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Vikash Kumar

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32 papers
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32

ICRA Conference 2025 Conference Paper

Cascaded Diffusion Models for Neural Motion Planning

  • Mohit Sharma 0001
  • Adam Fishman
  • Vikash Kumar
  • Chris Paxton 0001
  • Oliver Kroemer

Robots in the real world need to perceive and move to goals in complex environments without collisions. Avoiding collisions is especially difficult when relying on sensor perception and when goals are among clutter. Diffusion policies and other generative models have shown strong performance in solving local planning problems, but often struggle at avoiding all of the subtle constraint violations that characterize truly challenging global motion planning problems. In this work, we propose an approach for learning global motion planning using diffusion policies, allowing the robot to generate full trajectories through complex scenes and reasoning about multiple obstacles along the path. Our approach uses cascaded hierarchical models which unify global prediction and local refinement together with online plan repair to ensure the trajectories are collision free. Our method outperforms ( $\approx 5 \%$ ) a wide variety of baselines on challenging tasks in multiple domains including navigation and manipulation.

NeurIPS Conference 2025 Conference Paper

MyoChallenge 2024: A New Benchmark for Physiological Dexterity and Agility in Bionic Humans

  • Huiyi Wang
  • Chun Kwang Tan
  • Balint Hodossy
  • Shirui Lyu
  • Pierre Schumacher
  • James Heald
  • Kai Biegun
  • Samo Hromadka

Recent advancements in bionic prosthetic technology offer transformative opportunities to restore mobility and functionality for individuals with missing limbs. Users of bionic limbs, or bionic humans, learn to seamlessly integrate prosthetic extensions into their motor repertoire, regaining critical motor abilities. The remarkable movement generalization and environmental adaptability demonstrated by these individuals highlight motor intelligence capabilities unmatched by current artificial intelligence systems. Addressing these limitations, MyoChallenge '24 at NeurIPS 2024 established a benchmark for human-robot coordination with an emphasis on joint control of both biological and mechanical limbs. The competition featured two distinct tracks: a manipulation task utilizing the myoMPL model, integrating a virtual biological arm and the Modular Prosthetic Limb (MPL) for a passover task; and a locomotion task using the novel myoOSL model, combining a bilateral virtual biological leg with a trans-femoral amputation and the Open Source Leg (OSL) to navigate varied terrains. Marking the third iteration of the MyoChallenge, the event attracted over 50 teams with more than 290 submissions all around the globe, with diverse participants ranging from independent researchers to high school students. The competition facilitated the development of several state-of-the-art control algorithms for bionic musculoskeletal systems, leveraging techniques such as imitation learning, muscle synergy, and model-based reinforcement learning that significantly surpassed our proposed baseline performance by a factor of 10. By providing the open-source simulation framework of MyoSuite, standardized tasks, and physiologically realistic models, MyoChallenge serves as a reproducible testbed and benchmark for bridging ML and biomechanics. The competition website is featured here: https: //sites. google. com/view/myosuite/myochallenge/myochallenge-2024.

ICRA Conference 2024 Conference Paper

MoDem-V2: Visuo-Motor World Models for Real-World Robot Manipulation

  • Patrick Lancaster
  • Nicklas Hansen 0001
  • Aravind Rajeswaran
  • Vikash Kumar

Robotic systems that aspire to operate in uninstrumented real-world environments must perceive the world directly via onboard sensing. Vision-based learning systems aim to eliminate the need for environment instrumentation by building an implicit understanding of the world based on raw pixels, but navigating the contact-rich high-dimensional search space from solely sparse visual reward signals significantly exacerbates the challenge of exploration. The applicability of such systems is thus typically restricted to simulated or heavily engineered environments since agent exploration in the real-world without the guidance of explicit state estimation and dense rewards can lead to unsafe behavior and safety faults that are catastrophic. In this study, we isolate the root causes behind these limitations to develop a system, called MoDem-V2, capable of learning contact-rich manipulation directly in the uninstrumented real world. Building on the latest algorithmic advancements in model-based reinforcement learning (MBRL), demo-bootstrapping, and effective exploration, MoDem-V2 can acquire contact-rich dexterous manipulation skills directly in the real world. We identify key ingredients for leveraging demonstrations in model learning while respecting real-world safety considerations – exploration centering, agency handover, and actor-critic ensembles. We empirically demonstrate the contribution of these ingredients in four complex visuo-motor manipulation problems in both simulation and the real world. To the best of our knowledge, our work presents the first successful system for demonstration-augmented visual MBRL trained directly in the real world. Visit sites. google.com/view/modem-v2 for videos and more details.

RLC Conference 2024 Conference Paper

Policy Architectures for Compositional Generalization in Control

  • Allan Zhou
  • Vikash Kumar
  • Chelsea Finn
  • Aravind Rajeswaran

Many tasks in control, robotics, and planning can be specified using desired goal configurations for various entities in the environment. Learning goal-conditioned policies is a natural paradigm to solve such tasks. However, current approaches struggle to learn and generalize as task complexity increases, such as variations in number of environment entities or compositions of goals. In this work, we introduce a framework for modeling entity-based compositional structure in tasks, and create suitable policy designs that can leverage this structure. Our policies, which utilize architectures like Deep Sets and Self Attention, are flexible and can be trained end-to-end without requiring any action primitives. When trained using standard reinforcement and imitation learning methods on a suite of simulated robot manipulation tasks, we find that these architectures achieve significantly higher success rates with less data. We also find these architectures enable broader and compositional generalization, producing policies that extrapolate to different numbers of entities than seen in training, and stitch together (i. e. compose) learned skills in novel ways.

RLJ Journal 2024 Journal Article

Policy Architectures for Compositional Generalization in Control

  • Allan Zhou
  • Vikash Kumar
  • Chelsea Finn
  • Aravind Rajeswaran

Many tasks in control, robotics, and planning can be specified using desired goal configurations for various entities in the environment. Learning goal-conditioned policies is a natural paradigm to solve such tasks. However, current approaches struggle to learn and generalize as task complexity increases, such as variations in number of environment entities or compositions of goals. In this work, we introduce a framework for modeling entity-based compositional structure in tasks, and create suitable policy designs that can leverage this structure. Our policies, which utilize architectures like Deep Sets and Self Attention, are flexible and can be trained end-to-end without requiring any action primitives. When trained using standard reinforcement and imitation learning methods on a suite of simulated robot manipulation tasks, we find that these architectures achieve significantly higher success rates with less data. We also find these architectures enable broader and compositional generalization, producing policies that extrapolate to different numbers of entities than seen in training, and stitch together (i.e. compose) learned skills in novel ways.

ICRA Conference 2024 Conference Paper

RoboAgent: Generalization and Efficiency in Robot Manipulation via Semantic Augmentations and Action Chunking

  • Homanga Bharadhwaj
  • Jay Vakil
  • Mohit Sharma 0001
  • Abhinav Gupta 0001
  • Shubham Tulsiani
  • Vikash Kumar

The grand aim of having a single robot that can manipulate arbitrary objects in diverse settings is at odds with the paucity of robotics datasets. Acquiring and growing such datasets is strenuous due to manual efforts, operational costs, and safety challenges. A path toward such a universal agent requires an efficient framework capable of generalization but within a reasonable data budget. In this paper, we develop an efficient framework (MT-ACT) for training universal agents capable of multi-task manipulation skills using (a) semantic augmentations that can rapidly multiply existing datasets and (b) action representations that can extract performant policies with small yet diverse multi-modal datasets without overfitting. In addition, reliable task conditioning and an expressive policy architecture enables our agent to exhibit a diverse repertoire of skills in novel situations specified using task commands. Using merely 7500 demonstrations, we are able to train a single policy RoboAgent capable of 12 unique skills, and demonstrate its generalization over 38 tasks spread across common daily activities in diverse kitchen scenes. On average, RoboAgent outperforms prior methods by over 40% in unseen situations while being more sample efficient. See https://robopen.github.io/for video results and appendix.

ICLR Conference 2024 Conference Paper

TorchRL: A data-driven decision-making library for PyTorch

  • Albert Bou
  • Matteo Bettini
  • Sebastian Dittert
  • Vikash Kumar
  • Shagun Sodhani
  • Xiaomeng Yang
  • Gianni De Fabritiis
  • Vincent Moens

PyTorch has ascended as a premier machine learning framework, yet it lacks a native and comprehensive library for decision and control tasks suitable for large development teams dealing with complex real-world data and environments. To address this issue, we propose TorchRL, a generalistic control library for PyTorch that provides well-integrated, yet standalone components. We introduce a new and flexible PyTorch primitive, the TensorDict, which facilitates streamlined algorithm development across the many branches of Reinforcement Learning (RL) and control. We provide a detailed description of the building blocks and an extensive overview of the library across domains and tasks. Finally, we experimentally demonstrate its reliability and flexibility, and show comparative benchmarks to demonstrate its computational efficiency. TorchRL fosters long-term support and is publicly available on GitHub for greater reproducibility and collaboration within the research community. The code is open-sourced on GitHub.

ICRA Conference 2024 Conference Paper

Towards Generalizable Zero-Shot Manipulation via Translating Human Interaction Plans

  • Homanga Bharadhwaj
  • Abhinav Gupta 0001
  • Vikash Kumar
  • Shubham Tulsiani

We pursue the goal of developing robots that can interact zero-shot with generic unseen objects via a diverse repertoire of manipulation skills and show how passive human videos can serve as a rich source of data for learning such generalist robots. Unlike typical robot learning approaches which directly learn how a robot should act from interaction data, we adopt a factorized approach that can leverage large-scale human videos to learn how a human would accomplish a desired task (a human ‘plan’), followed by ‘translating’ this plan to the robot’s embodiment. Specifically, we learn a human ‘plan predictor’ that, given a current image of a scene and a goal image, predicts the future hand and object configurations. We combine this with a ‘translation’ module that learns a plan-conditioned robot manipulation policy, and allows following humans plans for generic manipulation tasks in a zero-shot manner with no deployment-time training. Importantly, while the plan predictor can leverage large-scale human videos for learning, the translation module only requires a small amount of in-domain data, and can generalize to tasks not seen during training. We show that our learned system can perform over 16 manipulation skills that generalize to 40 objects, encompassing 100 real-world tasks for table-top manipulation and diverse in-the-wild manipulation. https://homangab.github.io/hopman/

ICRA Conference 2023 Conference Paper

Dexterous Manipulation from Images: Autonomous Real-World RL via Substep Guidance

  • Kelvin Xu
  • Zheyuan Hu 0003
  • Ria Doshi
  • Aaron Rovinsky
  • Vikash Kumar
  • Abhishek Gupta 0004
  • Sergey Levine

Complex and contact-rich robotic manipulation tasks, particularly those that involve multi-fingered hands and underactuated object manipulation, present a significant challenge to any control method. Methods based on reinforcement learning offer an appealing choice for such settings, as they can enable robots to learn to delicately balance contact forces and dexterously reposition objects without strong modeling assumptions. However, running reinforcement learning on real-world dexterous manipulation systems often requires significant manual engineering. This negates the benefits of autonomous data collection and ease of use that reinforcement learning should in principle provide. In this paper, we describe a system for vision-based dexterous manipulation that provides a “programming-free” approach for users to define new tasks and enable robots with complex multi-fingered hands to learn to perform them through interaction. The core principle under-lying our system is that, in a vision-based setting, users should be able to provide high-level intermediate supervision that circumvents challenges in teleoperation or kinesthetic teaching which allows a robot to not only learn a task efficiently but also to autonomously practice. Our system includes a framework for users to define a final task and intermediate sub-tasks with image examples, a reinforcement learning procedure that learns the task autonomously without interventions, and experimental results with a four-finger robotic hand learning multi-stage object manipulation tasks directly in the real world, without simulation, manual modeling, or reward engineering.

ICRA Conference 2023 Conference Paper

Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Grasps

  • Sudeep Dasari
  • Abhinav Gupta 0001
  • Vikash Kumar

Learning diverse dexterous manipulation behaviors with assorted objects remains an open grand challenge. While policy learning methods offer a powerful avenue to attack this problem, these approaches require extensive per-task engineering and algorithmic tuning. This paper seeks to escape these constraints, by developing a Pre-Grasp informed Dexterous Manipulation (PGDM) framework that generates diverse dexter-ous manipulation behaviors, without any task-specific reasoning or hyper-parameter tuning. At the core of PGDM is a well known robotics construct, pre-grasps (i. e. the hand-pose preparing for object interaction). This simple primitive is enough to induce efficient exploration strategies for acquiring complex dexterous manipulation behaviors. To exhaustively verify these claims, we introduce TCDM, a benchmark of 50 diverse manipulation tasks defined over multiple objects and dexterous manipulators. Tasks for TCDM are defined automatically using exemplar object trajectories from diverse sources (animators, human behaviors, etc.), without any per-task engineering and/or supervision. Our experiments validate that PGDM's exploration strategy, induced by a surprisingly simple ingredient (single pre-grasp pose), matches the performance of prior methods, which require expensive per-task feature/reward engineering, expert supervision, and hyper-parameter tuning. For animated visualizations, trained policies, and project code, please refer to https://pregrasps.github.io/.

ICML Conference 2023 Conference Paper

LIV: Language-Image Representations and Rewards for Robotic Control

  • Yecheng Jason Ma 0001
  • Vikash Kumar
  • Amy Zhang 0001
  • Osbert Bastani
  • Dinesh Jayaraman

We present Language-Image Value learning (LIV), a unified objective for vision-language representation and reward learning from action-free videos with text annotations. Exploiting a novel connection between dual reinforcement learning and mutual information contrastive learning, the LIV objective trains a multi-modal representation that implicitly encodes a universal value function for tasks specified as language or image goals. We use LIV to pre-train the first control-centric vision-language representation from large human video datasets such as EpicKitchen. Given only a language or image goal, the pre-trained LIV model can assign dense rewards to each frame in videos of unseen robots or humans attempting that task in unseen environments. Further, when some target domain-specific data is available, the same objective can be used to fine-tune and improve LIV and even other pre-trained representations for robotic control and reward specification in that domain. In our experiments on several simulated and real-world robot environments, LIV models consistently outperform the best prior input state representations for imitation learning, as well as reward specification methods for policy synthesis. Our results validate the advantages of joint vision-language representation and reward learning within the unified, compact LIV framework.

ICLR Conference 2023 Conference Paper

MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations

  • Nicklas Hansen 0001
  • Yixin Lin
  • Hao Su 0001
  • Xiaolong Wang 0004
  • Vikash Kumar
  • Aravind Rajeswaran

Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of model-based RL. Simply appending demonstrations to the interaction dataset, however, does not suffice. We identify key ingredients for leveraging demonstrations in model learning -- policy pretraining, targeted exploration, and oversampling of demonstration data -- which forms the three phases of our model-based RL framework. We empirically study three complex visuo-motor control domains and find that our method is 160%-250% more successful in completing sparse reward tasks compared to prior approaches in the low data regime (100k interaction steps, 5 demonstrations). Code and videos are available at https://nicklashansen.github.io/modemrl.

ICML Conference 2023 Conference Paper

MyoDex: A Generalizable Prior for Dexterous Manipulation

  • Vittorio Caggiano
  • Sudeep Dasari
  • Vikash Kumar

Human dexterity is a hallmark of motor control behaviors. Our hands can rapidly synthesize new behaviors despite the complexity (multi-articular and multi-joints, with 23 joints controlled by more than 40 muscles) of mosculoskeletal control. In this work, we take inspiration from how human dexterity builds on a diversity of prior experiences, instead of being acquired through a single task. Motivated by this observation, we set out to develop agents that can build upon previous experience to quickly acquire new (previously unattainable) behaviors. Specifically, our approach leverages multi-task learning to implicitly capture a task-agnostic behavioral priors (MyoDex) for human-like dexterity, using a physiologically realistic human hand model – MyoHand. We demonstrate MyoDex’s effectiveness in few-shot generalization as well as positive transfer to a large repertoire of unseen dexterous manipulation tasks. MyoDex can solve approximately 3x more tasks and it can accelerate the achievement of solutions by about 4x in comparison to a distillation baseline. While prior work has synthesized single musculoskeletal control behaviors, MyoDex is the first generalizable manipulation prior that catalyzes the learning of dexterous physiological control across a large variety of contact-rich behaviors.

ICRA Conference 2023 Conference Paper

Real World Offline Reinforcement Learning with Realistic Data Source

  • Gaoyue Zhou
  • Liyiming Ke
  • Siddhartha S. Srinivasa
  • Abhinav Gupta 0001
  • Aravind Rajeswaran
  • Vikash Kumar

Offline reinforcement learning (ORL) holds great promise for robot learning due to its ability to learn from arbitrary pre-generated experience. However, current ORL benchmarks are almost entirely in simulation and utilize contrived datasets like replay buffers of online RL agents or sub-optimal trajectories, and thus hold limited relevance for real-world robotics. In this work (Real-ORL), we posit that data collected from safe operations of closely related tasks are more practical data sources for real-world robot learning. Under these settings, we perform an extensive (6500+ trajectories collected over 800+ robot hours and 270+ human labor hour) empirical study evaluating generalization and transfer capabilities of representative ORL methods on four real-world tabletop manipulation tasks. Our study finds that ORL and imitation learning prefer different action spaces, and that ORL algorithms can generalize from leveraging offline heterogeneous data sources and outperform imitation learning. We release our dataset and implementations at URL: https://sites.google.com/view/real-orl.

NeurIPS Conference 2023 Conference Paper

RoboHive: A Unified Framework for Robot Learning

  • Vikash Kumar
  • Rutav Shah
  • Gaoyue Zhou
  • Vincent Moens
  • Vittorio Caggiano
  • Abhishek Gupta
  • Aravind Rajeswaran

We present RoboHive, a comprehensive software platform and ecosystem for research in the field of Robot Learning and Embodied Artificial Intelligence. Our platform encompasses a diverse range of pre-existing and novel environments, including dexterous manipulation with the Shadow Hand, whole-arm manipulation tasks with Franka and Fetch robots, quadruped locomotion, among others. Included environments are organized within and cover multiple domains such as hand manipulation, locomotion, multi-task, multi-agent, muscles, etc. In comparison to prior works, RoboHive offers a streamlined and unified task interface taking dependency on only a minimal set of well-maintained packages, features tasks with high physics fidelity and rich visual diversity, and supports common hardware drivers for real-world deployment. The unified interface of RoboHive offers a convenient and accessible abstraction for algorithmic research in imitation, reinforcement, multi-task, and hierarchical learning. Furthermore, RoboHive includes expert demonstrations and baseline results for most environments, providing a standard for benchmarking and comparisons. Details: https: //sites. google. com/view/robohive

ICLR Conference 2023 Conference Paper

VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training

  • Yecheng Jason Ma 0001
  • Shagun Sodhani
  • Dinesh Jayaraman
  • Osbert Bastani
  • Vikash Kumar
  • Amy Zhang 0001

Reward and representation learning are two long-standing challenges for learning an expanding set of robot manipulation skills from sensory observations. Given the inherent cost and scarcity of in-domain, task-specific robot data, learning from large, diverse, offline human videos has emerged as a promising path towards acquiring a generally useful visual representation for control; however, how these human videos can be used for general-purpose reward learning remains an open question. We introduce $\textbf{V}$alue-$\textbf{I}$mplicit $\textbf{P}$re-training (VIP), a self-supervised pre-trained visual representation capable of generating dense and smooth reward functions for unseen robotic tasks. VIP casts representation learning from human videos as an offline goal-conditioned reinforcement learning problem and derives a self-supervised dual goal-conditioned value-function objective that does not depend on actions, enabling pre-training on unlabeled human videos. Theoretically, VIP can be understood as a novel implicit time contrastive objective that generates a temporally smooth embedding, enabling the value function to be implicitly defined via the embedding distance, which can then be used to construct the reward for any goal-image specified downstream task. Trained on large-scale Ego4D human videos and without any fine-tuning on in-domain, task-specific data, VIP can provide dense visual reward for an extensive set of simulated and $\textbf{real-robot}$ tasks, enabling diverse reward-based visual control methods and significantly outperforming all prior pre-trained representations. Notably, VIP can enable simple, few-shot offline RL on a suite of real-world robot tasks with as few as 20 trajectories.

ICRA Conference 2022 Conference Paper

MyoSim: Fast and physiologically realistic MuJoCo models for musculoskeletal and exoskeletal studies

  • Huawei Wang 0003
  • Vittorio Caggiano
  • Guillaume Durandau
  • Massimo Sartori
  • Vikash Kumar

Owing to the restrictions of live experimentation, musculoskeletal simulation models play a key role in biological motor control studies and investigations. Successful results of which are then tried on live subjects to develop treatments as well as robot aided rehabilitation procedures for addressing neuromusculoskeletal anomalies ranging from limb loss, to tendinitis, from sarcopenia to brain and spinal injuries. Despite its significance, current musculoskeletal models are computationally expensive, and provide limited support for contact-rich interactions which are essential for studying motor behaviors in activities of daily living, during rehabilitation treatments, or in assistive robotic devices. To bridge this gap, this work proposes an automatic pipeline to generate physiologically accurate musculoskeletal, as well as hybrid musculoskeletal-exoskeletal models. Leveraging this pipeline we present MyoSim - a set of computationally efficient (over 2 orders of magnitude faster than state of the art) musculoskeletal models that support fully interactive contact rich simulation. We further extend MyoSim to support additional features that help simulate various real-life changes/diseases, such as muscle fatigue, and sarcopenia. To demonstrate the potential applications, several use cases, including interactive rehabilitation movements, tendon-reaffirmation, and the cosimulation with an exoskeleton, were developed and investigated for physiological correctness. Web-page: https://sites.google.com/view/myosuite

ICML Conference 2022 Conference Paper

Translating Robot Skills: Learning Unsupervised Skill Correspondences Across Robots

  • Tanmay Shankar
  • Yixin Lin
  • Aravind Rajeswaran
  • Vikash Kumar
  • Stuart Anderson
  • Jean Oh

In this paper, we explore how we can endow robots with the ability to learn correspondences between their own skills, and those of morphologically different robots in different domains, in an entirely unsupervised manner. We make the insight that different morphological robots use similar task strategies to solve similar tasks. Based on this insight, we frame learning skill correspondences as a problem of matching distributions of sequences of skills across robots. We then present an unsupervised objective that encourages a learnt skill translation model to match these distributions across domains, inspired by recent advances in unsupervised machine translation. Our approach is able to learn semantically meaningful correspondences between skills across multiple robot-robot and human-robot domain pairs despite being completely unsupervised. Further, the learnt correspondences enable the transfer of task strategies across robots and domains. We present dynamic visualizations of our results at https: //sites. google. com/view/translatingrobotskills/home.

NeurIPS Conference 2021 Conference Paper

RB2: Robotic Manipulation Benchmarking with a Twist

  • Sudeep Dasari
  • Jianren Wang
  • Joyce Hong
  • Shikhar Bahl
  • Yixin Lin
  • Austin Wang
  • Abitha Thankaraj
  • Karanbir Chahal

Benchmarks offer a scientific way to compare algorithms using objective performance metrics. Good benchmarks have two features: (a) they should be widely useful for many research groups; (b) and they should produce reproducible findings. In robotic manipulation research, there is a trade-off between reproducibility and broad accessibility. If the benchmark is kept restrictive (fixed hardware, objects), the numbers are reproducible but the setup becomes less general. On the other hand, a benchmark could be a loose set of protocols (e. g. object set) but the underlying variation in setups make the results non-reproducible. In this paper, we re-imagine benchmarking for robotic manipulation as state-of-the-art algorithmic implementations, alongside the usual set of tasks and experimental protocols. The added baseline implementations will provide a way to easily recreate SOTA numbers in a new local robotic setup, thus providing credible relative rankings between existing approaches and new work. However, these "local rankings" could vary between different setups. To resolve this issue, we build a mechanism for pooling experimental data between labs, and thus we establish a single global ranking for existing (and proposed) SOTA algorithms. Our benchmark, called Ranking-Based Robotics Benchmark (RB2), is evaluated on tasks that are inspired from clinically validated Southampton Hand Assessment Procedures. Our benchmark was run across two different labs and reveals several surprising findings. For example, extremely simple baselines like open-loop behavior cloning, outperform more complicated models (e. g. closed loop, RNN, Offline-RL, etc. ) that are preferred by the field. We hope our fellow researchers will use RB2 to improve their research's quality and rigor.

ICRA Conference 2021 Conference Paper

Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Intervention

  • Abhishek Gupta 0004
  • Justin Yu
  • Tony Z. Zhao
  • Vikash Kumar
  • Aaron Rovinsky
  • Kelvin Xu
  • Thomas Devlin
  • Sergey Levine

Reinforcement Learning (RL) algorithms can in principle acquire complex robotic skills by learning from large amounts of data in the real world, collected via trial and error. However, most RL algorithms use a carefully engineered setup in order to collect data, requiring human supervision and intervention to provide episodic resets. This is particularly evident in challenging robotics problems, such as dexterous manipulation. To make data collection scalable, such applications require reset-free algorithms that are able to learn autonomously, without explicit instrumentation or human intervention. Most prior work in this area handles single-task learning. However, we might also want robots that can perform large repertoires of skills. At first, this would appear to only make the problem harder. However, the key observation we make in this work is that an appropriately chosen multi-task RL setting actually alleviates the reset-free learning challenge, with minimal additional machinery required. In effect, solving a multi-task problem can directly solve the reset-free problem since different combinations of tasks can serve to perform resets for other tasks. By learning multiple tasks together and appropriately sequencing them, we can effectively learn all of the tasks together reset-free. This type of multi-task learning can effectively scale reset-free learning schemes to much more complex problems, as we demonstrate in our experiments. We propose a simple scheme for multi-task learning that tackles the reset-free learning problem, and show its effectiveness at learning to solve complex dexterous manipulation tasks in both hardware and simulation without any explicit resets. This work shows the ability to learn in-hand manipulation behaviors in the real world with RL without any human intervention.

ICML Conference 2021 Conference Paper

RRL: Resnet as representation for Reinforcement Learning

  • Rutav M. Shah
  • Vikash Kumar

The ability to autonomously learn behaviors via direct interactions in uninstrumented environments can lead to generalist robots capable of enhancing productivity or providing care in unstructured settings like homes. Such uninstrumented settings warrant operations only using the robot’s proprioceptive sensor such as onboard cameras, joint encoders, etc which can be challenging for policy learning owing to the high dimensionality and partial observability issues. We propose RRL: Resnet as representation for Reinforcement Learning {–} a straightforward yet effective approach that can learn complex behaviors directly from proprioceptive inputs. RRL fuses features extracted from pre-trained Resnet into the standard reinforcement learning pipeline and delivers results comparable to learning directly from the state. In a simulated dexterous manipulation benchmark, where the state of the art methods fails to make significant progress, RRL delivers contact rich behaviors. The appeal of RRL lies in its simplicity in bringing together progress from the fields of Representation Learning, Imitation Learning, and Reinforcement Learning. Its effectiveness in learning behaviors directly from visual inputs with performance and sample efficiency matching learning directly from the state, even in complex high dimensional domains, is far from obvious.

ICML Conference 2020 Conference Paper

A Game Theoretic Framework for Model Based Reinforcement Learning

  • Aravind Rajeswaran
  • Igor Mordatch
  • Vikash Kumar

Designing stable and efficient algorithms for model-based reinforcement learning (MBRL) with function approximation has remained challenging despite growing interest in the field. To help expose the practical challenges in MBRL and simplify algorithm design from the lens of abstraction, we develop a new framework that casts MBRL as a game between: (1) a policy player, which attempts to maximize rewards under the learned model; (2) a model player, which attempts to fit the real-world data collected by the policy player. We show that a near-optimal policy for the environment can be obtained by finding an approximate equilibrium for aforementioned game, and we develop two families of algorithms to find the game equilibrium by drawing upon ideas from Stackelberg games. Experimental studies suggest that the proposed algorithms achieve state of the art sample efficiency, match the asymptotic performance of model-free policy gradient, and scale gracefully to high-dimensional tasks like dexterous hand manipulation. Project page: \url{https: //sites. google. com/view/mbrl-game}.

ICLR Conference 2020 Conference Paper

Dynamics-Aware Unsupervised Discovery of Skills

  • Archit Sharma
  • Shixiang Gu
  • Sergey Levine
  • Vikash Kumar
  • Karol Hausman

Conventionally, model-based reinforcement learning (MBRL) aims to learn a global model for the dynamics of the environment. A good model can potentially enable planning algorithms to generate a large variety of behaviors and solve diverse tasks. However, learning an accurate model for complex dynamical systems is difficult, and even then, the model might not generalize well outside the distribution of states on which it was trained. In this work, we combine model-based learning with model-free learning of primitives that make model-based planning easy. To that end, we aim to answer the question: how can we discover skills whose outcomes are easy to predict? We propose an unsupervised learning algorithm, Dynamics-Aware Discovery of Skills (DADS), which simultaneously discovers predictable behaviors and learns their dynamics. Our method can leverage continuous skill spaces, theoretically, allowing us to learn infinitely many behaviors even for high-dimensional state-spaces. We demonstrate that zero-shot planning in the learned latent space significantly outperforms standard MBRL and model-free goal-conditioned RL, can handle sparse-reward tasks, and substantially improves over prior hierarchical RL methods for unsupervised skill discovery.

ICLR Conference 2020 Conference Paper

The Ingredients of Real World Robotic Reinforcement Learning

  • Henry Zhu
  • Justin Yu
  • Abhishek Gupta 0004
  • Dhruv Shah
  • Kristian Hartikainen
  • Avi Singh
  • Vikash Kumar
  • Sergey Levine

The success of reinforcement learning in the real world has been limited to instrumented laboratory scenarios, often requiring arduous human supervision to enable continuous learning. In this work, we discuss the required elements of a robotic system that can continually and autonomously improve with data collected in the real world, and propose a particular instantiation of such a system. Subsequently, we investigate a number of challenges of learning without instrumentation -- including the lack of episodic resets, state estimation, and hand-engineered rewards -- and propose simple, scalable solutions to these challenges. We demonstrate the efficacy of our proposed system on dexterous robotic manipulation tasks in simulation and the real world, and also provide an insightful analysis and ablation study of the challenges associated with this learning paradigm.

ICRA Conference 2020 Conference Paper

TRASS: Time Reversal as Self-Supervision

  • Suraj Nair 0003
  • Mohammad Babaeizadeh
  • Chelsea Finn
  • Sergey Levine
  • Vikash Kumar

A longstanding challenge in robot learning for manipulation tasks has been the ability to generalize to varying initial conditions, diverse objects, and changing objectives. Learning based approaches have shown promise in producing robust policies, but require heavy supervision and large number of environment interactions, especially from visual inputs. We propose a novel self-supervision technique that uses time-reversal to provide high level supervision to reach goals. In particular, we introduce the time-reversal model (TRM), a self-supervised model which explores outward from a set of goal states and learns to predict these trajectories in reverse. This provides a high level plan towards goals, allowing us to learn complex manipulation tasks with no demonstrations or exploration at test time. We test our method on the domain of assembly, specifically the mating of tetris-style block pairs. Using our method operating atop visual model predictive control, we are able to assemble tetris blocks on a KuKa IIWA-7 using only uncalibrated RGB camera input, and generalize to unseen block pairs. Project's-page: https://sites.google.com/view/time-reversal.

ICRA Conference 2019 Conference Paper

Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Cost

  • Henry Zhu
  • Abhishek Gupta 0004
  • Aravind Rajeswaran
  • Sergey Levine
  • Vikash Kumar

Dexterous multi-fingered robotic hands can perform a wide range of manipulation skills, making them an appealing component for general-purpose robotic manipulators. However, such hands pose a major challenge for autonomous control, due to the high dimensionality of their configuration space and complex intermittent contact interactions. In this work, we propose deep reinforcement learning (deep RL) as a scalable solution for learning complex, contact rich behaviors with multi-fingered hands. Deep RL provides an end-to-end approach to directly map sensor readings to actions, without the need for task specific models or policy classes. We show that contact-rich manipulation behavior with multi-fingered hands can be learned by directly training with model-free deep RL algorithms in the real world, with minimal additional assumption and without the aid of simulation. We learn to perform a variety of tasks on two different low-cost hardware platforms entirely from scratch, and further study how the learning can be accelerated by using a small number of human demonstrations. Our experiments demonstrate that complex multi-fingered manipulation skills can be learned in the real world in about 4-7 hours for most tasks, and that demonstrations can decrease this to 2-3 hours, indicating that direct deep RL training in the real world is a viable and practical alternative to simulation and model-based control. https:// sites.google.com/view/deeprl-handmanipulation.

ICRA Conference 2019 Conference Paper

Learning Deep Visuomotor Policies for Dexterous Hand Manipulation

  • Divye Jain
  • Andrew Li
  • Shivam Singhal
  • Aravind Rajeswaran
  • Vikash Kumar
  • Emanuel Todorov

Multi-fingered dexterous hands are versatile and capable of acquiring a diverse set of skills such as grasping, in-hand manipulation, and tool use. To fully utilize their versatility in real-world scenarios, we require algorithms and policies that can control them using on-board sensing capabilities, without relying on external tracking or motion capture systems. Cameras and tactile sensors are the most widely used on-board sensors that do not require instrumentation of the world. In this work, we demonstrate an imitation learning based approach to train deep visuomotor policies for a variety of manipulation tasks with a simulated five fingered dexterous hand. These policies directly control the hand using high dimensional visual observations of the world and propreoceptive observations from the robot, and can be trained efficiently with a few hundred expert demonstration trajectories. We also find that using touch sensing information enables faster learning and better asymptotic performance for tasks with high degree of occlusions. Video demonstration of our results are available at: https://sites.google.com/view/hand-vil/

IROS Conference 2018 Conference Paper

Domain Randomization and Generative Models for Robotic Grasping

  • Josh Tobin
  • Lukas Biewald
  • Rocky Duan
  • Marcin Andrychowicz
  • Ankur Handa
  • Vikash Kumar
  • Bob McGrew
  • Alex Ray

Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object instances, and as a result generalization can be a challenge. In this work, we explore a novel data generation pipeline for training a deep neural network to perform grasp planning that applies the idea of domain randomization to object synthesis. We generate millions of unique, unrealistic procedurally generated objects, and train a deep neural network to perform grasp planning on these objects. Since the distribution of successful grasps for a given object can be highly multimodal, we propose an autoregressive grasp planning model that maps sensor inputs of a scene to a probability distribution over possible grasps. This model allows us to sample grasps efficiently at test time (or avoid sampling entirely). We evaluate our model architecture and data generation pipeline in simulation and the real world. We find we can achieve a >90% success rate on previously unseen realistic objects at test time in simulation despite having only been trained on random objects. We also demonstrate an 80% success rate on real-world grasp attempts despite having only been trained on random simulated objects.

ICLR Conference 2018 Conference Paper

Variance Reduction for Policy Gradient with Action-Dependent Factorized Baselines

  • Cathy Wu 0002
  • Aravind Rajeswaran
  • Yan Duan
  • Vikash Kumar
  • Alexandre M. Bayen
  • Sham M. Kakade
  • Igor Mordatch
  • Pieter Abbeel

Policy gradient methods have enjoyed great success in deep reinforcement learning but suffer from high variance of gradient estimates. The high variance problem is particularly exasperated in problems with long horizons or high-dimensional action spaces. To mitigate this issue, we derive a bias-free action-dependent baseline for variance reduction which fully exploits the structural form of the stochastic policy itself and does not make any additional assumptions about the MDP. We demonstrate and quantify the benefit of the action-dependent baseline through both theoretical analysis as well as numerical results, including an analysis of the suboptimality of the optimal state-dependent baseline. The result is a computationally efficient policy gradient algorithm, which scales to high-dimensional control problems, as demonstrated by a synthetic 2000-dimensional target matching task. Our experimental results indicate that action-dependent baselines allow for faster learning on standard reinforcement learning benchmarks and high-dimensional hand manipulation and synthetic tasks. Finally, we show that the general idea of including additional information in baselines for improved variance reduction can be extended to partially observed and multi-agent tasks.

ICRA Conference 2016 Conference Paper

Optimal control with learned local models: Application to dexterous manipulation

  • Vikash Kumar
  • Emanuel Todorov
  • Sergey Levine

We describe a method for learning dexterous manipulation skills with a pneumatically-actuated tendon-driven 24-DoF hand. The method combines iteratively refitted time-varying linear models with trajectory optimization, and can be seen as an instance of model-based reinforcement learning or as adaptive optimal control. Its appeal lies in the ability to handle challenging problems with surprisingly little data. We show that we can achieve sample-efficient learning of tasks that involve intermittent contact dynamics and under-actuation. Furthermore, we can control the hand directly at the level of the pneumatic valves, without the use of a prior model that describes the relationship between valve commands and joint torques. We compare results from learning in simulation and on the physical system. Even though the learned policies are local, they are able to control the system in the face of substantial variability in initial state.

ICRA Conference 2014 Conference Paper

Real-time behaviour synthesis for dynamic hand-manipulation

  • Vikash Kumar
  • Yuval Tassa
  • Tom Erez
  • Emanuel Todorov

Dexterous hand manipulation is one of the most complex types of biological movement, and has proven very difficult to replicate in robots. The usual approaches to robotic control — following pre-defined trajectories or planning online with reduced models — are both inapplicable. Dexterous manipulation is so sensitive to small variations in contact force and object location that it seems to require online planning without any simplifications. Here we demonstrate for the first time online planning (or model-predictive control) with a full physics model of a humanoid hand, with 28 degrees of freedom and 48 pneumatic actuators. We augment the actuation space with motor synergies which speed up optimization without removing dexterity. Most of our results are in simulation, showing non-prehensile object manipulation as well as typing. In both cases the input to the system is a high level task description, while all details of the hand movement emerge online from fully automated numerical optimization.

ICRA Conference 2013 Conference Paper

Fast, strong and compliant pneumatic actuation for dexterous tendon-driven hands

  • Vikash Kumar
  • Zhe Xu 0002
  • Emanuel Todorov

We describe a pneumatic actuation system for dexterous robotic hands. It was motivated by our desire to improve the ShadowHand system, yet it is quite universal and indeed we are already using it with a second robotic hand we have developed. Our actuation system allows us to move the ShadowHand skeleton faster than a human hand (70 msec limit-to-limit movement, 30 msec overall reflex latency), generate sufficient forces (40 N at each finger tendon, 125N at each wrist tendon), and achieve high compliance on the mechanism level (6 grams of external force at the fingertip displaces the finger when the system is powered.) This combination of speed, force and compliance is a prerequisite for dexterous manipulation, yet it has never before been achieved with a tendon-driven system, let alone a system with 24 degrees of freedom and 40 tendons.

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