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Vincent Lepetit

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

9 papers
2 author rows

Possible papers

9

NeurIPS Conference 2025 Conference Paper

Alligat0R: Pre-Training through Covisibility Segmentation for Relative Camera Pose Regression

  • Thibaut Loiseau
  • Guillaume Bourmaud
  • Vincent Lepetit

Pre-training techniques have greatly advanced computer vision, with CroCo’s cross-view completion approach yielding impressive results in tasks like 3D reconstruction and pose regression. However, cross-view completion is ill-posed in non-covisible regions, limiting its effectiveness. We introduce Alligat0R, a novel pre-training approach that replaces cross-view learning with a covisibility segmentation task. Our method predicts whether each pixel in one image is covisible in the second image, occluded, or outside the field of view, making the pre-training effective in both covisible and non-covisible regions, and provides interpretable predictions. To support this, we present Cub3, a large-scale dataset with 5M image pairs and dense covisibility annotations derived from the nuScenes and ScanNet datasets. Cub3 includes diverse scenarios with varying degrees of overlap. The experiments show that our novel pre-training method Alligat0R significantly outperforms CroCo in relative pose regression. Alligat0R and Cub3 will be made publicly available.

NeurIPS Conference 2025 Conference Paper

GuideFlow3D: Optimization-Guided Rectified Flow For Appearance Transfer

  • Sayan Deb Sarkar
  • Sinisa Stekovic
  • Vincent Lepetit
  • Iro Armeni

Transferring appearance to 3D assets using different representations of the appearance object - such as images or text - has garnered interest due to its wide range of applications in industries like gaming, augmented reality, and digital content creation. However, state-of-the-art methods still fail when the geometry between the input and appearance objects is significantly different. A straightforward approach is to directly apply a 3D generative model, but we show that this ultimately fails to produce appealing results. Instead, we propose a principled approach inspired by universal guidance. Given a pretrained rectified flow model conditioned on image or text, our training-free method interacts with the sampling process by periodically adding guidance. This guidance can be modeled as a differentiable loss function, and we experiment with two different types of guidance including part-aware losses for appearance and self-similarity. Our experiments show that our approach successfully transfers texture and geometric details to the input 3D asset, outperforming baselines both qualitatively and quantitatively. We also show that traditional metrics are not suitable for evaluating the task due to their inability of focusing on local details and comparing dissimilar inputs, in absence of ground truth data. We thus evaluate appearance transfer quality with a GPT-based system objectively ranking outputs, ensuring robust and human-like assessment, as further confirmed by our user study. Beyond showcased scenarios, our method is general and could be extended to different types of diffusion models and guidance functions. Project Page: https: //sayands. github. io/guideflow3d

ICLR Conference 2025 Conference Paper

NextBestPath: Efficient 3D Mapping of Unseen Environments

  • Shiyao Li
  • Antoine Guédon
  • Clémentin Boittiaux
  • Shizhe Chen
  • Vincent Lepetit

This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict the next best view near the agent's location, which is prone to getting stuck in local areas. Additionally, existing indoor datasets are insufficient due to limited geometric complexity and inaccurate ground truth meshes. To overcome these limitations, we introduce a novel dataset AiMDoom with a map generator for the Doom video game, enabling to better benchmark active 3D mapping in diverse indoor environments. Moreover, we propose a new method we call next-best-path (NBP), which predicts long-term goals rather than focusing solely on short-sighted views. The model jointly predicts accumulated surface coverage gains for long-term goals and obstacle maps, allowing it to efficiently plan optimal paths with a unified model. By leveraging online data collection, data augmentation and curriculum learning, NBP significantly outperforms state-of-the-art methods on both the existing MP3D dataset and our AiMDoom dataset, achieving more efficient mapping in indoor environments of varying complexity.

IROS Conference 2022 Conference Paper

Multi-Finger Grasping Like Humans

  • Yuming Du
  • Philippe Weinzaepfel
  • Vincent Lepetit
  • Romain Brégier

Robots with multi-fingered grippers could perform advanced manipulation tasks for us if we were able to properly specify to them what to do. In this study, we take a step in that direction by making a robot grasp an object like a grasping demonstration performed by a human. We propose a novel optimization-based approach for transferring human grasp demonstrations to any multi-fingered grippers, which produces robotic grasps that mimic the human hand orientation and the contact area with the object, while alleviating interpenetration. Extensive experiments with the Allegro and BarrettHand grippers show that our method leads to grasps more similar to the human demonstration than existing approaches, without requiring any gripper-specific tuning. We confirm these findings through a user study and validate the applicability of our approach on a real robot.

NeurIPS Conference 2022 Conference Paper

SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration

  • Antoine Guedon
  • Pascal Monasse
  • Vincent Lepetit

Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene efficiently and accurately. Like most current methods, we consider NBV prediction from a depth sensor like Lidar systems. Learning-based methods relying on a volumetric representation of the scene are suitable for path planning, but have lower accuracy than methods using a surface-based representation. However, the latter do not scale well with the size of the scene and constrain the camera to a small number of poses. To obtain the advantages of both representations, we show that we can maximize surface metrics by Monte Carlo integration over a volumetric representation. In particular, we propose an approach, SCONE, that relies on two neural modules: The first module predicts occupancy probability in the entire volume of the scene. Given any new camera pose, the second module samples points in the scene based on their occupancy probability and leverages a self-attention mechanism to predict the visibility of the samples. Finally, we integrate the visibility to evaluate the gain in surface coverage for the new camera pose. NBV is selected as the pose that maximizes the gain in total surface coverage. Our method scales to large scenes and handles free camera motion: It takes as input an arbitrarily large point cloud gathered by a depth sensor as well as camera poses to predict NBV. We demonstrate our approach on a novel dataset made of large and complex 3D scenes.

ICLR Conference 2022 Conference Paper

Visual Correspondence Hallucination

  • Hugo Germain
  • Vincent Lepetit
  • Guillaume Bourmaud

Given a pair of partially overlapping source and target images and a keypoint in the source image, the keypoint's correspondent in the target image can be either visible, occluded or outside the field of view. Local feature matching methods are only able to identify the correspondent's location when it is visible, while humans can also hallucinate its location when it is occluded or outside the field of view through geometric reasoning. In this paper, we bridge this gap by training a network to output a peaked probability distribution over the correspondent's location, regardless of this correspondent being visible, occluded, or outside the field of view. We experimentally demonstrate that this network is indeed able to hallucinate correspondences on pairs of images captured in scenes that were not seen at training-time. We also apply this network to an absolute camera pose estimation problem and find it is significantly more robust than state-of-the-art local feature matching-based competitors.

YNIMG Journal 2020 Journal Article

AssemblyNet: A large ensemble of CNNs for 3D whole brain MRI segmentation

  • Pierrick Coupé
  • Boris Mansencal
  • Michaël Clément
  • Rémi Giraud
  • Baudouin Denis de Senneville
  • Vinh-Thong Ta
  • Vincent Lepetit
  • José V. Manjon

Whole brain segmentation of fine-grained structures using deep learning (DL) is a very challenging task since the number of anatomical labels is very high compared to the number of available training images. To address this problem, previous DL methods proposed to use a single convolution neural network (CNN) or few independent CNNs. In this paper, we present a novel ensemble method based on a large number of CNNs processing different overlapping brain areas. Inspired by parliamentary decision-making systems, we propose a framework called AssemblyNet, made of two "assemblies" of U-Nets. Such a parliamentary system is capable of dealing with complex decisions, unseen problem and reaching a relevant consensus. AssemblyNet introduces sharing of knowledge among neighboring U-Nets, an "amendment" procedure made by the second assembly at higher-resolution to refine the decision taken by the first one, and a final decision obtained by majority voting. During our validation, AssemblyNet showed competitive performance compared to state-of-the-art methods such as U-Net, Joint label fusion and SLANT. Moreover, we investigated the scan-rescan consistency and the robustness to disease effects of our method. These experiences demonstrated the reliability of AssemblyNet. Finally, we showed the interest of using semi-supervised learning to improve the performance of our method.

IROS Conference 2016 Conference Paper

Vision-based Unmanned Aerial Vehicle detection and tracking for sense and avoid systems

  • Krishna Raj Sapkota
  • Steven Roelofsen
  • Artem Rozantsev
  • Vincent Lepetit
  • Denis Gillet
  • Pascal Fua
  • Alcherio Martinoli

We propose an approach for on-line detection of small Unmanned Aerial Vehicles (UAVs) and estimation of their relative positions and velocities in the 3D environment from a single moving camera in the context of sense and avoid systems. This problem is challenging both from a detection point of view, as there are no markers on the targets available, and from a tracking perspective, due to misdetection and false positives. Furthermore, the methods need to be computationally light, despite the complexity of computer vision algorithms, to be used on UAVs with limited payload. To address these issues we propose a multi-staged framework that incorporates fast object detection using an AdaBoost-based approach, coupled with an on-line visual-based tracking algorithm and a recent sensor fusion and state estimation method. Our framework allows for achieving real-time performance with accurate object detection and tracking without any need of markers and customized, high-performing hardware resources.

NeurIPS Conference 2012 Conference Paper

Learning Image Descriptors with the Boosting-Trick

  • Tomasz Trzcinski
  • Mario Christoudias
  • Vincent Lepetit
  • Pascal Fua

In this paper we apply boosting to learn complex non-linear local visual feature representations, drawing inspiration from its successful application to visual object detection. The main goal of local feature descriptors is to distinctively represent a salient image region while remaining invariant to viewpoint and illumination changes. This representation can be improved using machine learning, however, past approaches have been mostly limited to learning linear feature mappings in either the original input or a kernelized input feature space. While kernelized methods have proven somewhat effective for learning non-linear local feature descriptors, they rely heavily on the choice of an appropriate kernel function whose selection is often difficult and non-intuitive. We propose to use the boosting-trick to obtain a non-linear mapping of the input to a high-dimensional feature space. The non-linear feature mapping obtained with the boosting-trick is highly intuitive. We employ gradient-based weak learners resulting in a learned descriptor that closely resembles the well-known SIFT. As demonstrated in our experiments, the resulting descriptor can be learned directly from intensity patches achieving state-of-the-art performance.

v2026.09.13