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Wenhan Luo

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16 papers
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16

ICLR Conference 2025 Conference Paper

Co3Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusion

  • Xingqun Qi
  • Yatian Wang
  • Hengyuan Zhang
  • Jiahao Pan
  • Wei Xue 0002
  • Shanghang Zhang
  • Wenhan Luo
  • Qifeng Liu

Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by people self-talking, they overlook the practicality of concurrent gesture modeling with two-person interactive conversations. Moreover, the lack of high-quality datasets with concurrent co-speech gestures also limits handling this issue. To fulfill this goal, we first construct a large-scale concurrent co-speech gesture dataset that contains more than 7M frames for diverse two-person interactive posture sequences, dubbed $\textbf{GES-Inter}$. Moreover, we propose Co$^{\mathbf{3}}$Gesture, a novel framework that enables concurrent coherent co-speech gesture synthesis including two-person interactive movements. Our framework is built upon two cooperative generation branches conditioned on decomposed speaker audio. Specifically, to enhance the coordination of human postures w.r.t corresponding speaker audios while interacting with the conversational partner, we present a Temporal-Interaction Module ($\textbf{TIM}$). TIM can effectively model the temporal association representation between two speakers' gesture sequences as interaction guidance and fuse it into the concurrent gesture generation. Then, we devise a mutual attention mechanism to further boost learning dependencies of interacted concurrent motions, thereby enabling us to generate vivid and coherent gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected GES-Inter dataset.

NeurIPS Conference 2025 Conference Paper

Foundation Cures Personalization: Improving Personalized Models’ Prompt Consistency via Hidden Foundation Knowledge

  • Yiyang Cai
  • Zhengkai Jiang
  • Yulong Liu
  • Chunyang Jiang
  • Wei Xue
  • Yike Guo
  • Wenhan Luo

Facial personalization faces challenges to maintain identity fidelity without disrupting the foundation model's prompt consistency. The mainstream personalization models employ identity embedding to integrate identity information within the attention mechanisms. However, our preliminary findings reveal that identity embeddings compromise the effectiveness of other tokens in the prompt, thereby limiting high prompt consistency and attribute-level controllability. Moreover, by deactivating identity embedding, personalization models still demonstrate the underlying foundation models' ability to control facial attributes precisely. It suggests that such foundation models' knowledge can be leveraged to cure the ill-aligned prompt consistency of personalization models. Building upon these insights, we propose FreeCure, a framework that improves the prompt consistency of personalization models with their latent foundation models' knowledge. First, by setting a dual inference paradigm with/without identity embedding, we identify attributes (e. g. , hair, accessories, etc. ) for enhancements. Second, we introduce a novel foundation-aware self-attention module, coupled with an inversion-based process to bring well-aligned attribute information to the personalization process. Our approach is training-free, and can effectively enhance a wide array of facial attributes; and it can be seamlessly integrated into existing popular personalization models based on both Stable Diffusion and FLUX. FreeCure has consistently shown significant improvements in prompt consistency across these facial personalization models while maintaining the integrity of their original identity fidelity.

NeurIPS Conference 2025 Conference Paper

Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation

  • Zhe Kong
  • Feng Gao
  • Yong Zhang
  • Zhuoliang Kang
  • Xiaoming Wei
  • Xunliang Cai
  • Guanying Chen
  • Wenhan Luo

Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus on single human animation and struggle with multi-stream audio inputs, facing incorrect binding problems between audio and persons. Additionally, they exhibit limitations in instruction-following capabilities. To solve this problem, in this paper, we propose a novel task: Multi-Person Conversational Video Generation, and introduce a new framework, MultiTalk, to address the challenges during multi-person generation. Specifically, for audio injection, we investigate several schemes and propose the Label Rotary Position Embedding (L-RoPE) method to resolve the audio and person binding problem. Furthermore, during training, we observe that partial parameter training and multi-task training are crucial for preserving the instruction-following ability of the base model. MultiTalk achieves superior performance compared to other methods on several datasets, including talking head, talking body, and multi-person datasets, demonstrating the powerful generation capabilities of our approach.

ICLR Conference 2025 Conference Paper

Towards Multiple Character Image Animation Through Enhancing Implicit Decoupling

  • Jingyun Xue
  • Hongfa Wang
  • Qi Tian 0003
  • Yue Ma 0016
  • Andong Wang
  • Zhiyuan Zhao 0002
  • Shaobo Min
  • Wenzhe Zhao

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in complex backgrounds and tasks involving multiple characters. To address these challenges, we propose a novel multi-condition guided framework for character image animation, employing several well-designed input modules to enhance the implicit decoupling capability of the model. First, the optical flow guider calculates the background optical flow map as guidance information, which enables the model to implicitly learn to decouple the background motion into background constants and background momentum during training, and generate a stable background by setting zero background momentum during inference. Second, the depth order guider calculates the order map of the characters, which transforms the depth information into the positional information of multiple characters. This facilitates the implicit learning of decoupling different characters, especially in accurately separating the occluded body parts of multiple characters. Third, the reference pose map is input to enhance the ability to decouple character texture and pose information in the reference image. Furthermore, to fill the gap of fair evaluation of multi-character image animation, we propose a new benchmark comprising about 4,000 frames. Extensive qualitative and quantitative evaluations demonstrate that our method excels in generating high-quality character animations, especially in scenarios of complex backgrounds and multiple characters.

ICLR Conference 2024 Conference Paper

Aux-NAS: Exploiting Auxiliary Labels with Negligibly Extra Inference Cost

  • Yuan Gao 0015
  • Weizhong Zhang
  • Wenhan Luo
  • Lin Ma 0002
  • Jin-Gang Yu
  • Gui-Song Xia
  • Jiayi Ma 0001

We aim at exploiting additional auxiliary labels from an independent (auxiliary) task to boost the primary task performance which we focus on, while preserving a single task inference cost of the primary task. While most existing auxiliary learning methods are optimization-based relying on loss weights/gradients manipulation, our method is architecture-based with a flexible asymmetric structure for the primary and auxiliary tasks, which produces different networks for training and inference. Specifically, starting from two single task networks/branches (each representing a task), we propose a novel method with evolving networks where only primary-to-auxiliary links exist as the cross-task connections after convergence. These connections can be removed during the primary task inference, resulting in a single-task inference cost. We achieve this by formulating a Neural Architecture Search (NAS) problem, where we initialize bi-directional connections in the search space and guide the NAS optimization converging to an architecture with only the single-side primary-to-auxiliary connections. Moreover, our method can be incorporated with optimization-based auxiliary learning approaches. Extensive experiments with six tasks on NYU v2, CityScapes, and Taskonomy datasets using VGG, ResNet, and ViT backbones validate the promising performance. The codes are available at https://github.com/ethanygao/Aux-NAS.

ICML Conference 2024 Conference Paper

DetKDS: Knowledge Distillation Search for Object Detectors

  • Lujun Li 0001
  • Yufan Bao
  • Peijie Dong
  • Chuanguang Yang
  • Anggeng Li
  • Wenhan Luo
  • Qifeng Liu
  • Wei Xue 0002

In this paper, we present DetKDS, the first framework that searches for optimal detection distillation policies. Manual design of detection distillers becomes challenging and time-consuming due to significant disparities in distillation behaviors between detectors with different backbones, paradigms, and label assignments. To tackle these challenges, we leverage search algorithms to discover optimal distillers for homogeneous and heterogeneous student-teacher pairs. Firstly, our search space encompasses global features, foreground-background features, instance features, logits response, and localization response as inputs. Then, we construct omni-directional cascaded transformations and obtain the distiller by selecting the advanced distance function and common weight value options. Finally, we present a divide-and-conquer evolutionary algorithm to handle the explosion of the search space. In this strategy, we first evolve the best distiller formulations of individual knowledge inputs and then optimize the combined weights of these multiple distillation losses. DetKDS automates the distillation process without requiring expert design or additional tuning, effectively reducing the teacher-student gap in various scenarios. Based on the analysis of our search results, we provide valuable guidance that contributes to detection distillation designs. Comprehensive experiments on different detectors demonstrate that DetKDS outperforms state-of-the-art methods in detection and instance segmentation tasks. For instance, DetKDS achieves significant gains than baseline detectors: $+3. 7$, $+4. 1$, $+4. 0$, $+3. 7$, and $+3. 5$ AP on RetinaNet, Faster-RCNN, FCOS, RepPoints, and GFL, respectively. Code at: https: //github. com/lliai/DetKDS.

NeurIPS Conference 2024 Conference Paper

Discovering Sparsity Allocation for Layer-wise Pruning of Large Language Models

  • Lujun Li
  • Peijie Dong
  • Zhenheng Tang
  • Xiang Liu
  • Qiang Wang
  • Wenhan Luo
  • Wei Xue
  • Qifeng Liu

In this paper, we present DSA, the first automated framework for discovering sparsity allocation schemes for layer-wise pruning in Large Language Models (LLMs). LLMs have become increasingly powerful, but their large parameter counts make them computationally expensive. Existing pruning methods for compressing LLMs primarily focus on evaluating redundancies and removing element-wise weights. However, these methods fail to allocate adaptive layer-wise sparsities, leading to performance degradation in challenging tasks. We observe that per-layer importance statistics can serve as allocation indications, but their effectiveness depends on the allocation function between layers. To address this issue, we develop an expression discovery framework to explore potential allocation strategies. Our allocation functions involve two steps: reducing element-wise metrics to per-layer importance scores, and modelling layer importance to sparsity ratios. To search for the most effective allocation function, we construct a search space consisting of pre-process, reduction, transform, and post-process operations. We leverage an evolutionary algorithm to perform crossover and mutation on superior candidates within the population, guided by performance evaluation. Finally, we seamlessly integrate our discovered functions into various uniform methods, resulting in significant performance improvements. We conduct extensive experiments on multiple challenging tasks such as arithmetic, knowledge reasoning, and multimodal benchmarks spanning GSM8K, MMLU, SQA, and VQA, demonstrating that our DSA method achieves significant performance gains on the LLaMA-1|2|3, Mistral, and OPT models. Notably, the LLaMA-1|2|3 model pruned by our DSA reaches 4. 73\%|6. 18\%|10. 65\% gain over the state-of-the-art techniques (e. g. , Wanda and SparseGPT).

NeurIPS Conference 2024 Conference Paper

Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention

  • Peng Li
  • Yuan Liu
  • Xiaoxiao Long
  • Feihu Zhang
  • Cheng Lin
  • Mengfei Li
  • Xingqun Qi
  • Shanghang Zhang

In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e. g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to a dramatic explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512×512 resolution while reducing computation complexity of multiview attention by 12x times. Comprehensive experiments demonstrate the superior generation power of Era3D- it can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods.

IROS Conference 2023 Conference Paper

InterTracker: Discovering and Tracking General Objects Interacting with Hands in the Wild

  • Yanyan Shao
  • Qi Ye 0001
  • Wenhan Luo
  • Kaihao Zhang
  • Jiming Chen 0001

Understanding human interaction with objects is an important research topic for embodied Artificial Intelligence and identifying the objects that humans are interacting with is a primary problem for interaction understanding. Existing methods rely on frame-based detectors to locate interacting objects. However, this approach is subjected to heavy occlusions, background clutter, and distracting objects. To address the limitations, in this paper, we propose to leverage spatio-temporal information of hand-object interaction to track interactive objects under these challenging cases. Without prior knowledge of the general objects to be tracked like object tracking problems, we first utilize the spatial relation between hands and objects to adaptively discover the interacting objects from the scene. Second, the consistency and continuity of the appearance of objects between successive frames are exploited to track the objects. With this tracking formulation, our method also benefits from training on large-scale general object-tracking datasets. We further curate a video-level hand-object interaction dataset for testing and evaluation from 100DOH. The quantitative results demonstrate that our proposed method outperforms the state-of-the-art methods. Specifically, in scenes with continuous interaction with different objects, we achieve an impressive improvement of about 10% as evaluated using the Average Precision (AP) metric. Our qualitative findings also illustrate that our method can produce more continuous trajectories for interacting objects.

NeurIPS Conference 2023 Conference Paper

Punctuation-level Attack: Single-shot and Single Punctuation Can Fool Text Models

  • Wenqiang Wang
  • Chongyang Du
  • Tao Wang
  • Kaihao Zhang
  • Wenhan Luo
  • Lin Ma
  • Wei Liu
  • Xiaochun Cao

The adversarial attacks have attracted increasing attention in various fields including natural language processing. The current textual attacking models primarily focus on fooling models by adding character-/word-/sentence-level perturbations, ignoring their influence on human perception. In this paper, for the first time in the community, we propose a novel mode of textual attack, punctuation-level attack. With various types of perturbations, including insertion, displacement, deletion, and replacement, the punctuation-level attack achieves promising fooling rates against SOTA models on typical textual tasks and maintains minimal influence on human perception and understanding of the text by mere perturbation of single-shot single punctuation. Furthermore, we propose a search method named Text Position Punctuation Embedding and Paraphrase (TPPEP) to accelerate the pursuit of optimal position to deploy the attack, without exhaustive search, and we present a mathematical interpretation of TPPEP. Thanks to the integrated Text Position Punctuation Embedding (TPPE), the punctuation attack can be applied at a constant cost of time. Experimental results on public datasets and SOTA models demonstrate the effectiveness of the punctuation attack and the proposed TPPE. We additionally apply the single punctuation attack to summarization, semantic-similarity-scoring, and text-to-image tasks, and achieve encouraging results.

AAAI Conference 2023 Conference Paper

Ultra-High-Definition Low-Light Image Enhancement: A Benchmark and Transformer-Based Method

  • Tao Wang
  • Kaihao Zhang
  • Tianrun Shen
  • Wenhan Luo
  • Bjorn Stenger
  • Tong Lu

As the quality of optical sensors improves, there is a need for processing large-scale images. In particular, the ability of devices to capture ultra-high definition (UHD) images and video places new demands on the image processing pipeline. In this paper, we consider the task of low-light image enhancement (LLIE) and introduce a large-scale database consisting of images at 4K and 8K resolution. We conduct systematic benchmarking studies and provide a comparison of current LLIE algorithms. As a second contribution, we introduce LLFormer, a transformer-based low-light enhancement method. The core components of LLFormer are the axis-based multi-head self-attention and cross-layer attention fusion block, which significantly reduces the linear complexity. Extensive experiments on the new dataset and existing public datasets show that LLFormer outperforms state-of-the-art methods. We also show that employing existing LLIE methods trained on our benchmark as a pre-processing step significantly improves the performance of downstream tasks, e.g., face detection in low-light conditions. The source code and pre-trained models are available at https://github.com/TaoWangzj/LLFormer.

AIJ Journal 2021 Journal Article

Multiple object tracking: A literature review

  • Wenhan Luo
  • Junliang Xing
  • Anton Milan
  • Xiaoqin Zhang
  • Wei Liu
  • Tae-Kyun Kim

Multiple Object Tracking (MOT) has gained increasing attention due to its academic and commercial potential. Although different approaches have been proposed to tackle this problem, it still remains challenging due to factors like abrupt appearance changes and severe object occlusions. In this work, we contribute the first comprehensive and most recent review on this problem. We inspect the recent advances in various aspects and propose some interesting directions for future research. To the best of our knowledge, there has not been any extensive review on this topic in the community. We endeavor to provide a thorough review on the development of this problem in recent decades. The main contributions of this review are fourfold: 1) Key aspects in an MOT system, including formulation, categorization, key principles, evaluation of MOT are discussed; 2) Instead of enumerating individual works, we discuss existing approaches according to various aspects, in each of which methods are divided into different groups and each group is discussed in detail for the principles, advances and drawbacks; 3) We examine experiments of existing publications and summarize results on popular datasets to provide quantitative and comprehensive comparisons. By analyzing the results from different perspectives, we have verified some basic agreements in the field; and 4) We provide a discussion about issues of MOT research, as well as some interesting directions which will become potential research effort in the future.

ICML Conference 2021 Conference Paper

Towards Distraction-Robust Active Visual Tracking

  • Fangwei Zhong
  • Peng Sun 0011
  • Wenhan Luo
  • Tingyun Yan
  • Yizhou Wang 0001

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed cooperative-competitive multi-agent game, where a target and multiple distractors form a collaborative team to play against a tracker and make it fail to follow. Through learning in our game, diverse distracting behaviors of the distractors naturally emerge, thereby exposing the tracker’s weakness, which helps enhance the distraction-robustness of the tracker. For effective learning, we then present a bunch of practical methods, including a reward function for distractors, a cross-modal teacher-student learning strategy, and a recurrent attention mechanism for the tracker. The experimental results show that our tracker performs desired distraction-robust active visual tracking and can be well generalized to unseen environments. We also show that the multi-agent game can be used to adversarially test the robustness of trackers.

AAAI Conference 2019 Conference Paper

Cousin Network Guided Sketch Recognition via Latent Attribute Warehouse

  • Kaihao Zhang
  • Wenhan Luo
  • Lin Ma
  • Hongdong Li

We study the problem of sketch image recognition. This problem is plagued with two major challenges: 1) sketch images are often scarce in contrast to the abundance of natural images, rendering the training task difficult, and 2) the significant domain gap between sketch image and its natural image counterpart makes the task of bridging the two domains challenging. In order to overcome these challenges, in this paper we propose to transfer the knowledge of a network learned from natural images to a sketch network - a new deep net architecture which we term as cousin network. This network guides a sketch-recognition network to extract more relevant features that are close to those of natural images, via adversarial training. Moreover, to enhance the transfer ability of the classification model, a sketch-to-image attribute warehouse is constructed to approximate the transformation between the sketch domain and the real image domain. Extensive experiments conducted on the TU-Berlin dataset show that the proposed model is able to efficiently distill knowledge from natural images and achieves superior performance than the current state of the art.

ICML Conference 2018 Conference Paper

End-to-end Active Object Tracking via Reinforcement Learning

  • Wenhan Luo
  • Peng Sun 0011
  • Fangwei Zhong
  • Wei Liu 0005
  • Tong Zhang 0001
  • Yizhou Wang 0001

We study active object tracking, where a tracker takes as input the visual observation (i. e. frame sequence) and produces the camera control signal (e. g. , move forward, turn left, etc). Conventional methods tackle the tracking and the camera control separately, which is challenging to tune jointly. It also incurs many human efforts for labeling and many expensive trial-and-errors in real-world. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning, where a ConvNet-LSTM function approximator is adopted for the direct frame-to-action prediction. We further propose an environment augmentation technique and a customized reward function, which are crucial for a successful training. The tracker trained in simulators (ViZDoom, Unreal Engine) shows good generalization in the case of unseen object moving path, unseen object appearance, unseen background, and distracting object. It can restore tracking when occasionally losing the target. With the experiments over the VOT dataset, we also find that the tracking ability, obtained solely from simulators, can potentially transfer to real-world scenarios.

AAAI Conference 2015 Conference Paper

Automatic Topic Discovery for Multi-Object Tracking

  • Wenhan Luo
  • Björn Stenger
  • Xiaowei Zhao
  • Tae-Kyun Kim

This paper proposes a new approach to multi-object tracking by semantic topic discovery. We dynamically cluster frame-by-frame detections and treat objects as topics, allowing the application of the Dirichlet Process Mixture Model (DPMM). The tracking problem is cast as a topic-discovery task where the video sequence is treated analogously to a document. This formulation addresses tracking issues such as object exclusivity constraints as well as cannot-link constraints which are integrated without the need for heuristic thresholds. The video is temporally segmented into epochs to model the dynamics of word (superpixel) co-occurrences and to model the temporal damping effect. In experiments on public data sets we demonstrate the effectiveness of the proposed algorithm.

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