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Weicai Ye

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12 papers
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12

ICRA Conference 2025 Conference Paper

DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes

  • Hao Li 0075
  • Yuanyuan Gao
  • Haosong Peng
  • Chenming Wu
  • Weicai Ye
  • Yufeng Zhan
  • Chen Zhao 0011
  • Dingwen Zhang

Novel-view synthesis approaches play a critical role in vast scene reconstruction. However, these methods rely heavily on dense image inputs and prolonged training times, making them unsuitable where computational resources are limited. Additionally, few-shot methods often struggle with poor reconstruction quality in vast environments. This paper presents DGTR, a novel distributed framework for efficient Gaussian reconstruction for sparse-view vast scenes. Our approach divides the scene into regions, processed independently by drones with sparse image inputs. Using a feed-forward Gaussian model, we predict high-quality Gaussian primitives, followed by a global alignment algorithm to ensure geometric consistency. Depth priors is incorporated to further enhance training, while a distillation-based model aggregation mechanism enables efficient reconstruction. Our method achieves high-quality large-scale scene reconstruction and novel-view synthesis in significantly reduced training times, outperforming existing approaches in both speed and scalability. We demonstrate the effectiveness of our framework on vast aerial scenes, achieving high-quality results within minutes. Code will released on our project page https://3d-aigc.github.io/DGTR.

AAAI Conference 2025 Conference Paper

GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface Reconstruction

  • Junyi Chen
  • Weicai Ye
  • Yifan Wang
  • Danpeng Chen
  • Di Huang
  • Wanli Ouyang
  • Guofeng Zhang
  • Yu Qiao

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.

NeurIPS Conference 2025 Conference Paper

HBLLM: Wavelet-Enhanced High-Fidelity 1-Bit Quantization for LLMs

  • Ningning Chen
  • Weicai Ye
  • Ying Jiang

We introduce HBLLM, a wavelet-enhanced high-fidelity $1$-bit post-training quantization method for Large Language Models (LLMs). By leveraging Haar wavelet transforms to enhance expressive capacity through frequency decomposition, HBLLM significantly improves quantization fidelity while maintaining minimal overhead. This approach features two innovative structure-aware grouping strategies: (1) frequency-aware multi-parameter intra-row grouping and (2) $\ell_2$-norm-based saliency-driven column selection. For non-salient weights, a shared mean is employed across quantization groups within each frequency band to optimize storage efficiency. Experiments conducted on the OPT and LLaMA models demonstrate that HBLLM achieves state-of-the-art performance in $1$-bit quantization, attaining a perplexity of $6. 71$ on LLaMA$2$-$13$B with an average weight storage of only $1. 08$ bits. Code available at: https: //github. com/Yeyke/HBLLM.

ICLR Conference 2025 Conference Paper

HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction

  • Shengji Tang
  • Weicai Ye
  • Peng Ye 0006
  • Weihao Lin 0002
  • Yang Zhou
  • Tao Chen 0003
  • Wanli Ouyang

Reconstructing 3D scenes from multiple viewpoints is a fundamental task in stereo vision. Recently, advances in generalizable 3D Gaussian Splatting have enabled high-quality novel view synthesis for unseen scenes from sparse input views by feed-forward predicting per-pixel Gaussian parameters without extra optimization. However, existing methods typically generate single-scale 3D Gaussians, which lack representation of both large-scale structure and texture details, resulting in mislocation and artefacts. In this paper, we propose a novel framework, HiSplat, which introduces a hierarchical manner in generalizable 3D Gaussian Splatting to construct hierarchical 3D Gaussians via a coarse-to-fine strategy. Specifically, HiSplat generates large coarse-grained Gaussians to capture large-scale structures, followed by fine-grained Gaussians to enhance delicate texture details. To promote inter-scale interactions, we propose an Error Aware Module for Gaussian compensation and a Modulating Fusion Module for Gaussian repair. Our method achieves joint optimization of hierarchical representations, allowing for novel view synthesis using only two-view reference images. Comprehensive experiments on various datasets demonstrate that HiSplat significantly enhances reconstruction quality and cross-dataset generalization compared to prior single-scale methods. The corresponding ablation study and analysis of different-scale 3D Gaussians reveal the mechanism behind the effectiveness. Code is at https://github.com/Open3DVLab/HiSplat.

ICLR Conference 2025 Conference Paper

Lumina-T2X: Scalable Flow-based Large Diffusion Transformer for Flexible Resolution Generation

  • Peng Gao 0007
  • Le Zhuo
  • Dongyang Liu
  • Ruoyi Du
  • Xu Luo
  • Longtian Qiu
  • Yuhang Zhang
  • Rongjie Huang 0001

Sora unveils the potential of scaling Diffusion Transformer (DiT) for generating photorealistic images and videos at arbitrary resolutions, aspect ratios, and durations, yet it still lacks sufficient implementation details. In this paper, we introduce the Lumina-T2X family -- a series of Flow-based Large Diffusion Transformers (Flag-DiT) equipped with zero-initialized attention, as a simple and scalable generative framework that can be adapted to various modalities, e.g., transforming noise into images, videos, multi-view 3D objects, or audio clips conditioned on text instructions. By tokenizing the latent spatial-temporal space and incorporating learnable placeholders such as |[nextline]| and |[nextframe]| tokens, Lumina-T2X seamlessly unifies the representations of different modalities across various spatial-temporal resolutions. Advanced techniques like RoPE, KQ-Norm, and flow matching enhance the stability, flexibility, and scalability of Flag-DiT, enabling models of Lumina-T2X to scale up to 7 billion parameters and extend the context window to 128K tokens. This is particularly beneficial for creating ultra-high-definition images with our Lumina-T2I model and long 720p videos with our Lumina-T2V model. Remarkably, Lumina-T2I, powered by a 5-billion-parameter Flag-DiT, requires only 35% of the training computational costs of a 600-million-parameter naive DiT (PixArt-alpha), indicating that increasing the number of parameters significantly accelerates convergence of generative models without compromising visual quality. Our further comprehensive analysis underscores Lumina-T2X's preliminary capability in resolution extrapolation, high-resolution editing, generating consistent 3D views, and synthesizing videos with seamless transitions. All code and checkpoints of Lumina-T2X are released at https://github.com/Alpha-VLLM/Lumina-T2X to further foster creativity, transparency, and diversity in the generative AI community.

ICLR Conference 2025 Conference Paper

MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers

  • Yiwen Chen
  • Tong He 0001
  • Di Huang
  • Weicai Ye
  • Sijin Chen
  • Jiaxiang Tang
  • Zhongang Cai
  • Lei Yang 0045

Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this potential is largely unrealized because these assets always need to be converted to meshes for 3D industry applications, and the meshes produced by current mesh extraction methods are significantly inferior to Artist-Created Meshes (AMs), i.e., meshes created by human artists. Specifically, current mesh extraction methods rely on dense faces and ignore geometric features, leading to inefficiencies, complicated post-processing, and lower representation quality. To address these issues, we introduce MeshAnything, a model that treats mesh extraction as a generation problem, producing AMs aligned with specified shapes. By converting 3D assets in any 3D representation into AMs, MeshAnything can be integrated with various 3D asset production methods, thereby enhancing their application across the 3D industry. The architecture of MeshAnything comprises a VQ-VAE and a shape-conditioned decoder-only transformer. We first learn a mesh vocabulary using the VQ-VAE, then train the shape-conditioned decoder-only transformer on this vocabulary for shape-conditioned autoregressive mesh generation. Our extensive experiments show that our method generates AMs with hundreds of times fewer faces, significantly improving storage, rendering, and simulation efficiencies, while achieving precision comparable to previous methods.

ICLR Conference 2025 Conference Paper

ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction

  • Ziyu Tang
  • Weicai Ye
  • Yifan Wang 0025
  • Di Huang
  • Hujun Bao
  • Tong He 0001
  • Guofeng Zhang 0001

Neural implicit reconstruction via volume rendering has demonstrated its effectiveness in recovering dense 3D surfaces. However, it is non-trivial to simultaneously recover meticulous geometry and preserve smoothness across regions with differing characteristics. To address this issue, previous methods typically employ geometric priors, which are often constrained by the performance of the prior models. In this paper, we propose ND-SDF, which learns a Normal Deflection field to represent the angular deviation between the scene normal and the prior normal. Unlike previous methods that uniformly apply geometric priors on all samples, introducing significant bias in accuracy, our proposed normal deflection field dynamically learns and adapts the utilization of samples based on their specific characteristics, thereby improving both the accuracy and effectiveness of the model. Our method not only obtains smooth weakly textured regions such as walls and floors but also preserves the geometric details of complex structures. In addition, we introduce a novel ray sampling strategy based on the deflection angle to facilitate the unbiased rendering process, which significantly improves the quality and accuracy of intricate surfaces, especially on thin structures. Consistent improvements on various challenging datasets demonstrate the superiority of our method.

ICLR Conference 2025 Conference Paper

Where Am I and What Will I See: An Auto-Regressive Model for Spatial Localization and View Prediction

  • Junyi Chen
  • Di Huang
  • Weicai Ye
  • Wanli Ouyang
  • Tong He 0001

Spatial intelligence is the ability of a machine to perceive, reason, and act in three dimensions within space and time. Recent advancements in large-scale auto-regressive models have demonstrated remarkable capabilities across various reasoning tasks. However, these models often struggle with fundamental aspects of spatial reasoning, particularly in answering questions like "Where am I?" and "What will I see?". While some attempts have been done, existing approaches typically treat them as separate tasks, failing to capture their interconnected nature. In this paper, we present **G**enerative **S**patial **T**ransformer (GST), a novel auto-regressive framework that jointly addresses spatial localization and view prediction. Our model simultaneously estimates the camera pose from a single image and predicts the view from a new camera pose, effectively bridging the gap between spatial awareness and visual prediction. The proposed innovative camera tokenization method enables the model to learn the joint distribution of 2D projections and their corresponding spatial perspectives in an auto-regressive manner. This unified training paradigm demonstrates that joint optimization of pose estimation and novel view synthesis leads to improved performance in both tasks, for the first time, highlighting the inherent relationship between spatial awareness and visual prediction.

NeurIPS Conference 2024 Conference Paper

DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion

  • Weicai Ye
  • Chenhao Ji
  • Zheng Chen
  • Junyao Gao
  • Xiaoshui Huang
  • Song-Hai Zhang
  • Wanli Ouyang
  • Tong He

Diffusion-based methods have achieved remarkable achievements in 2D image or 3D object generation, however, the generation of 3D scenes and even $360^{\circ}$ images remains constrained, due to the limited number of scene datasets, the complexity of 3D scenes themselves, and the difficulty of generating consistent multi-view images. To address these issues, we first establish a large-scale panoramic video-text dataset containing millions of consecutive panoramic keyframes with corresponding panoramic depths, camera poses, and text descriptions. Then, we propose a novel text-driven panoramic generation framework, termed DiffPano, to achieve scalable, consistent, and diverse panoramic scene generation. Specifically, benefiting from the powerful generative capabilities of stable diffusion, we fine-tune a single-view text-to-panorama diffusion model with LoRA on the established panoramic video-text dataset. We further design a spherical epipolar-aware multi-view diffusion model to ensure the multi-view consistency of the generated panoramic images. Extensive experiments demonstrate that DiffPano can generate scalable, consistent, and diverse panoramic images with given unseen text descriptions and camera poses.

NeurIPS Conference 2024 Conference Paper

NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction

  • Yifan Wang
  • Di Huang
  • Weicai Ye
  • Guofeng Zhang
  • Wanli Ouyang
  • Tong He

Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction. Although promising, SDF-based methods often fail to capture detailed geometric structures, resulting in visible defects. By comparing SDF-based volume rendering to density-based volume rendering, we identify two main factors within the SDF-based approach that degrade surface quality: SDF-to-density representation and geometric regularization. These factors introduce challenges that hinder the optimization of the SDF field. To address these issues, we introduce NeuRodin, a novel two-stage neural surface reconstruction framework that not only achieves high-fidelity surface reconstruction but also retains the flexible optimization characteristics of density-based methods. NeuRodin incorporates innovative strategies that facilitate transformation of arbitrary topologies and reduce artifacts associated with density bias. Extensive evaluations on the Tanks and Temples and ScanNet++ datasets demonstrate the superiority of NeuRodin, showing strong reconstruction capabilities for both indoor and outdoor environments using solely posed RGB captures. Project website: https: //open3dvlab. github. io/NeuRodin/

NeurIPS Conference 2024 Conference Paper

Point Cloud Matters: Rethinking the Impact of Different Observation Spaces on Robot Learning

  • Haoyi Zhu
  • Yating Wang
  • Di Huang
  • Weicai Ye
  • Wanli Ouyang
  • Tong He

In robot learning, the observation space is crucial due to the distinct characteristics of different modalities, which can potentially become a bottleneck alongside policy design. In this study, we explore the influence of various observation spaces on robot learning, focusing on three predominant modalities: RGB, RGB-D, and point cloud. We introduce OBSBench, a benchmark comprising two simulators and 125 tasks, along with standardized pipelines for various encoders and policy baselines. Extensive experiments on diverse contact-rich manipulation tasks reveal a notable trend: point cloud-based methods, even those with the simplest designs, frequently outperform their RGB and RGB-D counterparts. This trend persists in both scenarios: training from scratch and utilizing pre-training. Furthermore, our findings demonstrate that point cloud observations often yield better policy performance and significantly stronger generalization capabilities across various geometric and visual conditions. These outcomes suggest that the 3D point cloud is a valuable observation modality for intricate robotic tasks. We also suggest that incorporating both appearance and coordinate information can enhance the performance of point cloud methods. We hope our work provides valuable insights and guidance for designing more generalizable and robust robotic models.

IROS Conference 2021 Conference Paper

Coxgraph: Multi-Robot Collaborative, Globally Consistent, Online Dense Reconstruction System

  • Xiangyu Liu
  • Weicai Ye
  • Chaoran Tian
  • Zhaopeng Cui
  • Hujun Bao
  • Guofeng Zhang 0001

Real-time dense reconstruction has been extensively studied for its wide applications in computer vision and robotics, meanwhile much effort has been made for the multi-robot system which plays an irreplaceable role in complicated but time-critical scenarios, e. g. , search and rescue tasks. In this paper, we propose an efficient system named Coxgraph for multi-robot collaborative dense reconstruction in real-time. In our system, each client performs volumetric mapping in a producer-consumer manner. To facilitate transmission, we propose a compact 3D representation which transforms the SDF submap to mesh packs. During the recovery of submaps from mesh packs, the system can perform loop closure outlier rejection based on geometry consistency, trajectory collision and fitness check. Then we develop a robust map fusion method through joint optimization of trajectories and submaps. Extensive experiments demonstrate that our system can produce a globally consistent dense map in real-time with less transmission load, which is available as open-source software 1.

v2026.09.13