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Wei-Chiu Ma

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

8 papers
2 author rows

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8

NeurIPS Conference 2024 Conference Paper

From an Image to a Scene: Learning to Imagine the World from a Million 360° Videos

  • Matthew Wallingford
  • Anand Bhattad
  • Aditya Kusupati
  • Vivek Ramanujan
  • Matt Deitke
  • Sham Kakade
  • Aniruddha Kembhavi
  • Roozbeh Mottaghi

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content have shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture. This restricts the ability to access scenes from a variety of more diverse and potentially useful perspectives. We argue that large scale ODIN videos can address these limitations to provide scalable corresponding frames from diverse views. In this paper we introduce 360-1M, a 360° video dataset consisting of 1 million videos, and a process for efficiently finding corresponding frames from diverse viewpoints at scale. We train our diffusion-based model, ODIN, on 360-1M. Empowered by the largest real-world, multi-view dataset to date, ODIN is able to freely generate novel views of real-world scenes. Unlike previous methods, ODIN can move the camera through the environment, enabling the model to infer the geometry and layout of the scene. Additionally, we show improved performance on standard novel view synthesis and 3D reconstruction benchmarks.

NeurIPS Conference 2024 Conference Paper

Multilingual Diversity Improves Vision-Language Representations

  • Thao Nguyen
  • Matthew Wallingford
  • Sebastin Santy
  • Wei-Chiu Ma
  • Sewoong Oh
  • Ludwig Schmidt
  • Pang W. Koh
  • Ranjay Krishna

Massive web-crawled image-text datasets lay the foundation for recent progress in multimodal learning. These datasets are designed with the goal of training a model to do well on standard computer vision benchmarks, many of which, however, have been shown to be English-centric (e. g. , ImageNet). Consequently, existing data curation techniques gravitate towards using predominantly English image-text pairs and discard many potentially useful non-English samples. Our work questions this practice. Multilingual data is inherently enriching not only because it provides a gateway to learn about culturally salient concepts, but also because it depicts common concepts differently from monolingual data. We thus conduct a systematic study to explore the performance benefits of using more samples of non-English origins with respect to English vision tasks. By translating all multilingual image-text pairs from a raw web crawl to English and re-filtering them, we increase the prevalence of (translated) multilingual data in the resulting training set. Pre-training on this dataset outperforms using English-only or English-dominated datasets on ImageNet, ImageNet distribution shifts, image-English-text retrieval and on average across 38 tasks from the DataComp benchmark. On a geographically diverse task like GeoDE, we also observe improvements across all regions, with the biggest gain coming from Africa. In addition, we quantitatively show that English and non-English data are significantly different in both image and (translated) text space. We hope that our findings motivate future work to be more intentional about including multicultural and multilingual data, not just when non-English or geographically diverse tasks are involved, but to enhance model capabilities at large.

NeurIPS Conference 2024 Conference Paper

Task Me Anything

  • Jieyu Zhang
  • Weikai Huang
  • Zixian Ma
  • Oscar Michel
  • Dong He
  • Tanmay Gupta
  • Wei-Chiu Ma
  • Ali Farhadi

Benchmarks for large multimodal language models (MLMs) now serve to simultaneously assess the general capabilities of models instead of evaluating for a specific capability. As a result, when a developer wants to identify which models to use for their application, they are overwhelmed by the number of benchmarks and remain uncertain about which benchmark's results are most reflective of their specific use case. This paper introduces Task-Me-Anything, a benchmark generation engine which produces a benchmark tailored to a user's needs. Task-Me-Anything maintains an extendable taxonomy of visual assets and can programmatically generate a vast number of task instances. Additionally, it algorithmically addresses user queries regarding MLM performance efficiently within a computational budget. It contains 113K images, 10K videos, 2K 3D object assets, over 365 object categories, 655 attributes, and 335 relationships. It can generate 500M image/video question-answering pairs, which focus on evaluating MLM perceptual capabilities. Task-Me-Anything reveals critical insights: open-source MLMs excel in object and attribute recognition but lack spatial and temporal understanding; each model exhibits unique strengths and weaknesses; larger models generally perform better, though exceptions exist; and GPT4O demonstrates challenges in recognizing rotating/moving objects and distinguishing colors.

NeurIPS Conference 2023 Conference Paper

Neural Lighting Simulation for Urban Scenes

  • Ava Pun
  • Gary Sun
  • Jingkang Wang
  • Yun Chen
  • Ze Yang
  • Sivabalan Manivasagam
  • Wei-Chiu Ma
  • Raquel Urtasun

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance. Our project page is available at https: //waabi. ai/lightsim/.

NeurIPS Conference 2023 Conference Paper

Structure from Duplicates: Neural Inverse Graphics from a Pile of Objects

  • Tianhang Cheng
  • Wei-Chiu Ma
  • Kaiyu Guan
  • Antonio Torralba
  • Shenlong Wang

Abstract Our world is full of identical objects (\emph{e. g. }, cans of coke, cars of same model). These duplicates, when seen together, provide additional and strong cues for us to effectively reason about 3D. Inspired by this observation, we introduce Structure from Duplicates (SfD), a novel inverse graphics framework that reconstructs geometry, material, and illumination from a single image containing multiple identical objects. SfD begins by identifying multiple instances of an object within an image, and then jointly estimates the 6DoF pose for all instances. An inverse graphics pipeline is subsequently employed to jointly reason about the shape, material of the object, and the environment light, while adhering to the shared geometry and material constraint across instances. Our primary contributions involve utilizing object duplicates as a robust prior for single-image inverse graphics and proposing an in-plane rotation-robust Structure from Motion (SfM) formulation for joint 6-DoF object pose estimation. By leveraging multi-view cues from a single image, SfD generates more realistic and detailed 3D reconstructions, significantly outperforming existing single image reconstruction models and multi-view reconstruction approaches with a similar or greater number of observations.

NeurIPS Conference 2022 Conference Paper

SGAM: Building a Virtual 3D World through Simultaneous Generation and Mapping

  • Yuan Shen
  • Wei-Chiu Ma
  • Shenlong Wang

We present simultaneous generation and mapping (SGAM), a novel 3D scene generation algorithm. Our goal is to produce a realistic, globally consistent 3D world on a large scale. Achieving this goal is challenging and goes beyond the capacities of existing 3D generation or video generation approaches, which fail to scale up to create large, globally consistent 3D scene structures. Towards tackling the challenges, we take a hybrid approach that integrates generative sensor model- ing with 3D reconstruction. Our proposed approach is an autoregressive generative framework that simultaneously generates sensor data at novel viewpoints and builds a 3D map at each timestamp. Given an arbitrary camera trajectory, our method repeatedly applies this generation-and-mapping process for thousands of steps, allowing us to create a gigantic virtual world. Our model can be trained from RGB-D sequences without having access to the complete 3D scene structure. The generated scenes are readily compatible with various interactive environments and rendering engines. Experiments on CLEVER and GoogleEarth datasets demon- strates ours can generate consistent, realistic, and geometrically-plausible scenes that compare favorably to existing view synthesis methods. Our project page is available at https: //yshen47. github. io/sgam.

IROS Conference 2019 Conference Paper

Exploiting Sparse Semantic HD Maps for Self-Driving Vehicle Localization

  • Wei-Chiu Ma
  • Raquel Urtasun
  • Ignacio Tartavull
  • Ioan Andrei Bârsan
  • Shenlong Wang
  • Min Bai
  • Gellért Máttyus
  • Namdar Homayounfar

In this paper we propose a novel semantic localization algorithm that exploits multiple sensors and has precision on the order of a few centimeters. Our approach does not require detailed knowledge about the appearance of the world, and our maps require orders of magnitude less storage than maps utilized by traditional geometry- and LiDAR intensity-based localizers. This is important as self-driving cars need to operate in large environments. Towards this goal, we formulate the problem in a Bayesian filtering framework, and exploit lanes, traffic signs, as well as vehicle dynamics to localize robustly with respect to a sparse semantic map. We validate the effectiveness of our method on a new highway dataset consisting of 312km of roads. Our experiments show that the proposed approach is able to achieve 0. 05m lateral accuracy and 1. 12m longitudinal accuracy on average while taking up only 0. 3% of the storage required by previous LiDAR intensity-based approaches.

ICRA Conference 2017 Conference Paper

Find your way by observing the sun and other semantic cues

  • Wei-Chiu Ma
  • Shenlong Wang
  • Marcus A. Brubaker
  • Sanja Fidler
  • Raquel Urtasun

In this paper we present a robust, efficient and affordable approach to self-localization which requires neither GPS nor knowledge about the appearance of the world. Towards this goal, we utilize freely available cartographic maps and derive a probabilistic model that exploits semantic cues in the form of sun direction, presence of an intersection, road type, speed limit and ego-car trajectory to produce very reliable localization results. Our experimental evaluation shows that our approach can localize much faster (in terms of driving time) with less computation and more robustly than competing approaches, which ignore semantic information.

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