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Taylor Lundy

Possible papers associated with this exact author name in Arrow. This page groups case-insensitive exact name matches and is not a full identity disambiguation profile.

6 papers
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Possible papers

6

NeurIPS Conference 2025 Conference Paper

Multidimensional Bayesian Utility Maximization: Tight Approximations to Welfare

  • Kira Goldner
  • Taylor Lundy

We initiate the study of multidimensional Bayesian utility maximization, focusing on the unit-demand setting where values are i. i. d. across both items and buyers. The seminal result of Hartline and Roughgarden '08 studies simple, information-robust mechanisms that maximize utility for $n$ i. i. d. agents and $m$ identical items via an approximation to social welfare as an upper bound, and they prove this gap between optimal utility and social welfare is $\Theta(1+\log{n/m})$ in this setting. We extend these results to the multidimensional setting. To do so, we develop simple, prior-independent, approximately-optimal mechanisms, targeting the simplest benchmark of optimal welfare. We give a $(1-1/e)$-approximation when there are more items than buyers, and a $\Theta(\log{n/m})$-approximation when there are more buyers than items, and we prove that this bound is tight in both $n$ and $m$ by reducing the i. i. d. unit-demand setting to the identical items setting. Finally, we include an extensive discussion section on why Bayesian utility maximization is a promising research direction. In particular, we characterize complexities in this setting that defy our intuition from the welfare and revenue literature, and motivate why coming up with a better benchmark than welfare is a hard problem itself.

NeurIPS Conference 2025 Conference Paper

STEER-ME: Assessing the Microeconomic Reasoning of Large Language Models

  • Narun Raman
  • Taylor Lundy
  • Thiago Amin
  • Kevin Leyton-Brown
  • Jesse Perla

Large language models (LLMs) are increasingly being asked to make economically rational decisions and indeed are already being applied to economic tasks like stock picking and financial analysis. Existing LLM benchmarks tend to focus on specific applications, making them insufficient for characterizing economic reasoning more broadly. In previous work, we offered a blueprint for comprehensively benchmarking $\textit{strategic}$ decision-making Raman et al. 2024. However, this work did not engage with the even larger microeconomic literature on $\textit{non-strategic}$ settings. We address this gap here, taxonomizing microeconomic reasoning into $58$ distinct elements, each grounded in up to $10$ distinct domains, $5$ perspectives, and $3$ types. The generation of benchmark data across this combinatorial space is powered by a novel LLM-assisted data generation protocol that we dub auto-STEER, which generates a set of questions by adapting handwritten templates to target new domains and perspectives. By generating fresh questions for each element, auto-STEER induces diversity which could help to reduce the risk of data contamination. We use this benchmark to evaluate $27$ LLMs spanning a range of scales and adaptation strategies, comparing performance across multiple formats—multiple-choice and free-text question answering—and scoring schemes. Our results surface systematic limitations in current LLMs' ability to generalize economic reasoning across types, formats, and textual perturbations, and establish a foundation for evaluating and improving economic competence in foundation models.

AAAI Conference 2024 Conference Paper

Pay to (Not) Play: Monetizing Impatience in Mobile Games

  • Taylor Lundy
  • Narun Raman
  • Hu Fu
  • Kevin Leyton-Brown

Mobile gaming is a rapidly growing and incredibly profitable sector; having grown seven-fold over the past 10 years, it now grosses over $100 billion annually. This growth was due in large part to a shift in monetization strategies: rather than charging players an upfront cost ("pay-to-play"), games often request optional microtransactions throughout gameplay ("free-to-play"). We focus on a common scenario in which games include wait times---gating either items or game progression---that players can pay to skip. Game designers typically say that they optimize for player happiness rather than revenue; however, prices for skips are typically set at levels that few players are willing to pay, leading to low purchase rates. Under a traditional analysis, it would seem that game designers fail at their stated goal if few players buy what they are selling. We argue that an alternate model can better explain this dynamic: players value tasks more highly as they are perceived to be more difficult. While skips can increase players' utilities by providing instant gratification, pricing skips too cheaply can lower players' utilities by decreasing the perceived amount of work needed to complete a task. We show that high revenue, high player utility, and low purchase rates can all coexist under this model, particularly under a realistic distribution of players having few buyers but a few big-spending "whales." We also investigate how a game designer should optimize prices under our model. An appendix of the paper with proofs, more comprehensive results and visualizations can be found at https://arxiv.org/abs/2312.10205.

ICML Conference 2024 Conference Paper

STEER: Assessing the Economic Rationality of Large Language Models

  • Narun Krishnamurthi Raman
  • Taylor Lundy
  • Samuel Joseph Amouyal
  • Yoav Levine
  • Kevin Leyton-Brown
  • Moshe Tennenholtz

There is increasing interest in using LLMs as decision-making "agents". Doing so includes many degrees of freedom: which model should be used; how should it be prompted; should it be asked to introspect, conduct chain-of-thought reasoning, etc? Settling these questions—and more broadly, determining whether an LLM agent is reliable enough to be trusted—requires a methodology for assessing such an agent’s economic rationality. In this paper, we provide one. We begin by surveying the economic literature on rational decision making, taxonomizing a large set of fine-grained "elements" that an agent should exhibit, along with dependencies between them. We then propose a benchmark distribution that quantitatively scores an LLMs performance on these elements and, combined with a user-provided rubric, produces a "rationality report card". Finally, we describe the results of a large-scale empirical experiment with 14 different LLMs, characterizing the both current state of the art and the impact of different model sizes on models’ ability to exhibit rational behavior.

AAAI Conference 2022 Conference Paper

The Perils of Learning Before Optimizing

  • Chris Cameron
  • Jason Hartford
  • Taylor Lundy
  • Kevin Leyton-Brown

Formulating real-world optimization problems often begins with making predictions from historical data (e. g. , an optimizer that aims to recommend fast routes relies upon travel-time predictions). Typically, learning the prediction model used to generate the optimization problem and solving that problem are performed in two separate stages. Recent work has showed how such prediction models can be learned end-to-end by differentiating through the optimization task. Such methods often yield empirical improvements, which are typically attributed to end-to-end making better error tradeoffs than the standard loss function used in a two-stage solution. We refine this explanation and more precisely characterize when endto-end can improve performance. When prediction targets are stochastic, a two-stage solution must make an a priori choice about which statistics of the target distribution to model—we consider expectations over prediction targets—while an endto-end solution can make this choice adaptively. We show that the performance gap between a two-stage and end-toend approach is closely related to the price of correlation concept in stochastic optimization and show the implications of some existing POC results for the predict-then-optimize problem. We then consider a novel and particularly practical setting, where multiple prediction targets are combined to obtain each of the objective function’s coefficients. We give explicit constructions where (1) two-stage performs unboundedly worse than end-to-end; and (2) two-stage is optimal. We use simulations to experimentally quantify performance gaps and identify a wide range of real-world applications from the literature whose objective functions rely on multiple prediction targets, suggesting that end-to-end learning could yield significant improvements.

AAAI Conference 2020 Conference Paper

Limitations of Incentive Compatibility on Discrete Type Spaces

  • Taylor Lundy
  • Hu Fu

In the design of incentive compatible mechanisms, a common approach is to enforce incentive compatibility as constraints in programs that optimize over feasible mechanisms. Such constraints are often imposed on sparsified representations of the type spaces, such as their discretizations or samples, in order for the program to be manageable. In this work, we explore limitations of this approach, by studying whether all dominant strategy incentive compatible mechanisms on a set T of discrete types can be extended to the convex hull of T. Dobzinski, Fu and Kleinberg (2015) answered the question affirmatively for all settings where types are single dimensional. It is not difficult to show that the same holds when the set of feasible outcomes is downward closed. In this work we show that the question has a negative answer for certain nondownward-closed settings with multi-dimensional types. This result should call for caution in the use of the said approach to enforcing incentive compatibility beyond single-dimensional preferences and downward closed feasible outcomes.

v2026.09.13