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Teck-Hua Ho

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AIJ Journal 2023 Journal Article

Recursive reasoning-based training-time adversarial machine learning

  • Yizhou Chen
  • Zhongxiang Dai
  • Haibin Yu
  • Bryan Kian Hsiang Low
  • Teck-Hua Ho

The training process of a machine learning (ML) model may be subject to adversarial attacks from an attacker who attempts to undermine the test performance of the ML model by perturbing the training minibatches, and thus needs to be protected by a defender. Such a problem setting is referred to as training-time adversarial ML. We formulate it as a two-player game and propose a principled Recursive Reasoning-based Training-Time adversarial ML (R2T2) framework to model this game. R2T2 models the reasoning process between the attacker and the defender and captures their bounded reasoning capabilities (due to bounded computational resources) through the recursive reasoning formalism. In particular, we associate a deeper level of recursive reasoning with the use of a higher-order gradient to derive the attack (defense) strategy, which naturally improves its performance while requiring greater computational resources. Interestingly, our R2T2 framework encompasses a variety of existing adversarial ML methods which correspond to attackers (defenders) with different recursive reasoning capabilities. We show how an R2T2 attacker (defender) can utilize our proposed nested projected gradient descent-based method to approximate the optimal attack (defense) strategy at an arbitrary level of reasoning. R2T2 can empirically achieve state-of-the-art attack and defense performances on benchmark image datasets.

ICML Conference 2020 Conference Paper

R2-B2: Recursive Reasoning-Based Bayesian Optimization for No-Regret Learning in Games

  • Zhongxiang Dai
  • Yizhou Chen
  • Bryan Kian Hsiang Low
  • Patrick Jaillet
  • Teck-Hua Ho

This paper presents a recursive reasoning formalism of Bayesian optimization (BO) to model the reasoning process in the interactions between boundedly rational, self-interested agents with unknown, complex, and costly-to-evaluate payoff functions in repeated games, which we call Recursive Reasoning-Based BO (R2-B2). Our R2-B2 algorithm is general in that it does not constrain the relationship among the payoff functions of different agents and can thus be applied to various types of games such as constant-sum, general-sum, and common-payoff games. We prove that by reasoning at level 2 or more and at one level higher than the other agents, our R2-B2 agent can achieve faster asymptotic convergence to no regret than that without utilizing recursive reasoning. We also propose a computationally cheaper variant of R2-B2 called R2-B2-Lite at the expense of a weaker convergence guarantee. The performance and generality of our R2-B2 algorithm are empirically demonstrated using synthetic games, adversarial machine learning, and multi-agent reinforcement learning.

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