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Tianjian Huang

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4 papers
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4

ICML Conference 2024 Conference Paper

Optimal Differentially Private Model Training with Public Data

  • Andrew Lowy
  • Zeman Li
  • Tianjian Huang
  • Meisam Razaviyayn

Differential privacy (DP) ensures that training a machine learning model does not leak private data. In practice, we may have access to auxiliary public data that is free of privacy concerns. In this work, we assume access to a given amount of public data and settle the following fundamental open questions: 1. What is the optimal (worst-case) error of a DP model trained over a private data set while having access to side public data? 2. How can we harness public data to improve DP model training in practice? We consider these questions in both the local and central models of pure and approximate DP. To answer the first question, we prove tight (up to log factors) lower and upper bounds that characterize the optimal error rates of three fundamental problems: mean estimation, empirical risk minimization, and stochastic convex optimization. We show that the optimal error rates can be attained (up to log factors) by either discarding private data and training a public model, or treating public data like it is private and using an optimal DP algorithm. To address the second question, we develop novel algorithms that are "even more optimal" (i. e. better constants) than the asymptotically optimal approaches described above. For local DP mean estimation, our algorithm is optimal including constants. Empirically, our algorithms show benefits over the state-of-the-art.

TMLR Journal 2023 Journal Article

Robustness through Data Augmentation Loss Consistency

  • Tianjian Huang
  • Shaunak Ashish Halbe
  • Chinnadhurai Sankar
  • Pooyan Amini
  • Satwik Kottur
  • Alborz Geramifard
  • Meisam Razaviyayn
  • Ahmad Beirami

While deep learning through empirical risk minimization (ERM) has succeeded at achieving human-level performance at a variety of complex tasks, ERM is not robust to distribution shifts or adversarial attacks. Synthetic data augmentation followed by empirical risk minimization (DA-ERM) is a simple and widely used solution to improve robustness in ERM. In addition, consistency regularization can be applied to further improve the robustness of the model by forcing the representation of the original sample and the augmented one to be similar. However, existing consistency regularization methods are not applicable to covariant data augmentation, where the label in the augmented sample is dependent on the augmentation function. For example, dialog state covaries with named entity when we augment data with a new named entity. In this paper, we propose data augmented loss invariant regularization (DAIR), a simple form of consistency regularization that is applied directly at the loss level rather than intermediate features, making it widely applicable to both invariant and covariant data augmentation regardless of network architecture, problem setup, and task. We apply DAIR to real-world learning problems involving covariant data augmentation: robust neural task-oriented dialog state tracking and robust visual question answering. We also apply DAIR to tasks involving invariant data augmentation: robust regression, robust classification against adversarial attacks, and robust ImageNet classification under distribution shift. Our experiments show that DAIR consistently outperforms ERM and DA-ERM with little marginal computational cost and sets new state-of-the-art results in several benchmarks involving covariant data augmentation. Our code of all experiments are available at: https://github.com/optimization-for-data-driven-science/DAIR.

ICML Conference 2022 Conference Paper

A Rigorous Study of Integrated Gradients Method and Extensions to Internal Neuron Attributions

  • Daniel Lundström
  • Tianjian Huang
  • Meisam Razaviyayn

As deep learning (DL) efficacy grows, concerns for poor model explainability grow also. Attribution methods address the issue of explainability by quantifying the importance of an input feature for a model prediction. Among various methods, Integrated Gradients (IG) sets itself apart by claiming other methods failed to satisfy desirable axioms, while IG and methods like it uniquely satisfy said axioms. This paper comments on fundamental aspects of IG and its applications/extensions: 1) We identify key differences between IG function spaces and the supporting literature’s function spaces which problematize previous claims of IG uniqueness. We show that with the introduction of an additional axiom, non-decreasing positivity, the uniqueness claims can be established. 2) We address the question of input sensitivity by identifying function classes where IG is/is not Lipschitz in the attributed input. 3) We show that axioms for single-baseline methods have analogous properties for methods with probability distribution baselines. 4) We introduce a computationally efficient method of identifying internal neurons that contribute to specified regions of an IG attribution map. Finally, we present experimental results validating this method.

NeurIPS Conference 2019 Conference Paper

Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods

  • Maher Nouiehed
  • Maziar Sanjabi
  • Tianjian Huang
  • Jason Lee
  • Meisam Razaviyayn

Recent applications that arise in machine learning have surged significant interest in solving min-max saddle point games. This problem has been extensively studied in the convex-concave regime for which a global equilibrium solution can be computed efficiently. In this paper, we study the problem in the non-convex regime and show that an $\varepsilon$--first order stationary point of the game can be computed when one of the player’s objective can be optimized to global optimality efficiently. In particular, we first consider the case where the objective of one of the players satisfies the Polyak-{\L}ojasiewicz (PL) condition. For such a game, we show that a simple multi-step gradient descent-ascent algorithm finds an $\varepsilon$--first order stationary point of the problem in $\widetilde{\mathcal{O}}(\varepsilon^{-2})$ iterations. Then we show that our framework can also be applied to the case where the objective of the ``max-player" is concave. In this case, we propose a multi-step gradient descent-ascent algorithm that finds an $\varepsilon$--first order stationary point of the game in $\widetilde{\cal O}(\varepsilon^{-3. 5})$ iterations, which is the best known rate in the literature. We applied our algorithm to a fair classification problem of Fashion-MNIST dataset and observed that the proposed algorithm results in smoother training and better generalization.

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