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Weipeng Xu

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3 papers
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3

NeurIPS Conference 2024 Conference Paper

Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

  • Zhengyi Luo
  • Jinkun Cao
  • Sammy Christen
  • Alexander Winkler
  • Kris Kitani
  • Weipeng Xu

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse objects and trajectories. For training, we do not need a dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.

ICLR Conference 2024 Conference Paper

Universal Humanoid Motion Representations for Physics-Based Control

  • Zhengyi Luo 0002
  • Jinkun Cao
  • Josh Merel
  • Alexander Winkler
  • Jing Huang 0020
  • Kris Kitani
  • Weipeng Xu

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids and the inherent difficulties in reinforcement learning, prior methods have focused on learning skill embeddings for a narrow range of movement styles (e.g. locomotion, game characters) from specialized motion datasets. This limited scope hampers their applicability in complex tasks. We close this gap by significantly increasing the coverage of our motion representation space. To achieve this, we first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset. We then create our motion representation by distilling skills directly from the imitator. This is achieved by using an encoder-decoder structure with a variational information bottleneck. Additionally, we jointly learn a prior conditioned on proprioception (humanoid's own pose and velocities) to improve model expressiveness and sampling efficiency for downstream tasks. By sampling from the prior, we can generate long, stable, and diverse human motions. Using this latent space for hierarchical RL, we show that our policies solve tasks using human-like behavior. We demonstrate the effectiveness of our motion representation by solving generative tasks (e.g. strike, terrain traversal) and motion tracking using VR controllers.

NeurIPS Conference 2023 Conference Paper

A Dataset of Relighted 3D Interacting Hands

  • Gyeongsik Moon
  • Shunsuke Saito
  • Weipeng Xu
  • Rohan Joshi
  • Julia Buffalini
  • Harley Bellan
  • Nicholas Rosen
  • Jesse Richardson

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis, all of them do not achieve 1) diverse and realistic image appearances and 2) diverse and large-scale groundtruth (GT) 3D poses at the same time. In this work, we propose Re: InterHand, a dataset of relighted 3D interacting hands that achieve the two goals. To this end, we employ a state-of-the-art hand relighting network with our accurately tracked two-hand 3D poses. We compare our Re: InterHand with existing 3D interacting hands datasets and show the benefit of it. Our Re: InterHand is available in https: //mks0601. github. io/ReInterHand/

v2026.09.13