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Xia Hou

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2

AAAI Conference 2026 Conference Paper

IntentMotion: Learning Intent-Aware Human Motion from Language in 3D Scenes

  • Wenfeng Song
  • Shi Zheng
  • Xinyu Zhang
  • Xingliang Jin
  • Aimin Hao
  • Fei Hou
  • Xia Hou
  • Shuai Li

Generating human motion in complex 3D scenes from text is a challenging task with broad applications. However, existing methods often overlook realistic physical contact, resulting in visually plausible but physically unrealistic motion, e.g., penetration. To alleviate this, we propose IntentMotion, a novel framework that generates human motion in 3D scenes from natural language instructions by explicitly modeling intent. We first introduce the Intention-Guided Contact Field (IGCF). This differentiable voxel-based contact region representation explicitly aligns parsed language roles with spatial contact regions through a hierarchical attention mechanism. IGCF is jointly trained with a diffusion-based motion generator, allowing contact predictions to adapt dynamically through gradient feedback. To improve the controllability and physics-aware motion, we further propose an Intention-Aware Diffusion Model (IADM), which decouples the high-level semantic planning from the low-level contact refinement in a coarse-to-fine process. The optimized contact cues are utilized to guide the synthesis of a coarse trajectory, followed by refining detailed pose sequences under IGCF supervision. Experiments on the HUMANISE and LINGO datasets demonstrate that our IntentMotion outperforms recent baselines in contact accuracy, semantic alignment, and generalization to unseen scenes.

AAAI Conference 2025 Conference Paper

CtrlAvatar: Controllable Avatars Generation via Disentangled Invertible Networks

  • Wenfeng Song
  • Yang Ding
  • Fei Hou
  • Shuai Li
  • Aimin Hao
  • Xia Hou

As virtual experiences grow in popularity, the demand for realistic, personalized, and animatable human avatars increases. Traditional methods, relying on fixed templates, often produce costly avatars that lack expressiveness and realism. To overcome these challenges, we introduce Controllable Avatars generation via disentangled invertible networks (CtrlAvatar), a real-time framework for generating lifelike and customizable avatars. CtrlAvatar uses disentangled invertible networks to separate the deformation process into implicit body geometry and explicit texture components. This approach eliminates the need for repeated occupancy reconstruction, enabling detailed and coherent animations. The body geometry component ensures anatomical accuracy, while the texture component allows for complex, artifact-free clothing customization. This architecture ensures smooth integration between body movements and surface details. By optimizing transformations with position-varying offsets from the avatar’s initial Linear Blend Skinning vertices, CtrlAvatar achieves flexible, natural deformations that adapt to various scenarios. Extensive experiments show that CtrlAvatar outperforms other methods in quality, diversity, controllability, and cost-efficiency, marking a significant advancement in avatar generation.

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