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Vittorio Caggiano

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

4 papers
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4

NeurIPS Conference 2025 Conference Paper

MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans

  • Huiyi Wang
  • Chun Kwang Tan
  • Balint Hodossy
  • Shirui Lyu
  • Pierre Schumacher
  • James Heald
  • Kai Biegun
  • Samo Hromadka

Recent advancements in bionic prosthetic technology offer transformative opportunities to restore mobility and functionality for individuals with missing limbs. Users of bionic limbs, or bionic humans, learn to seamlessly integrate prosthetic extensions into their motor repertoire, regaining critical motor abilities. The remarkable movement generalization and environmental adaptability demonstrated by these individuals highlight motor intelligence capabilities unmatched by current artificial intelligence systems. Addressing these limitations, MyoChallenge '24 at NeurIPS 2024 established a benchmark for human-robot coordination with an emphasis on joint control of both biological and mechanical limbs. The competition featured two distinct tracks: a manipulation task utilizing the myoMPL model, integrating a virtual biological arm and the Modular Prosthetic Limb (MPL) for a passover task; and a locomotion task using the novel myoOSL model, combining a bilateral virtual biological leg with a trans-femoral amputation and the Open Source Leg (OSL) to navigate varied terrains. Marking the third iteration of the MyoChallenge, the event attracted over 50 teams with more than 290 submissions all around the globe, with diverse participants ranging from independent researchers to high school students. The competition facilitated the development of several state-of-the-art control algorithms for bionic musculoskeletal systems, leveraging techniques such as imitation learning, muscle synergy, and model-based reinforcement learning that significantly surpassed our proposed baseline performance by a factor of 10. By providing the open-source simulation framework of MyoSuite, standardized tasks, and physiologically realistic models, MyoChallenge serves as a reproducible testbed and benchmark for bridging ML and biomechanics. The competition website is featured here: https: //sites. google. com/view/myosuite/myochallenge/myochallenge-2024.

ICML Conference 2023 Conference Paper

MyoDex: A Generalizable Prior for Dexterous Manipulation

  • Vittorio Caggiano
  • Sudeep Dasari
  • Vikash Kumar

Human dexterity is a hallmark of motor control behaviors. Our hands can rapidly synthesize new behaviors despite the complexity (multi-articular and multi-joints, with 23 joints controlled by more than 40 muscles) of mosculoskeletal control. In this work, we take inspiration from how human dexterity builds on a diversity of prior experiences, instead of being acquired through a single task. Motivated by this observation, we set out to develop agents that can build upon previous experience to quickly acquire new (previously unattainable) behaviors. Specifically, our approach leverages multi-task learning to implicitly capture a task-agnostic behavioral priors (MyoDex) for human-like dexterity, using a physiologically realistic human hand model – MyoHand. We demonstrate MyoDex’s effectiveness in few-shot generalization as well as positive transfer to a large repertoire of unseen dexterous manipulation tasks. MyoDex can solve approximately 3x more tasks and it can accelerate the achievement of solutions by about 4x in comparison to a distillation baseline. While prior work has synthesized single musculoskeletal control behaviors, MyoDex is the first generalizable manipulation prior that catalyzes the learning of dexterous physiological control across a large variety of contact-rich behaviors.

NeurIPS Conference 2023 Conference Paper

RoboHive: A Unified Framework for Robot Learning

  • Vikash Kumar
  • Rutav Shah
  • Gaoyue Zhou
  • Vincent Moens
  • Vittorio Caggiano
  • Abhishek Gupta
  • Aravind Rajeswaran

We present RoboHive, a comprehensive software platform and ecosystem for research in the field of Robot Learning and Embodied Artificial Intelligence. Our platform encompasses a diverse range of pre-existing and novel environments, including dexterous manipulation with the Shadow Hand, whole-arm manipulation tasks with Franka and Fetch robots, quadruped locomotion, among others. Included environments are organized within and cover multiple domains such as hand manipulation, locomotion, multi-task, multi-agent, muscles, etc. In comparison to prior works, RoboHive offers a streamlined and unified task interface taking dependency on only a minimal set of well-maintained packages, features tasks with high physics fidelity and rich visual diversity, and supports common hardware drivers for real-world deployment. The unified interface of RoboHive offers a convenient and accessible abstraction for algorithmic research in imitation, reinforcement, multi-task, and hierarchical learning. Furthermore, RoboHive includes expert demonstrations and baseline results for most environments, providing a standard for benchmarking and comparisons. Details: https: //sites. google. com/view/robohive

ICRA Conference 2022 Conference Paper

MyoSim: Fast and physiologically realistic MuJoCo models for musculoskeletal and exoskeletal studies

  • Huawei Wang 0003
  • Vittorio Caggiano
  • Guillaume Durandau
  • Massimo Sartori
  • Vikash Kumar

Owing to the restrictions of live experimentation, musculoskeletal simulation models play a key role in biological motor control studies and investigations. Successful results of which are then tried on live subjects to develop treatments as well as robot aided rehabilitation procedures for addressing neuromusculoskeletal anomalies ranging from limb loss, to tendinitis, from sarcopenia to brain and spinal injuries. Despite its significance, current musculoskeletal models are computationally expensive, and provide limited support for contact-rich interactions which are essential for studying motor behaviors in activities of daily living, during rehabilitation treatments, or in assistive robotic devices. To bridge this gap, this work proposes an automatic pipeline to generate physiologically accurate musculoskeletal, as well as hybrid musculoskeletal-exoskeletal models. Leveraging this pipeline we present MyoSim - a set of computationally efficient (over 2 orders of magnitude faster than state of the art) musculoskeletal models that support fully interactive contact rich simulation. We further extend MyoSim to support additional features that help simulate various real-life changes/diseases, such as muscle fatigue, and sarcopenia. To demonstrate the potential applications, several use cases, including interactive rehabilitation movements, tendon-reaffirmation, and the cosimulation with an exoskeleton, were developed and investigated for physiological correctness. Web-page: https://sites.google.com/view/myosuite

v2026.09.13