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Tim Pearce

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12 papers
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12

ICML Conference 2025 Conference Paper

Scaling Laws for Pre-training Agents and World Models

  • Tim Pearce
  • Tabish Rashid
  • David Bignell
  • Raluca Georgescu
  • Sam Devlin
  • Katja Hofmann

The performance of embodied agents has been shown to improve by increasing model parameters, dataset size, and compute. This has been demonstrated in domains from robotics to video games, when generative learning objectives on offline datasets (pre-training) are used to model an agent’s behavior (imitation learning) or their environment (world modeling). This paper characterizes the role of scale in these tasks more precisely. Going beyond the simple intuition that ‘bigger is better’, we show that the same types of power laws found in language modeling also arise in world modeling and imitation learning (e. g. between loss and optimal model size). However, the coefficients of these laws are heavily influenced by the tokenizer, task & architecture – this has important implications on the optimal sizing of models and data.

NeurIPS Conference 2025 Conference Paper

What Do Latent Action Models Actually Learn?

  • Chuheng Zhang
  • Tim Pearce
  • Pushi Zhang
  • Kaixin Wang
  • Xiaoyu Chen
  • Wei Shen
  • Li Zhao
  • Jiang Bian

Latent action models (LAMs) aim to learn action-relevant changes from unlabeled videos by compressing changes between frames as latents. However, differences between video frames can be caused by \textit{controllable changes} as well as exogenous noise, leading to an important concern -- do latents capture the changes caused by actions or irrelevant noise? This paper studies this issue analytically, presenting a linear model that encapsulates the essence of LAM learning, while being tractable. This provides several insights, including connections between LAM and principal component analysis (PCA), desiderata of the data-generating policy, and justification of strategies to encourage learning controllable changes using data augmentation, data cleaning, and auxiliary action-prediction. We also provide illustrative results based on numerical simulation, shedding light on the specific structure of observations, actions, and noise in data that influence LAM learning.

NeurIPS Conference 2024 Conference Paper

C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory

  • Tianjiao Luo
  • Tim Pearce
  • Huayu Chen
  • Jianfei Chen
  • Jun Zhu

Generative Adversarial Imitation Learning (GAIL) provides a promising approach to training a generative policy to imitate a demonstrator. It uses on-policy Reinforcement Learning (RL) to optimize a reward signal derived from an adversarial discriminator. However, optimizing GAIL is difficult in practise, with the training loss oscillating during training, slowing convergence. This optimization instability can prevent GAIL from finding a good policy, harming its final performance. In this paper, we study GAIL’s optimization from a control-theoretic perspective. We show that GAIL cannot converge to the desired equilibrium. In response, we analyze the training dynamics of GAIL in function space and design a novel controller that not only pushes GAIL to the desired equilibrium but also achieves asymptotic stability in a simplified “one-step” setting. Going from theory to practice, we propose Controlled-GAIL (C-GAIL), which adds a differentiable regularization term on the GAIL objective to stabilize training. Empirically, the C-GAIL regularizer improves the training of various existing GAIL methods, including the popular GAIL-DAC, by speeding up the convergence, reducing the range of oscillation, and matching the expert distribution more closely.

AAAI Conference 2024 Conference Paper

DGPO: Discovering Multiple Strategies with Diversity-Guided Policy Optimization

  • Wentse Chen
  • Shiyu Huang
  • Yuan Chiang
  • Tim Pearce
  • Wei-Wei Tu
  • Ting Chen
  • Jun Zhu

Most reinforcement learning algorithms seek a single optimal strategy that solves a given task. However, it can often be valuable to learn a diverse set of solutions, for instance, to make an agent's interaction with users more engaging, or improve the robustness of a policy to an unexpected perturbance. We propose Diversity-Guided Policy Optimization (DGPO), an on-policy algorithm that discovers multiple strategies for solving a given task. Unlike prior work, it achieves this with a shared policy network trained over a single run. Specifically, we design an intrinsic reward based on an information-theoretic diversity objective. Our final objective alternately constraints on the diversity of the strategies and on the extrinsic reward. We solve the constrained optimization problem by casting it as a probabilistic inference task and use policy iteration to maximize the derived lower bound. Experimental results show that our method efficiently discovers diverse strategies in a wide variety of reinforcement learning tasks. Compared to baseline methods, DGPO achieves comparable rewards, while discovering more diverse strategies, and often with better sample efficiency.

NeurIPS Conference 2024 Conference Paper

Diffusion for World Modeling: Visual Details Matter in Atari

  • Eloi Alonso
  • Adam Jelley
  • Vincent Micheli
  • Anssi Kanervisto
  • Amos Storkey
  • Tim Pearce
  • François Fleuret

World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequences of discrete latent variables to model environment dynamics. However, this compression into a compact discrete representation may ignore visual details that are important for reinforcement learning. Concurrently, diffusion models have become a dominant approach for image generation, challenging well-established methods modeling discrete latents. Motivated by this paradigm shift, we introduce DIAMOND (DIffusion As a Model Of eNvironment Dreams), a reinforcement learning agent trained in a diffusion world model. We analyze the key design choices that are required to make diffusion suitable for world modeling, and demonstrate how improved visual details can lead to improved agent performance. DIAMOND achieves a mean human normalized score of 1. 46 on the competitive Atari 100k benchmark; a new best for agents trained entirely within a world model. We further demonstrate that DIAMOND's diffusion world model can stand alone as an interactive neural game engine by training on static Counter-Strike: Global Offensive gameplay. To foster future research on diffusion for world modeling, we release our code, agents, videos and playable world models at https: //diamond-wm. github. io.

TMLR Journal 2024 Journal Article

Reconciling Kaplan and Chinchilla Scaling Laws

  • Tim Pearce
  • Jinyeop Song

Kaplan and Chinchilla studied the scaling behavior of transformers trained on next-token language prediction. These studies produced different estimates for how the number of parameters ($N$) and training tokens ($D$) should be set to achieve the lowest possible loss for a given compute budget ($C$). Kaplan: $N_\text{optimal} \propto C^{0.73}$, Chinchilla: $N_\text{optimal} \propto C^{0.50}$. This paper finds that much of this discrepancy can be attributed to Kaplan counting non-embedding rather than total parameters, combined with their analysis being performed at small scale. Simulating the Chinchilla study under these conditions produces biased scaling coefficients close to Kaplan's. Hence, this paper reaffirms Chinchilla's scaling coefficients, by explaining the primary cause of Kaplan's original overestimation. As a second contribution, the paper explains differences in the reported relationships between loss and compute. These findings lead us to recommend that future scaling studies use total parameters and compute.

ICLR Conference 2023 Conference Paper

Imitating Human Behaviour with Diffusion Models

  • Tim Pearce
  • Tabish Rashid
  • Anssi Kanervisto
  • David Bignell
  • Mingfei Sun 0001
  • Raluca Georgescu
  • Sergio Valcarcel Macua
  • Shan Zheng Tan

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human behaviour in sequential environments. Human behaviour is stochastic and multimodal, with structured correlations between action dimensions. Meanwhile, standard modelling choices in behaviour cloning are limited in their expressiveness and may introduce bias into the cloned policy. We begin by pointing out the limitations of these choices. We then propose that diffusion models are an excellent fit for imitating human behaviour, since they learn an expressive distribution over the joint action space. We introduce several innovations to make diffusion models suitable for sequential environments; designing suitable architectures, investigating the role of guidance, and developing reliable sampling strategies. Experimentally, diffusion models closely match human demonstrations in a simulated robotic control task and a modern 3D gaming environment.

AAMAS Conference 2023 Conference Paper

TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play

  • Fanqi Lin
  • Shiyu Huang
  • Tim Pearce
  • Wenze Chen
  • Wei-Wei Tu

Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the full 11 vs. 11 game mode, without demonstrations. This game mode contains aspects that present major challenges to modern reinforcement learning algorithms; multi-agent coordination, long-term planning, and non-transitivity. To address these challenges, we present TiZero; a self-evolving, multi-agent system that learns from scratch. TiZero introduces several innovations, including adaptive curriculum learning, a novel self-play strategy, and an objective that optimizes the policies of multiple agents jointly. Experimentally, it outperforms previous systems by a large margin on the Google Research Football environment, increasing win rates by over 30%. To demonstrate the generality of TiZero’s innovations, they are assessed on several environments beyond football; Overcooked, Multi-agent Particle- Environment, Tic-Tac-Toe and Connect-Four.

NeurIPS Conference 2022 Conference Paper

Censored Quantile Regression Neural Networks for Distribution-Free Survival Analysis

  • Tim Pearce
  • Jong-Hyeon Jeong
  • yichen jia
  • Jun Zhu

This paper considers doing quantile regression on censored data using neural networks (NNs). This adds to the survival analysis toolkit by allowing direct prediction of the target variable, along with a distribution-free characterisation of uncertainty, using a flexible function approximator. We begin by showing how an algorithm popular in linear models can be applied to NNs. However, the resulting procedure is inefficient, requiring sequential optimisation of an individual NN at each desired quantile. Our major contribution is a novel algorithm that simultaneously optimises a grid of quantiles output by a single NN. To offer theoretical insight into our algorithm, we show firstly that it can be interpreted as a form of expectation-maximisation, and secondly that it exhibits a desirable `self-correcting' property. Experimentally, the algorithm produces quantiles that are better calibrated than existing methods on 10 out of 12 real datasets.

AAAI Conference 2021 Conference Paper

Avoiding Kernel Fixed Points: Computing with ELU and GELU Infinite Networks

  • Russell Tsuchida
  • Tim Pearce
  • Chris van der Heide
  • Fred Roosta
  • Marcus Gallagher

Analysing and computing with Gaussian processes arising from infinitely wide neural networks has recently seen a resurgence in popularity. Despite this, many explicit covariance functions of networks with activation functions used in modern networks remain unknown. Furthermore, while the kernels of deep networks can be computed iteratively, theoretical understanding of deep kernels is lacking, particularly with respect to fixed-point dynamics. Firstly, we derive the covariance functions of multi-layer perceptrons (MLPs) with exponential linear units (ELU) and Gaussian error linear units (GELU) and evaluate the performance of the limiting Gaussian processes on some benchmarks. Secondly, and more generally, we analyse the fixed-point dynamics of iterated kernels corresponding to a broad range of activation functions. We find that unlike some previously studied neural network kernels, these new kernels exhibit non-trivial fixed-point dynamics which are mirrored in finite-width neural networks. The fixed point behaviour present in some networks explains a mechanism for implicit regularisation in overparameterised deep models. Our results relate to both the static iid parameter conjugate kernel and the dynamic neural tangent kernel constructions

UAI Conference 2019 Conference Paper

Expressive Priors in Bayesian Neural Networks: Kernel Combinations and Periodic Functions

  • Tim Pearce
  • Russell Tsuchida
  • Mohamed Zaki
  • Alexandra Brintrup
  • Andy Neely

A simple, flexible approach to creating expressive priors in Gaussian process (GP) models makes new kernels from a combination of basic kernels, e. g. summing a periodic and linear kernel can capture seasonal variation with a long term trend. Despite a well-studied link between GPs and Bayesian neural networks (BNNs), the BNN analogue of this has not yet been explored. This paper derives BNN architectures mirroring such kernel combinations. Furthermore, it shows how BNNs can produce periodic kernels, which are often useful in this context. These ideas provide a principled approach to designing BNNs that incorporate prior knowledge about a function. We showcase the practical value of these ideas with illustrative experiments in supervised and reinforcement learning settings.

ICML Conference 2018 Conference Paper

High-Quality Prediction Intervals for Deep Learning: A Distribution-Free, Ensembled Approach

  • Tim Pearce
  • Alexandra Brintrup
  • Mohamed Zaki
  • Andy Neely

This paper considers the generation of prediction intervals (PIs) by neural networks for quantifying uncertainty in regression tasks. It is axiomatic that high-quality PIs should be as narrow as possible, whilst capturing a specified portion of data. We derive a loss function directly from this axiom that requires no distributional assumption. We show how its form derives from a likelihood principle, that it can be used with gradient descent, and that model uncertainty is accounted for in ensembled form. Benchmark experiments show the method outperforms current state-of-the-art uncertainty quantification methods, reducing average PI width by over 10%.

v2026.09.13