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Ufuk Topcu

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96 papers
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96

TMLR Journal 2026 Journal Article

A Multi-Fidelity Control Variate Approach for Policy Gradient Estimation

  • Xinjie Liu
  • Cyrus Neary
  • Kushagra Gupta
  • Wesley A. Suttle
  • Christian Ellis
  • Ufuk Topcu
  • David Fridovich-Keil

Many reinforcement learning (RL) algorithms are impractical for deployment in operational systems or for training with computationally expensive high-fidelity simulations, as they require large amounts of data. Meanwhile, low-fidelity simulators—such as reduced-order models, heuristic reward functions, or generative world models—can cheaply provide useful data for RL training, even if they are too coarse for direct sim-to-real transfer. We propose multi-fidelity policy gradients (MFPGs), an RL framework that mixes a small amount of data from the target environment with a control variate formed from a large volume of low-fidelity simulation data to construct an unbiased, variance-reduced estimator for on-policy policy gradients. We instantiate the framework by developing a practical, multi-fidelity variant of the classical REINFORCE algorithm. We show that under standard assumptions, the MFPG estimator guarantees asymptotic convergence of multi-fidelity REINFORCE to locally optimal policies in the target environment, and achieves faster finite-sample convergence rates compared to training with high-fidelity data alone. We evaluate the MFPG algorithm across a suite of simulated robotics benchmark tasks in scenarios with limited high-fidelity data but abundant off-dynamics, low-fidelity data. In our baseline comparisons, for scenarios where low-fidelity data are neutral or beneficial and dynamics gaps are mild to moderate, MFPG is, among the evaluated off-dynamics RL and low-fidelity-only approaches,the only method that consistently achieves statistically significant improvements in mean performance over a baseline trained solely on high-fidelity data. When low-fidelity data become harmful, MFPG exhibits the strongest robustness against performance degradation among the evaluated methods, whereas strong off-dynamics RL methods tend to exploit low-fidelity data aggressively and fail substantially more severely. An additional experiment in which the high- and low-fidelity environments are assigned anti-correlated rewards shows that MFPG can remain effective even when the low-fidelity environment exhibits reward misspecification. Thus, MFPG not only offers a reliable and robust paradigm for exploiting low-fidelity data, e.g., to enable efficient sim-to-real transfer, but also provides a principled approach to managing the trade-off between policy performance and data collection costs.

AAMAS Conference 2026 Conference Paper

Do LLMs Strategically Reveal, Conceal, and Infer Information? A Theoretical and Empirical Analysis in The Chameleon Game

  • Mustafa O. Karabag
  • Jan Sobotka
  • Ufuk Topcu

Large language model-based (LLM-based) agents have become common in settings that include non-cooperative parties. In such settings, agents need to conceal information from their adversaries, reveal information to their cooperators, and infer information to identify the other agents’ characteristics. To investigate whether LLMs have these information control and decision-making capabilities, we make LLM agents play the language-based hidden-identity game, The Chameleon. In this game, a group of non-chameleon agents who do not know each other aim to identify the chameleon agent without revealing a secret. The game requires the aforementioned information control capabilities both as a chameleon and as a non-chameleon. We begin with a theoretical analysis for a spectrum of strategies, from concealing to revealing, and provide bounds on the non-chameleons’ winning probability. The empirical results with GPT-5, GPT-4. 1, GPT-4o, Gemini 2. 5 Pro, Llama 3. 1, and Qwen3 models show that while non-chameleon LLM agents identify the chameleon, they fail to conceal the secret from the chameleon, and their winning probability is far from the levels of even trivial strategies. Based on these empirical results and our theoretical analysis, we deduce that LLM-based agents may reveal excessive information to agents of unknown identities.

AAMAS Conference 2026 Conference Paper

IG-MCTS: Human-in-the-Loop Cooperative Navigation under Incomplete Information

  • Shenghui Chen
  • Ruihan Zhao
  • Sandeep Chinchali
  • Ufuk Topcu

We study human–robot navigation under incomplete information, wherearobotwithaccuratelocalobservationsassistsahumanwith an inaccurate global map. We introduce CoNav-Maze and propose InformationGainMonteCarloTreeSearch(IG-MCTS), whichplans actionstojointlyoptimizetaskrewardandhumaninformationgain using a learned human perception model. A 14-participant eyetracking study shows IG-MCTS cuts communication by over 97% and reduces cognitive load relative to teleoperation and instructionfollowing, while maintaining comparable navigation performance.

AAMAS Conference 2026 Conference Paper

UNCAP: Uncertainty-Guided Neurosymbolic Planning Using Natural Language Communication for Cooperative Autonomous Vehicles

  • Neel P. Bhatt
  • Po-han Li
  • Kushagra Gupta
  • Rohan Siva
  • Daniel Milan
  • Alexander T. Hogue
  • Sandeep P. Chinchali
  • David Fridovich-Keil

Safe large-scale coordination of multiple cooperative connected autonomous vehicles (CAVs) hinges on communication that is both efficient and interpretable. Existing approaches either rely on transmitting high-bandwidth raw sensor data streams or neglect perception and planning uncertainties inherent in shared data, resulting in systems that are neither scalable nor safe. To address these limitations, we propose Uncertainty-Guided Natural Language Cooperative Autonomous Planning (UNCAP), a vision–language model-based planning approach that enables CAVs to communicate via lightweight natural language messages while explicitly accounting for perception uncertainty in decision-making. UNCAP features a two-stage communication protocol: (i) an ego CAV first identifies the subset of vehicles most relevant for information exchange, and (ii) the selected CAVs then transmit messages that quantitatively express their perception uncertainty. By selectively fusing messages that maximize mutual information, this strategy allows the ego vehicle to integrate only the most relevant signals into its decision-making, improving both the scalability and reliability of cooperative planning. Experiments across diverse driving scenarios show a 63% reduction in communication bandwidth with a 31% increase in driving safety score, a 61% reduction in decision uncertainty, and a four-fold increase in collision distance margin during near-miss events. Project website: https: //uncap-project. github. io/. Proc. of the 25th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2026), C. Amato, L. Dennis, V. Mascardi, J. Thangarajah (eds.), May 25 – 29, 2026, Paphos, Cyprus. © 2026 International Foundation for Autonomous Agents and Multiagent Systems (www. ifaamas. org). https: //doi. org/10. 65109/WHRE3513

JMLR Journal 2025 Journal Article

Categorical Semantics of Compositional Reinforcement Learning

  • Georgios Bakirtzis
  • Michail Savvas
  • Ufuk Topcu

Compositional knowledge representations in reinforcement learning (RL) facilitate modular, interpretable, and safe task specifications. However, generating compositional models requires the characterization of minimal assumptions for the robustness of the compositionality feature, especially in the case of functional decompositions. Using a categorical point of view, we develop a knowledge representation framework for a compositional theory of RL. Our approach relies on the theoretical study of the category $\mathsf{MDP}$, whose objects are Markov decision processes (MDPs) acting as models of tasks. The categorical semantics models the compositionality of tasks through the application of pushout operations akin to combining puzzle pieces. As a practical application of these pushout operations, we introduce zig-zag diagrams that rely on the compositional guarantees engendered by the category $\mathsf{MDP}$. We further prove that properties of the category $\mathsf{MDP}$ unify concepts, such as enforcing safety requirements and exploiting symmetries, generalizing previous abstraction theories for RL. [abs] [ pdf ][ bib ] &copy JMLR 2025. ( edit, beta )

NeurIPS Conference 2025 Conference Paper

Cooperative Bargaining Games Without Utilities: Mediated Solutions from Direction Oracles

  • Kushagra Gupta
  • Surya Murthy
  • Mustafa Karabag
  • Ufuk Topcu
  • David Fridovich-Keil

Cooperative bargaining games are widely used to model resource allocation and conflict resolution. Traditional solutions assume the mediator can access agents’ utility function values and gradients. However, there is an increasing number of settings, such as human-AI interactions, where utility values may be inaccessible or incomparable due to unknown, nonaffine transformations. To model such settings, we consider that the mediator has access only to agents' $\textit{most preferred directions}-$normalized utility gradients in the decision space. To this end, we propose a cooperative bargaining algorithm where a mediator has access to only the direction oracle of each agent. We prove that unlike popular approaches such as the Nash and Kalai-Smorodinsky bargaining solutions, our approach is invariant to monotonic nonaffine transformations, and that under strong convexity and smoothness assumptions, this approach enjoys global asymptotic convergence to Pareto stationary solutions. Moreover, we show that the bargaining solutions found by our algorithm also satisfy the axioms of symmetry and (under slightly stronger conditions) independence of irrelevant alternatives, which are popular in the literature. Finally, we conduct experiments in two domains, multi-agent formation assignment and mediated stock portfolio allocation, which validate these theoretical results.

ICLR Conference 2025 Conference Paper

CSA: Data-efficient Mapping of Unimodal Features to Multimodal Features

  • Po-han Li
  • Sandeep Chinchali
  • Ufuk Topcu

Multimodal encoders like CLIP excel in tasks such as zero-shot image classification and cross-modal retrieval. However, they require excessive training data. We propose canonical similarity analysis (CSA), which uses two unimodal encoders to replicate multimodal encoders using limited data. CSA maps unimodal features into a multimodal space, using a new similarity score to retain only the multimodal information. CSA only involves the inference of unimodal encoders and a cubic-complexity matrix decomposition, eliminating the need for extensive GPU-based model training. Experiments show that CSA outperforms CLIP while requiring $50$,$000\times$ fewer multimodal data pairs to bridge the modalities given pre-trained unimodal encoders on ImageNet classification and misinformative news caption detection. CSA surpasses the state-of-the-art method to map unimodal features to multimodal features. We also demonstrate the ability of CSA with modalities beyond image and text, paving the way for future modality pairs with limited paired multimodal data but abundant unpaired unimodal data, such as LiDAR and text.

JAAMAS Journal 2025 Journal Article

Designing policies for transition-independent multiagent systems that are robust to communication loss

  • Mustafa O. Karabag
  • Cyrus Neary
  • Ufuk Topcu

Abstract In a cooperative multiagent system, a collection of agents executes a joint policy in order to achieve some common objective. The successful deployment of such systems hinges on the availability of reliable inter-agent communication. However, many sources of potential disruption to communication exist in practice, such as radio interference, hardware failure, and adversarial attacks. In this work, we develop joint policies for cooperative multiagent systems that are robust to potential losses in communication. More specifically, we develop joint policies for cooperative Markov games with independent transitions and joint reach-avoid objectives. First, we propose an algorithm for the decentralized execution of joint policies during periods of communication loss. This algorithm is designed to work under arbitrary communication partitions between the agents. Next, we use the total correlation of the state-action process induced by a joint policy as a measure of the intrinsic dependencies between the agents. We then use this measure to lower-bound the performance of a joint policy under randomly intermittent or adversarial communication loss scenarios. We show the existence of a multiagent decision-making environment in which this bound is tight—the highest performance under intermittent communication loss, for any policy execution mechanism, is of the same order as the bound. We then present an algorithm that maximizes a proxy to this lower bound in order to synthesize minimum-dependency joint policies that remain performant under communication loss. Through two-agent and three-agent numerical experiments, we show that the proposed minimum-dependency policies require minimal coordination between the agents while incurring little to no loss in performance; the total correlation value of the synthesized policy is significantly lower than the total correlation value of the baseline policy which does not take potential communication losses into account. As a result, the performance of the minimum-dependency policies remains consistently high regardless of whether or not communication is available. By contrast, the performance of the baseline policy decreases drastically when communication is lost.

AAMAS Conference 2025 Conference Paper

Dynamic Coalition Structure Detection in Natural-Language-based Interactions

  • Abhishek N. Kulkarni
  • Andy Liu
  • Jean-Raphaël Gaglione
  • Daniel Fried
  • Ufuk Topcu

In strategic multi-agent sequential interactions, detecting dynamic coalition structures is crucial for understanding how self-interested agents coordinate to influence outcomes. However, natural-languagebased interactions introduce unique challenges to coalition detection due to ambiguity over intents and difficulty in modeling players’ subjective perspectives. We propose a new method that leverages recent advancements in large language models and game theory to predict dynamic multilateral coalition formation in Diplomacy, a strategic multi-agent game where agents negotiate coalitions using natural language. The method consists of two stages. The first stage extracts the set of agreements discussed by two agents in their private dialogue, by combining a parsing-based filtering function with a fine-tuned language model trained to predict player intents. In the second stage, we define a new metric using the concept of subjective rationalizability from hypergame theory to evaluate the expected value of an agreement for each player. We then compute this metric for each agreement identified in the first stage by assessing the strategic value of the agreement for both players and taking into account the subjective belief of one player that the second player would honor the agreement. We demonstrate that our method effectively detects potential coalition structures in online Diplomacy gameplay by assigning high values to agreements likely to be honored and low values to those likely to be violated. The proposed method provides foundational insights into coalition formation in multi-agent environments with language-based negotiation and offers key directions for future research on the analysis of complex natural language-based interactions between agents.

ICML Conference 2025 Conference Paper

Function Encoders: A Principled Approach to Transfer Learning in Hilbert Spaces

  • Tyler Ingebrand
  • Adam J. Thorpe
  • Ufuk Topcu

A central challenge in transfer learning is designing algorithms that can quickly adapt and generalize to new tasks without retraining. Yet, the conditions of when and how algorithms can effectively transfer to new tasks is poorly characterized. We introduce a geometric characterization of transfer in Hilbert spaces and define three types of inductive transfer: interpolation within the convex hull, extrapolation to the linear span, and extrapolation outside the span. We propose a method grounded in the theory of function encoders to achieve all three types of transfer. Specifically, we introduce a novel training scheme for function encoders using least-squares optimization, prove a universal approximation theorem for function encoders, and provide a comprehensive comparison with existing approaches such as transformers and meta-learning on four diverse benchmarks. Our experiments demonstrate that the function encoder outperforms state-of-the-art methods on four benchmark tasks and on all three types of transfer.

AAMAS Conference 2025 Conference Paper

Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent

  • Shenghui Chen
  • Ruihan Zhao
  • Sandeep Chinchali
  • Ufuk Topcu

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turnbased cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow players to take multiple actions per turn rather than a single action. The extension enables the use of multi-step intent, which we hypothesize will improve performance in long-horizon tasks. To synthesize cooperative policies for the agent in this extended game, we propose an approach featuring a memory module for a running probabilistic belief of the environment dynamics and an online planning algorithm called IntentMCTS. This algorithm strategically selects the next action by leveraging any communicated multi-step intent via reward augmentation while considering the current belief. Agentto-agent simulations in the Gnomes at Night testbed demonstrate that IntentMCTS requires fewer steps and control switches than baseline methods. A human-agent user study corroborates these findings, showing an 18. 52% higher success rate compared to the heuristic baseline and a 5. 56% improvement over the single-step prior work. Participants also report lower cognitive load, frustration, and higher satisfaction with the IntentMCTS agent partner. 1

NeurIPS Conference 2025 Conference Paper

Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observability

  • Eline M. Bovy
  • Caleb Probine
  • Marnix Suilen
  • Ufuk Topcu
  • Nils Jansen

Multi-environment POMDPs (ME-POMDPs) extend standard POMDPs with discrete model uncertainty. ME-POMDPs represent a finite set of POMDPs that share the same state, action, and observation spaces, but may arbitrarily vary in their transition, observation, and reward models. Such models arise, for instance, when multiple domain experts disagree on how to model a problem. The goal is to find a single policy that is robust against any choice of POMDP within the set, i. e. , a policy that maximizes the worst-case reward across all POMDPs. We generalize and expand on existing work in the following way. First, we show that ME-POMDPs can be generalized to POMDPs with sets of initial beliefs, which we call adversarial-belief POMDPs (AB-POMDPs). Second, we show that any arbitrary ME-POMDP can be reduced to a ME-POMDP that only varies in its transition and reward functions or only in its observation and reward functions, while preserving (optimal) policies. We then devise exact and approximate (point-based) algorithms to compute robust policies for AB-POMDPs, and thus ME-POMDPs. We demonstrate that we can compute policies for standard POMDP benchmarks extended to the multi-environment setting.

IROS Conference 2025 Conference Paper

MultiNash-PF: A Particle Filtering Approach for Computing Multiple Local Generalized Nash Equilibria in Trajectory Games

  • Maulik Bhatt
  • Iman Askari
  • Yue Yu 0004
  • Ufuk Topcu
  • Huazhen Fang
  • Negar Mehr

Modern robotic systems frequently engage in complex multi-agent interactions, many of which are inherently multi-modal, i. e. , they can lead to multiple distinct outcomes. To interact effectively, robots must recognize the possible interaction modes and adapt to the one preferred by other agents. In this work, we propose MultiNash-PF, an efficient algorithm for capturing the multimodality in multi-agent interactions. We model interaction outcomes as equilibria of a game-theoretic planner, where each equilibrium corresponds to a distinct interaction mode. Our framework formulates interactive planning as Constrained Potential Trajectory Games (CPTGs), in which local Generalized Nash Equilibria (GNEs) represent plausible interaction outcomes. We propose to integrate the potential game approach with implicit particle filtering, a sample-efficient method for non-convex trajectory optimization. We utilize implicit particle filtering to identify the coarse estimates of multiple local minimizers of the game’s potential function. MultiNash-PF then refines these estimates with optimization solvers, obtaining different local GNEs. We show through numerical simulations that MultiNash-PF reduces computation time by up to 50% compared to a baseline. We further demonstrate the effectiveness of our algorithm in real-world human-robot interaction scenarios, where it successfully accounts for the multi-modal nature of interactions and resolves potential conflicts in real-time.

ICLR Conference 2025 Conference Paper

Neural Stochastic Differential Equations for Uncertainty-Aware Offline RL

  • Cevahir Köprülü
  • Franck Djeumou
  • Ufuk Topcu

Offline model-based reinforcement learning (RL) offers a principled approach to using a learned dynamics model as a simulator to optimize a control policy. Despite the near-optimal performance of existing approaches on benchmarks with high-quality datasets, most struggle on datasets with low state-action space coverage or suboptimal demonstrations. We develop a novel offline model-based RL approach that particularly shines in low-quality data regimes while maintaining competitive performance on high-quality datasets. Neural Stochastic Differential Equations for Uncertainty-aware, Offline RL (NUNO) learns a dynamics model as neural stochastic differential equations (SDE), where its drift term can leverage prior physics knowledge as inductive bias. In parallel, its diffusion term provides distance-aware estimates of model uncertainty by matching the dynamics' underlying stochasticity near the training data regime while providing high but bounded estimates beyond it. To address the so-called model exploitation problem in offline model-based RL, NUNO builds on existing studies by penalizing and adaptively truncating neural SDE's rollouts according to uncertainty estimates. Our empirical results in D4RL and NeoRL MuJoCo benchmarks evidence that NUNO outperforms state-of-the-art methods in low-quality datasets by up to 93% while matching or surpassing their performance by up to 55% in some high-quality counterparts.

ECAI Conference 2025 Conference Paper

Pessimistic Iterative Planning with RNNs for Robust POMDPs

  • Maris F. L. Galesloot
  • Marnix Suilen
  • Thiago D. Simão
  • Steven Carr 0002
  • Matthijs T. J. Spaan
  • Ufuk Topcu
  • Nils Jansen 0001

Robust POMDPs extend classical POMDPs to incorporate model uncertainty using so-called uncertainty sets on the transition and observation functions, effectively defining ranges of probabilities. Policies for robust POMDPs must be (1) memory-based to account for partial observability and (2) robust against model uncertainty to account for the worst-case probability instances from the uncertainty sets. To compute such robust memory-based policies, we propose the pessimistic iterative planning (PIP) framework, which alternates between (1) selecting pessimistic POMDPs via worst-case probability instances from the uncertainty sets, and (2) computing finite-state controllers (FSCs) for these pessimistic POMDPs. Within PIP, we propose the RFSCNET algorithm, which optimizes a recurrent neural network to compute the FSCs. The empirical evaluation shows that RFSCNET can compute better-performing robust policies than several baselines and a state-of-the-art robust POMDP solver.

AAMAS Conference 2025 Conference Paper

Policies with Sparse Inter-Agent Dependencies in Dynamic Games: A Dynamic Programming Approach

  • Xinjie Liu
  • Jingqi Li
  • Filippos Fotiadis
  • Mustafa O. Karabag
  • Jesse Milzman
  • David Fridovich-Keil
  • Ufuk Topcu

Common feedback strategies in multi-agent dynamic games require all players’ state information to compute control strategies. However, in real-world scenarios, sensing and communication limitations between agents make full state feedback expensive or impractical, and such strategies can become fragile when state information from other agents is inaccurate. To this end, we propose a regularized dynamic programming approach for finding sparse feedback policies that selectively depend on the states of a subset of agents in dynamic games. The proposed approach solves convex adaptive group Lasso problems to compute sparse policies approximating Nash equilibrium solutions. We prove the regularized solutions’ asymptotic convergence to a neighborhood of Nash equilibrium policies in linear-quadratic (LQ) games. We extend the proposed approach to general non-LQ games via an iterative algorithm. Empirical results in multi-robot interaction scenarios show that the proposed approach effectively computes feedback policies with varying sparsity levels. When agents have noisy observations of other agents’ states, simulation results indicate that the proposed regularized policies consistently achieve lower costs than standard Nash equilibrium policies by up to 77% for all interacting agents whose costs are coupled with other agents’ states.

TMLR Journal 2025 Journal Article

Real-Time Privacy Preservation for Robot Visual Perception

  • Minkyu Choi
  • Yunhao Yang
  • Neel P. Bhatt
  • Kushagra Gupta
  • Sahil Shah
  • Aditya Rai
  • David Fridovich-Keil
  • Ufuk Topcu

Many robots (e.g., iRobot's Roomba) operate based on visual observations from live video streams, and such observations may inadvertently include privacy-sensitive objects, such as personal identifiers. Existing approaches for preserving privacy rely on deep learning models, differential privacy, or cryptography. They lack guarantees for the complete concealment of all sensitive objects. Guaranteeing concealment requires post-processing techniques and thus is inadequate for real-time video streams. We develop a method for privacy-constrained video streaming, PCVS, that conceals sensitive objects within real-time video streams. PCVS takes a logical specification constraining the existence of privacy-sensitive objects, e.g., never show faces when a person exists. It uses a detection model to evaluate the existence of these objects in each incoming frame. Then, it blurs out a subset of objects such that the existence of the remaining objects satisfies the specification. We then propose a conformal prediction approach to (i) establish a theoretical lower bound on the probability of the existence of these objects in a sequence of frames satisfying the specification and (ii) update the bound with the arrival of each subsequent frame. Quantitative evaluations show that PCVS achieves over 95 percent specification satisfaction rate in multiple datasets, significantly outperforming other methods. The satisfaction rate is consistently above the theoretical bounds across all datasets, indicating that the established bounds hold. Additionally, we deploy PCVS on robots in real-time operation and show that the robots operate normally without being compromised when PCVS conceals objects.

JAAMAS Journal 2025 Journal Article

Relationship design for socially-aware behavior in static games

  • Shenghui Chen
  • Yigit E. Bayiz
  • Ufuk Topcu

Abstract Autonomous agents can adopt socially-aware behaviors to reduce social costs, mimicking the way animals interact in nature and humans in society. We present a new approach to model socially-aware decision-making that includes two key elements: bounded rationality and inter-agent relationships. We capture the inter-agent relationships by introducing a novel model called a relationship game and encode agents’ bounded rationality using quantal response equilibria. For each relationship game, we define a social cost function and formulate a mechanism design problem to optimize weights for relationships that minimize social cost at the equilibrium. We address the multiplicity of equilibria by presenting the problem in two forms: Min-Max and Min-Min, aimed respectively at minimization of the highest and lowest social costs in the equilibria. We compute the quantal response equilibrium by solving a least-squares problem defined with its Karush-Kuhn-Tucker conditions, and propose two projected gradient descent algorithms to solve the mechanism design problems. Numerical results, including two-lane congestion and congestion with an ambulance, confirm that these algorithms consistently reach the equilibrium with the intended social costs.

ICLR Conference 2025 Conference Paper

Safety-Prioritizing Curricula for Constrained Reinforcement Learning

  • Cevahir Köprülü
  • Thiago D. Simão
  • Nils Jansen 0001
  • Ufuk Topcu

Curriculum learning aims to accelerate reinforcement learning (RL) by generating curricula, i.e., sequences of tasks of increasing difficulty. Although existing curriculum generation approaches provide benefits in sample efficiency, they overlook safety-critical settings where an RL agent must adhere to safety constraints. Thus, these approaches may generate tasks that cause RL agents to violate safety constraints during training and behave suboptimally after. We develop a safe curriculum generation approach (SCG) that aligns the objectives of constrained RL and curriculum learning: improving safety during training and boosting sample efficiency. SCG generates sequences of tasks where the RL agent can be safe and performant by initially generating tasks with minimum safety violations over high-reward ones. We empirically show that compared to the state-of-the-art curriculum learning approaches and their naively modified safe versions, SCG achieves optimal performance and the lowest amount of constraint violations during training.

AAAI Conference 2025 Conference Paper

Sequential Decision Making in Stochastic Games with Incomplete Preferences over Temporal Objectives

  • Abhishek Ninad Kulkarni
  • Jie Fu
  • Ufuk Topcu

Ensuring that AI systems make strategic decisions aligned with the specified preferences in adversarial sequential interactions is a critical challenge for developing trustworthy AI systems, especially when the environment is stochastic and players' incomplete preferences leave some outcomes unranked. We study the problem of synthesizing preference-satisfying strategies in two-player stochastic games on graphs where players have opposite (possibly incomplete) preferences over a set of temporal goals. We represent these goals using linear temporal logic over finite traces (LTLf), which enables modeling the nuances of human preferences where temporal goals need not be mutually exclusive and comparison between some goals may be unspecified. We introduce a solution concept of non-dominated almost-sure winning, which guarantees to achieve a most preferred outcome aligned with specified preferences while maintaining robustness against the adversarial behaviors of the opponent. Our results show that strategy profiles based on this concept are Nash equilibria in the game where players are risk-averse, thus providing a practical framework for evaluating and ensuring stable, preference-aligned outcomes in the game. Using a drone delivery example, we demonstrate that our contributions offer valuable insights not only for synthesizing rational behavior under incomplete preferences but also for designing games that motivate the desired behavior from the players in adversarial conditions.

ICRA Conference 2025 Conference Paper

Uncertainty-Guided Enhancement on Driving Perception System Via Foundation Models

  • Yunhao Yang
  • Yuxin Hu
  • Mao Ye
  • Zaiwei Zhang
  • Zhichao Lu
  • Yi Xu
  • Ufuk Topcu
  • Ben Snyder

Multimodal foundation models offer promising advancements for enhancing driving perception systems, but their high computational and financial costs pose challenges. We develop a method that leverages foundation models to refine predictions from existing driving perception modelssuch as enhancing object classification accuracy-while minimizing the frequency of using these resource-intensive models. The method quantitatively characterizes uncertainties in the perception model's predictions and engages the foundation model only when these uncertainties exceed a pre-specified threshold. Specifically, it characterizes uncertainty by calibrating the perception model's confidence scores into theoretical lower bounds on the probability of correct predictions using conformal prediction. Then, it sends images to the foundation model and queries for refining the predictions only if the theoretical bound of the perception model's outcome is below the threshold. Additionally, we propose a temporal inference mechanism that enhances prediction accuracy by integrating historical predictions, leading to tighter theoretical bounds. The method demonstrates a 10 to 15 percent improvement in prediction accuracy and reduces the number of queries to the foundation model by 50 percent, based on quantitative evaluations from driving datasets.

NeurIPS Conference 2025 Conference Paper

VIBE: Annotation-Free Video-to-Text Information Bottleneck Evaluation for TL;DR

  • Shenghui Chen
  • Po-han Li
  • Sandeep Chinchali
  • Ufuk Topcu

Many decision-making tasks, where both accuracy and efficiency matter, still require human supervision. For example, tasks like traffic officers reviewing hour-long dashcam footage or researchers screening conference videos can benefit from concise summaries that reduce cognitive load and save time. Yet current vision-language models (VLMs) often produce verbose, redundant outputs that hinder task performance. Existing video caption evaluation depends on costly human annotations and overlooks the summaries' utility in downstream tasks. We address these gaps with $\underline{\textbf{V}}$ideo-to-text $\underline{\textbf{I}}$nformation $\underline{\textbf{B}}$ottleneck $\underline{\textbf{E}}$valuation (VIBE), an annotation-free method that scores VLM outputs using two metrics: $\textit{grounding}$ (how well the summary aligns with visual content) and $\textit{utility}$ (how informative it is for the task). VIBE selects from randomly sampled VLM outputs by ranking them according to the two scores to support effective human decision-making. Human studies on $\texttt{LearningPaper24}$, $\texttt{SUTD-TrafficQA}$, and $\texttt{LongVideoBench}$ show that summaries selected by VIBE consistently improve performance—boosting task accuracy by up to $61. 23$% and reducing response time by $75. 77$% compared to naive VLM summaries or raw video.

ICRA Conference 2024 Conference Paper

A Multifidelity Sim-to-Real Pipeline for Verifiable and Compositional Reinforcement Learning

  • Cyrus Neary
  • Christian Ellis
  • Aryaman Singh Samyal
  • Craig Lennon
  • Ufuk Topcu

We propose and demonstrate a compositional framework for training and verifying reinforcement learning (RL) systems within a multifidelity sim-to-real pipeline, in order to deploy reliable and adaptable RL policies on physical hardware. By decomposing complex robotic tasks into component subtasks and defining mathematical interfaces between them, the framework allows for the independent training and testing of the corresponding subtask policies, while simultaneously providing guarantees on the overall behavior that results from their composition. By verifying the performance of these subtask policies using a multifidelity simulation pipeline, the framework not only allows for efficient RL training, but also for a refinement of the subtasks and their interfaces in response to challenges arising from discrepancies between simulation and reality. In an experimental case study, we apply the framework to train and deploy a compositional RL system that successfully pilots a Warthog unmanned ground robot.

IJCAI Conference 2024 Conference Paper

Human-Agent Cooperation in Games under Incomplete Information through Natural Language Communication

  • Shenghui Chen
  • Daniel Fried
  • Ufuk Topcu

Developing autonomous agents that can strategize and cooperate with humans under information asymmetry is challenging without effective communication in natural language. We introduce a shared-control game, where two players collectively control a token in alternating turns to achieve a common objective under incomplete information. We formulate a policy synthesis problem for an autonomous agent in this game with a human as the other player. To solve this problem, we propose a communication-based approach comprising a language module and a planning module. The language module translates natural language messages into and from a finite set of flags, a compact representation defined to capture player intents. The planning module leverages these flags to compute a policy using an asymmetric information-set Monte Carlo tree search with flag exchange algorithm we present. We evaluate the effectiveness of this approach in a testbed based on Gnomes at Night, a search-and-find maze board game. Results of human subject experiments show that communication narrows the information gap between players and enhances human-agent cooperation efficiency with fewer turns.

AIJ Journal 2024 Journal Article

Joint learning of reward machines and policies in environments with partially known semantics

  • Christos K. Verginis
  • Cevahir Koprulu
  • Sandeep Chinchali
  • Ufuk Topcu

We study the problem of reinforcement learning for a task encoded by a reward machine. The task is defined over a set of properties in the environment, called atomic propositions, and represented by Boolean variables. One unrealistic assumption commonly used in the literature is that the truth values of these propositions are accurately known. In real situations, however, these truth values are uncertain since they come from sensors that suffer from imperfections. At the same time, reward machines can be difficult to model explicitly, especially when they encode complicated tasks. We develop a reinforcement-learning algorithm that infers a reward machine that encodes the underlying task while learning how to execute it, despite the uncertainties of the propositions' truth values. In order to address such uncertainties, the algorithm maintains a probabilistic estimate about the truth value of the atomic propositions; it updates this estimate according to new sensory measurements that arrive from exploration of the environment. Additionally, the algorithm maintains a hypothesis reward machine, which acts as an estimate of the reward machine that encodes the task to be learned. As the agent explores the environment, the algorithm updates the hypothesis reward machine according to the obtained rewards and the estimate of the atomic propositions' truth value. Finally, the algorithm uses a Q-learning procedure for the states of the hypothesis reward machine to determine an optimal policy that accomplishes the task. We prove that the algorithm successfully infers the reward machine and asymptotically learns a policy that accomplishes the respective task.

IROS Conference 2024 Conference Paper

MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements

  • Lisong C. Sun
  • Neel P. Bhatt
  • Jonathan C. Liu
  • Zhiwen Fan
  • Zhangyang Wang
  • Todd E. Humphreys
  • Ufuk Topcu

Simultaneous localization and mapping is essential for position tracking and scene understanding. 3D Gaussian-based map representations enable photorealistic reconstruction and real-time rendering of scenes using multiple posed cameras. We show for the first time that using 3D Gaussians for map representation with unposed camera images and inertial measurements can enable accurate SLAM. Our method, MM3DGS, addresses the limitations of prior neural radiance field-based representations by enabling faster rendering, scale awareness, and improved trajectory tracking. Our framework enables keyframe-based mapping and tracking utilizing loss functions that incorporate relative pose transformations from pre-integrated inertial measurements, depth estimates, and measures of photometric rendering quality. We also release a multi-modal dataset, UT-MM, collected from a mobile robot equipped with a camera and an inertial measurement unit. Experimental evaluation on several scenes from the dataset shows that MM3DGS achieves nearly 3x improvement in tracking and 5% improvement in photometric rendering quality compared to the current 3DGS SLAM state-of-the-art, while allowing real-time rendering of a high-resolution dense 3D map.

AAMAS Conference 2024 Conference Paper

Multimodal Pretrained Models for Verifiable Sequential Decision-Making: Planning, Grounding, and Perception

  • Yunhao Yang
  • Cyrus Neary
  • Ufuk Topcu

Recently developed pretrained models can encode rich world knowledge expressed in multiple modalities, such as text and images. However, the outputs of these models cannot be integrated into algorithms to solve sequential decision-making tasks. We develop an algorithm that utilizes the knowledge from pretrained models to construct and verify controllers for sequential decision-making tasks, and to ground these controllers to task environments through visual observations with formal guarantees. In particular, the algorithm queries a pretrained model with a user-provided, textbased task description and uses the model’s output to construct an automaton-based controller that encodes the model’s task-relevant knowledge. It allows formal verification of whether the knowledge encoded in the controller is consistent with other independently available knowledge, which may include abstract information on the environment or user-provided specifications. Next, the algorithm leverages the vision and language capabilities of pretrained models to link the observations from the task environment to the text-based control logic from the controller (e. g. , actions and conditions that trigger the actions). We propose a mechanism to provide probabilistic guarantees on whether the controller satisfies the user-provided specifications under perceptual uncertainties. We demonstrate the algorithm’s ability to construct, verify, and ground automaton-based controllers through a suite of real-world tasks, including daily life and robot manipulation tasks.

EWRL Workshop 2024 Workshop Paper

Pessimistic Iterative Planning for Robust POMDPs

  • Maris F. L. Galesloot
  • Marnix Suilen
  • Thiago D. Simão
  • Steven Carr
  • Matthijs T. J. Spaan
  • Ufuk Topcu
  • Nils Jansen

Robust partially observable Markov decision processes (robust POMDPs) extend classical POMDPs to handle additional uncertainty on the transition and observation probabilities via so-called uncertainty sets. Policies for robust POMDPs must not only be memory-based to account for partial observability but also robust against model uncertainty to account for the worst-case instances from the uncertainty sets. We propose the pessimistic iterative planning (PIP) framework, which finds robust memory-based policies for robust POMDPs. PIP alternates between two main steps: (1) selecting an adversarial (non-robust) POMDP via worst-case probability instances from the uncertainty sets; and (2) computing a finite-state controller (FSC) for this adversarial POMDP. We evaluate the performance of this FSC on the original robust POMDP and use this evaluation in step (1) to select the next adversarial POMDP. Within PIP, we propose the rFSCNet algorithm. In each iteration, rFSCNet finds an FSC through a recurrent neural network by using supervision policies optimized for the adversarial POMDP. The empirical evaluation in four benchmark environments showcases improved robustness against several baseline methods and competitive performance compared to a state-of-the-art robust POMDP solver.

ECAI Conference 2024 Conference Paper

Reduce, Reuse, Recycle: Categories for Compositional Reinforcement Learning

  • Georgios Bakirtzis
  • Michail Savvas
  • Ruihan Zhao 0001
  • Sandeep Chinchali
  • Ufuk Topcu

In reinforcement learning, conducting task composition by forming cohesive, executable sequences from multiple tasks remains challenging. However, the ability to (de)compose tasks is a linchpin in developing robotic systems capable of learning complex behaviors. Yet, compositional reinforcement learning is beset with difficulties, including the high dimensionality of the problem space, scarcity of rewards, and absence of system robustness after task composition. To surmount these challenges, we view task composition through the prism of category theory—a mathematical discipline exploring structures and their compositional relationships. The categorical properties of Markov decision processes untangle complex tasks into manageable sub-tasks, allowing for strategical reduction of dimensionality, facilitating more tractable reward structures, and bolstering system robustness. Experimental results support the categorical theory of reinforcement learning by enabling skill reduction, reuse, and recycling when learning complex robotic arm tasks.

IROS Conference 2024 Conference Paper

Scalable Networked Feature Selection with Randomized Algorithm for Robot Navigation

  • Vivek Pandey
  • Arash Amini
  • Guangyi Liu 0004
  • Ufuk Topcu
  • Qiyu Sun
  • Kostas Daniilidis
  • Nader Motee

We address the problem of sparse selection of visual features for localizing a team of robots navigating in an unknown environment, where robots can exchange relative position measurements with neighbors. We select a set of the most informative features by anticipating their importance in robots localization by simulating trajectories of robots over a prediction horizon. Through theoretical proofs, we establish a crucial connection between graph Laplacian and the importance of features. We leverage a scalable randomized algorithm for sparse sums of positive semidefinite matrices to efficiently select a set of the most informative features.

ICML Conference 2024 Conference Paper

Zero-Shot Reinforcement Learning via Function Encoders

  • Tyler Ingebrand
  • Amy Zhang 0001
  • Ufuk Topcu

Although reinforcement learning (RL) can solve many challenging sequential decision making problems, achieving zero-shot transfer across related tasks remains a challenge. The difficulty lies in finding a good representation for the current task so that the agent understands how it relates to previously seen tasks. To achieve zero-shot transfer, we introduce the function encoder, a representation learning algorithm which represents a function as a weighted combination of learned, non-linear basis functions. By using a function encoder to represent the reward function or the transition function, the agent has information on how the current task relates to previously seen tasks via a coherent vector representation. Thus, the agent is able to achieve transfer between related tasks at run time with no additional training. We demonstrate state-of-the-art data efficiency, asymptotic performance, and training stability in three RL fields by augmenting basic RL algorithms with a function encoder task representation.

NeurIPS Conference 2024 Conference Paper

Zero-Shot Transfer of Neural ODEs

  • Tyler Ingebrand
  • Adam J. Thorpe
  • Ufuk Topcu

Autonomous systems often encounter environments and scenarios beyond the scope of their training data, which underscores a critical challenge: the need to generalize and adapt to unseen scenarios in real time. This challenge necessitates new mathematical and algorithmic tools that enable adaptation and zero-shot transfer. To this end, we leverage the theory of function encoders, which enables zero-shot transfer by combining the flexibility of neural networks with the mathematical principles of Hilbert spaces. Using this theory, we first present a method for learning a space of dynamics spanned by a set of neural ODE basis functions. After training, the proposed approach can rapidly identify dynamics in the learned space using an efficient inner product calculation. Critically, this calculation requires no gradient calculations or retraining during the online phase. This method enables zero-shot transfer for autonomous systems at runtime and opens the door for a new class of adaptable control algorithms. We demonstrate state-of-the-art system modeling accuracy for two MuJoCo robot environments and show that the learned models can be used for more efficient MPC control of a quadrotor.

ICRA Conference 2023 Conference Paper

Autonomous Drifting with 3 Minutes of Data via Learned Tire Models

  • Franck Djeumou
  • Jonathan Y. M. Goh
  • Ufuk Topcu
  • Avinash Balachandran

Near the limits of adhesion, the forces generated by a tire are nonlinear and intricately coupled. Efficient and accurate modelling in this region could improve safety, especially in emergency situations where high forces are required. To this end, we propose a novel family of tire force models based on neural ordinary differential equations and a neural-ExpTanh parameterization. These models are designed to satisfy physically insightful assumptions while also having sufficient fidelity to capture higher-order effects directly from vehicle state measurements. They are used as drop-in replacements for an analytical brush tire model in an existing nonlinear model predictive control framework. Experiments with a customized Toyota Supra show that scarce amounts of driving data – less than three minutes – is sufficient to achieve high-performance autonomous drifting on various trajectories with speeds up to 45mph. Comparisons with the benchmark model show a 4x improvement in tracking performance, smoother control inputs, and faster and more consistent computation time.

UAI Conference 2023 Conference Paper

Differential Privacy in Cooperative Multiagent Planning

  • Bo Chen
  • Calvin Hawkins
  • Mustafa O. Karabag
  • Cyrus Neary
  • Matthew T. Hale
  • Ufuk Topcu

Privacy-aware multiagent systems must protect agents’ sensitive data while simultaneously ensuring that agents accomplish their shared objectives. Towards this goal, we propose a framework to privatize inter-agent communications in cooperative multiagent decision-making problems. We study sequential decision-making problems formulated as cooperative Markov games with reach-avoid objectives. We apply a differential privacy mechanism to privatize agents’ communicated symbolic state trajectories, and analyze tradeoffs between the strength of privacy and the team’s performance. For a given level of privacy, this tradeoff is shown to depend critically upon the total correlation among agents’ state-action processes. We synthesize policies that are robust to privacy by reducing the value of the total correlation. Numerical experiments demonstrate that the team’s performance under these policies decreases by only 6 percent when comparing private versus non-private implementations of communication. By contrast, the team’s performance decreases by 88 percent when using baseline policies that ignore total correlation and only optimize team performance.

AAAI Conference 2023 Conference Paper

Learning Interpretable Temporal Properties from Positive Examples Only

  • Rajarshi Roy
  • Jean-Raphaël Gaglione
  • Nasim Baharisangari
  • Daniel Neider
  • Zhe Xu
  • Ufuk Topcu

We consider the problem of explaining the temporal behavior of black-box systems using human-interpretable models. Following recent research trends, we rely on the fundamental yet interpretable models of deterministic finite automata (DFAs) and linear temporal logic (LTL_f) formulas. In contrast to most existing works for learning DFAs and LTL_f formulas, we consider learning from only positive examples. Our motivation is that negative examples are generally difficult to observe, in particular, from black-box systems. To learn meaningful models from positive examples only, we design algorithms that rely on conciseness and language minimality of models as regularizers. Our learning algorithms are based on two approaches: a symbolic and a counterexample-guided one. The symbolic approach exploits an efficient encoding of language minimality as a constraint satisfaction problem, whereas the counterexample-guided one relies on generating suitable negative examples to guide the learning. Both approaches provide us with effective algorithms with minimality guarantees on the learned models. To assess the effectiveness of our algorithms, we evaluate them on a few practical case studies.

AAMAS Conference 2023 Conference Paper

Memoryless Adversaries in Imperfect Information Games

  • Dhananjay Raju
  • Georgios Bakirtzis
  • Ufuk Topcu

Given an agent with limited sensing capabilities, we analyze whether it is possible to deploy a new agent in the operational space of the preexisting agent in a safe manner. One approach for modeling the interaction of the introduced agent with its environment, which contains the preexisting agent, is through a two-player game of imperfect information. However, the computational cost of solving this game is prohibitive. Restricting the preexisting agent’s strategy to just memoryless strategies and assuming that the introduced agent has perfect information alleviates the computational cost while still modeling realistic environments. The proposed algorithm for solving the game finds a winning strategy for the introduced agent by solving a quantified Boolean formula (QBF) for the game. We justify this approach by establishing a matching PSPACE lower bound. We also show that this result holds even when the preexisting agent uses bounded history to condition its play.

AAAI Conference 2023 Conference Paper

On the Sample Complexity of Vanilla Model-Based Offline Reinforcement Learning with Dependent Samples

  • Mustafa O. Karabag
  • Ufuk Topcu

Offline reinforcement learning (offline RL) considers problems where learning is performed using only previously collected samples and is helpful for the settings in which collecting new data is costly or risky. In model-based offline RL, the learner performs estimation (or optimization) using a model constructed according to the empirical transition frequencies. We analyze the sample complexity of vanilla model-based offline RL with dependent samples in the infinite-horizon discounted-reward setting. In our setting, the samples obey the dynamics of the Markov decision process and, consequently, may have interdependencies. Under no assumption of independent samples, we provide a high-probability, polynomial sample complexity bound for vanilla model-based off-policy evaluation that requires partial or uniform coverage. We extend this result to the off-policy optimization under uniform coverage. As a comparison to the model-based approach, we analyze the sample complexity of off-policy evaluation with vanilla importance sampling in the infinite-horizon setting. Finally, we provide an estimator that outperforms the sample-mean estimator for almost deterministic dynamics that are prevalent in reinforcement learning.

ECAI Conference 2023 Conference Paper

Reinforcement Learning with Reward Machines in Stochastic Games

  • Jueming Hu
  • Jean-Raphaël Gaglione
  • Yanze Wang
  • Zhe Xu 0005
  • Ufuk Topcu
  • Yongming Liu

We investigate multi-agent reinforcement learning for stochastic games with complex tasks, where the reward functions are non-Markovian. We utilize reward machines to incorporate high-level knowledge of complex tasks. We develop an algorithm called Q-learning with reward machines for stochastic games (QRM-SG), to learn the best-response strategy at Nash equilibrium for each agent. In QRM-SG, we define the Q-function at a Nash equilibrium in augmented state space. The augmented state space integrates the state of the stochastic game and the state of reward machines. Each agent learns the Q-functions of all agents in the system. We prove that Q-functions learned in QRM-SG converge to the Q-functions at a Nash equilibrium if the stage game at each time step during learning has a global optimum point or a saddle point, and the agents update Q-functions based on the best-response strategy at this point. We use the Lemke-Howson method to derive the best-response strategy given current Q-functions. The three case studies show that QRM-SG can learn the best-response strategies effectively. QRM-SG learns the best-response strategies after around 7500 episodes in Case Study I, 1000 episodes in Case Study II, and 1500 episodes in Case Study III, while baseline methods such as Nash Q-learning and MADDPG fail to converge to the Nash equilibrium in all three case studies.

UAI Conference 2023 Conference Paper

Reward-machine-guided, self-paced reinforcement learning

  • Cevahir Köprülü
  • Ufuk Topcu

Self-paced reinforcement learning (RL) aims to improve the data efficiency of learning by automatically creating sequences, namely curricula, of probability distributions over contexts. However, existing techniques for self-paced RL fail in long-horizon planning tasks that involve temporally extended behaviors. We hypothesize that taking advantage of prior knowledge about the underlying task structure can improve the effectiveness of self-paced RL. We develop a self-paced RL algorithm guided by reward machines, i. e. , a type of finite-state machine that encodes the underlying task structure. The algorithm integrates reward machines in 1) the update of the policy and value functions obtained by any RL algorithm of choice, and 2) the update of the automated curriculum that generates context distributions. Our empirical results evidence that the proposed algorithm achieves optimal behavior reliably even in cases in which existing baselines cannot make any meaningful progress. It also decreases the curriculum length and reduces the variance in the curriculum generation process by up to one-fourth and four orders of magnitude, respectively.

AAMAS Conference 2023 Conference Paper

Reward-Machine-Guided, Self-Paced Reinforcement Learning

  • Cevahir Koprulu
  • Ufuk Topcu

Self-paced reinforcement learning (RL) aims to improve the sample efficiency of RL by automatically creating sequences, i. e. , curricula, of probability distributions over contexts. However, existing selfpaced RL methods fail in tasks that involve temporally extended behaviors. As a remedy, we exploit prior knowledge about the underlying task structure and develop a self-paced RL algorithm guided by reward machines, i. e. , a finite-state machine that encodes such structure. The proposed algorithm integrates reward machines in the updates of 1) the policy and value functions obtained by an RL algorithm, and 2) the automated curriculum that generates context distributions. Our empirical results evidence that the proposed algorithm achieves optimal behavior in cases where existing methods fail, and also reduces curriculum length and variance.

UAI Conference 2023 Conference Paper

Risk-aware curriculum generation for heavy-tailed task distributions

  • Cevahir Köprülü
  • Thiago D. Simão
  • Nils Jansen 0001
  • Ufuk Topcu

Automated curriculum generation for reinforcement learning (RL) aims to speed up learning by designing a sequence of tasks of increasing difficulty. Such tasks are usually drawn from probability distributions with exponentially bounded tails, such as uniform or Gaussian distributions. However, existing approaches overlook heavy-tailed distributions. Under such distributions, current methods may fail to learn optimal policies in rare and risky tasks, which fall under the tails and yield the lowest returns, respectively. We address this challenge by proposing a risk-aware curriculum generation algorithm that simultaneously creates two curricula: 1) a primary curriculum that aims to maximize the expected discounted return with respect to a distribution over target tasks, and an auxiliary curriculum that identifies and over-samples rare and risky tasks observed in the primary curriculum. Our empirical results evidence that the proposed algorithm achieves significantly higher returns in frequent as well as rare tasks compared to the state-of-the-art methods.

AAAI Conference 2023 Conference Paper

Safe Reinforcement Learning via Shielding under Partial Observability

  • Steven Carr
  • Nils Jansen
  • Sebastian Junges
  • Ufuk Topcu

Safe exploration is a common problem in reinforcement learning (RL) that aims to prevent agents from making disastrous decisions while exploring their environment. A family of approaches to this problem assume domain knowledge in the form of a (partial) model of this environment to decide upon the safety of an action. A so-called shield forces the RL agent to select only safe actions. However, for adoption in various applications, one must look beyond enforcing safety and also ensure the applicability of RL with good performance. We extend the applicability of shields via tight integration with state-of-the-art deep RL, and provide an extensive, empirical study in challenging, sparse-reward environments under partial observability. We show that a carefully integrated shield ensures safety and can improve the convergence rate and final performance of RL agents. We furthermore show that a shield can be used to bootstrap state-of-the-art RL agents: they remain safe after initial learning in a shielded setting, allowing us to disable a potentially too conservative shield eventually.

NeurIPS Conference 2023 Conference Paper

Task-aware Distributed Source Coding under Dynamic Bandwidth

  • Po-han Li
  • Sravan Kumar Ankireddy
  • Ruihan (Philip) Zhao
  • Hossein Nourkhiz Mahjoub
  • Ehsan Moradi Pari
  • Ufuk Topcu
  • Sandeep Chinchali
  • Hyeji Kim

Efficient compression of correlated data is essential to minimize communication overload in multi-sensor networks. In such networks, each sensor independently compresses the data and transmits them to a central node. A decoder at the central node decompresses and passes the data to a pre-trained machine learning-based task model to generate the final output. Due to limited communication bandwidth, it is important for the compressor to learn only the features that are relevant to the task. Additionally, the final performance depends heavily on the total available bandwidth. In practice, it is common to encounter varying availability in bandwidth. Since higher bandwidth results in better performance, it is essential for the compressor to dynamically take advantage of the maximum available bandwidth at any instant. In this work, we propose a novel distributed compression framework composed of independent encoders and a joint decoder, which we call neural distributed principal component analysis (NDPCA). NDPCA flexibly compresses data from multiple sources to any available bandwidth with a single model, reducing compute and storage overhead. NDPCA achieves this by learning low-rank task representations and efficiently distributing bandwidth among sensors, thus providing a graceful trade-off between performance and bandwidth. Experiments show that NDPCA improves the success rate of multi-view robotic arm manipulation by 9% and the accuracy of object detection tasks on satellite imagery by 14% compared to an autoencoder with uniform bandwidth allocation.

AIJ Journal 2023 Journal Article

Task-guided IRL in POMDPs that scales

  • Franck Djeumou
  • Christian Ellis
  • Murat Cubuktepe
  • Craig Lennon
  • Ufuk Topcu

In inverse reinforcement learning (IRL), a learning agent infers a reward function encoding the underlying task using demonstrations from experts. However, many existing IRL techniques make the often unrealistic assumption that the agent has access to full information about the environment. We remove this assumption by developing an algorithm for IRL in partially observable Markov decision processes (POMDPs). We address two limitations of existing IRL techniques. First, they require an excessive amount of data due to the information asymmetry between the expert and the learner. Second, most of these IRL techniques require solving the computationally intractable forward problem—computing an optimal policy given a reward function—in POMDPs. The developed algorithm reduces the information asymmetry while increasing the data efficiency by incorporating task specifications expressed in temporal logic into IRL. Such specifications may be interpreted as side information available to the learner a priori in addition to the demonstrations. Further, the algorithm avoids a common source of algorithmic complexity by building on causal entropy as the measure of the likelihood of the demonstrations as opposed to entropy. Nevertheless, the resulting problem is nonconvex due to the so-called forward problem. We solve the intrinsic nonconvexity of the forward problem in a scalable manner through a sequential linear programming scheme that guarantees to converge to a locally optimal policy. In a series of examples, including experiments in a high-fidelity Unity simulator, we demonstrate that even with a limited amount of data and POMDPs with tens of thousands of states, our algorithm learns reward functions and policies that satisfy the task while inducing similar behavior to the expert by leveraging the provided side information.

NeurIPS Conference 2022 Conference Paper

Class-Aware Adversarial Transformers for Medical Image Segmentation

  • Chenyu You
  • Ruihan Zhao
  • Fenglin Liu
  • Siyuan Dong
  • Sandeep Chinchali
  • Ufuk Topcu
  • Lawrence Staib
  • James Duncan

Transformers have made remarkable progress towards modeling long-range dependencies within the medical image analysis domain. However, current transformer-based models suffer from several disadvantages: (1) existing methods fail to capture the important features of the images due to the naive tokenization scheme; (2) the models suffer from information loss because they only consider single-scale feature representations; and (3) the segmentation label maps generated by the models are not accurate enough without considering rich semantic contexts and anatomical textures. In this work, we present CASTformer, a novel type of adversarial transformers, for 2D medical image segmentation. First, we take advantage of the pyramid structure to construct multi-scale representations and handle multi-scale variations. We then design a novel class-aware transformer module to better learn the discriminative regions of objects with semantic structures. Lastly, we utilize an adversarial training strategy that boosts segmentation accuracy and correspondingly allows a transformer-based discriminator to capture high-level semantically correlated contents and low-level anatomical features. Our experiments demonstrate that CASTformer dramatically outperforms previous state-of-the-art transformer-based approaches on three benchmarks, obtaining 2. 54%-5. 88% absolute improvements in Dice over previous models. Further qualitative experiments provide a more detailed picture of the model’s inner workings, shed light on the challenges in improved transparency, and demonstrate that transfer learning can greatly improve performance and reduce the size of medical image datasets in training, making CASTformer a strong starting point for downstream medical image analysis tasks.

AAAI Conference 2022 Conference Paper

Deceptive Decision-Making under Uncertainty

  • Yagiz Savas
  • Christos K. Verginis
  • Ufuk Topcu

We study the design of autonomous agents that are capable of deceiving outside observers about their intentions while carrying out tasks in stochastic, complex environments. By modeling the agent’s behavior as a Markov decision process, we consider a setting where the agent aims to reach one of multiple potential goals while deceiving outside observers about its true goal. We propose a novel approach to model observer predictions based on the principle of maximum entropy and to efficiently generate deceptive strategies via linear programming. The proposed approach enables the agent to exhibit a variety of tunable deceptive behaviors while ensuring the satisfaction of probabilistic constraints on the behavior. We evaluate the performance of the proposed approach via comparative user studies and present a case study on the streets of Manhattan, New York, using real travel time distributions.

UAI Conference 2022 Conference Paper

Faster non-convex federated learning via global and local momentum

  • Rudrajit Das
  • Anish Acharya
  • Abolfazl Hashemi
  • Sujay Sanghavi
  • Inderjit S. Dhillon
  • Ufuk Topcu

We propose \texttt{FedGLOMO}, a novel federated learning (FL) algorithm with an iteration complexity of $\mathcal{O}(\epsilon^{-1. 5})$ to converge to an $\epsilon$-stationary point (i. e. , $\mathbb{E}[\|\nabla f(x)\|^2] \leq \epsilon$) for smooth non-convex functions – under arbitrary client heterogeneity and compressed communication – compared to the $\mathcal{O}(\epsilon^{-2})$ complexity of most prior works. Our key algorithmic idea that enables achieving this improved complexity is based on the observation that the convergence in FL is hampered by two sources of high variance: (i) the global server aggregation step with multiple local updates, exacerbated by client heterogeneity, and (ii) the noise of the local client-level stochastic gradients. The first issue is particularly detrimental to FL algorithms that perform plain averaging at the server. By modeling the server aggregation step as a generalized gradient-type update, we propose a variance-reducing momentum-based global update at the server, which when applied in conjunction with variance-reduced local updates at the clients, enables \texttt{FedGLOMO} to enjoy an improved convergence rate. Our experiments illustrate the intrinsic variance reduction effect of \texttt{FedGLOMO}, which implicitly suppresses client-drift in heterogeneous data distribution settings and promotes communication efficiency.

AAMAS Conference 2022 Conference Paper

Non-Parametric Neuro-Adaptive Coordination of Multi-Agent Systems

  • Christos K. Verginis
  • Zhe Xu
  • Ufuk Topcu

We develop a learning-based algorithm for the distributed formation control of networked multi-agent systems governed by unknown, nonlinear dynamics. The proposed algorithm integrates neural network-based learning with adaptive control in a two-step procedure. In the first step, each agent learns a controller, represented as a neural network, using training data that correspond to a collection of formation tasks and agent parameters. These parameters and tasks are derived by varying the nominal agent parameters and the formation specifications of the task in hand, respectively. In the second step of the algorithm, each agent incorporates the trained neural network into an online and adaptive control policy in such a way that the behavior of the multi-agent closed-loop system satisfies a user-defined formation task. Both the learning phase and the adaptive control policy are distributed, in the sense that each agent computes its own actions using only local information from its neighboring agents.

AAMAS Conference 2022 Conference Paper

Planning Not to Talk: Multiagent Systems that are Robust to Communication Loss

  • Mustafa O. Karabag
  • Cyrus Neary
  • Ufuk Topcu

In a cooperative multiagent system, a collection of agents executes a joint policy in order to achieve some common objective. The successful deployment of such systems hinges on the availability of reliable inter-agent communication. However, many sources of potential disruption to communication exist in practice, such as radio interference, hardware failure, and adversarial attacks. In this work, we develop joint policies for cooperative multiagent systems that are robust to potential losses in communication. More specifically, we develop joint policies for cooperative Markov games with reach-avoid objectives. First, we propose an algorithm for the decentralized execution of joint policies during periods of communication loss. Next, we use the total correlation of the state-action process induced by a joint policy as a measure of the intrinsic dependencies between the agents. We then use this measure to lower-bound the performance of a joint policy when communication is lost. Finally, we present an algorithm that maximizes a proxy to this lower bound in order to synthesize minimum-dependency joint policies that are robust to communication loss. Numerical experiments show that the proposed minimum-dependency policies require minimal coordination between the agents while incurring little to no loss in performance; the total correlation value of the synthesized policy is one fifth of the total correlation value of the baseline policy which does not take potential communication losses into account. As a result, the performance of the minimum-dependency policies remains consistently high regardless of whether or not communication is available. By contrast, the performance of the baseline policy decreases by twenty percent when communication is lost.

ICAPS Conference 2022 Conference Paper

Task-Guided Inverse Reinforcement Learning under Partial Information

  • Franck Djeumou
  • Murat Cubuktepe
  • Craig Lennon
  • Ufuk Topcu

We study the problem of inverse reinforcement learning (IRL), where the learning agent recovers a reward function using expert demonstrations. Most of the existing IRL techniques make the often unrealistic assumption that the agent has access to full information about the environment. We remove this assumption by developing an algorithm for IRL in partially observable Markov decision processes (POMDPs). The algorithm addresses several limitations of existing techniques that do not take the information asymmetry between the expert and the learner into account. First, it adopts causal entropy as the measure of the likelihood of the expert demonstrations as opposed to entropy in most existing IRL techniques, and avoids a common source of algorithmic complexity. Second, it incorporates task specifications expressed in temporal logic into IRL. Such specifications may be interpreted as side information available to the learner a priori in addition to the demonstrations and may reduce the information asymmetry. Nevertheless, the resulting formulation is still nonconvex due to the intrinsic nonconvexity of the so-called forward problem, i. e. , computing an optimal policy given a reward function, in POMDPs. We address this nonconvexity through sequential convex programming and introduce several extensions to solve the forward problem in a scalable manner. This scalability allows computing policies that incorporate memory at the expense of added computational cost yet also outperform memoryless policies. We demonstrate that, even with severely limited data, the algorithm learns reward functions and policies that satisfy the task and induce a similar behavior to the expert by leveraging the side information and incorporating memory into the policy.

IJCAI Conference 2022 Conference Paper

Taylor-Lagrange Neural Ordinary Differential Equations: Toward Fast Training and Evaluation of Neural ODEs

  • Franck Djeumou
  • Cyrus Neary
  • Eric Goubault
  • Sylvie Putot
  • Ufuk Topcu

Neural ordinary differential equations (NODEs) -- parametrizations of differential equations using neural networks -- have shown tremendous promise in learning models of unknown continuous-time dynamical systems from data. However, every forward evaluation of a NODE requires numerical integration of the neural network used to capture the system dynamics, making their training prohibitively expensive. Existing works rely on off-the-shelf adaptive step-size numerical integration schemes, which often require an excessive number of evaluations of the underlying dynamics network to obtain sufficient accuracy for training. By contrast, we accelerate the evaluation and the training of NODEs by proposing a data-driven approach to their numerical integration. The proposed Taylor-Lagrange NODEs (TL-NODEs) use a fixed-order Taylor expansion for numerical integration, while also learning to estimate the expansion's approximation error. As a result, the proposed approach achieves the same accuracy as adaptive step-size schemes while employing only low-order Taylor expansions, thus greatly reducing the computational cost necessary to integrate the NODE. A suite of numerical experiments, including modeling dynamical systems, image classification, and density estimation, demonstrate that TL-NODEs can be trained more than an order of magnitude faster than state-of-the-art approaches, without any loss in performance.

ICAPS Conference 2022 Conference Paper

Verifiable and Compositional Reinforcement Learning Systems

  • Cyrus Neary
  • Christos K. Verginis
  • Murat Cubuktepe
  • Ufuk Topcu

We propose a framework for verifiable and compositional reinforcement learning (RL) in which a collection of RL subsystems, each of which learns to accomplish a separate subtask, are composed to achieve an overall task. The framework consists of a high-level model, represented as a parametric Markov decision process (pMDP) which is used to plan and to analyze compositions of subsystems, and of the collection of low-level subsystems themselves. By defining interfaces between the subsystems, the framework enables automatic decompositions of task specifications, e. g. , reach a target set of states with a probability of at least 0. 95, into individual subtask specifications, i. e. achieve the subsystem's exit conditions with at least some minimum probability, given that its entry conditions are met. This in turn allows for the independent training and testing of the subsystems; if they each learn a policy satisfying the appropriate subtask specification, then their composition is guaranteed to satisfy the overall task specification. Conversely, if the subtask specifications cannot all be satisfied by the learned policies, we present a method, formulated as the problem of finding an optimal set of parameters in the pMDP, to automatically update the subtask specifications to account for the observed shortcomings. The result is an iterative procedure for defining subtask specifications, and for training the subsystems to meet them. As an additional benefit, this procedure allows for particularly challenging or important components of an overall task to be identified automatically, and focused on, during training. Experimental results demonstrate the presented framework's novel capabilities in both discrete and continuous RL settings. A collection of RL subsystems are trained, using proximal policy optimization algorithms, to navigate different portions of a labyrinth environment. A cross-labyrinth task specification is then decomposed into subtask specifications. Challenging portions of the labyrinth are automatically avoided if their corresponding subsystems cannot learn satisfactory policies within allowed training budgets. Unnecessary subsystems are not trained at all. The result is a compositional RL system that efficiently learns to satisfy task specifications.

GandALF Workshop 2021 Workshop Paper

Adapting to the Behavior of Environments with Bounded Memory

  • Dhananjay Raju
  • Rüdiger Ehlers
  • Ufuk Topcu

We study the problem of synthesizing implementations from temporal logic specifications that need to work correctly in all environments that can be represented as transducers with a limited number of states. This problem was originally defined and studied by Kupferman, Lustig, Vardi, and Yannakakis. They provide NP and 2-EXPTIME lower and upper bounds (respectively) for the complexity of this problem, in the size of the transducer. We tighten the gap by providing a PSPACE lower bound, thereby showing that algorithms for solving this problem are unlikely to scale to large environment sizes. This result is somewhat unfortunate as solving this problem enables tackling some high-level control problems in which an agent has to infer the environment behavior from observations. To address this observation, we study a modified synthesis problem in which the synthesized controller must gather information about the environment's behavior safely. We show that the problem of determining whether the behavior of such an environment can be safely learned is only co-NP-complete. Furthermore, in such scenarios, the behavior of the environment can be learned using a Turing machine that requires at most polynomial space in the size of the environment's transducer.

AAAI Conference 2021 Conference Paper

Adaptive Teaching of Temporal Logic Formulas to Preference-based Learners

  • Zhe Xu
  • Yuxin Chen
  • Ufuk Topcu

Machine teaching is an algorithmic framework for teaching a target hypothesis via a sequence of examples or demonstrations. We investigate machine teaching for temporal logic formulas—a novel and expressive hypothesis class amenable to time-related task specifications. In the context of teaching temporal logic formulas, an exhaustive search even for a myopic solution takes exponential time (with respect to the time span of the task). We propose an efficient approach for teaching parametric linear temporal logic formulas. Concretely, we derive a necessary condition for the minimal time length of a demonstration to eliminate a set of hypotheses. Utilizing this condition, we propose an efficient myopic teaching algorithm by solving a sequence of integer programming problems. We further show that, under two notions of teaching complexity, the proposed algorithm has near-optimal performance. We evaluate our algorithm extensively under different classes of learners (i. e. , learners with different preferences over hypotheses) and interaction protocols (e. g. , nonadaptive and adaptive). Our results demonstrate the effectiveness of the proposed algorithm in teaching temporal logic formulas; in particular, we show that there are significant gains of teaching efficacy when the teacher adapts to feedback of the learner, or adapts to a (non-myopic) oracle.

AAAI Conference 2021 Conference Paper

Advice-Guided Reinforcement Learning in a non-Markovian Environment

  • Daniel Neider
  • Jean-Raphael Gaglione
  • Ivan Gavran
  • Ufuk Topcu
  • Bo Wu
  • Zhe Xu

We study a class of reinforcement learning tasks in which the agent receives its reward for complex, temporally-extended behaviors sparsely. For such tasks, the problem is how to augment the state-space so as to make the reward function Markovian in an efficient way. While some existing solutions assume that the reward function is explicitly provided to the learning algorithm (e. g. , in the form of a reward machine), the others learn the reward function from the interactions with the environment, assuming no prior knowledge provided by the user. In this paper, we generalize both approaches and enable the user to give advice to the agent, representing the user’s best knowledge about the reward function, potentially fragmented, partial, or even incorrect. We formalize advice as a set of DFAs and present a reinforcement learning algorithm that takes advantage of such advice, with optimal convergence guarantee. The experiments show that using wellchosen advice can reduce the number of training steps needed for convergence to optimal policy, and can decrease the computation time to learn the reward function by up to two orders of magnitude.

IROS Conference 2021 Conference Paper

Decentralized Classification with Assume-Guarantee Planning

  • Steven Carr 0002
  • Jesse Quattrociocchi
  • Suda Bharadwaj
  • Steven J. Spencer
  • Anup Parikh
  • Carol C. Young
  • Stephen P. Buerger
  • Bo Wu 0005

We study the problem of decentralized classification conducted over a network of mobile sensors. We model the multiagent classification task as a hypothesis testing problem where each sensor has to almost surely find the true hypothesis from a finite set of candidate hypotheses. Each sensor makes noisy local observations and can also share information on their observations with other mobile sensors in communication range. In order to address the state-space explosion in the multiagent system, we propose a decentralized synthesis procedure that guarantees that each sensor will almost surely converge to the true hypothesis even in the presence of faulty or malicious agents. Additionally, we employ a contract-based synthesis approach that produces trajectories designed to empirically increase information-sharing between mobile sensors in order to converge faster to the true hypothesis. We implement and test the approach on experiments with both physical and simulated hardware to showcase the approach’s scalability and viability in real-world systems. Finally, we run a Gazebo/ROS simulated experiment with 12 agents to demonstrate the scalability of our approach in large environments with many agents.

IROS Conference 2021 Conference Paper

From Agile Ground to Aerial Navigation: Learning from Learned Hallucination

  • Zizhao Wang
  • Xuesu Xiao
  • Alexander J. Nettekoven
  • Kadhiravan Umasankar
  • Anika Singh
  • Sriram Bommakanti
  • Ufuk Topcu
  • Peter Stone 0001

This paper presents a self-supervised Learning from Learned Hallucination (LfLH) method to learn fast and reactive motion planners for ground and aerial robots to navigate through highly constrained environments. The recent Learning from Hallucination (LfH) paradigm for autonomous navigation executes motion plans by random exploration in completely safe obstacle-free spaces, uses hand-crafted hallucination techniques to add imaginary obstacles to the robot’s perception, and then learns motion planners to navigate in realistic, highly-constrained, dangerous spaces. However, current hand-crafted hallucination techniques need to be tailored for specific robot types (e. g. , a differential drive ground vehicle), and use approximations heavily dependent on certain assumptions (e. g. , a short planning horizon). In this work, instead of manually designing hallucination functions, LfLH learns to hallucinate obstacle configurations, where the motion plans from random exploration in open space are optimal, in a self-supervised manner. LfLH is robust to different robot types and does not make assumptions about the planning horizon. Evaluated in both simulated and physical environments with a ground and an aerial robot, LfLH outperforms or performs comparably to previous hallucination approaches, along with sampling- and optimization-based classical methods.

JMLR Journal 2021 Journal Article

Learning and Planning for Time-Varying MDPs Using Maximum Likelihood Estimation

  • Melkior Ornik
  • Ufuk Topcu

This paper proposes a formal approach to online learning and planning for agents operating in a priori unknown, time-varying environments. The proposed method computes the maximally likely model of the environment, given the observations about the environment made by an agent earlier in the system run and assuming knowledge of a bound on the maximal rate of change of system dynamics. Such an approach generalizes the estimation method commonly used in learning algorithms for unknown Markov decision processes with time-invariant transition probabilities, but is also able to quickly and correctly identify the system dynamics following a change. Based on the proposed method, we generalize the exploration bonuses used in learning for time-invariant Markov decision processes by introducing a notion of uncertainty in a learned time-varying model, and develop a control policy for time-varying Markov decision processes based on the exploitation and exploration trade-off. We demonstrate the proposed methods on four numerical examples: a patrolling task with a change in system dynamics, a two-state MDP with periodically changing outcomes of actions, a wind flow estimation task, and a multi-armed bandit problem with periodically changing probabilities of different rewards. [abs] [ pdf ][ bib ] &copy JMLR 2021. ( edit, beta )

ICAPS Conference 2021 Conference Paper

Multiple Plans are Better than One: Diverse Stochastic Planning

  • Mahsa Ghasemi
  • Evan Scope Crafts
  • Bo Zhao
  • Ufuk Topcu

In planning problems, it is often challenging to fully model the desired specifications. In particular, in human-robot interaction, such difficulty may arise due to human's preferences that are either private or complex to model. Consequently, the resulting objective function can only partially capture the specifications and optimizing that may lead to poor performance with respect to the true specifications. Motivated by this challenge, we formulate a problem, called diverse stochastic planning, that aims to generate a set of representative --- small and diverse --- behaviors that are near-optimal with respect to the known objective. In particular, the problem aims to compute a set of diverse and near-optimal policies for systems modeled by a Markov decision process. We cast the problem as a constrained nonlinear optimization for which we propose a solution relying on the Frank-Wolfe method. We then prove that the proposed solution converges to a stationary point and demonstrate its efficacy in several planning problems.

UAI Conference 2021 Conference Paper

No-regret learning with high-probability in adversarial Markov decision processes

  • Mahsa Ghasemi
  • Abolfazl Hashemi
  • Haris Vikalo
  • Ufuk Topcu

In a variety of problems, a decision-maker is unaware of the loss function associated with a task, yet it has to minimize this unknown loss in order to accomplish the task. Furthermore, the decision-maker’s task may evolve, resulting in a varying loss function. In this setting, we explore sequential decision-making problems modeled by adversarial Markov decision processes, where the loss function may arbitrarily change at every time step. We consider the bandit feedback scenario, where the agent observes only the loss corresponding to its actions. We propose an algorithm, called online relative-entropy policy search with implicit exploration, that achieves a sublinear regret not only in expectation but, more importantly, with high probability. In particular, we prove that by employing an optimistically biased loss estimator, the proposed algorithm achieves a regret of $\tilde{\mathcal{O}}((T|\act||\st|)^{\pp} \sqrt{\tau})$, where $|\st|$ is the number of states, $|\act|$ is the number of actions, $\tau$ is the mixing time, and $T$ is the time horizon. To our knowledge, the proposed algorithm is the first scheme that enjoys such high-probability regret bounds for general adversarial Markov decision processes under the presence of bandit feedback.

AAMAS Conference 2021 Conference Paper

Reward Machines for Cooperative Multi-Agent Reinforcement Learning

  • Cyrus Neary
  • Zhe Xu
  • Bo Wu
  • Ufuk Topcu

In cooperative multi-agent reinforcement learning, a collection of agents learns to interact in a shared environment to achieve a common goal. We propose the use of reward machines (RM) — Mealy machines used as structured representations of reward functions — to encode the team’s task. The proposed novel interpretation of RMs in the multi-agent setting explicitly encodes required teammate interdependencies, allowing the team-level task to be decomposed into sub-tasks for individual agents. We define such a notion of RM decomposition and present algorithmically verifiable conditions guaranteeing that distributed completion of the sub-tasks leads to team behavior accomplishing the original task. This framework for task decomposition provides a natural approach to decentralized learning: agents may learn to accomplish their sub-tasks while observing only their local state and abstracted representations of their teammates. We accordingly propose a decentralized q-learning algorithm. Furthermore, in the case of undiscounted rewards, we use local value functions to derive lower and upper bounds for the global value function corresponding to the team task. Experimental results in three discrete settings exemplify the effectiveness of the proposed RM decomposition approach, which converges to a successful team policy an order of magnitude faster than a centralized learner and significantly outperforms hierarchical and independent q-learning approaches.

AAAI Conference 2021 Conference Paper

Robust Finite-State Controllers for Uncertain POMDPs

  • Murat Cubuktepe
  • Nils Jansen
  • Sebastian Junges
  • Ahmadreza Marandi
  • Marnix Suilen
  • Ufuk Topcu

Uncertain partially observable Markov decision processes (uPOMDPs) allow the probabilistic transition and observation functions of standard POMDPs to belong to a so-called uncertainty set. Such uncertainty, referred to as epistemic uncertainty, captures uncountable sets of probability distributions caused by, for instance, a lack of data available. We develop an algorithm to compute finite-memory policies for uPOMDPs that robustly satisfy specifications against any admissible distribution. In general, computing such policies is theoretically and practically intractable. We provide an efficient solution to this problem in four steps. (1) We state the underlying problem as a nonconvex optimization problem with infinitely many constraints. (2) A dedicated dualization scheme yields a dual problem that is still nonconvex but has finitely many constraints. (3) We linearize this dual problem and (4) solve the resulting finite linear program to obtain locally optimal solutions to the original problem. The resulting problem formulation is exponentially smaller than those resulting from existing methods. We demonstrate the applicability of our algorithm using large instances of an aircraft collision-avoidance scenario and a novel spacecraft motion planning case study.

AAMAS Conference 2021 Conference Paper

Safe Multi-Agent Reinforcement Learning via Shielding

  • Ingy ElSayed-Aly
  • Suda Bharadwaj
  • Christopher Amato
  • Rüdiger Ehlers
  • Ufuk Topcu
  • Lu Feng

Multi-agent reinforcement learning (MARL) has been increasingly used in a wide range of safety-critical applications, which require guaranteed safety (e. g. , no unsafe states are ever visited) during the learning process. Unfortunately, current MARL methods do not have safety guarantees. Therefore, we present two shielding approaches for safe MARL. In centralized shielding, we synthesize a single shield to monitor all agents’ joint actions and correct any unsafe action if necessary. In factored shielding, we synthesize multiple shields based on a factorization of the joint state space observed by all agents; the set of shields monitors agents concurrently and each shield is only responsible for a subset of agents at each step. Experimental results show that both approaches can guarantee the safety of agents during learning without compromising the quality of learned policies; moreover, factored shielding is more scalable in the number of agents than centralized shielding.

IROS Conference 2021 Conference Paper

Self-Supervised Online Reward Shaping in Sparse-Reward Environments

  • Farzan Memarian
  • Wonjoon Goo
  • Rudolf Lioutikov
  • Scott Niekum
  • Ufuk Topcu

We introduce Self-supervised Online Reward Shaping (SORS), which aims to improve the sample efficiency of any RL algorithm in sparse-reward environments by automatically densifying rewards. The proposed framework alternates between classification-based reward inference and policy update steps—the original sparse reward provides a self-supervisory signal for reward inference by ranking trajectories that the agent observes, while the policy update is performed with the newly inferred, typically dense reward function. We introduce theory that shows that, under certain conditions, this alteration of the reward function will not change the optimal policy of the original MDP, while potentially increasing learning speed significantly. Experimental results on several sparse-reward environments demonstrate that, across multiple domains, the proposed algorithm is not only significantly more sample efficient than a standard RL baseline using sparse rewards, but, at times, also achieves similar sample efficiency compared to when hand-designed dense reward functions are used.

AAAI Conference 2021 Conference Paper

Smooth Convex Optimization Using Sub-Zeroth-Order Oracles

  • Mustafa O. Karabag
  • Cyrus Neary
  • Ufuk Topcu

We consider the problem of minimizing a smooth, Lipschitz, convex function over a compact, convex set using sub-zerothorder oracles: an oracle that outputs the sign of the directional derivative for a given point and a given direction, an oracle that compares the function values for a given pair of points, and an oracle that outputs a noisy function value for a given point. We show that the sample complexity of optimization using these oracles is polynomial in the relevant parameters. The optimization algorithm that we provide for the comparator oracle is the first algorithm with a known rate of convergence that is polynomial in the number of dimensions. We also give an algorithm for the noisy-value oracle that incurs sublinear regret in the number of queries and polynomial regret in the number of dimensions.

JAIR Journal 2021 Journal Article

Task-Aware Verifiable RNN-Based Policies for Partially Observable Markov Decision Processes

  • Steven Carr
  • Nils Jansen
  • Ufuk Topcu

Partially observable Markov decision processes (POMDPs) are models for sequential decision-making under uncertainty and incomplete information. Machine learning methods typically train recurrent neural networks (RNN) as effective representations of POMDP policies that can efficiently process sequential data. However, it is hard to verify whether the POMDP driven by such RNN-based policies satisfies safety constraints, for instance, given by temporal logic specifications. We propose a novel method that combines techniques from machine learning with the field of formal methods: training an RNN-based policy and then automatically extracting a so-called finite-state controller (FSC) from the RNN. Such FSCs offer a convenient way to verify temporal logic constraints. Implemented on a POMDP, they induce a Markov chain, and probabilistic verification methods can efficiently check whether this induced Markov chain satisfies a temporal logic specification. Using such methods, if the Markov chain does not satisfy the specification, a byproduct of verification is diagnostic information about the states in the POMDP that are critical for the specification. The method exploits this diagnostic information to either adjust the complexity of the extracted FSC or improve the policy by performing focused retraining of the RNN. The method synthesizes policies that satisfy temporal logic specifications for POMDPs with up to millions of states, which are three orders of magnitude larger than comparable approaches.

AAAI Conference 2021 Conference Paper

Temporal-Logic-Based Reward Shaping for Continuing Reinforcement Learning Tasks

  • Yuqian Jiang
  • Suda Bharadwaj
  • Bo Wu
  • Rishi Shah
  • Ufuk Topcu
  • Peter Stone

In continuing tasks, average-reward reinforcement learning may be a more appropriate problem formulation than the more common discounted reward formulation. As usual, learning an optimal policy in this setting typically requires a large amount of training experiences. Reward shaping is a common approach for incorporating domain knowledge into reinforcement learning in order to speed up convergence to an optimal policy. However, to the best of our knowledge, the theoretical properties of reward shaping have thus far only been established in the discounted setting. This paper presents the first reward shaping framework for averagereward learning and proves that, under standard assumptions, the optimal policy under the original reward function can be recovered. In order to avoid the need for manual construction of the shaping function, we introduce a method for utilizing domain knowledge expressed as a temporal logic formula. The formula is automatically translated to a shaping function that provides additional reward throughout the learning process. We evaluate the proposed method on three continuing tasks. In all cases, shaping speeds up the average-reward learning rate without any reduction in the performance of the learned policy compared to relevant baselines.

ICAPS Conference 2020 Conference Paper

Joint Inference of Reward Machines and Policies for Reinforcement Learning

  • Zhe Xu 0005
  • Ivan Gavran
  • Yousef Ahmad
  • Rupak Majumdar
  • Daniel Neider
  • Ufuk Topcu
  • Bo Wu 0005

Incorporating high-level knowledge is an effective way to expedite reinforcement learning (RL), especially for complex tasks with sparse rewards. We investigate an RL problem where the high-level knowledge is in the form of reward machines, a type of Mealy machines that encode non-Markovian reward functions. We focus on a setting in which this knowledge is a priori not available to the learning agent. We develop an iterative algorithm that performs joint inference of reward machines and policies for RL (more specifically, q-learning). In each iteration, the algorithm maintains a hypothesis reward machine and a sample of RL episodes. It uses a separate q-function defined for each state of the current hypothesis reward machine to determine the policy and performs RL to update the q-functions. While performing RL, the algorithm updates the sample by adding RL episodes along which the obtained rewards are inconsistent with the rewards based on the current hypothesis reward machine. In the next iteration, the algorithm infers a new hypothesis reward machine from the updated sample. Based on an equivalence relation between states of reward machines, we transfer the q-functions between the hypothesis reward machines in consecutive iterations. We prove that the proposed algorithm converges almost surely to an optimal policy in the limit. The experiments show that learning high-level knowledge in the form of reward machines leads to fast convergence to optimal policies in RL, while the baseline RL methods fail to converge to optimal policies after a substantial number of training steps.

ICRA Conference 2020 Conference Paper

Near-Optimal Reactive Synthesis Incorporating Runtime Information

  • Suda Bharadwaj
  • Abraham P. Vinod
  • Rayna Dimitrova
  • Ufuk Topcu

We consider the problem of optimal reactive synthesis - compute a strategy that satisfies a mission specification in a dynamic environment, and optimizes a given performance metric. We incorporate task-critical information, that is only available at runtime, into the strategy synthesis in order to improve performance. Existing approaches to utilising such time-varying information require online re-synthesis, which is not computationally feasible in real-time applications. In this paper, we presynthesize a set of strategies corresponding to candidate instantiations (pre-specified representative information scenarios). We then propose a novel switching mechanism to dynamically switch between the strategies at runtime while guaranteeing all safety and liveness goals are met. We also characterize bounds on the performance suboptimality. We demonstrate our approach on two examples - robotic motion planning where the likelihood of the position of the robot's goal is updated in real-time, and an air traffic management problem for urban air mobility.

IJCAI Conference 2020 Conference Paper

Robust Policy Synthesis for Uncertain POMDPs via Convex Optimization

  • Marnix Suilen
  • Nils Jansen
  • Murat Cubuktepe
  • Ufuk Topcu

We study the problem of policy synthesis for uncertain partially observable Markov decision processes (uPOMDPs). The transition probability function of uPOMDPs is only known to belong to a so-called uncertainty set, for instance in the form of probability intervals. Such a model arises when, for example, an agent operates under information limitation due to imperfect knowledge about the accuracy of its sensors. The goal is to compute a policy for the agent that is robust against all possible probability distributions within the uncertainty set. In particular, we are interested in a policy that robustly ensures the satisfaction of temporal logic and expected reward specifications. We state the underlying optimization problem as a semi-infinite quadratically-constrained quadratic program (QCQP), which has finitely many variables and infinitely many constraints. Since QCQPs are non-convex in general and practically infeasible to solve, we resort to the so-called convex-concave procedure to convexify the QCQP. Even though convex, the resulting optimization problem still has infinitely many constraints and is NP-hard. For uncertainty sets that form convex polytopes, we provide a transformation of the problem to a convex QCQP with finitely many constraints. We demonstrate the feasibility of our approach by means of several case studies that highlight typical bottlenecks for our problem. In particular, we show that we are able to solve benchmarks with hundreds of thousands of states, hundreds of different observations, and we investigate the effect of different levels of uncertainty in the models.

ICML Conference 2020 Conference Paper

Task-Oriented Active Perception and Planning in Environments with Partially Known Semantics

  • Mahsa Ghasemi
  • Erdem Bulgur
  • Ufuk Topcu

We consider an agent that is assigned with a temporal logic task in an environment whose semantic representation is only partially known. We represent the semantics of the environment with a set of state properties, called \emph{atomic propositions} over which, the agent holds a probabilistic belief and updates it as new sensory measurements arrive. The goal is to design a joint perception and planning strategy for the agent that realizes the task with high probability. We develop a planning strategy that takes the semantic uncertainties into account and by doing so provides probabilistic guarantees on the task success. Furthermore, as new data arrive, the belief over the atomic propositions evolves and, subsequently, the planning strategy adapts accordingly. We evaluate the proposed method on various finite-horizon tasks in planar navigation settings where the empirical results show that the proposed method provides reliable task performance that also improves as the knowledge about the environment enhances.

IJCAI Conference 2020 Conference Paper

Verifiable RNN-Based Policies for POMDPs Under Temporal Logic Constraints

  • Steven Carr
  • Nils Jansen
  • Ufuk Topcu

Recurrent neural networks (RNNs) have emerged as an effective representation of control policies in sequential decision-making problems. However, a major drawback in the application of RNN-based policies is the difficulty in providing formal guarantees on the satisfaction of behavioral specifications, e. g. safety and/or reachability. By integrating techniques from formal methods and machine learning, we propose an approach to automatically extract a finite-state controller (FSC) from an RNN, which, when composed with a finite-state system model, is amenable to existing formal verification tools. Specifically, we introduce an iterative modification to the so-called quantized bottleneck insertion technique to create an FSC as a randomized policy with memory. For the cases in which the resulting FSC fails to satisfy the specification, verification generates diagnostic information. We utilize this information to either adjust the amount of memory in the extracted FSC or perform focused retraining of the RNN. While generally applicable, we detail the resulting iterative procedure in the context of policy synthesis for partially observable Markov decision processes (POMDPs), which is known to be notoriously hard. The numerical experiments show that the proposed approach outperforms traditional POMDP synthesis methods by 3 orders of magnitude within 2% of optimal benchmark values.

IJCAI Conference 2019 Conference Paper

Counterexample-Guided Strategy Improvement for POMDPs Using Recurrent Neural Networks

  • Steven Carr
  • Nils Jansen
  • Ralf Wimmer
  • Alexandru Serban
  • Bernd Becker
  • Ufuk Topcu

We study strategy synthesis for partially observable Markov decision processes (POMDPs). The particular problem is to determine strategies that provably adhere to (probabilistic) temporal logic constraints. This problem is computationally intractable and theoretically hard. We propose a novel method that combines techniques from machine learning and formal verification. First, we train a recurrent neural network (RNN) to encode POMDP strategies. The RNN accounts for memory-based decisions without the need to expand the full belief space of a POMDP. Secondly, we restrict the RNN-based strategy to represent a finite-memory strategy and implement it on a specific POMDP. For the resulting finite Markov chain, efficient formal verification techniques provide provable guarantees against temporal logic specifications. If the specification is not satisfied, counterexamples supply diagnostic information. We use this information to improve the strategy by iteratively training the RNN. Numerical experiments show that the proposed method elevates the state of the art in POMDP solving by up to three orders of magnitude in terms of solving times and model sizes.

IJCAI Conference 2019 Conference Paper

Perception-Aware Point-Based Value Iteration for Partially Observable Markov Decision Processes

  • Mahsa Ghasemi
  • Ufuk Topcu

In conventional partially observable Markov decision processes, the observations that the agent receives originate from fixed known distributions. However, in a variety of real-world scenarios, the agent has an active role in its perception by selecting which observations to receive. We avoid combinatorial expansion of the action space from integration of planning and perception decisions, through a greedy strategy for observation selection that minimizes an information-theoretic measure of the state uncertainty. We develop a novel point-based value iteration algorithm that incorporates this greedy strategy to pick perception actions for each sampled belief point in each iteration. As a result, not only the solver requires less belief points to approximate the reachable subspace of the belief simplex, but it also requires less computation per iteration. Further, we prove that the proposed algorithm achieves a near-optimal guarantee on value function with respect to an optimal perception strategy, and demonstrate its performance empirically.

ICRA Conference 2019 Conference Paper

Salty-A Domain Specific Language for GR(1) Specifications and Designs

  • Trevor Elliott
  • Mohammed Alshiekh
  • Laura R. Humphrey
  • Lee Pike
  • Ufuk Topcu

Designing robot controllers that correctly react to changes in the environment is a time-consuming and error-prone process. An alternative is to use “correct-by-construction” synthesis approaches to automatically generate controller designs from high-level specifications. In particular, Generalized Reactivity(l) or GR(1) specifications are well-suited to express specifications for robots that must act in dynamic environments, and approaches to generate controller designs from GR(1) specifications are highly computationally efficient. Toward that end, this paper presents Salty, a domain-specific language for GR(1) specifications. While tools exist to synthesize system designs from GR(1) specifications, Salty makes such specifications easier to write and debug by supporting features such as richer input and output types, user-defined macros, common specification patterns, and specification optimization and sanity checking. Salty interfaces with the separately developed synthesis tool Slugs to produce a system or controller design, and Salty translates this design to a software implementation in a variety of languages. We demonstrate Salty on an application involving coordination of multiple unmanned air vehicles (UAVs) and provide a workflow for connecting synthesized UAV controllers to freely available UAV planning and simulation software suites UxAS and AMASE.

ICML Conference 2019 Conference Paper

Submodular Observation Selection and Information Gathering for Quadratic Models

  • Abolfazl Hashemi
  • Mahsa Ghasemi
  • Haris Vikalo
  • Ufuk Topcu

We study the problem of selecting most informative subset of a large observation set to enable accurate estimation of unknown parameters. This problem arises in a variety of settings in machine learning and signal processing including feature selection, phase retrieval, and target localization. Since for quadratic measurement models the moment matrix of the optimal estimator is generally unknown, majority of prior work resorts to approximation techniques such as linearization of the observation model to optimize the alphabetical optimality criteria of an approximate moment matrix. Conversely, by exploiting a connection to the classical Van Trees’ inequality, we derive new alphabetical optimality criteria without distorting the relational structure of the observation model. We further show that under certain conditions on parameters of the problem these optimality criteria are monotone and (weak) submodular set functions. These results enable us to develop an efficient greedy observation selection algorithm uniquely tailored for quadratic models, and provide theoretical bounds on its achievable utility.

IROS Conference 2019 Conference Paper

Toward Achieving Formal Guarantees for Human-Aware Controllers in Human-Robot Interactions

  • Rachel Schlossman
  • Minkyu Kim
  • Ufuk Topcu
  • Luis Sentis

With the primary objective of human-robot interaction being to support humans’ goals, there exists a need to formally synthesize robot controllers that can provide the desired service. Synthesis techniques have the benefit of providing formal guarantees for specification satisfaction. There is potential to apply these techniques for devising robot controllers whose specifications are coupled with human needs. This paper explores the use of formal methods to construct human-aware robot controllers to support the productivity requirements of humans. We tackle these types of scenarios via human workload-informed models and reactive synthesis. This strategy allows us to synthesize controllers that fulfill formal specifications that are expressed as linear temporal logic formulas. We present a case study in which we reason about a work delivery and pickup task such that the robot increases worker productivity, but not stress induced by high work backlog. We demonstrate our controller using the Toyota HSR, a mobile manipulator robot. The results demonstrate the realization of a robust robot controller that is guaranteed to properly reason and react in collaborative tasks with human partners.

IJCAI Conference 2019 Conference Paper

Transfer of Temporal Logic Formulas in Reinforcement Learning

  • Zhe Xu
  • Ufuk Topcu

Transferring high-level knowledge from a source task to a target task is an effective way to expedite reinforcement learning (RL). For example, propositional logic and first-order logic have been used as representations of such knowledge. We study the transfer of knowledge between tasks in which the timing of the events matters. We call such tasks temporal tasks. We concretize similarity between temporal tasks through a notion of logical transferability, and develop a transfer learning approach between different yet similar temporal tasks. We first propose an inference technique to extract metric interval temporal logic (MITL) formulas in sequential disjunctive normal form from labeled trajectories collected in RL of the two tasks. If logical transferability is identified through this inference, we construct a timed automaton for each sequential conjunctive subformula of the inferred MITL formulas from both tasks. We perform RL on the extended state which includes the locations and clock valuations of the timed automata for the source task. We then establish mappings between the corresponding components (clocks, locations, etc. ) of the timed automata from the two tasks, and transfer the extended Q-functions based on the established mappings. Finally, we perform RL on the extended state for the target task, starting with the transferred extended Q-functions. Our implementation results show, depending on how similar the source task and the target task are, that the sampling efficiency for the target task can be improved by up to one order of magnitude by performing RL in the extended state space, and further improved by up to another order of magnitude using the transferred extended Q-functions.

I&C Journal 2018 Journal Article

Compositional and symbolic synthesis of reactive controllers for multi-agent systems

  • Rajeev Alur
  • Salar Moarref
  • Ufuk Topcu

We consider the controller synthesis problem for multi-agent systems that consist of a set of controlled and uncontrolled agents. Controlled agents may need to cooperate with each other and react to actions of uncontrolled agents in order to fulfill their objectives. Moreover, agents may be imperfect, i. e. , only partially observe their environment. We propose a framework for controller synthesis based on compositional reactive synthesis. We implement the algorithms symbolically and apply them to a robot motion planning case study where multiple robots are placed on a grid-world with static obstacles and other dynamic, uncontrolled and potentially adversarial robots. We consider different objectives such as collision avoidance, keeping a formation and bounded reachability. We show that by taking advantage of the structure of the system, compositional synthesis algorithm can significantly outperform centralized alternative, both from time and memory perspective, and can solve problems where the centralized algorithm is infeasible.

NeurIPS Conference 2018 Conference Paper

Constrained Cross-Entropy Method for Safe Reinforcement Learning

  • Min Wen
  • Ufuk Topcu

We study a safe reinforcement learning problem in which the constraints are defined as the expected cost over finite-length trajectories. We propose a constrained cross-entropy-based method to solve this problem. The method explicitly tracks its performance with respect to constraint satisfaction and thus is well-suited for safety-critical applications. We show that the asymptotic behavior of the proposed algorithm can be almost-surely described by that of an ordinary differential equation. Then we give sufficient conditions on the properties of this differential equation to guarantee the convergence of the proposed algorithm. At last, we show with simulation experiments that the proposed algorithm can effectively learn feasible policies without assumptions on the feasibility of initial policies, even with non-Markovian objective functions and constraint functions.

ICRA Conference 2018 Conference Paper

Counterexamples for Robotic Planning Explained in Structured Language

  • Lu Feng 0001
  • Mahsa Ghasemi
  • Kai-Wei Chang 0001
  • Ufuk Topcu

Automated techniques such as model checking have been used to verify models of robotic mission plans based on Markov decision processes (MDPs) and generate counterexamples that may help diagnose requirement violations. However, such artifacts may be too complex for humans to understand, because existing representations of counterexamples typically include a large number of paths or a complex automaton. To help improve the interpretability of counterexamples, we define a notion of explainable counterexample, which includes a set of structured natural language sentences to describe the robotic behavior that lead to a requirement violation in an MDP model of robotic mission plan. We propose an approach based on mixed-integer linear programming for generating explainable counterexamples that are minimal, sound and complete. We demonstrate the usefulness of the proposed approach via a case study of warehouse robots planning.

AAAI Conference 2018 Conference Paper

Safe Reinforcement Learning via Shielding

  • Mohammed Alshiekh
  • Roderick Bloem
  • Rüdiger Ehlers
  • Bettina Könighofer
  • Scott Niekum
  • Ufuk Topcu

Reinforcement learning algorithms discover policies that maximize reward, but do not necessarily guarantee safety during learning or execution phases. We introduce a new approach to learn optimal policies while enforcing properties expressed in temporal logic. To this end, given the temporal logic specification that is to be obeyed by the learning system, we propose to synthesize a reactive system called a shield. The shield monitors the actions from the learner and corrects them only if the chosen action causes a violation of the specification. We discuss which requirements a shield must meet to preserve the convergence guarantees of the learner. Finally, we demonstrate the versatility of our approach on several challenging reinforcement learning scenarios.

ICAPS Conference 2018 Conference Paper

Sensor Synthesis for POMDPs with Reachability Objectives

  • Krishnendu Chatterjee
  • Martin Chmelik
  • Ufuk Topcu

Partially observable Markov decision processes (POMDPs) are widely used in probabilistic planning problems in which an agent interacts with an environment using noisy and imprecise sensors. We study a setting in which the sensors are only partially defined and the goal is to synthesize “weakest” additional sensors, such that in the resulting POMDP, there is a small-memory policy for the agent that almost-surely (with probability 1) satisfies a reachability objective. We show that the problem is NP-complete, and present a symbolic algorithm by encoding the problem into SAT instances. We illustrate trade-offs between the amount of memory of the policy and the number of additional sensors on a simple example. We have implemented our approach and consider three classical POMDP examples from the literature, and show that in all the examples the number of sensors can be significantly decreased (as compared to the existing solutions in the literature) without increasing the complexity of the policies.

IROS Conference 2017 Conference Paper

Classification error correction: A case study in brain-computer interfacing

  • Hasan A. Poonawala
  • Mohammed Alshiekh
  • Scott Niekum
  • Ufuk Topcu

Classification techniques are useful for processing complex signals into labels with semantic value. For example, they can be used to interpret brain signals generated by humans corresponding to a finite set of commands for a physical device. The classifier, however, may interpret the signal as a command that is different from the intended one. This error in classification leads to poor performance in tasks where the class labels are used to learn some information or to control a physical device. We propose a computationally efficient algorithm to identify which class labels may be misclassified out of a sequence of class labels, when these labels are used in a given learning or control task. The algorithm is based on inference methods using Markov random fields. We apply the algorithm to goal-learning and tracking using brain-computer interfacing (BCI), in which signals from the brain are commonly processed using classification techniques. We demonstrate that the proposed algorithm reduces the time taken to identify the goal state in control experiments.

IJCAI Conference 2017 Conference Paper

Learning from Demonstrations with High-Level Side Information

  • Min Wen
  • Ivan Papusha
  • Ufuk Topcu

We consider the problem of learning from demonstration, where extra side information about the demonstration is encoded as a co-safe linear temporal logic formula. We address two known limitations of existing methods that do not account for such side information. First, the policies that result from existing methods, while matching the expected features or likelihood of the demonstrations, may still be in conflict with high-level objectives not explicit in the demonstration trajectories. Second, existing methods fail to provide a priori guarantees on the out-of-sample generalization performance with respect to such high-level goals. This lack of formal guarantees can prevent the application of learning from demonstration to safety- critical systems, especially when inference to state space regions with poor demonstration coverage is required. In this work, we show that side information, when explicitly taken into account, indeed improves the performance and safety of the learned policy with respect to task implementation. Moreover, we describe an automated procedure to systematically generate the features that encode side information expressed in temporal logic.

IJCAI Conference 2017 Conference Paper

Reduction Techniques for Model Checking and Learning in MDPs

  • Suda Bharadwaj
  • Stephane Le Roux
  • Guillermo Perez
  • Ufuk Topcu

Omega-regular objectives in Markov decision processes (MDPs) reduce to reachability: find a policy which maximizes the probability of reaching a target set of states. Given an MDP, an initial distribution, and a target set of states, such a policy can be computed by most probabilistic model checking tools. If the MDP is only partially specified, i. e. , some prob- abilities are unknown, then model-learning techniques can be used to statistically approximate the probabilities and enable the computation of the de- sired policy. For fully specified MDPs, reducing the size of the MDP translates into faster model checking; for partially specified MDPs, into faster learning. We provide reduction techniques that al- low us to remove irrelevant transition probabilities: transition probabilities (known, or to be learned) that do not influence the maximal reachability probability. Among other applications, these reductions can be seen as a pre-processing of MDPs before model checking or as a way to reduce the number of experiments required to obtain a good approximation of an unknown MDP.

IROS Conference 2016 Conference Paper

Human-interpretable diagnostic information for robotic planning systems

  • Lu Feng 0001
  • Laura R. Humphrey
  • Insup Lee 0001
  • Ufuk Topcu

Advances in automation have the potential to reduce the workload required for human planning and execution of missions carried out by robotic systems such as unmanned aerial vehicles (UAVs). However, automation can also result in an increase in system complexity and a corresponding decrease in system transparency, which makes identifying and reasoning about errors in mission plans more difficult. To help explain errors in robotic planning systems, we define a notion of structured probabilistic counterexamples, which provide human-interpretable diagnostic information about requirements violations resulting from complex probabilistic robotic behavior. We propose an approach for generating such counterexamples using mixed integer linear programming and demonstrate the usefulness of our approach via a case study of UAV mission planning demonstrated in the AMASE multi-UAV simulator.

ICRA Conference 2016 Conference Paper

Optimal temporal logic planning in probabilistic semantic maps

  • Jie Fu 0002
  • Nikolay Atanasov 0001
  • Ufuk Topcu
  • George J. Pappas

This paper considers robot motion planning under temporal logic constraints in probabilistic maps obtained by semantic simultaneous localization and mapping (SLAM). The uncertainty in a map distribution presents a great challenge for obtaining correctness guarantees with respect to the linear temporal logic (LTL) specification. We show that the problem can be formulated as an optimal control problem in which both the semantic map and the logic formula evaluation are stochastic. Our first contribution is to reduce the stochastic control problem for a subclass of LTL to a deterministic shortest path problem by introducing a confidence parameter δ. A robot trajectory obtained from the deterministic problem is guaranteed to have minimum cost and to satisfy the logic specification in the true environment with probability δ. Our second contribution is to design an admissible heuristic function that guides the planning in the deterministic problem towards satisfying the temporal logic specification. This allows us to obtain an optimal and very efficient solution using the A* algorithm. The performance and correctness of our approach are demonstrated in a simulated semantic environment using a differential-drive robot.

IJCAI Conference 2016 Conference Paper

Probably Approximately Correct Learning in Stochastic Games with Temporal Logic Specifications

  • Min Wen
  • Ufuk Topcu

We consider a controller synthesis problem in turn-based stochastic games with both a qualitative linear temporal logic (LTL) constraint and a quantitative discounted-sum objective. For each case in which the LTL specification is realizable and can be equivalently transformed into a deterministic Buchi automaton, we show that there always exists a memoryless almost-sure winning strategy that is epsilon-optimal with respect to the discounted-sum objective for any arbitrary positive epsilon. Building on the idea of the R-MAX algorithm, we propose a probably approximately correct (PAC) learning algorithm that can learn such a strategy efficiently in an online manner with a-priori unknown reward functions and unknown transition distributions. To the best of our knowledge, this is the first result on PAC learning in stochastic games with independent quantitative and qualitative objectives.

IROS Conference 2015 Conference Paper

Correct-by-synthesis reinforcement learning with temporal logic constraints

  • Min Wen
  • Rüdiger Ehlers
  • Ufuk Topcu

We consider a problem on the synthesis of optimal reactive controllers with an a priori unknown performance criterion while satisfying a given temporal logic specification through the interaction with an uncontrolled environment. We decouple the problem into two sub-problems. First, we extract a (maximally) permissive strategy for the system, which encodes multiple (possibly all) ways in which the system can react to the adversarial environment and satisfy the specifications. Then, we quantify the a priori unknown performance criterion as a (still unknown) reward function, and compute - by using the so-called maximin-Q learning algorithm - an optimal strategy for the system within the operating envelope allowed by the permissive strategy. We establish both correctness (with respect to the temporal logic specifications) and optimality (with respect to the a priori unknown performance criterion) of this two-step technique for a fragment of temporal logic specifications. For specifications beyond this fragment, correctness can still be preserved, but the learned strategy may be sub-optimal. We present an algorithm to the overall problem, and demonstrate its use and computational requirements on a set of robot motion planning examples.

ICRA Conference 2015 Conference Paper

Pareto efficiency in synthesizing shared autonomy policies with temporal logic constraints

  • Jie Fu 0002
  • Ufuk Topcu

For systems in which control authority is shared by an autonomous controller and a human operator, it is important to find solutions that achieve a desirable system performance with a reasonable workload for the human operator. We formulate a shared autonomy system capable of capturing the interaction and switching control between an autonomous controller and a human operator, as well as the evolution of the operator's cognitive state in the working environment. To trade-off human's effort and the performance level, e. g. , measured by the probability of satisfying the underlying temporal logic specification, a two-stage policy synthesis algorithm is proposed for generating Pareto efficient coordination and control policies with respect to user specified weights.

ICRA Conference 2014 Conference Paper

Optimization-based trajectory generation with linear temporal logic specifications

  • Eric M. Wolff
  • Ufuk Topcu
  • Richard M. Murray

We present a mathematical programming-based method for optimal control of discrete-time dynamical systems subject to temporal logic task specifications. We use linear temporal logic (LTL) to specify a wide range of properties and tasks, such as safety, progress, response, surveillance, repeated assembly, and environmental monitoring. Our method directly encodes an LTL formula as mixed-integer linear constraints on the continuous system variables, avoiding the computationally expensive processes of creating a finite abstraction of the system and a Büchi automaton for the specification. In numerical experiments, we solve temporal logic motion planning tasks for high-dimensional (10+ continuous state) dynamical systems.

IROS Conference 2013 Conference Paper

Automaton-guided controller synthesis for nonlinear systems with temporal logic

  • Eric M. Wolff
  • Ufuk Topcu
  • Richard M. Murray

We develop a method for the control of discrete-time nonlinear systems subject to temporal logic specifications. Our approach uses a coarse abstraction of the system and an automaton representing the temporal logic specification to guide the search for a feasible trajectory. This decomposes the search for a feasible trajectory into a series of constrained reachability problems. Thus, one can create controllers for any system for which techniques exist to compute (approximate) solutions to constrained reachability problems. Representative techniques include sampling-based methods for motion planning, reachable set computations for linear systems, and graph search for finite discrete systems. Our approach avoids the expensive computation of a discrete abstraction, and its implementation is amenable to parallel computing. We demonstrate our approach with numerical experiments on temporal logic motion planning problems with high-dimensional (10+ states) continuous systems.

ICRA Conference 2013 Conference Paper

Efficient reactive controller synthesis for a fragment of linear temporal logic

  • Eric M. Wolff
  • Ufuk Topcu
  • Richard M. Murray

Motivated by robotic motion planning, we develop a framework for control policy synthesis for both non-deterministic transition systems and Markov decision processes that are subject to temporal logic task specifications. We introduce a fragment of linear temporal logic that can be used to specify common motion planning tasks such as safe navigation, response to the environment, persistent coverage, and surveillance. This fragment is computationally efficient; the complexity of control policy synthesis is a doubly-exponential improvement over standard linear temporal logic for both non-deterministic transition systems and Markov decision processes. This improvement is possible because we compute directly on the original system, as opposed to the automata-based approach commonly used. We give simulation results for representative motion planning tasks and compare to generalized reactivity(1).

ICRA Conference 2012 Conference Paper

Towards formal synthesis of reactive controllers for dexterous robotic manipulation

  • Sandeep Chinchali
  • Scott C. Livingston
  • Ufuk Topcu
  • Joel W. Burdick
  • Richard M. Murray

In robotic finger gaiting, fingers continuously manipulate an object until joint limitations or mechanical limitations periodically force a switch of grasp. Current approaches to gait planning and control are slow, lack formal guarantees on correctness, and are generally not reactive to changes in object geometry. To address these issues, we apply advances in formal methods to model a gait subject to external perturbations as a two-player game between a finger controller and its adversarial environment. High-level specifications are expressed in linear temporal logic (LTL) and low-level control primitives are designed for continuous kinematics. Simulations of planar manipulation with our synthesized correct-by-construction gait controller demonstrate the benefits of this approach.

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