AIJ Journal 2005 Journal Article
Introduction to the Special Volume on Reformulation
- Thomas Ellman
- Fausto Giunchiglia
Author name cluster
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AIJ Journal 2005 Journal Article
LOPSTR Conference 2003 Conference Paper
Abstract Physics-based animation programs are useful in a variety of contexts, including science, engineering, education and entertainment. For example, in science, they are used to investigate the behavior of dynamical systems. In engineering, they are used to help design vehicles, machinery and other mechanical devices. In education, they are used to teach basic principles of physics. In entertainment, they are used in games involving cars, planes, spaceships and other moving objects. Such programs are usually constructed by hand, in conventional programming languages, such as C++, possibly augmented with a physics-based animation toolkit. Unfortunately, manual construction of physics-based animation programs is expensive, time-consuming and highly prone to error.
AAAI Conference 1993 Conference Paper
ICML Conference 1993 Conference Paper
AAAI Conference 1988 Conference Paper
IJCAI Conference 1985 Conference Paper
This paper presents a method of learning to solve design problems by generalizing examples. The technique has been developed in the domain of logic circuit design. It involves the use of domain knowledge to analyze examples and produce generalized circuit designs. The method utilizes proofs of design correctness to guide the process of generalization. Our approach is illustrated by showing it can generalize a rotational shift register into a schema describing devices capable of computing arbitrary permutations.