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Thomas Lampe

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

13 papers
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13

ICLR Conference 2025 Conference Paper

Learning from negative feedback, or positive feedback or both

  • Abbas Abdolmaleki
  • Bilal Piot
  • Bobak Shahriari
  • Jost Tobias Springenberg
  • Tim Hertweck
  • Michael Bloesch
  • Rishabh Joshi
  • Thomas Lampe

Existing preference optimization methods often assume scenarios where paired preference feedback (preferred/positive vs. dis-preferred/negative examples) is available. This requirement limits their applicability in scenarios where only unpaired feedback—for example, either positive or negative— is available. To address this, we introduce a novel approach that decouples learning from positive and negative feedback. This decoupling enables control over the influence of each feedback type and, importantly, allows learning even when only one feedback type is present. A key contribution is demonstrating stable learning from negative feedback alone, a capability not well-addressed by current methods. Our approach builds upon the probabilistic framework introduced in (Dayan and Hinton, 1997), which uses expectation-maximization (EM) to directly optimize the probability of positive outcomes (as opposed to classic expected reward maximization). We address a key limitation in current EM-based methods: they solely maximize the likelihood of positive examples, while neglecting negative ones. We show how to extend EM algorithms to explicitly incorporate negative examples, leading to a theoretically grounded algorithm that offers an intuitive and versatile way to learn from both positive and negative feedback. We evaluate our approach for training language models based on human feedback as well as training policies for sequential decision-making problems, where learned value functions are available.

ICRA Conference 2024 Conference Paper

Mastering Stacking of Diverse Shapes with Large-Scale Iterative Reinforcement Learning on Real Robots

  • Thomas Lampe
  • Abbas Abdolmaleki
  • Sarah Bechtle
  • Sandy Han Huang
  • Jost Tobias Springenberg
  • Michael Bloesch
  • Oliver Groth
  • Roland Hafner

Reinforcement learning solely from an agent’s self-generated data is often believed to be infeasible for learning on real robots, due to the amount of data needed. However, if done right, agents learning from real data can be surprisingly efficient through re-using previously collected sub-optimal data. In this paper we demonstrate how the increased understanding of off-policy learning methods and their embedding in an iterative online/offline scheme ("collect and infer") can drastically improve data-efficiency by using all the collected experience, which empowers learning from real robot experience only. Moreover, the resulting policy improves significantly over the state of the art on a recently proposed real robot manipulation benchmark. Our approach learns end-to-end, directly from pixels, and does not rely on additional human domain knowledge such as a simulator or demonstrations.

ICML Conference 2024 Conference Paper

Offline Actor-Critic Reinforcement Learning Scales to Large Models

  • Jost Tobias Springenberg
  • Abbas Abdolmaleki
  • Jingwei Zhang 0001
  • Oliver Groth
  • Michael Bloesch
  • Thomas Lampe
  • Philemon Brakel
  • Sarah Bechtle

We show that offline actor-critic reinforcement learning can scale to large models - such as transformers - and follows similar scaling laws as supervised learning. We find that offline actor-critic algorithms can outperform strong, supervised, behavioral cloning baselines for multi-task training on a large dataset; containing both sub-optimal and expert behavior on 132 continuous control tasks. We introduce a Perceiver-based actor-critic model and elucidate the key features needed to make offline RL work with self- and cross-attention modules. Overall, we find that: i) simple offline actor critic algorithms are a natural choice for gradually moving away from the currently predominant paradigm of behavioral cloning, and ii) via offline RL it is possible to learn multi-task policies that master many domains simultaneously, including real robotics tasks, from sub-optimal demonstrations or self-generated data.

ICLR Conference 2024 Conference Paper

Replay across Experiments: A Natural Extension of Off-Policy RL

  • Dhruva Tirumala
  • Thomas Lampe
  • José Enrique Chen
  • Tuomas Haarnoja
  • Sandy Han Huang
  • Guy Lever
  • Ben Moran
  • Tim Hertweck

Replaying data is a principal mechanism underlying the stability and data efficiency of off-policy reinforcement learning (RL). We present an effective yet simple framework to extend the use of replays across multiple experiments, minimally adapting the RL workflow for sizeable improvements in controller performance and research iteration times. At its core, Replay across Experiments (RaE) involves reusing experience from previous experiments to improve exploration and bootstrap learning while reducing required changes to a minimum in comparison to prior work. We empirically show benefits across a number of RL algorithms and challenging control domains spanning both locomotion and manipulation, including hard exploration tasks from egocentric vision. Through comprehensive ablations, we demonstrate robustness to the quality and amount of data available and various hyperparameter choices. Finally, we discuss how our approach can be applied more broadly across research life cycles and can increase resilience by reloading data across random seeds or hyperparameter variations.

TMLR Journal 2024 Journal Article

RoboCat: A Self-Improving Generalist Agent for Robotic Manipulation

  • Konstantinos Bousmalis
  • Giulia Vezzani
  • Dushyant Rao
  • Coline Manon Devin
  • Alex X. Lee
  • Maria Bauza Villalonga
  • Todor Davchev
  • Yuxiang Zhou

The ability to leverage heterogeneous robotic experience from different robots and tasks to quickly master novel skills and embodiments has the potential to transform robot learning. Inspired by recent advances in foundation models for vision and language, we propose a multi-embodiment, multi-task generalist agent for robotic manipulation. This agent, named RoboCat, is a visual goal-conditioned decision transformer capable of consuming action-labelled visual experience. This data spans a large repertoire of motor control skills from simulated and real robotic arms with varying sets of observations and actions. With RoboCat, we demonstrate the ability to generalise to new tasks and robots, both zero-shot as well as through adaptation using only 100–1000 examples for the target task. We also show how a trained model itself can be used to generate data for subsequent training iterations, thus providing a basic building block for an autonomous improvement loop. We investigate the agent’s capabilities, with large-scale evaluations both in simulation and on three different real robot embodiments. We find that as we grow and diversify its training data, RoboCat not only shows signs of cross-task transfer, but also becomes more efficient at adapting to new tasks.

TMLR Journal 2023 Journal Article

SkillS: Adaptive Skill Sequencing for Efficient Temporally-Extended Exploration

  • Giulia Vezzani
  • Dhruva Tirumala
  • Markus Wulfmeier
  • Dushyant Rao
  • Abbas Abdolmaleki
  • Ben Moran
  • Tuomas Haarnoja
  • Jan Humplik

The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable limitations. For example, fine-tuning an existing policy frequently fails, as the policy can degrade rapidly early in training. In a similar vein, distillation of expert behavior can lead to poor results when given sub-optimal experts. We compare several common approaches for skill transfer on multiple domains including changes in task and system dynamics. We identify how existing methods fail and introduce an alternative approach to mitigate these problems. Our approach learns to sequence temporally-extended skills for exploration but learns the final policy directly from the raw experience. This conceptual split enables rapid adaptation and thus efficient data collection but without constraining the final solution. It significantly outperforms many classical methods across a suite of evaluation tasks and we use a broad set of ablations to highlight the importance of different components of our method.

IROS Conference 2022 Conference Paper

How to Spend Your Robot Time: Bridging Kickstarting and Offline Reinforcement Learning for Vision-based Robotic Manipulation

  • Alex X. Lee
  • Coline Devin
  • Jost Tobias Springenberg
  • Yuxiang Zhou
  • Thomas Lampe
  • Abbas Abdolmaleki
  • Konstantinos Bousmalis

Reinforcement learning (RL) has been shown to be effective at learning control from experience. However, RL typically requires a large amount of online interaction with the environment. This limits its applicability to real-world settings, such as in robotics, where such interaction is expensive. In this work we investigate ways to minimize online interactions in a target task, by reusing a suboptimal policy we might have access to, for example from training on related prior tasks, or in simulation. To this end, we develop two RL algorithms that can speed up training by using not only the action distributions of teacher policies, but also data collected by such policies on the task at hand. We conduct a thorough experimental study of how to use suboptimal teachers on a challenging robotic manipulation benchmark on vision-based stacking with diverse objects. We compare our methods to offline, online, offline-to-online, and kickstarting RL algorithms. By doing so, we find that training on data from both the teacher and student, enables the best performance for limited data budgets. We examine how to best allocate a limited data budget - on the target task - between the teacher and the student policy, and report experiments using varying budgets, two teachers with different degrees of suboptimality, and five stacking tasks that require a diverse set of behaviors. Our analysis, both in simulation and in the real world, shows that our approach is the best across data budgets, while standard offline RL from teacher rollouts is surprisingly effective when enough data is given.

ICML Conference 2021 Conference Paper

Data-efficient Hindsight Off-policy Option Learning

  • Markus Wulfmeier
  • Dushyant Rao
  • Roland Hafner
  • Thomas Lampe
  • Abbas Abdolmaleki
  • Tim Hertweck
  • Michael Neunert
  • Dhruva Tirumala

We introduce Hindsight Off-policy Options (HO2), a data-efficient option learning algorithm. Given any trajectory, HO2 infers likely option choices and backpropagates through the dynamic programming inference procedure to robustly train all policy components off-policy and end-to-end. The approach outperforms existing option learning methods on common benchmarks. To better understand the option framework and disentangle benefits from both temporal and action abstraction, we evaluate ablations with flat policies and mixture policies with comparable optimization. The results highlight the importance of both types of abstraction as well as off-policy training and trust-region constraints, particularly in challenging, simulated 3D robot manipulation tasks from raw pixel inputs. Finally, we intuitively adapt the inference step to investigate the effect of increased temporal abstraction on training with pre-trained options and from scratch.

ICRA Conference 2021 Conference Paper

Representation Matters: Improving Perception and Exploration for Robotics

  • Markus Wulfmeier
  • Arunkumar Byravan
  • Tim Hertweck
  • Irina Higgins
  • Ankush Gupta
  • Tejas Kulkarni
  • Malcolm Reynolds
  • Denis Teplyashin

Projecting high-dimensional environment observations into lower-dimensional structured representations can considerably improve data-efficiency for reinforcement learning in domains with limited data such as robotics. Can a single generally useful representation be found? In order to answer this question, it is important to understand how the representation will be used by the agent and what properties such a good representation should have. In this paper we systematically evaluate a number of common learnt and hand-engineered representations in the context of three robotics tasks: lifting, stacking and pushing of 3D blocks. The representations are evaluated in two use-cases: as input to the agent, or as a source of auxiliary tasks. Furthermore, the value of each representation is evaluated in terms of three properties: dimensionality, observability and disentanglement. We can significantly improve performance in both use-cases and demonstrate that some representations can perform commensurate to simulator states as agent inputs. Finally, our results challenge common intuitions by demonstrating that: 1) dimensionality strongly matters for task generation, but is negligible for inputs, 2) observability of task-relevant aspects mostly affects the input representation use-case, and 3) disentanglement leads to better auxiliary tasks, but has only limited benefits for input representations. This work serves as a step towards a more systematic understanding of what makes a good representation for control in robotics, enabling practitioners to make more informed choices for developing new learned or hand-engineered representations.

ICLR Conference 2020 Conference Paper

Keep Doing What Worked: Behavior Modelling Priors for Offline Reinforcement Learning

  • Noah Y. Siegel
  • Jost Tobias Springenberg
  • Felix Berkenkamp
  • Abbas Abdolmaleki
  • Michael Neunert
  • Thomas Lampe
  • Roland Hafner
  • Nicolas Heess

Off-policy reinforcement learning algorithms promise to be applicable in settings where only a fixed data-set (batch) of environment interactions is available and no new experience can be acquired. This property makes these algorithms appealing for real world problems such as robot control. In practice, however, standard off-policy algorithms fail in the batch setting for continuous control. In this paper, we propose a simple solution to this problem. It admits the use of data generated by arbitrary behavior policies and uses a learned prior -- the advantage-weighted behavior model (ABM) -- to bias the RL policy towards actions that have previously been executed and are likely to be successful on the new task. Our method can be seen as an extension of recent work on batch-RL that enables stable learning from conflicting data-sources. We find improvements on competitive baselines in a variety of RL tasks -- including standard continuous control benchmarks and multi-task learning for simulated and real-world robots.

ICRA Conference 2020 Conference Paper

Self-Supervised Sim-to-Real Adaptation for Visual Robotic Manipulation

  • Rae Jeong
  • Yusuf Aytar
  • David Khosid
  • Yuxiang Zhou
  • Jackie Kay
  • Thomas Lampe
  • Konstantinos Bousmalis
  • Francesco Nori

Collecting and automatically obtaining reward signals from real robotic visual data for the purposes of training reinforcement learning algorithms can be quite challenging and time-consuming. Methods for utilizing unlabeled data can have a huge potential to further accelerate robotic learning. We consider here the problem of performing manipulation tasks from pixels. In such tasks, choosing an appropriate state representation is crucial for planning and control. This is even more relevant with real images where noise, occlusions and resolution affect the accuracy and reliability of state estimation. In this work, we learn a latent state representation implicitly with deep reinforcement learning in simulation, and then adapt it to the real domain using unlabeled real robot data. We propose to do so by optimizing sequence-based self- supervised objectives. These use the temporal nature of robot experience, and can be common in both the simulated and real domains, without assuming any alignment of underlying states in simulated and unlabeled real images. We further propose a novel such objective, the Contrastive Forward Dynamics loss, which combines dynamics model learning with time-contrastive techniques. The learned state representation that results from our methods can be used to robustly solve a manipulation task in simulation and to successfully transfer the learned skill on a real system. We demonstrate the effectiveness of our approaches by training a vision-based reinforcement learning agent for cube stacking. Agents trained with our method, using only 5 hours of unlabeled real robot data for adaptation, shows a clear improvement over domain randomization, and standard visual domain adaptation techniques for sim-to-real transfer.

ICML Conference 2018 Conference Paper

Learning by Playing Solving Sparse Reward Tasks from Scratch

  • Martin A. Riedmiller
  • Roland Hafner
  • Thomas Lampe
  • Michael Neunert
  • Jonas Degrave
  • Tom Van de Wiele
  • Volodymyr Mnih
  • Nicolas Heess

We propose Scheduled Auxiliary Control (SAC-X), a new learning paradigm in the context of Reinforcement Learning (RL). SAC-X enables learning of complex behaviors - from scratch - in the presence of multiple sparse reward signals. To this end, the agent is equipped with a set of general auxiliary tasks, that it attempts to learn simultaneously via off-policy RL. The key idea behind our method is that active (learned) scheduling and execution of auxiliary policies allows the agent to efficiently explore its environment - enabling it to excel at sparse reward RL. Our experiments in several challenging robotic manipulation settings demonstrate the power of our approach.

RLDM Conference 2013 Conference Abstract

Modelling effects of intrinsic and extrinsic rewards on the competition between striatal learning systems

  • Joschka Boedecker
  • Thomas Lampe
  • Martin Riedmiller

A common assumption in psychology, economics, and other fields holds that higher performance will result if extrinsic rewards (such as money) are offered as an incentive. While this principle seems to work well for tasks that require the execution of the same sequence of steps over and over, with little uncertainty about the process, in other cases, especially where creative problem solving is required due to the difficulty in finding the optimal sequence of actions, external rewards have the potential to undermine an intrinsic motivation to do an otherwise interesting activity. In this work, we extend a computational model of the prefrontal and dorsolateral striatal reinforcement learning systems to account for the effects of extrinsic and intrinsic rewards. The model assumes that the brain employs both a goal-directed and a habitual learning system, and competition between both is based on the trade-off between the cost of the reasoning process and value of information. The goal-directed system elicits internal rewards when its models of the environment improve, while the habitual system does not. We test the hypothesis that external rewards bias the competition in favour of the computationally efficient, but cruder and less flexible habitual system, which can negatively influence intrinsic motivation in the class of tasks we consider. Thereby, we account for the phenomenon that initial extrinsic reward leads to reduced activity after extinction compared to the case without any initial extrinsic rewards.

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