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Victor Bapst

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

3 papers
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3

ICLR Conference 2020 Conference Paper

Combining Q-Learning and Search with Amortized Value Estimates

  • Jessica B. Hamrick
  • Victor Bapst
  • Alvaro Sanchez-Gonzalez
  • Tobias Pfaff
  • Theophane Weber
  • Lars Buesing
  • Peter W. Battaglia

We introduce "Search with Amortized Value Estimates" (SAVE), an approach for combining model-free Q-learning with model-based Monte-Carlo Tree Search (MCTS). In SAVE, a learned prior over state-action values is used to guide MCTS, which estimates an improved set of state-action values. The new Q-estimates are then used in combination with real experience to update the prior. This effectively amortizes the value computation performed by MCTS, resulting in a cooperative relationship between model-free learning and model-based search. SAVE can be implemented on top of any Q-learning agent with access to a model, which we demonstrate by incorporating it into agents that perform challenging physical reasoning tasks and Atari. SAVE consistently achieves higher rewards with fewer training steps, and---in contrast to typical model-based search approaches---yields strong performance with very small search budgets. By combining real experience with information computed during search, SAVE demonstrates that it is possible to improve on both the performance of model-free learning and the computational cost of planning.

ICML Conference 2019 Conference Paper

Structured agents for physical construction

  • Victor Bapst
  • Alvaro Sanchez-Gonzalez
  • Carl Doersch
  • Kimberly L. Stachenfeld
  • Pushmeet Kohli
  • Peter W. Battaglia
  • Jessica B. Hamrick

Physical construction—the ability to compose objects, subject to physical dynamics, to serve some function—is fundamental to human intelligence. We introduce a suite of challenging physical construction tasks inspired by how children play with blocks, such as matching a target configuration, stacking blocks to connect objects together, and creating shelter-like structures over target objects. We examine how a range of deep reinforcement learning agents fare on these challenges, and introduce several new approaches which provide superior performance. Our results show that agents which use structured representations (e. g. , objects and scene graphs) and structured policies (e. g. , object-centric actions) outperform those which use less structured representations, and generalize better beyond their training when asked to reason about larger scenes. Model-based agents which use Monte-Carlo Tree Search also outperform strictly model-free agents in our most challenging construction problems. We conclude that approaches which combine structured representations and reasoning with powerful learning are a key path toward agents that possess rich intuitive physics, scene understanding, and planning.

NeurIPS Conference 2017 Conference Paper

Distral: Robust multitask reinforcement learning

  • Yee Teh
  • Victor Bapst
  • Wojciech Czarnecki
  • John Quan
  • James Kirkpatrick
  • Raia Hadsell
  • Nicolas Heess
  • Razvan Pascanu

Most deep reinforcement learning algorithms are data inefficient in complex and rich environments, limiting their applicability to many scenarios. One direction for improving data efficiency is multitask learning with shared neural network parameters, where efficiency may be improved through transfer across related tasks. In practice, however, this is not usually observed, because gradients from different tasks can interfere negatively, making learning unstable and sometimes even less data efficient. Another issue is the different reward schemes between tasks, which can easily lead to one task dominating the learning of a shared model. We propose a new approach for joint training of multiple tasks, which we refer to as Distral (DIStill & TRAnsfer Learning). Instead of sharing parameters between the different workers, we propose to share a distilled policy that captures common behaviour across tasks. Each worker is trained to solve its own task while constrained to stay close to the shared policy, while the shared policy is trained by distillation to be the centroid of all task policies. Both aspects of the learning process are derived by optimizing a joint objective function. We show that our approach supports efficient transfer on complex 3D environments, outperforming several related methods. Moreover, the proposed learning process is more robust and more stable---attributes that are critical in deep reinforcement learning.

v2026.09.13