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Vincent Vanhoucke

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13 papers
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Possible papers

13

ICRA Conference 2025 Conference Paper

Achieving Human Level Competitive Robot Table Tennis

  • David B. D'Ambrosio
  • Saminda Abeyruwan
  • Laura Graesser
  • Atil Iscen
  • Heni Ben Amor
  • Alex Bewley
  • Barney J. Reed
  • Krista Reymann

Achieving human-level performance on real world tasks is a north star for the robotics community. We present the first learned robot agent that reaches amateur humanlevel performance in competitive table tennis. Table tennis is a physically demanding sport that takes humans years to master. We contribute (1) a hierarchical and modular policy architecture consisting of (i) low level controllers with their skill descriptors that model their capabilities and (ii) a high level controller that chooses the low level skills, (2) techniques for enabling zero-shot sim-to-real and curriculum building, including an iterative approach (train in sim, deploy in real), and (3) real time adaptation to unseen opponents. Policy performance was assessed through 29 robot vs. human matches of which the robot won 45 % (13/29). All humans were unseen players and their skill level varied from beginner to tournament level. Whilst the robot lost all matches vs. the most advanced players it won 100 % matches vs. beginners and 55 % matches vs. intermediate players, demonstrating solidly amateur humanlevel performance. Videos of the matches can be viewed here 1. See sites https://google.com/view/competitive-robot-table-tennis.

ICRA Conference 2024 Conference Paper

Open X-Embodiment: Robotic Learning Datasets and RT-X Models: Open X-Embodiment Collaboration

  • Abby O'Neill
  • Abdul Rehman
  • Abhiram Maddukuri
  • Abhishek Gupta 0004
  • Abhishek Padalkar
  • Abraham Lee
  • Acorn Pooley
  • Agrim Gupta

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x. github.io.

IROS Conference 2024 Conference Paper

The Design of the Barkour Benchmark for Robot Agility

  • Wenhao Yu 0003
  • Ken Caluwaerts
  • Atil Iscen
  • J. Chase Kew
  • Tingnan Zhang
  • Daniel Freeman
  • Lisa Lee
  • Stefano Saliceti

In this paper, we describe the design of the Barkour benchmark for measuring robot agility in navigating complex environments. Despite the growing interest in developing agile robot locomotion skills, the field lacks systematic benchmarks to measure the performance of robotic control systems and hardware in agility-focused tasks. This motivated us to propose the Barkour benchmark, an obstacle course designed to quantify agility across various robotic platforms. Inspired by dog agility competitions, the course features diverse obstacles and a time-based scoring mechanism, encouraging researchers to develop controllers that enable robots to move quickly, precisely, and with adaptability. This benchmark is challenging as it demands diverse motion skills and the time-based scoring requires control precision at high speed. Along with the design details presented in the paper, we release our simulated environment setups in MuJoCo-XLA and the CAD model of a custom-designed quadruped robot to facilitate future research to reproduce the Barkour setup (available at sites.google.com/view/barkour). We hope these together will accelerate the pace of robot agility research.

ICML Conference 2023 Conference Paper

PaLM-E: An Embodied Multimodal Language Model

  • Danny Driess
  • Fei Xia 0002
  • Mehdi S. M. Sajjadi
  • Corey Lynch
  • Aakanksha Chowdhery
  • Brian Ichter
  • Ayzaan Wahid
  • Jonathan Tompson

Large language models excel at a wide range of complex tasks. However, enabling general inference in the real world, e. g. for robotics problems, raises the challenge of grounding. We propose embodied language models to directly incorporate real-world continuous sensor modalities into language models and thereby establish the link between words and percepts. Input to our embodied language model are multimodal sentences that interleave visual, continuous state estimation, and textual input encodings. We train these encodings end-to-end, in conjunction with a pre-trained large language model, for multiple embodied tasks including sequential robotic manipulation planning, visual question answering, and captioning. Our evaluations show that PaLM-E, a single large embodied multimodal model, can address a variety of embodied reasoning tasks, from a variety of observation modalities, on multiple embodiments, and further, exhibits positive transfer: the model benefits from diverse joint training across internet-scale language, vision, and visual-language domains. Our largest model with 562B parameters, in addition to being trained on robotics tasks, is a visual-language generalist with state-of-the-art performance on OK-VQA, and retains generalist language capabilities with increasing scale.

ICLR Conference 2023 Conference Paper

Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language

  • Andy Zeng 0001
  • Maria Attarian
  • Brian Ichter
  • Krzysztof Choromanski
  • Adrian Wong
  • Stefan Welker
  • Federico Tombari
  • Aveek Purohit

We investigate how multimodal prompt engineering can use language as the intermediate representation to combine complementary knowledge from different pretrained (potentially multimodal) language models for a variety of tasks. This approach is both distinct from and complementary to the dominant paradigm of joint multimodal training. It also recalls a traditional systems-building view as in classical NLP pipelines, but with prompting large pretrained multimodal models. We refer to these as Socratic Models (SMs): a modular class of systems in which multiple pretrained models may be composed zero-shot via multimodal-informed prompting to capture new multimodal capabilities, without additional finetuning. We show that these systems provide competitive state-of-the-art performance for zero-shot image captioning and video-to-text retrieval, and also enable new applications such as (i) answering free-form questions about egocentric video, (ii) engaging in multimodal assistive dialogue with people (e.g., for cooking recipes), and (iii) robot perception and planning. We hope this work provides (a) results for stronger zero-shot baseline performance with analysis also highlighting their limitations, (b) new perspectives for building multimodal systems powered by large pretrained models, and (c) practical application advantages in certain regimes limited by data scarcity, training compute, or model access.

ICRA Conference 2022 Conference Paper

Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items

  • Laura Downs
  • Anthony Francis
  • Nate Koenig
  • Brandon Kinman
  • Ryan Hickman
  • Krista Reymann
  • Thomas Barlow McHugh
  • Vincent Vanhoucke

Interactive 3D simulations have enabled break-throughs in robotics and computer vision, but simulating the broad diversity of environments needed for deep learning requires large corpora of photo-realistic 3D object models. To address this need, we present Google Scanned Objects, an open-source collection of over one thousand 3D-scanned household items released under a Creative Commons license; these models are preprocessed for use in Ignition Gazebo and the Bullet simulation platforms, but are easily adaptable to other simulators. We describe our object scanning and curation pipeline, then provide statistics about the contents of the dataset and its usage. We hope that the diversity, quality, and flexibility of Google Scanned Objects will lead to advances in interactive simulation, synthetic perception, and robotic learning.

IROS Conference 2022 Conference Paper

Learning to Fold Real Garments with One Arm: A Case Study in Cloud-Based Robotics Research

  • Ryan Hoque
  • Kaushik Shivakumar
  • Shrey Aeron
  • Gabriel Deza
  • Aditya Ganapathi
  • Adrian Wong
  • Johnny Lee
  • Andy Zeng 0001

Autonomous fabric manipulation is a longstanding challenge in robotics, but evaluating progress is difficult due to the cost and diversity of robot hardware. Using Reach, a cloud robotics platform that enables low-latency remote execution of control policies on physical robots, we present the first systematic benchmarking of fabric manipulation al-gorithms on physical hardware. We develop 4 novel learning-based algorithms that model expert actions, keypoints, reward functions, and dynamic motions, and we compare these against 4 learning-free and inverse dynamics algorithms on the task of folding a crumpled T-shirt with a single robot arm. The entire lifecycle of data collection, model training, and policy evaluation was performed remotely without physical access to the robot workcell. Results suggest a new algorithm combining imitation learning with analytic methods achieves human-level performance on the flattening task and 93% of human-level performance on the folding task. See https://sites.google.com/berkeley.edu/cloudfolding for all data, code, models, and supplemental material.

IROS Conference 2021 Conference Paper

Mechanical Search on Shelves using Lateral Access X-RAY

  • Huang Huang
  • Marcus Dominguez-Kuhne
  • Vishal Satish
  • Michael Danielczuk
  • Kate Sanders 0002
  • Jeffrey Ichnowski
  • Andrew Lee 0002
  • Anelia Angelova

Finding an occluded object in a lateral access environment such as a shelf or cabinet is a problem that arises in many contexts such as warehouses, retail, healthcare, shipping, and homes. While this problem, known as mechanical search, is well-studied in overhead access environments, lateral access environments introduce constraints on the poses of objects and on available grasp actions, and pushing actions are preferred to preserve the environment structure. We propose LAX-RAY (Lateral Access maXimal Reduction in support Area of occupancY distribution): a system that combines target object occupancy distribution prediction with a mechanical search policy that sequentially pushes occluding objects to reveal a given target object. For scenarios with extruded polygonal objects, we introduce two lateral-access search policies that encode a history of predicted target distributions and can plan up to three actions into the future. We introduce a First-Order Shelf Simulator (FOSS) and use it to evaluate these policies in 800 simulated random shelf environments per policy. We also evaluate in 5 physical shelf environments using a Fetch robot with an embedded PrimeSense RGBD Camera and an attached pushing blade. The policies outperform baselines by up to 25% in simulation and up to 60% in physical experiments. Additionally, the two-step prediction policy is the highest performing in simulation for 8 objects with a 69% success rate, suggesting a tradeoff between future information and prediction errors. Code, videos, and supplementary material can be found at https://sites.google.com/berkeley.edu/lax-ray.

ICRA Conference 2020 Conference Paper

Differentiable Mapping Networks: Learning Structured Map Representations for Sparse Visual Localization

  • Péter Karkus
  • Anelia Angelova
  • Vincent Vanhoucke
  • Rico Jonschkowski

Mapping and localization, preferably from a small number of observations, are fundamental tasks in robotics. We address these tasks by combining spatial structure (differentiable mapping) and end-to-end learning in a novel neural network architecture: the Differentiable Mapping Network (DMN). The DMN constructs a spatially structured view-embedding map and uses it for subsequent visual localization with a particle filter. Since the DMN architecture is end-to-end differentiable, we can jointly learn the map representation and localization using gradient descent. We apply the DMN to sparse visual localization, where a robot needs to localize in a new environment with respect to a small number of images from known viewpoints. We evaluate the DMN using simulated environments and a challenging real-world Street View dataset. We find that the DMN learns effective map representations for visual localization. The benefit of spatial structure increases with larger environments, more viewpoints for mapping, and when training data is scarce. Project website: https://sites.google.com/view/differentiable-mapping.

IROS Conference 2020 Conference Paper

X-Ray: Mechanical Search for an Occluded Object by Minimizing Support of Learned Occupancy Distributions

  • Michael Danielczuk
  • Anelia Angelova
  • Vincent Vanhoucke
  • Ken Goldberg

For applications in e-commerce, warehouses, healthcare, and home service, robots are often required to search through heaps of objects to grasp a specific target object. For mechanical search, we introduce X-Ray, an algorithm based on learned occupancy distributions. We train a neural network using a synthetic dataset of RGBD heap images labeled for a set of standard bounding box targets with varying aspect ratios. X-Ray minimizes support of the learned distribution as part of a mechanical search policy in both simulated and real environments. We benchmark these policies against two baseline policies on 1, 000 heaps of 15 objects in simulation where the target object is partially or fully occluded. Results suggest that X-Ray is significantly more efficient, as it succeeds in extracting the target object 82% of the time, 15% more often than the best-performing baseline. Experiments on an ABB YuMi robot with 20 heaps of 25 household objects suggest that the learned policy transfers easily to a physical system, where it outperforms baseline policies by 15% in success rate with 17% fewer actions. Datasets, videos, and experiments are available at https://sites.google.com/berkeley.edu/x-ray.

ICRA Conference 2018 Conference Paper

Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

  • Konstantinos Bousmalis
  • Alex Irpan
  • Paul Wohlhart
  • Yunfei Bai
  • Matthew Kelcey
  • Mrinal Kalakrishnan
  • Laura Downs
  • Julian Ibarz

Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25, 000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939, 777 labeled real-world samples.

AAAI Conference 2017 Conference Paper

Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning

  • Christian Szegedy
  • Sergey Ioffe
  • Vincent Vanhoucke
  • Alexander Alemi

Very deep convolutional networks have been central to the largest advances in image recognition performance in recent years. One example is the Inception architecture that has been shown to achieve very good performance at relatively low computational cost. Recently, the introduction of residual connections in conjunction with a more traditional architecture has yielded state-of-the-art performance in the 2015 ILSVRC challenge; its performance was similar to the latest generation Inception-v3 network. This raises the question: Are there any benefits to combining Inception architectures with residual connections? Here we give clear empirical evidence that training with residual connections accelerates the training of Inception networks significantly. There is also some evidence of residual Inception networks outperforming similarly expensive Inception networks without residual connections by a thin margin. We also present several new streamlined architectures for both residual and nonresidual Inception networks. These variations improve the single-frame recognition performance on the ILSVRC 2012 classification task significantly. We further demonstrate how proper activation scaling stabilizes the training of very wide residual Inception networks. With an ensemble of three residual and one Inception-v4 networks, we achieve 3. 08% top-5 error on the test set of the ImageNet classification (CLS) challenge.

ICRA Conference 2015 Conference Paper

Pedestrian detection with a Large-Field-Of-View deep network

  • Anelia Angelova
  • Alex Krizhevsky
  • Vincent Vanhoucke

Pedestrian detection is of crucial importance to autonomous driving applications. Methods based on deep learning have shown significant improvements in accuracy, which makes them particularly suitable for applications, such as pedestrian detection, where reducing the miss rate is very important. Although they are accurate, their runtime has been at best in seconds per image, which makes them not practical for onboard applications. We present a Large-Field-Of-View (LFOV) deep network for pedestrian detection, that can achieve high accuracy and is designed to make deep networks work faster for detection problems. The idea of the proposed Large-Field-of-View deep network is to learn to make classification decisions simultaneously and accurately at multiple locations. The LFOV network processes larger image areas at much faster speeds than typical deep networks have been able to, and can intrinsically reuse computations. Our pedestrian detection solution, which is a combination of a LFOV network and a standard deep network, works at 280 ms per image on GPU and achieves 35. 85 average miss rate on the Caltech Pedestrian Detection Benchmark.

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