contrastive methods have been able to produce impressive transferable visual representations by learning to be invariant to different data augmentations. However, these methods implicitly assume a particular set of representational invariances (e.g., invariance to color), and can perform poorly when a downstream task violates this assumption (e.g., distinguishing red vs. yellow cars). We introduce a contrastive learning framework which does not require prior knowledge of specific, task-dependent invariances. Our model learns to capture varying and invariant factors for visual representations by constructing separate embedding spaces, each of which is invariant to all but one augmentation. We use a multi-head network with a shared backbone which captures information across each augmentation and alone outperforms all baselines on downstream tasks. We further find that the concatenation of the invariant and varying spaces performs best across all tasks we investigate, including coarse-grained, fine-grained, and few-shot downstream classification tasks, and various data corruptions.

ICML Conference 2020 Conference Paper

Deep Isometric Learning for Visual Recognition

  • Haozhi Qi
  • Chong You
  • Xiaolong Wang 0004
  • Yi Ma 0001
  • Jitendra Malik

Initialization, normalization, and skip connections are believed to be three indispensable techniques for training very deep convolutional neural networks and obtaining state-of-the-art performance. This paper shows that deep vanilla ConvNets without normalization nor skip connections can also be trained to achieve surprisingly good performance on standard image recognition benchmarks. This is achieved by enforcing the convolution kernels to be near isometric during initialization and training, as well as by using a variant of ReLU that is shifted towards being isometric. Further experiments show that if combined with skip connections, such near isometric networks can achieve performances on par with (for ImageNet) and better than (for COCO) the standard ResNet, even without normalization at all. Our code is available at https: //github. com/HaozhiQi/ISONet.

ICLR Conference 2020 Conference Paper

Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning

  • Qian Long
  • Zihan Zhou 0002
  • Abhinav Gupta 0001
  • Fei Fang 0001
  • Yi Wu 0013
  • Xiaolong Wang 0004

In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce Evolutionary Population Curriculum (EPC), a curriculum learning paradigm that scales up Multi-Agent Reinforcement Learning (MARL) by progressively increasing the population of training agents in a stage-wise manner. Furthermore, EPC uses an evolutionary approach to fix an objective misalignment issue throughout the curriculum: agents successfully trained in an early stage with a small population are not necessarily the best candidates for adapting to later stages with scaled populations. Concretely, EPC maintains multiple sets of agents in each stage, performs mix-and-match and fine-tuning over these sets and promotes the sets of agents with the best adaptability to the next stage. We implement EPC on a popular MARL algorithm, MADDPG, and empirically show that our approach consistently outperforms baselines by a large margin as the number of agents grows exponentially. The source code and videos can be found at https://sites.google.com/view/epciclr2020.

ICML Conference 2020 Conference Paper

Test-Time Training with Self-Supervision for Generalization under Distribution Shifts

  • Yu Sun 0020
  • Xiaolong Wang 0004
  • Zhuang Liu 0003
  • John Miller 0001
  • Alexei A. Efros
  • Moritz Hardt

In this paper, we propose Test-Time Training, a general approach for improving the performance of predictive models when training and test data come from different distributions. We turn a single unlabeled test sample into a self-supervised learning problem, on which we update the model parameters before making a prediction. This also extends naturally to data in an online stream. Our simple approach leads to improvements on diverse image classification benchmarks aimed at evaluating robustness to distribution shifts.

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