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Wesley A. Suttle

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10 papers
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10

TMLR Journal 2026 Journal Article

A Multi-Fidelity Control Variate Approach for Policy Gradient Estimation

  • Xinjie Liu
  • Cyrus Neary
  • Kushagra Gupta
  • Wesley A. Suttle
  • Christian Ellis
  • Ufuk Topcu
  • David Fridovich-Keil

Many reinforcement learning (RL) algorithms are impractical for deployment in operational systems or for training with computationally expensive high-fidelity simulations, as they require large amounts of data. Meanwhile, low-fidelity simulators—such as reduced-order models, heuristic reward functions, or generative world models—can cheaply provide useful data for RL training, even if they are too coarse for direct sim-to-real transfer. We propose multi-fidelity policy gradients (MFPGs), an RL framework that mixes a small amount of data from the target environment with a control variate formed from a large volume of low-fidelity simulation data to construct an unbiased, variance-reduced estimator for on-policy policy gradients. We instantiate the framework by developing a practical, multi-fidelity variant of the classical REINFORCE algorithm. We show that under standard assumptions, the MFPG estimator guarantees asymptotic convergence of multi-fidelity REINFORCE to locally optimal policies in the target environment, and achieves faster finite-sample convergence rates compared to training with high-fidelity data alone. We evaluate the MFPG algorithm across a suite of simulated robotics benchmark tasks in scenarios with limited high-fidelity data but abundant off-dynamics, low-fidelity data. In our baseline comparisons, for scenarios where low-fidelity data are neutral or beneficial and dynamics gaps are mild to moderate, MFPG is, among the evaluated off-dynamics RL and low-fidelity-only approaches,the only method that consistently achieves statistically significant improvements in mean performance over a baseline trained solely on high-fidelity data. When low-fidelity data become harmful, MFPG exhibits the strongest robustness against performance degradation among the evaluated methods, whereas strong off-dynamics RL methods tend to exploit low-fidelity data aggressively and fail substantially more severely. An additional experiment in which the high- and low-fidelity environments are assigned anti-correlated rewards shows that MFPG can remain effective even when the low-fidelity environment exhibits reward misspecification. Thus, MFPG not only offers a reliable and robust paradigm for exploiting low-fidelity data, e.g., to enable efficient sim-to-real transfer, but also provides a principled approach to managing the trade-off between policy performance and data collection costs.

AAMAS Conference 2026 Conference Paper

IMAS 2: Joint Agent Selection and Information-Theoretic Coordinated Perception In Dec-POMDPs

  • Chongyang Shi
  • Wesley A. Suttle
  • Michael Dorothy
  • Jie Fu

Westudytheproblemofjointlyselectingsensingagentsandsynthesizing decentralized active perception policies for the chosen subset of agents within a Decentralized Partially Observable Markov Decision Process (Dec-POMDP) framework. Our approach employs a two-layer optimization structure. In the inner layer, we introduce information-theoretic metrics, defined by the mutual information between the unknown trajectories or some hidden property in the environment and the collective partial observations in the multiagent system, as a unified objective for active perception problems. We employ various optimization methods to obtain optimal sensor policies that maximize mutual information for distinct active perception tasks. In the outer layer, we prove that under certain conditions, the information-theoretic objectives are monotone and submodular with respect to the subset of observations collected from multiple agents. We then exploit this property to design an IMAS2 (Information-theoretic Multi-Agent Selection and Sensing) algorithm for joint sensing agent selection and sensing policy synthesis. However, since the policy search space is infinite, we adapt the classical Nemhauser-Wolsey argument to prove that the proposed IMAS2 algorithm can provide a tight (1 − 1/𝑒)-guarantee on the performance. Finally, we demonstrate the effectiveness of our approach in a multi-agent cooperative perception in a grid-world environment.

ICLR Conference 2025 Conference Paper

Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning

  • Wesley A. Suttle
  • Aamodh Suresh
  • Carlos Nieto-Granda

Entropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, R\'{e}nyi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80\% of the tasks compared to datasets collected using Renyi entropy.

IROS Conference 2025 Conference Paper

Confidence-Controlled Exploration: Efficient Sparse-Reward Policy Learning for Robot Navigation

  • Bhrij Patel
  • Kasun Weerakoon
  • Wesley A. Suttle
  • Alec Koppel
  • Brian M. Sadler
  • Tianyi Zhou 0001
  • Dinesh Manocha
  • Amrit Singh Bedi

Reinforcement learning (RL) is a promising approach for robotic navigation, allowing robots to learn through trial and error. However, real-world robotic tasks often suffer from sparse rewards, leading to inefficient exploration and suboptimal policies due to sample inefficiency of RL. In this work, we introduce Confidence-Controlled Exploration (CCE), a novel method that improves sample efficiency in RL-based robotic navigation without modifying the reward function. Unlike existing approaches, such as entropy regularization and reward shaping, which can introduce instability by altering rewards, CCE dynamically adjusts trajectory length based on policy entropy. Specifically, it shortens trajectories when uncertainty is high to enhance exploration and extends them when confidence is high to prioritize exploitation. CCE is a principled and practical solution inspired by a theoretical connection between policy entropy and gradient estimation. It integrates seamlessly with on-policy and off-policy RL methods and requires minimal modifications. We validate CCE across REINFORCE, PPO, and SAC in both simulated and real-world navigation tasks. CCE outperforms fixed-trajectory and entropy-regularized baselines, achieving an 18% higher success rate, 20-38% shorter paths, and 9. 32% lower elevation costs under a fixed training sample budget. Finally, we deploy CCE on a Clearpath Husky robot, demonstrating its effectiveness in complex outdoor environments.

AAMAS Conference 2024 Conference Paper

Deceptive Path Planning via Reinforcement Learning with Graph Neural Networks

  • Michael Y. Fatemi
  • Wesley A. Suttle
  • Brian M. Sadler

Deceptive path planning (DPP) is the problem of designing a path that hides its true goal from an outside observer. Existing methods for DPP rely on unrealistic assumptions, such as global state observability and perfect model knowledge, and therefore do not generalize to unseen problem instances, lack scalability to realistic problem sizes, and preclude both on-the-fly tunability of deception levels and real-time adaptivity to changing environments. In this paper, we propose a reinforcement learning (RL)-based scheme that overcomes these issues. Through extensive experimentation we show that, without additional fine-tuning, at test time the resulting policies successfully generalize, scale, enjoy tunable levels of deception, and adapt in real-time to changes in the environment.

IROS Conference 2024 Conference Paper

LANCAR: Leveraging Language for Context-Aware Robot Locomotion in Unstructured Environments

  • Chak Lam Shek
  • Xiyang Wu
  • Wesley A. Suttle
  • Carl E. Busart
  • Erin G. Zaroukian
  • Dinesh Manocha
  • Pratap Tokekar
  • Amrit Singh Bedi

Navigating robots through unstructured terrains is challenging, primarily due to the dynamic environmental changes. While humans adeptly navigate such terrains by using context from their observations, creating a similar context-aware navigation system for robots is difficult. The essence of the issue lies in the acquisition and interpretation of context information, a task complicated by the inherent ambiguity of human language. In this work, we introduce LANCAR, which addresses this issue by combining a context translator with reinforcement learning (RL) agents for context-aware locomotion. LANCAR allows robots to comprehend context information through Large Language Models (LLMs) sourced from human observers and convert this information into actionable context embeddings. These embeddings, combined with the robot’s sensor data, provide a complete input for the RL agent’s policy network. We provide an extensive evaluation of LANCAR under different levels of context ambiguity and compare with alternative methods. The experimental results showcase the superior generalizability and adaptability across different terrains. Notably, LANCAR shows at least a 7. 4% increase in episodic reward over the best alternatives, highlighting its potential to enhance robotic navigation in unstructured environments. More details and experiment videos could be found in this link.

ICML Conference 2024 Conference Paper

PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling

  • Utsav Singh
  • Wesley A. Suttle
  • Brian M. Sadler
  • Vinay P. Namboodiri
  • Amrit Singh Bedi

In this work, we introduce PIPER: Primitive-Informed Preference-based Hierarchical reinforcement learning via Hindsight Relabeling, a novel approach that leverages preference-based learning to learn a reward model, and subsequently uses this reward model to relabel higher-level replay buffers. Since this reward is unaffected by lower primitive behavior, our relabeling-based approach is able to mitigate non-stationarity, which is common in existing hierarchical approaches, and demonstrates impressive performance across a range of challenging sparse-reward tasks. Since obtaining human feedback is typically impractical, we propose to replace the human-in-the-loop approach with our primitive-in-the-loop approach, which generates feedback using sparse rewards provided by the environment. Moreover, in order to prevent infeasible subgoal prediction and avoid degenerate solutions, we propose primitive-informed regularization that conditions higher-level policies to generate feasible subgoals for lower-level policies. We perform extensive experiments to show that PIPER mitigates non-stationarity in hierarchical reinforcement learning and achieves greater than 50$\%$ success rates in challenging, sparse-reward robotic environments, where most other baselines fail to achieve any significant progress.

ICML Conference 2024 Conference Paper

Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles

  • Bhrij Patel
  • Wesley A. Suttle
  • Alec Koppel
  • Vaneet Aggarwal
  • Brian M. Sadler
  • Dinesh Manocha
  • Amrit Singh Bedi

In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}(\sqrt{\tau_{mix}})$ known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.

ICML Conference 2023 Conference Paper

Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic

  • Wesley A. Suttle
  • Amrit Singh Bedi
  • Bhrij Patel
  • Brian M. Sadler
  • Alec Koppel
  • Dinesh Manocha

Many existing reinforcement learning (RL) methods employ stochastic gradient iteration on the back end, whose stability hinges upon a hypothesis that the data-generating process mixes exponentially fast with a rate parameter that appears in the step-size selection. Unfortunately, this assumption is violated for large state spaces or settings with sparse rewards, and the mixing time is unknown, making the step size inoperable. In this work, we propose an RL methodology attuned to the mixing time by employing a multi-level Monte Carlo estimator for the critic, the actor, and the average reward embedded within an actor-critic (AC) algorithm. This method, which we call M ulti-level A ctor- C ritic (MAC), is developed specifically for infinite-horizon average-reward settings and neither relies on oracle knowledge of the mixing time in its parameter selection nor assumes its exponential decay; it is therefore readily applicable to applications with slower mixing times. Nonetheless, it achieves a convergence rate comparable to SOTA actor-critic algorithms. We experimentally show that these alleviated restrictions on the technical conditions required for stability translate to superior performance in practice for RL problems with sparse rewards.

ICML Conference 2021 Conference Paper

Reinforcement Learning for Cost-Aware Markov Decision Processes

  • Wesley A. Suttle
  • Kaiqing Zhang
  • Zhuoran Yang
  • Ji Liu 0001
  • David N. Kraemer

Ratio maximization has applications in areas as diverse as finance, reward shaping for reinforcement learning (RL), and the development of safe artificial intelligence, yet there has been very little exploration of RL algorithms for ratio maximization. This paper addresses this deficiency by introducing two new, model-free RL algorithms for solving cost-aware Markov decision processes, where the goal is to maximize the ratio of long-run average reward to long-run average cost. The first algorithm is a two-timescale scheme based on relative value iteration (RVI) Q-learning and the second is an actor-critic scheme. The paper proves almost sure convergence of the former to the globally optimal solution in the tabular case and almost sure convergence of the latter under linear function approximation for the critic. Unlike previous methods, the two algorithms provably converge for general reward and cost functions under suitable conditions. The paper also provides empirical results demonstrating promising performance and lending strong support to the theoretical results.

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