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Vicenç Gómez

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22 papers
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22

ICAPS Conference 2024 Conference Paper

Combined Task and Motion Planning via Sketch Decompositions

  • Magí Dalmau-Moreno
  • Néstor García
  • Vicenç Gómez
  • Hector Geffner

The challenge in combined task and motion planning (TAMP) is the effective integration of a search over a combinatorial space, usually carried out by a task planner, and a search over a continuous configuration space, carried out by a motion planner. Using motion planners for testing the feasibility of task plans and filling out the details is not effective because it makes the geometrical constraints play a passive role. This work introduces a new interleaved approach for integrating the two dimensions of TAMP that makes use of sketches, a recent simple but powerful language for expressing the decomposition of problems into subproblems. A sketch has width 1 if it decomposes the problem into subproblems that can be solved greedily in linear time. In the paper, a general sketch is introduced for several classes of TAMP problems which has width 1 under suitable assumptions. While sketch decompositions have been developed for classical planning, they offer two important benefits in the context of TAMP. First, when a task plan is found to be unfeasible due to the geometric constraints, the combinatorial search resumes in a specific subproblem. Second, the sampling of object configurations is not done once, globally, at the start of the search, but locally, at the start of each subproblem. Optimizations of this basic setting are also considered and experimental results over existing and new pick-and-place benchmarks are reported.

ECAI Conference 2024 Conference Paper

Hierarchical Average-Reward Linearly-Solvable Markov Decision Processes

  • Guillermo Infante
  • Anders Jonsson 0001
  • Vicenç Gómez

We introduce a novel approach to hierarchical reinforcement learning for Linearly-solvable Markov Decision Processes (LMDPs) in the infinite-horizon average-reward setting. Unlike previous work, our approach allows learning low-level and high-level tasks simultaneously, without imposing limiting restrictions on the low-level tasks. Our method relies on partitions of the state space that create smaller subtasks that are easier to solve, and the equivalence between such partitions to learn more efficiently. We then exploit the compositionality of low-level tasks to exactly represent the value function of the high-level task. Experiments show that our approach can outperform flat average-reward reinforcement learning by one or several orders of magnitude.

TMLR Journal 2024 Journal Article

Improving Subgraph-GNNs via Edge-Level Ego-Network Encodings

  • Nurudin Alvarez-Gonzalez
  • Andreas Kaltenbrunner
  • Vicenç Gómez

We present a novel edge-level ego-network encoding for learning on graphs that can boost Message Passing Graph Neural Networks (MP-GNNs) by providing additional node and edge features or extending message-passing formats. The proposed encoding is sufficient to distinguish Strongly Regular Graphs, a family of challenging 3-WL equivalent graphs. We show theoretically that such encoding is more expressive than node-based sub-graph MP-GNNs. In an empirical evaluation on four benchmarks with 10 graph datasets, our results match or improve previous baselines on expressivity, graph classification, graph regression, and proximity tasks---while reducing memory usage by 18.1x in certain real-world settings.

ICAPS Conference 2024 Conference Paper

Planning with a Learned Policy Basis to Optimally Solve Complex Tasks

  • David Kuric
  • Guillermo Infante
  • Vicenç Gómez
  • Anders Jonsson 0001
  • Herke van Hoof

Conventional reinforcement learning (RL) methods can successfully solve a wide range of sequential decision problems. However, learning policies that can generalize predictably across multiple tasks in a setting with non-Markovian reward specifications is a challenging problem. We propose to use successor features to learn a set of local policies that each solves a well-defined subproblem. In a task described by a finite state automaton (FSA) that involves the same set of subproblems, the combination of these local policies can then be used to generate an optimal solution without additional learning. In contrast to other methods that combine local policies via planning, our method asymptotically attains global optimality, even in stochastic environments.

EAAI Journal 2024 Journal Article

Spatial air quality prediction in urban areas via message passing

  • Sergio Calo
  • Filippo Bistaffa
  • Anders Jonsson
  • Vicenç Gómez
  • Mar Viana

Air pollution in urban areas poses a significant and pressing challenge for modern society. Unfortunately, the existing network of pollution detectors in many cities is limited in scope and fails to adequately cover the entire geographical area. Consequently, the implementation of spatial prediction algorithms becomes essential to generate high-resolution data. In this paper, we introduce two significant contributions: 1) We formalize the air pollution prediction problem as a Maximum A Posteriori (MAP) estimate within the framework of a Markov Random Field and 2) we propose a message-passing algorithm, which stands out as an efficient solution that surpasses the current state of the art. The experimental procedure has been carried out using the case study of the city of Barcelona, based on a dataset extracted from the BCN Open Data portal.

EWRL Workshop 2024 Workshop Paper

Using a Learned Policy Basis to Optimally Solve Reward Machines

  • Guillermo Infante
  • David Kuric
  • Vicenç Gómez
  • Anders Jonsson
  • Herke van Hoof

Conventional reinforcement learning (RL) methods can successfully solve a wide range of sequential decision problems. However, learning policies that can generalize predictably across multiple tasks in a setting with non-Markovian reward specifications is a challenging problem. We propose to use successor features (SF) to learn a policy basis so that each (sub)policy in it solves a well-defined subproblem. In a task described by a reward machine (RM) that involves the same set of subproblems, the combination of these (sub)policies can then be used to generate an optimal solution without additional learning. In contrast to other methods that combine (sub)policies via planning, our method asymptotically attains global optimality, even in stochastic environments.

EWRL Workshop 2023 Workshop Paper

Optimal Hierarchical Average-Reward Linearly-solvable Markov Decision Processes

  • Guillermo Infante Molina
  • Anders Jonsson
  • Vicenç Gómez

We introduce a novel approach to hierarchical reinforcement learning for Linearly-solvable Markov Decision Processes (LMDPs) in the infinite-horizon average-reward setting. Unlike previous work, our approach allows learning low-level and high-level tasks simultaneously, without imposing limiting restrictions on the low-level tasks. Our method relies on partitions of the state space that create smaller subtasks that are easier to solve, and the equivalence between such partitions to learn more efficiently. We then exploit the compositionality of low-level tasks to exactly represent the value function of the high-level task. Experiments show that our approach can outperform flat average-reward reinforcement learning by one or several orders of magnitude.

AAAI Conference 2022 Conference Paper

Globally Optimal Hierarchical Reinforcement Learning for Linearly-Solvable Markov Decision Processes

  • Guillermo Infante
  • Anders Jonsson
  • Vicenç Gómez

We present a novel approach to hierarchical reinforcement learning for linearly-solvable Markov decision processes. Our approach assumes that the state space is partitioned, and defines subtasks for moving between the partitions. We represent value functions on several levels of abstraction, and use the compositionality of subtasks to estimate the optimal values of the states in each partition. The policy is implicitly defined on these optimal value estimates, rather than being decomposed among the subtasks. As a consequence, our approach can learn the globally optimal policy, and does not suffer from non-stationarities induced by high-level decisions. If several partitions have equivalent dynamics, the subtasks of those partitions can be shared. We show that our approach is significantly more sample efficient than that of a flat learner and similar hierarchical approaches when the set of boundary states is smaller than the entire state space.

ICAPS Conference 2021 Conference Paper

Hierarchical Width-Based Planning and Learning

  • Miquel Junyent
  • Vicenç Gómez
  • Anders Jonsson 0001

Width-based search methods have demonstrated state-of-the-art performance in a wide range of testbeds, from classical planning problems to image-based simulators such as Atari games. These methods scale independently of the size of the state-space, but exponentially in the problem width. In practice, running the algorithm with a width larger than 1 is computationally intractable, prohibiting IW from solving higher width problems. In this paper, we present a hierarchical algorithm that plans at two levels of abstraction. A high-level planner uses abstract features that are incrementally discovered from low-level pruning decisions. We illustrate this algorithm in classical planning PDDL domains as well as in pixel-based simulator domains. In classical planning, we show how IW(1) at two levels of abstraction can solve problems of width 2. For pixel-based domains, we show how in combination with a learned policy and a learned value function, the proposed hierarchical IW can outperform current flat IW-based planners in Atari games with sparse rewards.

JMLR Journal 2020 Journal Article

Adaptive Smoothing for Path Integral Control

  • Dominik Thalmeier
  • Hilbert J. Kappen
  • Simone Totaro
  • Vicenç Gómez

In Path Integral control problems a representation of an optimally controlled dynamical system can be formally computed and serve as a guidepost to learn a parametrized policy. The Path Integral Cross-Entropy (PICE) method tries to exploit this, but is hampered by poor sample efficiency. We propose a model-free algorithm called ASPIC (Adaptive Smoothing of Path Integral Control) that applies an inf-convolution to the cost function to speedup convergence of policy optimization. We identify PICE as the infinite smoothing limit of such technique and show that the sample efficiency problems that PICE suffers disappear for finite levels of smoothing. For zero smoothing, ASPIC becomes a greedy optimization of the cost, which is the standard approach in current reinforcement learning. ASPIC adapts the smoothness parameter to keep the variance of the gradient estimator at a predefined level, independently of the number of samples. We show analytically and empirically that intermediate levels of smoothing are optimal, which renders the new method superior to both PICE and direct cost optimization. [abs] [ pdf ][ bib ] [ code ] &copy JMLR 2020. ( edit, beta )

ICLR Conference 2020 Conference Paper

Input Complexity and Out-of-distribution Detection with Likelihood-based Generative Models

  • Joan Serrà
  • David Álvarez 0004
  • Vicenç Gómez
  • Olga Slizovskaia
  • José F. Núñez
  • Jordi Luque

Likelihood-based generative models are a promising resource to detect out-of-distribution (OOD) inputs which could compromise the robustness or reliability of a machine learning system. However, likelihoods derived from such models have been shown to be problematic for detecting certain types of inputs that significantly differ from training data. In this paper, we pose that this problem is due to the excessive influence that input complexity has in generative models' likelihoods. We report a set of experiments supporting this hypothesis, and use an estimate of input complexity to derive an efficient and parameter-free OOD score, which can be seen as a likelihood-ratio, akin to Bayesian model comparison. We find such score to perform comparably to, or even better than, existing OOD detection approaches under a wide range of data sets, models, model sizes, and complexity estimates.

JMLR Journal 2020 Journal Article

NEVAE: A Deep Generative Model for Molecular Graphs

  • Bidisha Samanta
  • Abir De
  • Gourhari Jana
  • Vicenç Gómez
  • Pratim Chattaraj
  • Niloy Ganguly
  • Manuel Gomez-Rodriguez

Deep generative models have been praised for their ability to learn smooth latent representations of images, text, and audio, which can then be used to generate new, plausible data. Motivated by these success stories, there has been a surge of interest in developing deep generative models for automated molecule design. However, these models face several difficulties due to the unique characteristics of molecular graphs—their underlying structure is not Euclidean or grid-like, they remain isomorphic under permutation of the nodes’ labels, and they come with a different number of nodes and edges. In this paper, we first propose a novel variational autoencoder for molecular graphs, whose encoder and decoder are specially designed to account for the above properties by means of several technical innovations. Moreover, in contrast with the state of the art, our decoder is able to provide the spatial coordinates of the atoms of the molecules it generates. Then, we develop a gradient-based algorithm to optimize the decoder of our model so that it learns to generate molecules that maximize the value of certain property of interest and, given any arbitrary molecule, it is able to optimize the spatial configuration of its atoms for greater stability. Experiments reveal that our variational autoencoder can discover plausible, diverse and novel molecules more effectively than several state of the art models. Moreover, for several properties of interest, our optimized decoder is able to identify molecules with property values 121% higher than those identified by several state of the art methods based on Bayesian optimization and reinforcement learning. [abs] [ pdf ][ bib ] &copy JMLR 2020. ( edit, beta )

UAI Conference 2020 Conference Paper

On the design of consequential ranking algorithms

  • Behzad Tabibian
  • Vicenç Gómez
  • Abir De
  • Bernhard Schölkopf
  • Manuel Gomez Rodriguez

Ranking models are typically designed to optimize some measure of immediate utility to the users. As a result, they have been unable to anticipate an increasing number of undesirable long-term consequences of their proposed rankings, from fueling the spread of misinformation and increasing polarization to degrading social discourse. Can we design ranking models that anticipate the consequences of their proposed rankings and are able to avoid the undesirable ones? In this paper, we first introduce a joint representation of rankings and user dynamics using Markov decision processes. Then, we show that this representation greatly simplifies the construction of consequential ranking models that trade off theimmediate utility and the long-term welfare. In particular, we can obtain optimal consequential rankings by applying weighted sampling on the rankings provided by models that maximize measures of immediate utility. However, in practice, such a strategy may be inefficient and impractical, specially in high dimensional scenarios. To overcome this, we introduce an efficient gradient-based algorithm to learn parameterized consequential ranking models that effectively approximate optimal ones. We illustrate our methodology using synthetic and real data gathered from Reddit and show that our consequential rankings may mitigate the spread of misinformation and improve the civility of online discussions.

ICAPS Conference 2019 Conference Paper

Deep Policies for Width-Based Planning in Pixel Domains

  • Miquel Junyent
  • Anders Jonsson 0001
  • Vicenç Gómez

Width-based planning has demonstrated great success in recent years due to its ability to scale independently of the size of the state space. For example, Bandres et al. (2018) introduced a rollout version of the Iterated Width algorithm whose performance compares well with humans and learning methods in the pixel setting of the Atari games suite. In this setting, planning is done on-line using the “screen” states and selecting actions by looking ahead into the future. However, this algorithm is purely exploratory and does not leverage past reward information. Furthermore, it requires the state to be factored into features that need to be pre-defined for the particular task, e. g. , the B-PROST pixel features. In this work, we extend width-based planning by incorporating an explicit policy in the action selection mechanism. Our method, called π-IW, interleaves width-based planning and policy learning using the state-actions visited by the planner. The policy estimate takes the form of a neural network and is in turn used to guide the planning step, thus reinforcing promising paths. Surprisingly, we observe that the representation learned by the neural network can be used as a feature space for the width-based planner without degrading its performance, thus removing the requirement of pre-defined features for the planner. We compare π-IW with previous widthbased methods and with AlphaZero, a method that also interleaves planning and learning, in simple environments, and show that π-IW has superior performance. We also show that π-IW algorithm outperforms previous width-based methods in the pixel setting of Atari games suite.

ICAPS Conference 2016 Conference Paper

Hierarchical Linearly-Solvable Markov Decision Problems

  • Anders Jonsson 0001
  • Vicenç Gómez

We present a hierarchical reinforcement learning framework that formulates each task in the hierarchy as a special type of Markov decision process for which the Bellman equation is linear and has analytical solution. Problems of this type, called linearly-solvable MDPs (LMDPs) have interesting properties that can be exploited in a hierarchical setting, such as efficient learning of the optimal value function or task compositionality. The proposed hierarchical approach can also be seen as a novel alternative to solving LMDPs with large state spaces. We derive a hierarchical version of the so-called Z-learning algorithm that learns different tasks simultaneously and show empirically that it significantly outperforms the state-of-the-art learning methods in two classical HRL domains: the taxi domain and an autonomous guided vehicle task.

ICAPS Conference 2016 Conference Paper

Real-Time Stochastic Optimal Control for Multi-Agent Quadrotor Systems

  • Vicenç Gómez
  • Sep Thijssen
  • Andrew Symington
  • Stephen Hailes
  • Hilbert J. Kappen

This paper presents a novel method for controlling teams of unmanned aerial vehicles using Stochastic Optimal Control (SOC) theory. The approach consists of a centralized high-level planner that computes optimal state trajectories as velocity sequences, and a platform-specific low-level controller which ensures that these velocity sequences are met. The planning task is expressed as a centralized path-integral control problem, for which optimal control computation corresponds to a probabilistic inference problem that can be solved by efficient sampling methods. Through simulation we show that our SOC approach (a) has significant benefits compared to deterministic control and other SOC methods in multimodal problems with noise-dependent optimal solutions, (b) is capable of controlling a large number of platforms in real-time, and (c) yields collective emergent behaviour in the form of flight formations. Finally, we show that our approach works for real platforms, by controlling a team of three quadrotors in outdoor conditions.

UAI Conference 2014 Conference Paper

Latent Kullback Leibler Control for Continuous-State Systems using Probabilistic Graphical Models

  • Takamitsu Matsubara
  • Vicenç Gómez
  • Hilbert J. Kappen

Kullback Leibler (KL) control problems allow for efficient computation of optimal control by solving a principal eigenvector problem. However, direct applicability of such framework to continuous state-action systems is limited. In this paper, we propose to embed a KL control problem in a probabilistic graphical model where observed variables correspond to the continuous (possibly high-dimensional) state of the system and latent variables correspond to a discrete (low-dimensional) representation of the state amenable for KL control computation. We present two examples of this approach. The first one uses standard hidden Markov models (HMMs) and computes exact optimal control, but is only applicable to lowdimensional systems. The second one uses factorial HMMs, it is scalable to higher dimensional problems, but control computation is approximate. We illustrate both examples in several robot motor control tasks.

ICAPS Conference 2013 Conference Paper

Optimal Control as a Graphical Model Inference Problem

  • Hilbert J. Kappen
  • Vicenç Gómez
  • Manfred Opper

In this paper we show the identification between stochastic optimal control computation and probabilistic inference on a graphical model for certain class of control problems. We refer to these problems as Kullback-Leibler (KL) control problems. We illustrate how KL control can be used to model a multi-agent cooperative game for which optimal control can be approximated using belief propagation when exact inference is unfeasible.

JMLR Journal 2012 Journal Article

Dynamic Policy Programming

  • Mohammad Gheshlaghi Azar
  • Vicenç Gómez
  • Hilbert J. Kappen

In this paper, we propose a novel policy iteration method, called dynamic policy programming (DPP), to estimate the optimal policy in the infinite-horizon Markov decision processes. DPP is an incremental algorithm that forces a gradual change in policy update. This allows us to prove finite-iteration and asymptotic l ∞ -norm performance-loss bounds in the presence of approximation/estimation error which depend on the average accumulated error as opposed to the standard bounds which are expressed in terms of the supremum of the errors. The dependency on the average error is important in problems with limited number of samples per iteration, for which the average of the errors can be significantly smaller in size than the supremum of the errors. Based on these theoretical results, we prove that a sampling-based variant of DPP (DPP-RL) asymptotically converges to the optimal policy. Finally, we illustrate numerically the applicability of these results on some benchmark problems and compare the performance of the approximate variants of DPP with some existing reinforcement learning (RL) methods. [abs] [ pdf ][ bib ] &copy JMLR 2012. ( edit, beta )

JMLR Journal 2010 Journal Article

Approximate Inference on Planar Graphs using Loop Calculus and Belief Propagation

  • Vicenç Gómez
  • Hilbert J. Kappen
  • Michael Chertkov

We introduce novel results for approximate inference on planar graphical models using the loop calculus framework. The loop calculus (Chertkov and Chernyak, 2006a) allows to express the exact partition function of a graphical model as a finite sum of terms that can be evaluated once the belief propagation (BP) solution is known. In general, full summation over all correction terms is intractable. We develop an algorithm for the approach presented in Chertkov et al. (2008) which represents an efficient truncation scheme on planar graphs and a new representation of the series in terms of Pfaffians of matrices. We analyze the performance of the algorithm for models with binary variables and pairwise interactions on grids and other planar graphs. We study in detail both the loop series and the equivalent Pfaffian series and show that the first term of the Pfaffian series for the general, intractable planar model, can provide very accurate approximations. The algorithm outperforms previous truncation schemes of the loop series and is competitive with other state of the art methods for approximate inference. [abs] [ pdf ][ bib ] &copy JMLR 2010. ( edit, beta )

UAI Conference 2009 Conference Paper

Approximate inference on planar graphs using Loop Calculus and Belief Propagation

  • Vicenç Gómez
  • Hilbert J. Kappen
  • Michael Chertkov

We introduce novel results for approximate inference on planar graphical models using the loop calculus framework. The loop calculus (Chertkov and Chernyak, 2006b) allows to express the exact partition function Z of a graphical model as a finite sum of terms that can be evaluated once the belief propagation (BP) solution is known. In general, full summation over all correction terms is intractable. We develop an algorithm for the approach presented in Chertkov et al. (2008) which represents an efficient truncation scheme on planar graphs and a new representation of the series in terms of Pfaffians of matrices. We analyze in detail both the loop series and the Pfaffian series for models with binary variables and pairwise interactions, and show that the first term of the Pfaffian series can provide very accurate approximations. The algorithm outperforms previous truncation schemes of the loop series and is competitive with other state-of-the-art methods for approximate inference.

JMLR Journal 2007 Journal Article

Truncating the Loop Series Expansion for Belief Propagation

  • Vicenç Gómez
  • Joris M. Mooij
  • Hilbert J. Kappen

Recently, Chertkov and Chernyak (2006b) derived an exact expression for the partition sum (normalization constant) corresponding to a graphical model, which is an expansion around the belief propagation (BP) solution. By adding correction terms to the BP free energy, one for each "generalized loop" in the factor graph, the exact partition sum is obtained. However, the usually enormous number of generalized loops generally prohibits summation over all correction terms. In this article we introduce truncated loop series BP (TLSBP), a particular way of truncating the loop series of Chertkov & Chernyak by considering generalized loops as compositions of simple loops. We analyze the performance of TLSBP in different scenarios, including the Ising model on square grids and regular random graphs, and on PROMEDAS, a large probabilistic medical diagnostic system. We show that TLSBP often improves upon the accuracy of the BP solution, at the expense of increased computation time. We also show that the performance of TLSBP strongly depends on the degree of interaction between the variables. For weak interactions, truncating the series leads to significant improvements, whereas for strong interactions it can be ineffective, even if a high number of terms is considered. [abs] [ pdf ][ bib ] &copy JMLR 2007. ( edit, beta )

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