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William Brown

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5 papers
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5

NeurIPS Conference 2023 Conference Paper

Is Learning in Games Good for the Learners?

  • William Brown
  • Jon Schneider
  • Kiran Vodrahalli

We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of generalized equilibrium which allows for asymmetric regret constraints, and yields polytopes of feasible values for each agent and pair of regret constraints, where we show that any such equilibrium is reachable by a pair of algorithms which maintain their regret guarantees against arbitrary opponents. As a central example, we highlight the case one agent is no-swap and the other's regret is unconstrained. We show that this captures an extension of Stackelberg equilibria with a matching optimal value, and that there exists a wide class of games where a player can significantly increase their utility by deviating from a no-swap-regret algorithm against a no-swap learner (in fact, almost any game without pure Nash equilibria is of this form). Additionally, we make use of generalized equilibria to consider tradeoffs in terms of the opponent's algorithm choice. We give a tight characterization for the maximal reward obtainable against some no-regret learner, yet we also show a class of games in which this is bounded away from the value obtainable against the class of common "mean-based" no-regret algorithms. Finally, we consider the question of learning reward-optimal strategies via repeated play with a no-regret agent when the game is initially unknown. Again we show tradeoffs depending on the opponent's learning algorithm: the Stackelberg strategy is learnable in exponential time with any no-regret agent (and in polynomial time with any no-adaptive-regret agent) for any game where it is learnable via queries, and there are games where it is learnable in polynomial time against any no-swap-regret agent but requires exponential time against a mean-based no-regret agent.

NeurIPS Conference 2022 Conference Paper

Diversified Recommendations for Agents with Adaptive Preferences

  • William Brown
  • Arpit Agarwal

When an Agent visits a platform recommending a menu of content to select from, their choice of item depends not only on immutable preferences, but also on their prior engagements with the platform. The Recommender's primary objective is typically to encourage content consumption which optimizes some reward, such as ad revenue, but they often additionally aim to ensure that a sufficiently wide variety of content is consumed by the Agent over time. We formalize this problem as an adversarial bandit task. At each step, the Recommender presents a menu of $k$ (out of $n$) items to the Agent, who selects one item in the menu according to their unknown {\it preference model}, which maps their history of past items to relative selection probabilities. The Recommender then observes the Agent's selected item and receives bandit feedback of the item's (adversarial) reward. In addition to optimizing reward from the selected items at each step, the Recommender must also ensure that the total distribution of chosen items has sufficiently high entropy. We define a class of preference models which are {\it locally learnable}, i. e. \ behavior over the entire domain can be estimated by only observing behavior in a small region; this includes models representable by bounded-degree polynomials as well as functions with a sparse Fourier basis. For this class, we give an algorithm for the Recommender which obtains $\tilde{O}(T^{3/4})$ regret against all item distributions satisfying two conditions: they are sufficiently diversified, and they are {\it instantaneously realizable} at any history by some distribution over menus. We show that these conditions are closely connected: all sufficiently high-entropy distributions are instantaneously realizable at any history of selected items. We also give a set of negative results justifying our assumptions, in the form of a runtime lower bound for non-local learning and linear regret lower bounds for alternate benchmarks.

NeurIPS Conference 2022 Conference Paper

Private Synthetic Data for Multitask Learning and Marginal Queries

  • Giuseppe Vietri
  • Cedric Archambeau
  • Sergul Aydore
  • William Brown
  • Michael Kearns
  • Aaron Roth
  • Ankit Siva
  • Shuai Tang

We provide a differentially private algorithm for producing synthetic data simultaneously useful for multiple tasks: marginal queries and multitask machine learning (ML). A key innovation in our algorithm is the ability to directly handle numerical features, in contrast to a number of related prior approaches which require numerical features to be first converted into {high cardinality} categorical features via {a binning strategy}. Higher binning granularity is required for better accuracy, but this negatively impacts scalability. Eliminating the need for binning allows us to produce synthetic data preserving large numbers of statistical queries such as marginals on numerical features, and class conditional linear threshold queries. Preserving the latter means that the fraction of points of each class label above a particular half-space is roughly the same in both the real and synthetic data. This is the property that is needed to train a linear classifier in a multitask setting. Our algorithm also allows us to produce high quality synthetic data for mixed marginal queries, that combine both categorical and numerical features. Our method consistently runs 2-5x faster than the best comparable techniques, and provides significant accuracy improvements in both marginal queries and linear prediction tasks for mixed-type datasets.

ICML Conference 2021 Conference Paper

Differentially Private Query Release Through Adaptive Projection

  • Sergül Aydöre
  • William Brown
  • Michael J. Kearns
  • Krishnaram Kenthapadi
  • Luca Melis
  • Aaron Roth 0001
  • Amaresh Ankit Siva

We propose, implement, and evaluate a new algo-rithm for releasing answers to very large numbersof statistical queries likek-way marginals, sub-ject to differential privacy. Our algorithm makesadaptive use of a continuous relaxation of thePro-jection Mechanism, which answers queries on theprivate dataset using simple perturbation, and thenattempts to find the synthetic dataset that mostclosely matches the noisy answers. We use a con-tinuous relaxation of the synthetic dataset domainwhich makes the projection loss differentiable, and allows us to use efficient ML optimizationtechniques and tooling. Rather than answering allqueries up front, we make judicious use of ourprivacy budget by iteratively finding queries forwhich our (relaxed) synthetic data has high error, and then repeating the projection. Randomizedrounding allows us to obtain synthetic data in theoriginal schema. We perform experimental evalu-ations across a range of parameters and datasets, and find that our method outperforms existingalgorithms on large query classes.

UAI Conference 2021 Conference Paper

Learning in Multi-Player Stochastic Games

  • William Brown

We consider the problem of simultaneous learning in stochastic games with many players in the finite-horizon setting. While the typical target solution for a stochastic game is a Nash equilibrium, this is intractable with many players. We instead focus on variants of correlated equilibria, such as those studied for extensive-form games. We begin with a hardness result for the adversarial MDP problem: even for a horizon of 3, obtaining sublinear regret against the best non-stationary policy is NP-hard when both rewards and transitions are adversarial. This implies that convergence to even the weakest natural solution concept—normal-form coarse correlated equilibrium—is not possible via black-box reduction to a no-regret algorithm even in stochastic games with constant horizon (unless $NP\subseteqBPP$). Instead, we turn to a different target: algorithms which generate an equilibrium when they are used by all players. Our main result is algorithm which generates an extensive-form correlated equilibrium, whose runtime is exponential in the horizon but polynomial in all other parameters. We give a similar algorithm which is polynomial in all parameters for “fast-mixing” stochastic games. We also show a method for efficiently reaching normal-form coarse correlated equilibria in “single-controller” stochastic games which follows the traditional no-regret approach. When shared randomness is available, the two generative algorithms can be extended to give simultaneous regret bounds and converge in the traditional sense.

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