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Toshihiro Matsui

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26 papers
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26

AAMAS Conference 2010 Conference Paper

A Quantified Distributed Constraint Optimization Problem

  • Toshihiro Matsui
  • Marius Silaghi
  • Katsutoshi Hirayama
  • Makoto Yokoo
  • Hiroshi Matsuo
  • Satomi Baba

In this paper, we propose a Quantified Distributed Constraint Optimization problem (QDCOP) that extends the framework of Distributed Constraint Optimization problems (DCOPs). DCOPs havebeen studied as a fundamental model of multi-agent cooperation. In traditional DCOPs, all agents cooperate to optimize the sum oftheir cost functions. However, in practical systems some agentsmay desire to select the value of their variables without cooperation. In special cases, such agents may take the values with theworst impact on the quality of the result reachable by the optimization process. We apply existential/universal quantifiers to distinctuncooperative variables. A universally quantified variable is leftunassigned by the optimization as the result has to hold when ittakes any value from its domain, while an existentially quantifiedvariable takes exactly one of its values for each context. Similar classes of problems have recently been studied as (Distributed)Quantified Constraint Problems, where the variables of the CSPhave quantifiers. All constraints should be satisfied independentlyof the value taken by universal variables. We propose a QDCOPthat applies the concept of game tree search to DCOP. If the original problem is a minimization problem, agents that own universallyquantified variables may intend to maximize the cost value in theworst case. Other agents normally intend to optimize the minimizing problems. Therefore, only the bounds, especially the upperbounds, of the optimal value are guaranteed. The purpose of thenew class of problems is to compute such bounds, as well as tocompute sub-optimal solutions. For the QDCOP, we also proposeseveral methods that are based on min-max/alpha-beta and ADOPTalgorithms.

AAAI Conference 2010 Conference Paper

Coalition Structure Generation based on Distributed Constraint Optimization

  • Suguru Ueda
  • Atsushi Iwasaki
  • Makoto Yokoo
  • Marius Silaghi
  • Katsutoshi Hirayama
  • Toshihiro Matsui

Forming effective coalitions is a major research challenge in AI and multi-agent systems (MAS). Coalition Structure Generation (CSG) involves partitioning a set of agents into coalitions so that social surplus (the sum of the rewards of all coalitions) is maximized. A partition is called a coalition structure (CS). In traditional works, the value of a coalition is given by a black box function called a characteristic function. In this paper, we propose a novel formalization of CSG, i. e. , we assume that the value of a characteristic function is given by an optimal solution of a distributed constraint optimization problem (DCOP) among the agents of a coalition. A DCOP is a popular approach for modeling cooperative agents, since it is quite general and can formalize various application problems in MAS. At first glance, one might imagine that the computational costs required in this approach would be too expensive, since we need to solve an NP-hard problem just to obtain the value of a single coalition. To optimally solve a CSG, we might need to solve O(2n ) DCOP problem instances, where n is the number of agents. However, quite surprisingly, we show that an approximation algorithm, whose computational cost is about the same as solving just one DCOP, can find a CS with quality guarantees. More specifically, we develop an algorithm with parameter k that can find a CS whose social surplus is at least max(k/(w∗ + 1), k/⌊n/2⌋) of the optimal CS, where w∗ is the tree width of a constraint graph. When k = 1, the complexity of this algorithm is about the same as solving just one DCOP. These results illustrate that the locality of interactions among agents, which is explicitly modeled in the DCOP formalization, is quite useful in developing an efficient CSG algorithm with quality guarantees.

AAMAS Conference 2010 Conference Paper

Cooperative Problem Solving against Adversary: Quantified Distributed Constraint Satisfaction Problem

  • Satomi Baba
  • Atsushi Iwasaki
  • Makoto Yokoo
  • Marius Silaghi
  • Katsutoshi Hirayama
  • Toshihiro Matsui

In this paper, we extend the traditional formalization ofa Distributed Constraint Satisfaction Problems (DisCSP)to a Quantified DisCSP. A Quantified DisCSP includes several universally quantifiedvariables, while all of the variables in a traditional DisCSP areexistentially quantified. A universally quantified variable represents a choice of the nature oran adversary. A Quantified DisCSP formalizes a situation where a team of agents istrying to make a robust plan against the nature or an adversary. In this paper, we present the formalization of such aQuantified DisCSP and develop an algorithm for solving it. This algorithm generalizes the asynchronous backtracking algorithmused for solving a DisCSP. In this algorithm, agents communicate a value assignment calleda good in addition to the nogood used inasynchronous backtracking. Interestingly, the procedures executed by an adversarial/cooperative agent for good/nogood are totally symmetrical. Furthermore, we develop a method for improving this basic algorithm. Experimental evaluation results illustrate that we observe an easy-hard-easy transition by changing the tightness of constraints, while very loose problem instances are relatively hard. Also, the modification of the basic algorithm is effective and can achieve about 25\% reduction of cycles for the hardest problem instances.

AAMAS Conference 2009 Conference Paper

Adaptive Price Update in Distributed Lagrangian Relaxation Protocol

  • Katsutoshi Hirayama
  • Toshihiro Matsui
  • Makoto Yokoo

Distributed Lagrangian Relaxation Protocol (DisLRP) has been proposed to solve a distributed combinatorial maximization problem called the Generalized Mutual Assignment Problem (GMAP). In DisLRP, when updating Lagrange multipliers (prices) of goods, the agents basically control their step length, which determines the degree of update, by a static rule. A merit of this updating rule is that since it is static, it is easy to implement even without a central control. Furthermore, if we choose this static rule appropriately, we have observed empirically that DisLRP converges to a state providing a good upper bound. However, it must be difficult to devise such a good static rule for updating step length since it naturally depends on problem instances to be solved. On the other hand, in a centralized context, the Lagrangian relaxation approach has conventionally computed step length by exploiting the least upper bound obtained during the search and a lower bound obtained through preprocessing. In this paper, we achieve this approach in a distributed environment where no central control exists and name the resultant protocol Adaptive DisLRP (ADisLRP). The key ideas of this new protocol are to 1) compute global information with a spanning tree, 2) update step length simultaneously with a synchronization protocol, and 3) estimate lower bounds during the search. We also show the robustness of ADisLRP through experiments where we compared ADisLRP with the previous protocols on the critically hard benchmark instances.

AAMAS Conference 2009 Conference Paper

Directed Soft Arc Consistency in Pseudo Trees

  • Toshihiro Matsui
  • Marius Călin Silaghi
  • Katsutoshi Hirayama
  • Makoto Yokoo
  • Hirohsi Matsuo

We propose an efficient method that applies directed soft arc consistency to a Distributed Constraint Optimization Problem (DCOP) which is a fundamental framework of multi-agent systems. With DCOPs a multi-agent system is represented as a set of variables and a set of constraints/cost functions. We focus on DCOP solvers that employ pseudo-trees. A pseudo-tree is a graph structure for a constraint network that represents a partial ordering of variables. Most pseudo-tree-based search algorithms perform optimistic searches using explicit/implicit backtracking in parallel. However, for cost functions taking a wide range of cost values, such exact algorithms require many search iterations, even if the constraint density is relatively low. Therefore additional improvements are necessary to reduce the search process. A previous study used a dynamic programming-based preprocessing technique that estimates the lower bound values of costs. However, there are opportunities for further improvements of efficiency. In addition, modifications of the search algorithm are necessary to use the estimated lower bounds. The proposed method applies soft arc consistency (soft AC) enforcement to DCOP. In the proposed method, directed soft AC is performed based on a pseudo-tree in a bottom up manner. Using the directed soft AC, the global lower bound value of cost functions is passed up to the root node of the pseudo-tree. The value of each cost function is also reduced. As a result, the original problem is converted to an equivalent problem which is efficiently solved using common search algorithms. The performance of the proposed method is evaluated by experimentation. The results show that it is more efficient than previous methods that estimate the lower bound of costs. Moreover, the proposed method is efficient for approximation algorithms that use bounded errors.

AAMAS Conference 2008 Conference Paper

Resource constrained distributed constraint optimization using resource constraint free pseudo-tree

  • Toshihiro Matsui
  • Marius Silaghi
  • Katsutoshi Hirayama
  • Makoto Yokoo
  • Hiroshi Matsuo

The Distributed Constraint Optimization Problem (DCOP) is a fundamental formalism for multi-agent cooperation. A dedicated framework called Resource Constrained DCOP (RCDCOP) has recently been proposed. RCDCOP models objective functions and resource constraints separately. A resource constraint is an n-ary constraint that represents the limit on the number of resources of a given type available to agents. Previous research addressing RCDCOPs employs the Adopt algorithm, which is a basic solver for DCOPs. In this paper we propose another version of the Adopt algorithm for RCDCOP using a pseudo-tree that is generated ignoring resource constraints. The key ideas of our work are as follows: (i) The pseudo-tree is generated ignoring resource constraints. (ii) Virtual variables are introduced, representing the usage of resources. These virtual variables are used to share resources among subtrees. These ideas are used to extend Adopt. The proposed method reduces the previous limitations in the construction of RCDCOP pseudo-trees. The efficiency of our technique depends on the class of problems being considered, and we describe the obtained experimental results.

AAAI Conference 2008 Conference Paper

Resource Constrained Distributed Constraint Optimization with Virtual Variables

  • Toshihiro Matsui
  • Katsutoshi Hirayama

Cooperative problem solving with resource constraints are important in practical multi-agent systems. Resource constraints are necessary to handle practical problems including distributed task scheduling with limited resource availability. A dedicated framework called Resource Constrained DCOP (RCDCOP) has recently been proposed. RCDCOP models objective functions and resource constraints separately. A resource constraint is an n-ary constraint that represents the limit on the number of resources of a given type available to agents. Previous research addressing RCDCOPs employs the Adopt algorithm, which is an efficient solver for DCOPs. An important graph structure for Adopt is the pseudo-tree for constraint networks. A pseudo-tree implies a partial ordering of variables. In this variable ordering, n-ary constrained variables are placed on a single path of the tree. Therefore, resource constraints that have large arity augment the depth of the pseudo-tree. This also reduces the parallelism, and therefore the efficiency of Adopt. In this paper we propose another version of the Adopt algorithm for RCDCOP using a pseudo-tree that is generated ignoring resource constraints. The proposed method reduces the previous limitations in the construction of RCDCOP pseudo-trees. The key ideas of our work are as follows: (i) The pseudo-tree is generated ignoring resource constraints. (ii) Virtual variables are introduced, representing the usage of resources. These virtual variables are used to share resources among sub-trees. However, the addition of virtual variables increases the search space. To handle this problem, influence of placement of virtual variables/resources constraints in the pseudo tree is considered. Moreover the search is pruned using the bounds defined by the resource constraints if possible. These ideas are used to extend Adopt. The efficiency of our technique depends on the class of problems being considered, and we describe the obtained experimental results.

ICRA Conference 2006 Conference Paper

Home Robot Service by Ceiling Ultrasonic Locator and Microphone Array

  • Satoshi Kagami
  • Simon Thompson 0002
  • Yoshifumi Nishida
  • Tadashi Enomoto
  • Toshihiro Matsui

This paper describes a mobile robot for home service purpose together with ceiling attached ultrasonic locator and microphone array. User call can be detected by those ceiling devices and then mobile robot navigates toward given location. After reaching to the given location, the robot tries to find out user location by using stereo camera, laser and triconcentric microphone array. We implemented those system at our experimental house "Rokko Holone". System components and experimental results are shown

IROS Conference 2000 Conference Paper

Mobile robot localization using circular correlations of panoramic images

  • Toshihiro Matsui
  • Hideki Asoh
  • Simon Thompson 0002

In order to determine both location and orientation of a mobile robot, we use omni-directional view images from a camera mounted on top of the robot. Images are sampled circularly on rings at various radii. Correlation values between rings of different images are regarded as the similarity of the image, therefore the similarity of locations. Using real images taken at different times in navigation experiments, we computed correlation values normalized by brightness, and confirmed the robot can be localized in 50 cm to 100 cm range with 3-10 degree orientation accuracy. The idea of using aggregated sum of circular samples for representing landmarks at multiple levels is also presented.

IROS Conference 1999 Conference Paper

Communicative functions to support human robot cooperation

  • Isao Hara
  • Alexander Zelinsky
  • Toshihiro Matsui
  • Hideki Asoh
  • Takio Kurita
  • Masaru Tanaka
  • Kazuhiro Hotta

We have been developing an autonomous robotic agent that helps people in a real world environment, such as in an office. When a robotic agent works by cooperating with a person in a real world environment, it must manage a lot of information and deal with the knowledge and languages that people usually use. Therefore it is important for the agent to recognize what people request as soon as possible. To realize common communication with people, the agent should provide robust communicative functions to obtain information from people. We discuss communicative functions of our robotic agent called Jijo-2. Especially we focus on the problem of detecting human faces, and discuss how a method of detecting a human face can be robustly archived.

AAAI Conference 1999 Conference Paper

Integrated Natural Spoken Dialogue System of Jijo-2 Mobile Robot for Office Services

  • Toshihiro Matsui
  • Hideki Asoh
  • Electrotechnical Laboratory; John Fry
  • Stanford University; Youichi Motomura
  • Futoshi Asano
  • Takio Kurita
  • Isao Hara
  • Nobuyuki Otsu

Our Jijo-2 mobile robot, whose purpose is to provide office services, such as answering queries about people’s location, route guidance, and delivery tasks, is expected to conduct natural spoken conversation with the office dwellers. This paper describes dialogue technologies implemented on our Jijo-2 office robot, i.e. noise-free voice acquisition system by a microphone array, inference of under-specified referents and zero pronouns using the attentional states, and context-sensitive construction of semantic frames from fragmented utterances. The behavior of the dialogue system integrated with the sound source detection, navigation, and face recognition vision is demonstrated in real dialogue examples in a real office.

ICRA Conference 1998 Conference Paper

A Structured Dynamic Multi-Agent Architecture for Controlling Mobile Office-Conversant Robot

  • Hideki Asoh
  • Isao Hara
  • Toshihiro Matsui

This paper proposes a multi-agent software architecture for controlling higher level behaviors of a mobile office-conversant robot. In order to keep the whole system comprehensive and extensible, a group structure is introduced into multi-agent architecture. In the architecture, the whole system is divided into several behavior-manager agents and the behavior-manager manages multiple behavior agents, which are dynamically created and destroyed on demands. Several behaviors and behavior-managers are implemented as classes of an object-oriented Lisp. Dialog-based map learning and teleoperation experiments with real mobile robot Jijo-2 are shown for evaluating the architecture.

IROS Conference 1998 Conference Paper

Natural dialogue with the Jijo-2 office robot

  • John Fry
  • Hideki Asoh
  • Toshihiro Matsui

This paper reports on our work on the spoken dialogue interface to Jijo-2, an autonomous mobile office robot. We propose an attentional state model for office robot dialogue based on the centering model [2]. We give details of the implementation of Jijo-2's language components and give our algorithm for reducing the ambiguity of dialogues by identifying pronoun referents.

IROS Conference 1997 Conference Paper

A functionally distributed responsive micro controller for distributed real-time processing

  • Nobuyuki Yamasaki
  • Toshihiro Matsui

We propose a functionally distributed responsive (reactive in real-time) microcontroller for distributed real-time processing, which can control personal robots, home automation, office automation, etc. A responsive controller is composed of a mother module and an I/O card customizable for its specific application. A common mother module is composed of a processor, a memory system, an I/O card bus interface for its daughter card, and high-speed real-time links called responsive links. In order to realize hard real-time communication needed for robot control, sensing, etc. , a responsive link consists of a pair of full-duplex data lines and two-way event lines. Many kinds of systems can be flexibly composed by connecting any number of the responsive controllers using the responsive links.

IROS Conference 1997 Conference Paper

A prototype of standard teleoperation systems on an enhanced VRML

  • Hirohisa Hirukawa
  • Toshihiro Matsui
  • Shigeoki Hirai
  • Kenji Konaka
  • S. Kawamura

We have been developing a prototype of teleoperation systems via a standard protocol with a standard human interface, where an enhanced VRML is employed as the protocol and a Web browser as the human interface. We clarify what are missing from VRML2. 0 to realize teleoperation systems and show how to enhance it. We believe that the employment of a standard communication protocol and a standard human interface can realize teleoperation systems that are able to be used by nonspecialists from any Internet site, or by any people from anywhere.

ICRA Conference 1997 Conference Paper

An event-driven architecture for controlling behaviors of the office conversant mobile robot, Jijo-2

  • Toshihiro Matsui
  • Hideki Asoh
  • Isao Hara
  • Nobuyuki Otsu

In order for our office conversant robot to take robust actions according to events rising from different kind of sensors, a layered process network architecture based on an event-driven control model is presented. In this architecture, high level modules are freed from time consuming checking of sensors, and are able to follow multiple scenario-driven consistent behaviors, allowing interruption from human and environment. Programs are written as series of event-action pairs, which are also effective to keep reactiveness and modularity high.

ICRA Conference 1997 Conference Paper

Prototypes of teleoperation systems via a standard protocol with a standard human interface

  • Hirohisa Hirukawa
  • Toshihiro Matsui
  • Hiromu Onda
  • Kunikatsu Takase
  • Yoichi Ishiwata
  • Kenji Konaka

We have been developing prototypes of teleoperation systems via a standard protocol with a standard human interface, where VRML2. 0 is employed as the protocol and a Web browser as the human interface. Using a Web browser, an operator can plan motions of objects interactively on a manipulation simulator with a world model which was sent from a remote site via VRML. The employment of a standard protocol and human interface enables our teleoperation system to be used by non-specialists from any Internet site, or by anyone from anywhere, without installing any specific software on the client side a priori.

IJCAI Conference 1997 Conference Paper

Socially Embedded Learning of the Office-Conversant Mobile Robot Jijo-2

  • Hideki Asoh
  • Satoru Hayamizu
  • Isao Hara
  • Yoichi Motomura
  • Shotaro Akaho
  • Toshihiro Matsui

This paper explores a newly developing direction of machine learning called ''socially embedded learning". In this research we have been building an office-conversant mobile robot which autonomously moves around in an office environment, actively gathers information through close interaction with this environment including sensing multi-modal data and making dialog with people in the office, and acquires knowledge about the environment with which it ultimately becomes conversant. Here our major concerns are in how the close interaction between the learning system and its social environment can help or accelerate the systems learning process, and what kinds of prepared mechanisms are necessary for the emergence of such interactions. The office-conversant robot is a platform on which we implement our ideas and test their feasibility in a real-world setting. An overview of the system is given and two examples of implemented ideas, i. e. dialog-based map acquisition and route acquisition by following, are described in detail.

IROS Conference 1996 Conference Paper

Combining probabilistic map and dialog for robust life-long office navigation

  • Hideki Asoh
  • Yoichi Motomura
  • Isao Hara
  • Shotaro Akaho
  • Satoru Hayamizu
  • Toshihiro Matsui

A design of mobile robot for robust life-long navigation in office environment is proposed and evaluated. The key idea is combining probabilistic map and dialog with humans for reducing the location uncertainty. Bayesian inference with the map represented by probabilistic automata is used in order to reduce the number of queries and to evaluate the success rate of planned paths. We experimentally implemented the design using a simple Bayesian network with continuous nodes and demonstrated its effectiveness in a real environment.

ICRA Conference 1994 Conference Paper

A Motion Planning Algorithm for Convex Polyhedra in Contact Under Translation and Rotation

  • Hirohisa Hirukawa
  • Yves Papegay
  • Toshihiro Matsui

Motion of objects in contact plays an important role in the mechanical assembly by manipulators. This paper presents a motion planning algorithm for the case that a convex polyhedron translates and rotates in contact with another one. The rotation of the moving one is parameterized by a special unitary 2/spl times/2 matrix to have the algebraic representation of the contact conditions between the polyhedra. We present an algorithm to determine a sequence of the topological contact states whose asymptotic time complexity is optimal. We also present an algorithm to obtain a 'roadmap' by solving the algebraic equations. The principle idea is 'astute geometric formulations make the algebraic problem easier to solve'. The algorithms are implemented and examples are shown. >

IROS Conference 1991 Conference Paper

A general algorithm for derivation and analysis of constraint for motion of polyhedra in contact

  • Hirohisa Hirukawa
  • Toshihiro Matsui
  • Kunikatsu Takase

This paper presents a general algorithm for derivation and analysis of motion constraints of objects in contact. The constraints can be derived as linear inequalities for a general case, even when a vertex contacts another vertex or an edge. The solution of the inequalities is a direct sum of a nonnegative linear combination of motions which change the contact state and a linear combination of them which maintain it. From the singular value decomposition of the coefficient matrix of the inequalities it is possible to find the solution in the minimal dimensional space, where the complexity of the algorithm is also minimal. An algorithm is proposed which is not optimal as asymptotic complexity, but is fast in the practical cases and uniform for the dimension of the cone. The algorithm presented can be applied not only to the sensing and control of motion in contact, but also to the planning of it.

IROS Conference 1990 Conference Paper

An integrated tele-robotics system with a geometric environment model and manipulation skills

  • Tsutomu Hasegawa
  • Takashi Suehiro
  • Tsukasa Ogasawara
  • Toshihiro Matsui
  • Kosei Kitagaki
  • Kunikatsu Takase

Describes an integrated tele-robotics system for remote execution of assembly and disassembly of mechanical components in hazardous environments such as nuclear power plants, undersea and space. The key concept of this system integration consists of the combination of manipulation skills with an environment model. The model provides the geometric structure and physical properties of the objects in the environment. The manipulation skills enable reliable task execution in the presence of unavoidable errors and uncertainties. Based on the model and skills, the system autonomously executes specified tasks. In addition, the system provides the operator with a 1-DOF bilateral control dial as an intervention tool for real-time remote assistance of manipulator movement for error avoidance and recovery. With these features, robustness and reliability in remote task execution has been achieved.

IROS Conference 1990 Conference Paper

Collision avoidance for a 6-DOF manipulator based on empty space analysis of the 3-D real world

  • Hiromu Onda
  • Tsutomu Hasegawa
  • Toshihiro Matsui

Describes an efficient method that finds collision-free paths for a multiple-degree-of-freedom manipulator with rotational joints and grasped object. The method first analyzes the structure of empty space in the 3D workspace. Based on this space analysis, the path search is divided and a most promising direction for path search is determined in the 3D workspace. Finally the path search is done systematically in the joint space in the direction equivalent to the promising direction. This method is applicable to various problems regardless of the number of degrees of freedom on the manipulator, its structure, and the presence of grasped object.

IROS Conference 1990 Conference Paper

Integration of a task knowledge base and a cooperative maneuvering system for the telerobot 'MEISTER'

  • Shigeoki Hirai
  • Tomornasa Sato
  • Toshihiro Matsui
  • Masayoshi Kakikura

This paper describes the MEISTER (Model Enhanced Intelligent and Skilful TEleRobot) system, which integrates task oriented object models, and cooperative maneuvering system to realize cooperation between man and robot at both the intelligent and motion levels. The object models contain knowledge for executing tasks in unstructured environments with flexibility and robustness through the man/robot cooperation at the intelligent level. The cooperative maneuvering system can superpose autonomous motion of the robot on the maneuvering input from the operator. It realizes adaptability of programmed execution of the robot to the environment uncertainties. The task demonstration of a chemical experiment shows how the cooperative functions of MEISTER work for flexible and robust task execution by a telerobot.

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