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Wangbo Yu

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6 papers
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6

AAAI Conference 2026 Conference Paper

360Explorer: Exploring 4D Controllable World in Panoramic Videos

  • Xinhua Cheng
  • Haiyang Zhou
  • Wangbo Yu
  • Tanghui Jia
  • Bin Lin
  • Yunyang Ge
  • Weiqi Li
  • Li Yuan

We present 360Explorer, a novel approach for generating 4D controllable panoramic videos conditioned on user-provided 3D instructions for exploring and manipulating dynamic worlds. Compared to existing perspective-based methods struggle to address spatial consistency during camera rotation in place, we introduce the panoramic view in controllable video generation models to inherently maintain the view recall consistency. By introducing dynamic point clouds as the 4D scene representations, 360Explorer unifies the modeling of camera transformations and object movements as incomplete renders to describe precise control instructions in 3D worlds. To tackle the data limitation in acquiring multi-viewpoint panoramic videos, we further propose a reverse warping strategy to construct the training dataset on easily accessible monocular panoramic videos. Extensive experiments demonstrate that 360Explorer achieves superior performance in creating 4D controllable panoramic videos with camera transformation and object movements aligned with diverse provided instructions.

AAAI Conference 2026 Conference Paper

NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations

  • Zhenyu Tang
  • Chaoran Feng
  • Xinhua Cheng
  • Wangbo Yu
  • Junwu Zhang
  • Yuan Liu
  • Xiao-Xiao Long
  • Wenping Wang

3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we aim to develop a simple yet effective method called NeuralGS that compresses the original 3DGS into a compact representation. Our observation is that neural fields like NeRF can represent complex 3D scenes with Multi-Layer Perceptron (MLP) neural networks using only a few megabytes. Thus, NeuralGS effectively adopts the neural field representation to encode the attributes of 3D Gaussians with MLPs, only requiring a small storage size even for a large-scale scene. To achieve this, we adopt a clustering strategy and fit the Gaussians within each cluster using different tiny MLPs, based on importance scores of Gaussians as fitting weights. We experiment on multiple datasets, achieving a 91$\times$ average model size reduction without harming the visual quality.

AAAI Conference 2026 Conference Paper

Video SimpleQA: Towards Factuality Evaluation in Large Video Language Models

  • Meng Cao
  • Pengfei Hu
  • Yingyao Wang
  • Jihao Gu
  • Haoran Tang
  • Haoze Zhao
  • Chen Wang
  • Jiahua Dong

Recent advancements in Large Video Language Models (LVLMs) have highlighted their potential for multi-modal understanding, yet evaluating their factual grounding in videos remains a critical unsolved challenge. To address this gap, we introduce Video SimpleQA, the first comprehensive benchmark tailored for factuality evaluation in video contexts. Our work differs from existing video benchmarks through the following key features: 1) Knowledge required: demanding integration of external knowledge beyond the video’s explicit narrative; 2) Multi-hop fact-seeking question: Each question involves multiple explicit facts and requires strict factual grounding without hypothetical or subjective inferences. We include per-hop single-fact-based sub-QAs alongside final QAs to enable fine-grained, step-by-step evaluation; 3) Short-form definitive answer: Answers are crafted as unambiguous and definitively correct in a short format with minimal scoring variance; 4) Temporal grounded required: Requiring answers to rely on one or more temporal segments in videos, rather than single frames. We extensively evaluate 33 state-of-the-art LVLMs and summarize key findings as follows: 1) Current LVLMs exhibit notable deficiencies in factual adherence, with the best-performing model o3 merely achieving an F-score of 66.3%; 2) Most LVLMs are overconfident in what they generate, with self-stated confidence exceeding actual accuracy; 3) Retrieval-Augmented Generation demonstrates consistent improvements at the cost of additional inference time overhead; 4) Multi-hop QA demonstrates substantially degraded performance compared to single-hop sub-QAs, with first-hop object/event recognition emerging as the primary bottleneck. We position Video SimpleQA as the cornerstone benchmark for video factuality assessment, aiming to steer LVLM development toward verifiable grounding in real-world contexts.

AAAI Conference 2025 Conference Paper

AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scenes

  • Chaoran Feng
  • Wangbo Yu
  • Xinhua Cheng
  • Zhenyu Tang
  • Junwu Zhang
  • Li Yuan
  • Yonghong Tian

Compared to frame-based methods, computational neuromorphic imaging using event cameras offers significant advantages, such as minimal motion blur, enhanced temporal resolution, and high dynamic range. The multi-view consistency of Neural Radiance Fields combined with the unique benefits of event cameras, has spurred recent research into reconstructing NeRF from data captured by moving event cameras. While showing impressive performance, existing methods rely on ideal conditions with the availability of uniform and high-quality event sequences and accurate camera poses, and mainly focus on the object level reconstruction, thus limiting their practical applications. In this work, we propose AE-NeRF to address the challenges of learning event-based NeRF from non-ideal conditions, including non-uniform event sequences, noisy poses, and various scales of scenes. Our method exploits the density of event streams and jointly learn a pose correction module with an event-based NeRF (e-NeRF) framework for robust 3D reconstruction from inaccurate camera poses. To generalize to larger scenes, we propose hierarchical event distillation with a proposal e-NeRF network and a vanilla e-NeRF network to resample and refine the reconstruction process. We further propose an event reconstruction loss and a temporal loss to improve the view consistency of the reconstructed scene. We established a comprehensive benchmark that includes large-scale scenes to simulate practical non-ideal conditions, incorporating both synthetic and challenging real-world event datasets. The experimental results show that our method achieves a new state-of-the-art in event-based 3D reconstruction.

AAAI Conference 2025 Conference Paper

Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle

  • Zhenyu Tang
  • Junwu Zhang
  • Xinhua Cheng
  • Wangbo Yu
  • Chaoran Feng
  • Yatian Pang
  • Bin Lin
  • Li Yuan

Recent 3D large reconstruction models typically employ a two-stage process, including first generate multi-view images by a multi-view diffusion model, and then utilize a feed-forward model to reconstruct images to 3D content. However, multi-view diffusion models often produce low-quality and inconsistent images, adversely affecting the quality of the final 3D reconstruction. To address this issue, we propose a unified 3D generation framework called Cycle3D, which cyclically utilizes a 2D diffusion-based generation module and a feed-forward 3D reconstruction module during the multi-step diffusion process. Concretely, 2D diffusion model is applied for generating high-quality texture, and the reconstruction model guarantees multi-view consistency. Moreover, 2D diffusion model can further control the generated content and inject reference-view information for unseen views, thereby enhancing the diversity and texture consistency of 3D generation during the denoising process. Extensive experiments demonstrate the superior ability of our method to create 3D content with high-quality and consistency compared with state-of-the-art baselines.

NeurIPS Conference 2025 Conference Paper

GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

  • Yuchen Li
  • Chaoran Feng
  • Zhenyu Tang
  • Kaiyuan Deng
  • Wangbo Yu
  • Yonghong Tian
  • Li Yuan

We introduce GS2E (Gaussian Splatting to Event Generation), a large-scale synthetic event dataset designed for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images. Existing event datasets are often synthesized from dense RGB videos, which typically suffer from limited viewpoint diversity and geometric inconsistency, or rely on expensive, hard-to-scale hardware setups. GS2E addresses these limitations by first reconstructing photorealistic static scenes using 3D Gaussian Splatting, followed by a novel, physically-informed event simulation pipeline. This pipeline integrates adaptive trajectory interpolation with physically-consistent event contrast threshold modeling. As a result, it generates temporally dense and geometrically consistent event streams under diverse motion and lighting conditions, while maintaining strong alignment with the underlying scene structure. Experimental results on event-based 3D reconstruction highlight GS2E’s superior generalization capabilities and its practical value as a benchmark for advancing event vision research.

v2026.09.13