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Weixun Wang

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18 papers
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18

AAAI Conference 2026 Conference Paper

Think-J: Learning to Think for Generative LLM-as-a-Judge

  • Hui Huang
  • Yancheng He
  • Hongli Zhou
  • Rui Zhang
  • Wei Liu
  • Weixun Wang
  • Jiaheng Liu
  • Wenbo Su

LLM-as-a-Judge refers to the automatic modeling of preferences for responses generated by Large Language Models (LLMs), which is of significant importance for both LLM evaluation and reward modeling. Although generative LLMs have made substantial progress in various tasks, their performance as LLM-Judge still falls short of expectations. In this work, we propose Think-J, which improves generative LLM-as-a-Judge by learning how to think. We first utilized a small amount of curated data to develop the model with initial judgment thinking capabilities. Subsequently, we optimize the judgment thinking traces based on reinforcement learning (RL). We propose two methods for judgment thinking optimization, based on offline and online RL, respectively. The offline method requires training a critic model to construct positive and negative examples for learning. The online method defines rule-based reward as feedback for optimization. Experimental results showed that our approach can significantly enhance the evaluation capability of generative LLM-Judge, surpassing both generative and classifier-based LLM-Judge without requiring extra human annotations.

AAAI Conference 2024 Conference Paper

PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning

  • Jizhou Wu
  • Jianye Hao
  • Tianpei Yang
  • Xiaotian Hao
  • Yan Zheng
  • Weixun Wang
  • Matthew E. Taylor

Despite many breakthroughs in recent years, it is still hard for MultiAgent Reinforcement Learning (MARL) algorithms to directly solve complex tasks in MultiAgent Systems (MASs) from scratch. In this work, we study how to use Automatic Curriculum Learning (ACL) to reduce the number of environmental interactions required to learn a good policy. In order to solve a difficult task, ACL methods automatically select a sequence of tasks (i.e., curricula). The idea is to obtain maximum learning progress towards the final task by continuously learning on tasks that match the current capabilities of the learners. The key question is how to measure the learning progress of the learner for better curriculum selection. We propose a novel ACL framework, PrOgRessive mulTiagent Automatic curricuLum (PORTAL), for MASs. PORTAL selects curricula according to two critera: 1) How difficult is a task, relative to the learners’ current abilities? 2) How similar is a task, relative to the final task? By learning a shared feature space between tasks, PORTAL is able to characterize different tasks based on the distribution of features and select those that are similar to the final task. Also, the shared feature space can effectively facilitate the policy transfer between curricula. Experimental results show that PORTAL can train agents to master extremely hard cooperative tasks, which can not be achieved with previous state-of-the-art MARL algorithms.

JAAMAS Journal 2023 Journal Article

ASN: action semantics network for multiagent reinforcement learning

  • Tianpei Yang
  • Weixun Wang
  • Yang Gao

Abstract In multiagent systems (MASs), each agent makes individual decisions but all contribute globally to the system’s evolution. Learning in MASs is difficult since each agent’s selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the number of agents. Previous works borrow various multiagent coordination mechanisms for use in deep learning architectures to facilitate multiagent coordination. However, none of them explicitly consider that different actions can have different influence on other agents, which we call the action semantics. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions’ influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show that ASN significantly improves the performance of state-of-the-art DRL approaches, compared with several other network architectures. We also successfully deploy ASN to a popular online MMORPG game called Justice Online, which indicates a promising future for ASN to be applied in even more complex scenarios.

ICLR Conference 2023 Conference Paper

Boosting Multiagent Reinforcement Learning via Permutation Invariant and Permutation Equivariant Networks

  • Jianye Hao
  • Xiaotian Hao
  • Hangyu Mao
  • Weixun Wang
  • Yaodong Yang 0002
  • Dong Li 0016
  • Yan Zheng 0002
  • Zhen Wang 0004

The state space in Multiagent Reinforcement Learning (MARL) grows exponentially with the agent number. Such a curse of dimensionality results in poor scalability and low sample efficiency, inhibiting MARL for decades. To break this curse, we propose a unified agent permutation framework that exploits the permutation invariance (PI) and permutation equivariance (PE) inductive biases to reduce the multiagent state space. Our insight is that permuting the order of entities in the factored multiagent state space does not change the information. Specifically, we propose two novel implementations: a Dynamic Permutation Network (DPN) and a Hyper Policy Network (HPN). The core idea is to build separate entity-wise PI input and PE output network modules to connect the entity-factored state space and action space in an end-to-end way. DPN achieves such connections by two separate module selection networks, which consistently assign the same input module to the same input entity (guarantee PI) and assign the same output module to the same entity-related output (guarantee PE). To enhance the representation capability, HPN replaces the module selection networks of DPN with hypernetworks to directly generate the corresponding module weights. Extensive experiments in SMAC, Google Research Football and MPE validate that the proposed methods significantly boost the performance and the learning efficiency of existing MARL algorithms. Remarkably, in SMAC, we achieve 100% win rates in almost all hard and super-hard scenarios (never achieved before).

JMLR Journal 2023 Journal Article

MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library

  • Siyi Hu
  • Yifan Zhong
  • Minquan Gao
  • Weixun Wang
  • Hao Dong
  • Xiaodan Liang
  • Zhihui Li
  • Xiaojun Chang

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations, while obviating the need to consider compatibility issues. In this paper, we present MARLlib, a library designed to address the aforementioned challenge by leveraging three key mechanisms: 1) a standardized multi-agent environment wrapper, 2) an agent-level algorithm implementation, and 3) a flexible policy mapping strategy. By utilizing these mechanisms, MARLlib can effectively disentangle the intertwined nature of the multi-agent task and the learning process of the algorithm, with the ability to automatically alter the training strategy based on the current task's attributes. The MARLlib library's source code is publicly accessible on GitHub: https://github.com/Replicable-MARL/MARLlib. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2023. ( edit, beta )

AAMAS Conference 2023 Conference Paper

Off-Beat Multi-Agent Reinforcement Learning

  • Wei Qiu
  • Weixun Wang
  • Rundong Wang
  • Bo An
  • Yujing Hu
  • Svetlana Obraztsova
  • Zinovi Rabinovich
  • Jianye Hao

We investigate cooperative multi-agent reinforcement learning in environments with off-beat actions, i. e. , all actions have execution durations. During execution durations, the environmental changes are not synchronised with action executions. To learn efficient multi-agent coordination in environments with off-beat actions, we propose a novel reward redistribution method built on our novel graph-based episodic memory. We name our solution method as LeGEM. Empirical results on stag-hunter game show that it significantly boosts multi-agent coordination.

AAMAS Conference 2023 Conference Paper

PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning

  • Jizhou Wu
  • Tianpei Yang
  • Xiaotian Hao
  • Jianye Hao
  • Yan Zheng
  • Weixun Wang
  • Matthew E. Taylor

Despite many breakthroughs in recent years, it is still hard for MultiAgent Reinforcement Learning (MARL) algorithms to directly solve complex tasks in MultiAgent Systems (MASs) from scratch. In this work, we study how to use Automatic Curriculum Learning (ACL) to reduce the number of environmental interactions required to learn a good policy. In order to solve a difficult task, ACL methods automatically select a sequence of tasks (i. e. , curricula). The idea is to obtain maximum learning progress towards the final task by continuously learning on tasks that match the current capabilities of the learners. The key question is how to measure the learning progress of the learner for better curriculum selection. We propose a novel ACL framework, PrOgRessive mulTiagent Automatic curricuLum (PORTAL), for MASs. PORTAL selects curricula according to two criteria: 1) How difficult is a task, relative to the learners’ current abilities? 2) How similar is a task, relative to the final task? By learning a shared feature space between tasks, POR- TAL is able to characterize different tasks based on the distribution of features and select those that are similar to the final task. Also, the shared feature space can effectively facilitate the policy transfer between curricula. Experimental results show that PORTAL can train agents to master extremely hard cooperative tasks, which can not be achieved with previous state-of-the-art MARL algorithms. * Corresponding author. Proc. of the 22nd International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2023), A. Ricci, W. Yeoh, N. Agmon, B. An (eds.), May 29 – June 2, 2023, London, United Kingdom. © 2023 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). All rights reserved.

ICML Conference 2022 Conference Paper

Individual Reward Assisted Multi-Agent Reinforcement Learning

  • Li Wang
  • Yupeng Zhang
  • Yujing Hu
  • Weixun Wang
  • Chongjie Zhang
  • Yang Gao 0001
  • Jianye Hao
  • Tangjie Lv

In many real-world multi-agent systems, the sparsity of team rewards often makes it difficult for an algorithm to successfully learn a cooperative team policy. At present, the common way for solving this problem is to design some dense individual rewards for the agents to guide the cooperation. However, most existing works utilize individual rewards in ways that do not always promote teamwork and sometimes are even counterproductive. In this paper, we propose Individual Reward Assisted Team Policy Learning (IRAT), which learns two policies for each agent from the dense individual reward and the sparse team reward with discrepancy constraints for updating the two policies mutually. Experimental results in different scenarios, such as the Multi-Agent Particle Environment and the Google Research Football Environment, show that IRAT significantly outperforms the baseline methods and can greatly promote team policy learning without deviating from the original team objective, even when the individual rewards are misleading or conflict with the team rewards.

NeurIPS Conference 2022 Conference Paper

Transformer-based Working Memory for Multiagent Reinforcement Learning with Action Parsing

  • Yaodong Yang
  • Guangyong Chen
  • Weixun Wang
  • Xiaotian Hao
  • Jianye Hao
  • Pheng-Ann Heng

Learning in real-world multiagent tasks is challenging due to the usual partial observability of each agent. Previous efforts alleviate the partial observability by historical hidden states with Recurrent Neural Networks, however, they do not consider the multiagent characters that either the multiagent observation consists of a number of object entities or the action space shows clear entity interactions. To tackle these issues, we propose the Agent Transformer Memory (ATM) network with a transformer-based memory. First, ATM utilizes the transformer to enable the unified processing of the factored environmental entities and memory. Inspired by the human’s working memory process where a limited capacity of information temporarily held in mind can effectively guide the decision-making, ATM updates its fixed-capacity memory with the working memory updating schema. Second, as agents' each action has its particular interaction entities in the environment, ATM parses the action space to introduce this action’s semantic inductive bias by binding each action with its specified involving entity to predict the state-action value or logit. Extensive experiments on the challenging SMAC and Level-Based Foraging environments validate that ATM could boost existing multiagent RL algorithms with impressive learning acceleration and performance improvement.

NeurIPS Conference 2021 Conference Paper

An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning

  • Tianpei Yang
  • Weixun Wang
  • Hongyao Tang
  • Jianye Hao
  • Zhaopeng Meng
  • Hangyu Mao
  • Dong Li
  • Wulong Liu

Transfer Learning has shown great potential to enhance single-agent Reinforcement Learning (RL) efficiency. Similarly, Multiagent RL (MARL) can also be accelerated if agents can share knowledge with each other. However, it remains a problem of how an agent should learn from other agents. In this paper, we propose a novel Multiagent Policy Transfer Framework (MAPTF) to improve MARL efficiency. MAPTF learns which agent's policy is the best to reuse for each agent and when to terminate it by modeling multiagent policy transfer as the option learning problem. Furthermore, in practice, the option module can only collect all agent's local experiences for update due to the partial observability of the environment. While in this setting, each agent's experience may be inconsistent with each other, which may cause the inaccuracy and oscillation of the option-value's estimation. Therefore, we propose a novel option learning algorithm, the successor representation option learning to solve it by decoupling the environment dynamics from rewards and learning the option-value under each agent's preference. MAPTF can be easily combined with existing deep RL and MARL approaches, and experimental results show it significantly boosts the performance of existing methods in both discrete and continuous state spaces.

ICLR Conference 2020 Conference Paper

Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

  • Weixun Wang
  • Tianpei Yang
  • Yong Liu 0007
  • Jianye Hao
  • Xiaotian Hao
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan

In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.

IJCAI Conference 2020 Conference Paper

Efficient Deep Reinforcement Learning via Adaptive Policy Transfer

  • Tianpei Yang
  • Jianye Hao
  • Zhaopeng Meng
  • Zongzhang Zhang
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan
  • Weixun Wang

Transfer learning has shown great potential to accelerate Reinforcement Learning (RL) by leveraging prior knowledge from past learned policies of relevant tasks. Existing approaches either transfer previous knowledge by explicitly computing similarities between tasks or select appropriate source policies to provide guided explorations. However, how to directly optimize the target policy by alternatively utilizing knowledge from appropriate source policies without explicitly measuring the similarities is currently missing. In this paper, we propose a novel Policy Transfer Framework (PTF) by taking advantage of this idea. PTF learns when and which source policy is the best to reuse for the target policy and when to terminate it by modeling multi-policy transfer as an option learning problem. PTF can be easily combined with existing DRL methods and experimental results show it significantly accelerates RL and surpasses state-of-the-art policy transfer methods in terms of learning efficiency and final performance in both discrete and continuous action spaces.

AAAI Conference 2020 Conference Paper

From Few to More: Large-Scale Dynamic Multiagent Curriculum Learning

  • Weixun Wang
  • Tianpei Yang
  • Yong Liu
  • Jianye Hao
  • Xiaotian Hao
  • Yujing Hu
  • Yingfeng Chen
  • Changjie Fan

A lot of efforts have been devoted to investigating how agents can learn effectively and achieve coordination in multiagent systems. However, it is still challenging in large-scale multiagent settings due to the complex dynamics between the environment and agents and the explosion of state-action space. In this paper, we design a novel Dynamic Multiagent Curriculum Learning (DyMA-CL) to solve large-scale problems by starting from learning on a multiagent scenario with a small size and progressively increasing the number of agents. We propose three transfer mechanisms across curricula to accelerate the learning process. Moreover, due to the fact that the state dimension varies across curricula, and existing network structures cannot be applied in such a transfer setting since their network input sizes are fixed. Therefore, we design a novel network structure called Dynamic Agent-number Network (DyAN) to handle the dynamic size of the network input. Experimental results show that DyMA-CL using DyAN greatly improves the performance of large-scale multiagent learning compared with state-of-the-art deep reinforcement learning approaches. We also investigate the influence of three transfer mechanisms across curricula through extensive simulations.

IJCAI Conference 2020 Conference Paper

KoGuN: Accelerating Deep Reinforcement Learning via Integrating Human Suboptimal Knowledge

  • Peng Zhang
  • Jianye Hao
  • Weixun Wang
  • Hongyao Tang
  • Yi Ma
  • Yihai Duan
  • Yan Zheng

Reinforcement learning agents usually learn from scratch, which requires a large number of interactions with the environment. This is quite different from the learning process of human. When faced with a new task, human naturally have the common sense and use the prior knowledge to derive an initial policy and guide the learning process afterwards. Although the prior knowledge may be not fully applicable to the new task, the learning process is significantly sped up since the initial policy ensures a quick-start of learning and intermediate guidance allows to avoid unnecessary exploration. Taking this inspiration, we propose knowledge guided policy network (KoGuN), a novel framework that combines human prior suboptimal knowledge with reinforcement learning. Our framework consists of a fuzzy rule controller to represent human knowledge and a refine module to finetune suboptimal prior knowledge. The proposed framework is end-to-end and can be combined with existing policy-based reinforcement learning algorithm. We conduct experiments on several control tasks. The empirical results show that our approach, which combines suboptimal human knowledge and RL, achieves significant improvement on learning efficiency of flat RL algorithms, even with very low-performance human prior knowledge.

IJCAI Conference 2020 Conference Paper

Learning to Accelerate Heuristic Searching for Large-Scale Maximum Weighted b-Matching Problems in Online Advertising

  • Xiaotian Hao
  • Junqi Jin
  • Jianye Hao
  • Jin Li
  • Weixun Wang
  • Yi Ma
  • Zhenzhe Zheng
  • Han Li

Bipartite b-matching is fundamental in algorithm design, and has been widely applied into diverse applications, such as economic markets, labor markets, etc. These practical problems usually exhibit two distinct features: large-scale and dynamic, which requires the matching algorithm to be repeatedly executed at regular intervals. However, existing exact and approximate algorithms usually fail in such settings due to either requiring intolerable running time or too much computation resource. To address this issue, based on a key observation that the matching instances vary not too much, we propose NeuSearcher which leverage the knowledge learned from previously instances to solve new problem instances. Specifically, we design a multichannel graph neural network to predict the threshold of the matched edges, by which the search region could be significantly reduced. We further propose a parallel heuristic search algorithm to iteratively improve the solution quality until convergence. Experiments on both open and industrial datasets demonstrate that NeuSearcher can speed up 2 to 3 times while achieving exactly the same matching solution compared with the state-of-the-art approximation approaches.

NeurIPS Conference 2020 Conference Paper

Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

  • Yujing Hu
  • Weixun Wang
  • Hangtian Jia
  • Yixiang Wang
  • Yingfeng Chen
  • Jianye Hao
  • Feng Wu
  • Changjie Fan

Reward shaping is an effective technique for incorporating domain knowledge into reinforcement learning (RL). Existing approaches such as potential-based reward shaping normally make full use of a given shaping reward function. However, since the transformation of human knowledge into numeric reward values is often imperfect due to reasons such as human cognitive bias, completely utilizing the shaping reward function may fail to improve the performance of RL algorithms. In this paper, we consider the problem of adaptively utilizing a given shaping reward function. We formulate the utilization of shaping rewards as a bi-level optimization problem, where the lower level is to optimize policy using the shaping rewards and the upper level is to optimize a parameterized shaping weight function for true reward maximization. We formally derive the gradient of the expected true reward with respect to the shaping weight function parameters and accordingly propose three learning algorithms based on different assumptions. Experiments in sparse-reward cartpole and MuJoCo environments show that our algorithms can fully exploit beneficial shaping rewards, and meanwhile ignore unbeneficial shaping rewards or even transform them into beneficial ones.

AAAI Conference 2020 Conference Paper

Multi-Agent Game Abstraction via Graph Attention Neural Network

  • Yong Liu
  • Weixun Wang
  • Yujing Hu
  • Jianye Hao
  • Xingguo Chen
  • Yang Gao

In large-scale multi-agent systems, the large number of agents and complex game relationship cause great difficulty for policy learning. Therefore, simplifying the learning process is an important research issue. In many multi-agent systems, the interactions between agents often happen locally, which means that agents neither need to coordinate with all other agents nor need to coordinate with others all the time. Traditional methods attempt to use pre-defined rules to capture the interaction relationship between agents. However, the methods cannot be directly used in a large-scale environment due to the difficulty of transforming the complex interactions between agents into rules. In this paper, we model the relationship between agents by a complete graph and propose a novel game abstraction mechanism based on two-stage attention network (G2ANet), which can indicate whether there is an interaction between two agents and the importance of the interaction. We integrate this detection mechanism into graph neural network-based multi-agent reinforcement learning for conducting game abstraction and propose two novel learning algorithms GA-Comm and GA-AC. We conduct experiments in Traffic Junction and Predator-Prey. The results indicate that the proposed methods can simplify the learning process and meanwhile get better asymptotic performance compared with state-of-the-art algorithms.

AAMAS Conference 2019 Conference Paper

Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systems

  • Xiaotian Hao
  • Weixun Wang
  • Jianye Hao
  • Yaodong Yang

Many tasks in practice require the collaboration of multiple agents through reinforcement learning. In general, cooperative multiagent reinforcement learning algorithms can be classified into two paradigms: Joint Action Learners (JALs) and Independent Learners (ILs). In many practical applications, agents are unable to observe other agents’ actions and rewards, making JALs inapplicable. In this work, we focus on independent learning paradigm in which each agent makes decisions based on its local observations only. However, learning is challenging in independent settings due to the local viewpoints of all agents, which perceive the world as a non-stationary environment due to the concurrently exploring teammates. In this paper, we propose a novel framework called Independent Generative Adversarial Self-Imitation Learning (IGASIL) to address the coordination problems in fully cooperative multiagent environments. To the best of our knowledge, we are the first to combine self-imitation learning with generative adversarial imitation learning (GAIL) and apply it to cooperative multiagent systems. Besides, we put forward a Sub-Curriculum Experience Replay mechanism to pick out the past beneficial experiences as much as possible and accelerate the self-imitation learning process. Evaluations conducted in the testbed of StarCraft unit micromanagement and a commonly adopted benchmark show that our IGASIL produces state-of-the-art results and even outperforms JALs in terms of both convergence speed and final performance.