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Thomas Degris

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9 papers
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9

JAIR Journal 2020 Journal Article

Adapting Behavior via Intrinsic Reward: A Survey and Empirical Study

  • Cam Linke
  • Nadia M. Ady
  • Martha White
  • Thomas Degris
  • Adam White

Learning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and representation learning. The question we tackle in this paper is how to sculpt the stream of experience—how to adapt the learning system’s behavior—to optimize the learning of a collection of value functions. A simple answer is to compute an intrinsic reward based on the statistics of each auxiliary learner, and use reinforcement learning to maximize that intrinsic reward. Unfortunately, implementing this simple idea has proven difficult, and thus has been the focus of decades of study. It remains unclear which of the many possible measures of learning would work well in a parallel learning setting where environmental reward is extremely sparse or absent. In this paper, we investigate and compare different intrinsic reward mechanisms in a new bandit-like parallel-learning testbed. We discuss the interaction between reward and prediction learners and highlight the importance of introspective prediction learners: those that increase their rate of learning when progress is possible, and decrease when it is not. We provide a comprehensive empirical comparison of 14 different rewards, including well-known ideas from reinforcement learning and active learning. Our results highlight a simple but seemingly powerful principle: intrinsic rewards based on the amount of learning can generate useful behavior, if each individual learner is introspective.

AAAI Conference 2019 Conference Paper

Meta-Descent for Online, Continual Prediction

  • Andrew Jacobsen
  • Matthew Schlegel
  • Cameron Linke
  • Thomas Degris
  • Adam White
  • Martha White

This paper investigates different vector step-size adaptation approaches for non-stationary online, continual prediction problems. Vanilla stochastic gradient descent can be considerably improved by scaling the update with a vector of appropriately chosen step-sizes. Many methods, including Ada- Grad, RMSProp, and AMSGrad, keep statistics about the learning process to approximate a second order update—a vector approximation of the inverse Hessian. Another family of approaches use meta-gradient descent to adapt the stepsize parameters to minimize prediction error. These metadescent strategies are promising for non-stationary problems, but have not been as extensively explored as quasi-second order methods. We first derive a general, incremental metadescent algorithm, called AdaGain, designed to be applicable to a much broader range of algorithms, including those with semi-gradient updates or even those with accelerations, such as RMSProp. We provide an empirical comparison of methods from both families. We conclude that methods from both families can perform well, but in non-stationary prediction problems the meta-descent methods exhibit advantages. Our method is particularly robust across several prediction problems, and is competitive with the state-of-the-art method on a large-scale, time-series prediction problem on real data from a mobile robot.

ICML Conference 2017 Conference Paper

The Predictron: End-To-End Learning and Planning

  • David Silver 0001
  • Hado van Hasselt
  • Matteo Hessel
  • Tom Schaul
  • Arthur Guez
  • Tim Harley
  • Gabriel Dulac-Arnold
  • David P. Reichert

One of the key challenges of artificial intelligence is to learn models that are effective in the context of planning. In this document we introduce the predictron architecture. The predictron consists of a fully abstract model, represented by a Markov reward process, that can be rolled forward multiple “imagined” planning steps. Each forward pass of the predictron accumulates internal rewards and values over multiple planning depths. The predictron is trained end-to-end so as to make these accumulated values accurately approximate the true value function. We applied the predictron to procedurally generated random mazes and a simulator for the game of pool. The predictron yielded significantly more accurate predictions than conventional deep neural network architectures.

ICML Conference 2014 Conference Paper

Deterministic Policy Gradient Algorithms

  • David Silver 0001
  • Guy Lever
  • Nicolas Heess
  • Thomas Degris
  • Daan Wierstra
  • Martin A. Riedmiller

In this paper we consider deterministic policy gradient algorithms for reinforcement learning with continuous actions. The deterministic policy gradient has a particularly appealing form: it is the expected gradient of the action-value function. This simple form means that the deterministic policy gradient can be estimated much more efficiently than the usual stochastic policy gradient. To ensure adequate exploration, we introduce an off-policy actor-critic algorithm that learns a deterministic target policy from an exploratory behaviour policy. Deterministic policy gradient algorithms outperformed their stochastic counterparts in several benchmark problems, particularly in high-dimensional action spaces.

AAMAS Conference 2011 Conference Paper

Horde: A Scalable Real-time Architecture for Learning Knowledge from Unsupervised Sensorimotor Interaction

  • Richard S. Sutton
  • Joseph Modayil
  • Michael Delp
  • Thomas Degris
  • Patrick M. Pilarski
  • Adam White
  • Doina Precup

Maintaining accurate world knowledge in a complex and changing environment is a perennial problem for robots and other artificial intelligence systems. Our architecture for addressing this problem, called Horde, consists of a large number of independent reinforcement learning sub-agents, or demons. Each demon is responsible for answering a single predictive or goal-oriented question about the world, thereby contributing in a factored, modular way to the system's overall knowledge. The questions are in the form of a value function, but each demon has its own policy, reward function, termination function, and terminal-reward function unrelated to those of the base problem. Learning proceeds in parallel by all demons simultaneously so as to extract the maximal training information from whatever actions are taken by the system as a whole. Gradient-based temporal-difference learning methods are used to learn efficiently and reliably with function approximation in this off-policy setting. Horde runs in constant time and memory per time step, and is thus suitable for learning online in real-time applications such as robotics. We present results using Horde on a multi-sensored mobile robot to successfully learn goal-oriented behaviors and long-term predictions from off-policy experience. Horde is a significant incremental step towards a real-time architecture for efficient learning of general knowledge from unsupervised sensorimotor interaction.

EWRL Workshop 2008 Conference Paper

Exploiting Additive Structure in Factored MDPs for Reinforcement Learning

  • Thomas Degris
  • Olivier Sigaud
  • Pierre-Henri Wuillemin

Abstract sdyna is a framework able to address large, discrete and stochastic reinforcement learning problems. It incrementally learns a fmdp representing the problem to solve while using fmdp planning techniques to build an efficient policy. spiti, an instantiation of sdyna, uses a planning method based on dynamic programming which cannot exploit the additive structure of a fmdp. In this paper, we present two new instantiations of sdyna, namely ulp and unatlp, using a linear programming based planning method that can exploit the additive structure of a fmdp and address problems out of reach of spiti.

UAI Conference 2006 Conference Paper

Chi-square Tests Driven Method for Learning the Structure of Factored MDPs

  • Thomas Degris
  • Olivier Sigaud
  • Pierre-Henri Wuillemin

SDYNA is a general framework designed to address large stochastic reinforcement learning problems. Unlike previous model based methods in FMDPs, it incrementally learns the structure and the parameters of a RL problem using supervised learning techniques. Then, it integrates decision-theoric planning algorithms based on FMDPs to compute its policy. SPITI is an instanciation of SDYNA that exploits ITI, an incremental decision tree algorithm, to learn the reward function and the Dynamic Bayesian Networks with local structures representing the transition function of the problem. These representations are used by an incremental version of the Structured Value Iteration algorithm. In order to learn the structure, SPITI uses Chi-Square tests to detect the independence between two probability distributions. Thus, we study the relation between the threshold used in the Chi-Square test, the size of the model built and the relative error of the value function of the induced policy with respect to the optimal value. We show that, on stochastic problems, one can tune the threshold so as to generate both a compact model and an efficient policy. Then, we show that SPITI, while keeping its model compact, uses the generalization property of its learning method to perform better than a stochastic classical tabular algorithm in large RL problem with an unknown structure. We also introduce a new measure based on Chi-Square to qualify the accuracy of the model learned by SPITI. We qualitatively show that the generalization property in SPITI within the FMDP framework may prevent an exponential growth of the time required to learn the structure of large stochastic RL problems.

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