Arrow Research search

Author name cluster

Tien Mai

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

14 papers
1 author row

Possible papers

14

NeurIPS Conference 2025 Conference Paper

IOSTOM: Offline Imitation Learning from Observations via State Transition Occupancy Matching

  • Quang Anh Pham
  • Janaka Brahmanage
  • Tien Mai
  • Akshat Kumar

Offline Learning from Observations (LfO) focuses on enabling agents to imitate expert behavior using datasets that contain only expert state trajectories and separate transition data with suboptimal actions. This setting is both practical and critical in real-world scenarios where direct environment interaction or access to expert action labels is costly, risky, or infeasible. Most existing LfO methods attempt to solve this problem through state or state-action occupancy matching. They typically rely on pretraining a discriminator to differentiate between expert and non-expert states, which could introduce errors and instability—especially when the discriminator is poorly trained. While recent discriminator-free methods have emerged, they generally require substantially more data, limiting their practicality in low-data regimes. In this paper, we propose IOSTOM ($\textit{Imitation from Observation via State Transition Occupancy Matching}$), a novel offline LfO algorithm designed to overcome these limitations. Our approach formulates a learning objective based on the joint state visitation distribution. A key distinction of IOSTOM is that it first excludes actions entirely from the training objective. Instead, we learn an $\textit{implicit policy}$ that models transition probabilities between states, resulting in a more compact and stable optimization problem. To recover the expert policy, we introduce an efficient action inference mechanism that $\textit{avoids training an inverse dynamics model}$. Extensive empirical evaluations across diverse offline LfO benchmarks show that IOSTOM substantially outperforms state-of-the-art methods, demonstrating both improved performance and data efficiency.

NeurIPS Conference 2025 Conference Paper

MisoDICE: Multi-Agent Imitation from Mixed-Quality Demonstrations

  • The Viet Bui
  • Tien Mai
  • Thanh Nguyen

We study offline imitation learning (IL) in cooperative multi-agent settings, where demonstrations have unlabeled mixed quality - containing both expert and suboptimal trajectories. Our proposed solution is structured in two stages: trajectory labeling and multi-agent imitation learning, designed jointly to enable effective learning from heterogeneous, unlabeled data. In the first stage, we combine advances in large language models and preference-based reinforcement learning to construct a progressive labeling pipeline that distinguishes expert-quality trajectories. In the second stage, we introduce MisoDICE, a novel multi-agent IL algorithm that leverages these labels to learn robust policies while addressing the computational complexity of large joint state-action spaces. By extending the popular single-agent DICE framework to multi-agent settings with a new value decomposition and mixing architecture, our method yields a convex policy optimization objective and ensures consistency between global and local policies. We evaluate MisoDICE on multiple standard multi-agent RL benchmarks and demonstrate superior performance, especially when expert data is scarce.

NeurIPS Conference 2025 Conference Paper

No Experts, No Problem: Avoidance Learning from Bad Demonstrations

  • Huy Hoang
  • Tien Mai
  • Pradeep Varakantham

This paper addresses the problem of learning avoidance behavior within the context of offline imitation learning. In contrast to conventional methodologies that prioritize the replication of expert or near-expert demonstrations, our work investigates a setting where expert (or desirable) data is absent, and the objective is to learn to eschew undesirable actions by leveraging demonstrations of such behavior (i. e. , learning from negative examples). To address this challenge, we propose a novel training objective grounded in the maximum entropy principle. We further characterize the fundamental properties of this objective function, reformulating the learning process as a cooperative inverse Q-learning task. Moreover, we introduce an efficient strategy for the integration of unlabeled data (i. e. , data of indeterminate quality) to facilitate unbiased and practical offline training. The efficacy of our method is evaluated across standard benchmark environments, where it consistently outperforms state-of-the-art baselines.

AAAI Conference 2024 Conference Paper

Imitate the Good and Avoid the Bad: An Incremental Approach to Safe Reinforcement Learning

  • Huy Hoang
  • Tien Mai
  • Pradeep Varakantham

A popular framework for enforcing safe actions in Reinforcement Learning (RL) is Constrained RL, where trajectory based constraints on expected cost (or other cost measures) are employed to enforce safety and more importantly these constraints are enforced while maximizing expected reward. Most recent approaches for solving Constrained RL convert the trajectory based cost constraint into a surrogate problem that can be solved using minor modifications to RL methods. A key drawback with such approaches is an over or underestimation of the cost constraint at each state. Therefore, we provide an approach that does not modify the trajectory based cost constraint and instead imitates "good" trajectories and avoids "bad" trajectories generated from incrementally improving policies. We employ an oracle that utilizes a reward threshold (which is varied with learning) and the overall cost constraint to label trajectories as "good" or "bad". A key advantage of our approach is that we are able to work from any starting policy or set of trajectories and improve on it. In an exhaustive set of experiments, we demonstrate that our approach is able to outperform top benchmark approaches for solving Constrained RL problems, with respect to expected cost, CVaR cost, or even unknown cost constraints.

NeurIPS Conference 2024 Conference Paper

Inverse Factorized Soft Q-Learning for Cooperative Multi-agent Imitation Learning

  • The Viet Bui
  • Tien Mai
  • Thanh H. Nguyen

This paper concerns imitation learning (IL) in cooperative multi-agent systems. The learning problem under consideration poses several challenges, characterized by high-dimensional state and action spaces and intricate inter-agent dependencies. In a single-agent setting, IL was shown to be done efficiently via an inverse soft-Q learning process. However, extending this framework to a multi-agent context introduces the need to simultaneously learn both local value functions to capture local observations and individual actions, and a joint value function for exploiting centralized learning. In this work, we introduce a new multi-agent IL algorithm designed to address these challenges. Our approach enables thecentralized learning by leveraging mixing networks to aggregate decentralized Q functions. We further establish conditions for the mixing networks under which the multi-agent IL objective function exhibits convexity within the Q function space. We present extensive experiments conducted on some challenging multi-agent game environments, including an advanced version of the Star-Craft multi-agent challenge (SMACv2), which demonstrates the effectiveness of our algorithm.

NeurIPS Conference 2024 Conference Paper

Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Games

  • The Viet Bui
  • Tien Mai
  • Thanh H. Nguyen

Training agents in multi-agent games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by strategies of opponents. Existing methods often struggle with slow convergence and instability. To address these challenges, we harness the potential of imitation learning (IL) to comprehend and anticipate actions of the opponents, aiming to mitigate uncertainties with respect to the game dynamics. Our key contributions include: (i) a new multi-agent IL model for predicting next moves of the opponents - our model works with hidden actions of opponents and local observations; (ii) a new multi-agent reinforcement learning (MARL) algorithm that combines our IL model and policy training into one single training process; and (iii) extensive experiments in three challenging game environments, including an advanced version of the Star-Craft multi-agent challenge (i. e. , SMACv2). Experimental results show that our approach achieves superior performance compared to state-of-the-art MARL algorithms.

AAAI Conference 2024 Conference Paper

Reward Penalties on Augmented States for Solving Richly Constrained RL Effectively

  • Hao Jiang
  • Tien Mai
  • Pradeep Varakantham
  • Huy Hoang

Constrained Reinforcement Learning employs trajectory-based cost constraints (such as expected cost, Value at Risk, or Conditional VaR cost) to compute safe policies. The challenge lies in handling these constraints effectively while optimizing expected reward. Existing methods convert such trajectory-based constraints into local cost constraints, but they rely on cost estimates, leading to either aggressive or conservative solutions with regards to cost. We propose an unconstrained formulation that employs reward penalties over states augmented with costs to compute safe policies. Unlike standard primal-dual methods, our approach penalizes only infeasible trajectories through state augmentation. This ensures that increasing the penalty parameter always guarantees a feasible policy, a feature lacking in primal-dual methods. Our approach exhibits strong empirical performance and theoretical properties, offering a fresh paradigm for solving complex Constrained RL problems, including rich constraints like expected cost, Value at Risk, and Conditional Value at Risk. Our experimental results demonstrate superior performance compared to leading approaches across various constraint types on multiple benchmark problems.

NeurIPS Conference 2024 Conference Paper

SPRINQL: Sub-optimal Demonstrations driven Offline Imitation Learning

  • Huy Hoang
  • Tien Mai
  • Pradeep Varakantham

We focus on offline imitation learning (IL), which aims to mimic an expert's behavior using demonstrations without any interaction with the environment. One of the main challenges in offline IL is the limited support of expert demonstrations, which typically cover only a small fraction of the state-action space. While it may not be feasible to obtain numerous expert demonstrations, it is often possible to gather a larger set of sub-optimal demonstrations. For example, in treatment optimization problems, there are varying levels of doctor treatments available for different chronic conditions. These range from treatment specialists and experienced general practitioners to less experienced general practitioners. Similarly, when robots are trained to imitate humans in routine tasks, they might learn from individuals with different levels of expertise and efficiency. In this paper, we propose an offline IL approach that leverages the larger set of sub-optimal demonstrations while effectively mimicking expert trajectories. Existing offline IL methods based on behavior cloning or distribution matching often face issues such as overfitting to the limited set of expert demonstrations or inadvertently imitating sub-optimal trajectories from the larger dataset. Our approach, which is based on inverse soft-Q learning, learns from both expert and sub-optimal demonstrations. It assigns higher importance (through learned weights) to aligning with expert demonstrations and lower importance to aligning with sub-optimal ones. A key contribution of our approach, called SPRINQL, is transforming the offline IL problem into a convex optimization over the space of Q functions. Through comprehensive experimental evaluations, we demonstrate that the SPRINQL algorithm achieves state-of-the-art (SOTA) performance on offline IL benchmarks. Code is available at https: //github. com/hmhuy0/SPRINQL.

IJCAI Conference 2024 Conference Paper

Tackling Stackelberg Network Interdiction against a Boundedly Rational Adversary

  • Tien Mai
  • Avinandan Bose
  • Arunesh Sinha
  • Thanh Nguyen
  • Ayushman Kumar singh

This work studies Stackelberg network interdiction games --- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack these nodes accordingly. We consider a boundedly rational adversary in which the adversary's response model is based on a dynamic form of classic logit-based (quantal response) discrete choice models. The resulting optimization is non-convex and additionally, involves complex terms that sum over exponentially many paths. We tackle these computational challenges by presenting new efficient algorithms with solution guarantees. First, we present a near optimal solution method based on path sampling, piece-wise linear approximation and mixed-integer linear programming (MILP) reformulation. Second, we explore a dynamic programming based method, addressing the exponentially-many-path challenge. We then show that the gradient of the non-convex objective can also be computed in polynomial time, which allows us to use a gradient-based method to solve the problem efficiently. Experiments based on instances of different sizes demonstrate the efficiency of our approach in achieving near-optimal solutions.

AAAI Conference 2023 Conference Paper

A Fair Incentive Scheme for Community Health Workers

  • Avinandan Bose
  • Tracey Li
  • Arunesh Sinha
  • Tien Mai

Community health workers (CHWs) play a crucial role in the last mile delivery of essential health services to underserved populations in low-income countries. Many nongovernmental organizations (NGOs) provide training and support to enable CHWs to deliver health services to their communities, with no charge to the recipients of the services. This includes monetary compensation for the work that CHWs perform, which is broken down into a series of well defined tasks. In this work, we partner with a NGO D-Tree International to design a fair monetary compensation scheme for tasks performed by CHWs in the semi-autonomous region of Zanzibar in Tanzania, Africa. In consultation with stakeholders, we interpret fairness as the equal opportunity to earn, which means that each CHW has the opportunity to earn roughly the same total payment over a given T month period, if the CHW reacts to the incentive scheme almost rationally. We model this problem as a reward design problem for a Markov Decision Process (MDP) formulation for the CHWs’ earning. There is a need for the mechanism to be simple so that it is understood by the CHWs, thus, we explore linear and piecewise linear rewards in the CHWs’ measured units of work. We solve this design problem via a novel policy-reward gradient result. Our experiments using two real world parameters from the ground provide evidence of reasonable incentive output by our scheme.

AAMAS Conference 2023 Conference Paper

Imitating Opponent to Win: Adversarial Policy Imitation Learning in Two-player Competitive Games

  • The Viet Bui
  • Tien Mai
  • Thanh H. Nguyen

Recent research on vulnerabilities of deep reinforcement learning (RL) has shown that adversarial policies can influence a target RL agent (victim agent) to perform poorly. In existing studies, adversarial policies are directly trained based on experiences of interacting with the victim agent. A key shortcoming of this approach is that knowledge derived from historical interactions may not be properly generalized to unexplored policy regions of the victim agent, making the trained adversarial policy significantly less effective. In this work, we design a new effective adversarial policy learning algorithm that overcomes this shortcoming. The core idea of our new algorithm is to create a new imitator — the imitator will learn to imitate the victim agent’s policy while the adversarial policy will be trained based on both interactions with the victim agent and feedback from the imitator to forecast victim’s intention. By doing so, we can leverage the capability of imitation learning in well capturing underlying characteristics of the victim policy. Our victim imitation learning model differs from prior models as the environment’s dynamics are driven by adversary’s policy and will keep changing during the adversarial policy training. We provide a provable bound to guarantee a desired imitating policy when the adversary’s policy becomes stable. We further strengthen our adversarial policy learning by incorporating the opposite of the adversary’s value function to the imitation objective, leading the imitator not only to learn the victim policy but also to be adversarial to the adversary. Finally, our extensive experiments using four competitive MuJoCo game environments show that our proposed algorithm outperforms state-of-the-art algorithms. 1

AAAI Conference 2023 Conference Paper

Securing Lifelines: Safe Delivery of Critical Services in Areas with Volatile Security Situation via a Stackelberg Game Approach

  • Tien Mai
  • Arunesh Sinha

Vaccine delivery in under-resourced locations with security risks is not just challenging but also life threatening. The COVID pandemic and the need to vaccinate added even more urgency to this issue. Motivated by this problem, we propose a general framework to set-up limited temporary (vaccination) centers that balance physical security and desired (vaccine) service coverage with limited resources. We set-up the problem as a Stackelberg game between the centers operator (defender) and an adversary, where the set of centers is not fixed a priori but is part of the decision output. This results in a mixed combinatorial and continuous optimization problem. As part of our scalable approximation solution, we provide a fundamental contribution by identifying general duality conditions of switching max and min when both discrete and continuous variables are involved. Via detailed experiments, we show that the solution proposed is scalable in practice.

AAAI Conference 2022 Conference Paper

Choices Are Not Independent: Stackelberg Security Games with Nested Quantal Response Models

  • Tien Mai
  • Arunesh Sinha

The quantal response (QR) model is widely used in Stackelberg security games (SSG) to model a bounded rational adversary. The QR model is a model of human response from among a large variety of prominent models known as discrete choice models. QR is the simplest type of discrete choice models and does not capture commonly observed phenomenon such as correlation among choices. We introduce the nested QR adversary model (based on nested logit model in discrete choice theory) in SSG which addresses shortcoming of the QR model. We present tractable approximation of the resulting equilibrium problem with nested QR adversary. We do so by deriving an interesting property of the equilibrium problem, namely a loosely coupled split into nested problems that mirrors the nested decision making by the adversary in the nested QR model. We show that each separate nested problem can be approximated efficiently and that the loosely coupled overall problem can be solved approximately by formulating it as a discretized version of a continuous dynamic program. Finally, we conduct experiments that show the scalability and parallelizability of our approach, as well as advantages of the nested QR model.

NeurIPS Conference 2022 Conference Paper

Scalable Distributional Robustness in a Class of Non-Convex Optimization with Guarantees

  • Avinandan Bose
  • Arunesh Sinha
  • Tien Mai

Distributionally robust optimization (DRO) has shown a lot of promise in providing robustness in learning as well as sample-based optimization problems. We endeavor to provide DRO solutions for a class of sum of fractionals, non-convex optimization which is used for decision making in prominent areas such as facility location and security games. In contrast to previous work, we find it more tractable to optimize the equivalent variance regularized form of DRO rather than the minimax form. We transform the variance regularized form to a mixed-integer second-order cone program (MISOCP), which, while guaranteeing global optimality, does not scale enough to solve problems with real-world datasets. We further propose two abstraction approaches based on clustering and stratified sampling to increase scalability, which we then use for real-world datasets. Importantly, we provide global optimality guarantees for our approach and show experimentally that our solution quality is better than the locally optimal ones achieved by state-of-the-art gradient-based methods. We experimentally compare our different approaches and baselines and reveal nuanced properties of a DRO solution.

v2026.09.13