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Tom Erez

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

12 papers
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Possible papers

12

ICRA Conference 2025 Conference Paper

Efficient Online Learning of Contact Force Models for Connector Insertion

  • Kevin Tracy
  • Zachary Manchester
  • Ajinkya Jain
  • Keegan Go
  • Stefan Schaal
  • Tom Erez
  • Yuval Tassa

Contact-rich manipulation tasks with stiff frictional elements, like connector insertion, are difficult to model with rigid-body simulators. In this work, we propose a new approach for modeling these environments by learning a quasistatic contact force model instead of a full simulator. Using a feature vector that contains information about the configuration and control, we find a linear mapping adequately captures the relationship between this feature vector and the sensed contact forces. A novel Linear Model Learning (LML) algorithm is used to solve for the globally optimal mapping in real time without any matrix inversions, resulting in an algorithm that runs in nearly constant time on a GPU as the model size increases. We validate the proposed approach for connector insertion in both simulation and hardware experiments, where the learned model is combined with an optimizationbased impedance controller to achieve smooth insertions in the presence of misalignments and uncertainty. Our website featuring videos, code, and more materials is available at https://model-based-plugging.github.io/.

NeurIPS Conference 2015 Conference Paper

Learning Continuous Control Policies by Stochastic Value Gradients

  • Nicolas Heess
  • Gregory Wayne
  • David Silver
  • Timothy Lillicrap
  • Tom Erez
  • Yuval Tassa

We present a unified framework for learning continuous control policies usingbackpropagation. It supports stochastic control by treating stochasticity in theBellman equation as a deterministic function of exogenous noise. The productis a spectrum of general policy gradient algorithms that range from model-freemethods with value functions to model-based methods without value functions. We use learned models but only require observations from the environment insteadof observations from model-predicted trajectories, minimizing the impactof compounded model errors. We apply these algorithms first to a toy stochasticcontrol problem and then to several physics-based control problems in simulation. One of these variants, SVG(1), shows the effectiveness of learning models, valuefunctions, and policies simultaneously in continuous domains.

ICRA Conference 2015 Conference Paper

Simulation tools for model-based robotics: Comparison of Bullet, Havok, MuJoCo, ODE and PhysX

  • Tom Erez
  • Yuval Tassa
  • Emanuel Todorov

There is growing need for software tools that can accurately simulate the complex dynamics of modern robots. While a number of candidates exist, the field is fragmented. It is difficult to select the best tool for a given project, or to predict how much effort will be needed and what the ultimate simulation performance will be. Here we introduce new quantitative measures of simulation performance, focusing on the numerical challenges that are typical for robotics as opposed to multi-body dynamics and gaming. We then present extensive simulation results, obtained within a new software framework for instantiating the same model in multiple engines and running side-by-side comparisons. Overall we find that each engine performs best on the type of system it was designed and optimized for: MuJoCo wins the robotics-related tests, while the gaming engines win the gaming-related tests without a clear leader among them. The simulations are illustrated in the accompanying movie.

IROS Conference 2014 Conference Paper

Physically-consistent sensor fusion in contact-rich behaviors

  • Kendall Lowrey
  • Svetoslav Kolev
  • Yuval Tassa
  • Tom Erez
  • Emanuel Todorov

We describe an accurate approach to state estimation which fuses any available sensor data with physical consistency priors. This is done by combining the advantages of recursive estimation and fixed-lag smoothing: at each step we re-estimate the trajectory over a time window into the past, but also use a recursive prior obtained from the previous time step via internal simulation. We also incorporate a physics engine into the estimator, which makes it possible to adjust the state estimates so that the inferred contact interactions are consistent with the observed accelerations. The estimator can utilize contact sensors to improve accuracy, but even in the absence of such sensors it reasons correctly about contact forces. Estimation speed and accuracy are demonstrated on a 28-DOF humanoid robot (Darwin) in a walking task. Timing tests and leave-one-out cross-validation show that the proposed approach can be used in real-time and is substantially more accurate than the EKF, without any over-fitting. A video of our results is attached.

ICRA Conference 2014 Conference Paper

Real-time behaviour synthesis for dynamic hand-manipulation

  • Vikash Kumar
  • Yuval Tassa
  • Tom Erez
  • Emanuel Todorov

Dexterous hand manipulation is one of the most complex types of biological movement, and has proven very difficult to replicate in robots. The usual approaches to robotic control — following pre-defined trajectories or planning online with reduced models — are both inapplicable. Dexterous manipulation is so sensitive to small variations in contact force and object location that it seems to require online planning without any simplifications. Here we demonstrate for the first time online planning (or model-predictive control) with a full physics model of a humanoid hand, with 28 degrees of freedom and 48 pneumatic actuators. We augment the actuation space with motor synergies which speed up optimization without removing dexterity. Most of our results are in simulation, showing non-prehensile object manipulation as well as typing. In both cases the input to the system is a high level task description, while all details of the hand movement emerge online from fully automated numerical optimization.

IROS Conference 2012 Conference Paper

MuJoCo: A physics engine for model-based control

  • Emanuel Todorov
  • Tom Erez
  • Yuval Tassa

We describe a new physics engine tailored to model-based control. Multi-joint dynamics are represented in generalized coordinates and computed via recursive algorithms. Contact responses are computed via efficient new algorithms we have developed, based on the modern velocity-stepping approach which avoids the difficulties with spring-dampers. Models are specified using either a high-level C++ API or an intuitive XML file format. A built-in compiler transforms the user model into an optimized data structure used for runtime computation. The engine can compute both forward and inverse dynamics. The latter are well-defined even in the presence of contacts and equality constraints. The model can include tendon wrapping as well as actuator activation states (e. g. pneumatic cylinders or muscles). To facilitate optimal control applications and in particular sampling and finite differencing, the dynamics can be evaluated for different states and controls in parallel. Around 400, 000 dynamics evaluations per second are possible on a 12-core machine, for a 3D homanoid with 18 dofs and 6 active contacts. We have already used the engine in a number of control applications. It will soon be made publicly available.

IROS Conference 2012 Conference Paper

Synthesis and stabilization of complex behaviors through online trajectory optimization

  • Yuval Tassa
  • Tom Erez
  • Emanuel Todorov

We present an online trajectory optimization method and software platform applicable to complex humanoid robots performing challenging tasks such as getting up from an arbitrary pose on the ground and recovering from large disturbances using dexterous acrobatic maneuvers. The resulting behaviors, illustrated in the attached video, are computed only 7 × slower than real time, on a standard PC. The video also shows results on the acrobot problem, planar swimming and one-legged hopping. These simpler problems can already be solved in real time, without pre-computing anything.

IROS Conference 2012 Conference Paper

Trajectory optimization for domains with contacts using inverse dynamics

  • Tom Erez
  • Emanuel Todorov

This paper presents an algorithm for direct trajectory optimization in domains with contact. Since contacts and other unilateral constraints may introduce non-smooth dynamics, many standard algorithms of optimal control and reinforcement learning cannot be directly applied to such domains. We use a smooth contact model that can compute inverse dynamics through the contact, thereby avoiding hybrid representation of the non-smooth contact state. This allows us to formulate an unconstrained, continuous trajectory optimization problem, which can be solved using standard optimization tools. We demonstrate our approach by optimizing a running gait for a 31-dimensional simulated humanoid. The resulting gait is demonstrated in a movie attached as supplementary material. The optimization result exhibits a synchronous motion of the arm and the opposite leg, eliminating undesired angular momentum; this is a key feature of bipedal running, and its emergence attests to the power of the optimization process.

AAAI Conference 2011 Conference Paper

A POMDP Model of Eye-Hand Coordination

  • Tom Erez
  • Julian Tramper
  • William Smart
  • Stan Gielen

This paper presents a generative model of eye-hand coordination. We use numerical optimization to solve for the joint behavior of an eye and two hands, deriving a predicted motion pattern from first principles, without imposing heuristics. We model the planar scene as a POMDP with 17 continuous state dimensions. Belief-space optimization is facilitated by using a nominal-belief heuristic, whereby we assume (during planning) that the maximum likelihood observation is always obtained. Since a globally-optimal solution for such a high-dimensional domain is computationally intractable, we employ local optimization in the belief domain. By solving for a locally-optimal plan through belief space, we generate a motion pattern of mutual coordination between hands and eye: the eye’s saccades disambiguate the scene in a task-relevant manner, and the hands’ motions anticipate the eye’s saccades. Finally, the model is validated through a behavioral experiment, in which human subjects perform the same eye-hand coordination task. We show how simulation is congruent with the experimental results.

UAI Conference 2010 Conference Paper

A Scalable Method for Solving High-Dimensional Continuous POMDPs Using Local Approximation

  • Tom Erez
  • William D. Smart

Partially-Observable Markov Decision Processes (POMDPs) are typically solved by finding an approximate global solution to a corresponding belief-MDP. In this paper, we offer a new planning algorithm for POMDPs with continuous state, action and observation spaces. Since such domains have an inherent notion of locality, we can find an approximate solution using local optimization methods. We parameterize the belief distribution as a Gaussian mixture, and use the Extended Kalman Filter (EKF) to approximate the belief update. Since the EKF is a first-order filter, we can marginalize over the observations analytically. By using feedback control and state estimation during policy execution, we recover a behavior that is effectively conditioned on incoming observations despite the unconditioned planning. Local optimization provides no guarantees of global optimality, but it allows us to tackle domains that are at least an order of magnitude larger than the current state-of-the-art. We demonstrate the scalability of our algorithm by considering a simulated hand-eye coordination domain with 16 continuous state dimensions and 6 continuous action dimensions.

IROS Conference 2007 Conference Paper

Bipedal walking on rough terrain using manifold control

  • Tom Erez
  • William D. Smart

This paper presents an algorithm for adapting periodic behavior to gradual shifts in task parameters. Since learning optimal control in high dimensional domains is subject to the 'curse of dimensionality', we parametrize the policy only along the limit cycle traversed by the gait, and thus focus the computational effort on a closed one-dimensional manifold, embedded in the high-dimensional state space. We take an initial gait as a departure point, and iterate between modifying the task slightly, and adapting the gait to this modification. This creates a sequence of gaits, each optimized for a different variant of the task. Since every two gaits in this sequence are very similar, the whole sequence spans a two-dimensional manifold, and combining all policies in this 2-manifold provides additional robustness to the system. We demonstrate our approach on two simulations of bipedal robots - the compass gait walker, which is a four-dimensional system, and RABBIT, which is ten-dimensional. The walkers' gaits are adapted to a sequence of changes in the ground slope, and when all policies in the sequence are combined, the walkers can safely traverse a rough terrain, where the incline changes at every step.

NeurIPS Conference 2007 Conference Paper

Receding Horizon Differential Dynamic Programming

  • Yuval Tassa
  • Tom Erez
  • William Smart

The control of high-dimensional, continuous, non-linear systems is a key problem in reinforcement learning and control. Local, trajectory-based methods, using techniques such as Differential Dynamic Programming (DDP) are not directly subject to the curse of dimensionality, but generate only local controllers. In this paper, we introduce Receding Horizon DDP (RH-DDP), an extension to the classic DDP algorithm, which allows us to construct stable and robust controllers based on a library of local-control trajectories. We demonstrate the effectiveness of our approach on a series of high-dimensional control problems using a simulated multi-link swimming robot. These experiments show that our approach effectively circumvents dimensionality issues, and is capable of dealing effectively with problems with (at least) 34 state and 14 action dimensions.

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